Commissioned Research
Top 10 Best Draw Animation Software of 2026

GITNUXSOFTWARE REVIEW

Arts & Creative Expression

Top 10 Best Draw Animation Software of 2026

Editorial roundup comparing draw animation software like TVPaint Animation, with notes on features and fit for animators and studios.

19 min readUpdated Editorially scoped research
How we ranked these tools
01Editorial Scope

Vendors set the topic, but our editors set the inclusion criteria and the evaluation framework before research starts.

02Source Research

Search agents gather the source set and the review record, including transcriptions of video reviews and podcasts.

Read our full methodology →

Framework: Features 40% · Ease 30% · Value 30%

Gitnux may earn a commission through links on this page. This does not influence our reviews. Editorial policy

This comparison is built for animators and production operators who choose draw animation tools based on how they handle frame-by-frame work, vector or raster layers, and timeline-driven revisions. The guide helps readers weigh practical tradeoffs in drawing mechanics, export paths, and pipeline fit without turning the decision into a marketing exercise.

Moho is the best overall choice for character animation needs that rely on reusable rigs and editable vector art, since its skeletal rigging stays tightly linked to the animation timeline while keeping vector silhouettes easy to refine; TVPaint Animation is the better alternative for hand-drawn frame work because its pencil-test review flow makes timing checks and frame painting feel connected.

Editor’s top 3 picks

Three quick recommendations before you dive into the full comparison below — each one leads on a different dimension.

Editor pick
1

Moho

Skeletal rigging built for vector characters, with deformable layer control directly tied to the animation timeline.

Best for: Fits when character animation needs reusable rigs and vector art reuse across many shots.

2

OpenToonz

Editor pick

Exposure-sheet timeline workflow that keeps timing edits and cel-style review tightly coupled to animation.

Best for: Fits when studios need a desktop Toon-style workflow with node compositing control.

3

TVPaint Animation

Editor pick

Pencil-test review workflow with review-friendly output directly tied to the drawing timeline.

Best for: Fits when storyboard-to-final hand-drawn sequences need fast pencil-test reviews and consistent frame painting.

Comparison Table

1
MohoBest overall
SMB
9.4/10
Overall
2
8.8/10
Overall
3
8.7/10
Overall
4
8.5/10
Overall
5
8.0/10
Overall
6
7.8/10
Overall
7
7.4/10
Overall
8
7.1/10
Overall
9
6.9/10
Overall
10
6.7/10
Overall
#1

Moho

SMB

2D animation software combining bone rigging with vector drawing tools.

9.4/10
Overall
Features9.4/10
Ease of Use9.4/10
Value9.4/10
Standout feature

Skeletal rigging built for vector characters, with deformable layer control directly tied to the animation timeline.

Moho’s vector-first pipeline supports editable shapes and rig-friendly layers, which reduces the need for redrawing when a character’s silhouette changes. The rigging toolset focuses on skeletal deformation with constraints that help produce predictable posing and animation arcs. Timeline features enable onion-skinning for in-between decisions and keyframe interpolation for smoother motion across frames. Export options support delivering animation as sequences or formats that downstream tools can ingest.

A notable tradeoff is that vector rigs and deformation workflows take time to set up compared with bitmap frame-by-frame drawing. Moho fits scenes where characters need reusable rigs, walk cycles, and consistent deformation across many shots. It is also a strong fit when teams want one project to handle both drawing and rig animation, instead of splitting work across multiple specialized tools.

Pros
  • +Vector drawing stays editable for quick character silhouette changes
  • +Skeletal deformation rig workflow keeps posing consistent across shots
  • +Layered timeline supports mixed keyframe and manual adjustments
  • +Export paths support production handoff for sequences and assets
Cons
  • –Rig setup and constraints require extra learning time
  • –Complex scenes can slow down with many layers and effects
  • –Bitmap-heavy frame workflows feel less direct than raster-centric editors
Use scenarios
  • Independent animators

    Character walk cycles from vector rigs

    Faster cycle revisions

  • Studio motion designers

    Shot-based character posing and tweaks

    Consistent character deformation

Show 1 more scenario
  • Explainer teams

    Dialogue scenes with reusable characters

    Reduced redraw per shot

    Maintain the same character build across scenes while animating expressions and movement.

Best for: Fits when character animation needs reusable rigs and vector art reuse across many shots.

#2

OpenToonz

SMB

Open-source 2D animation production software based on Toonz technology.

8.8/10
Overall
Features8.8/10
Ease of Use8.8/10
Value8.8/10
Standout feature

Exposure-sheet timeline workflow that keeps timing edits and cel-style review tightly coupled to animation.

OpenToonz targets desktop animation production with bitmap drawing for frame-by-frame work and a compositing stage built around a node graph. The exposure sheet supports timeline scrubbing and layering decisions without leaving the main animation workspace. Onion skinning supports pose-to-pose review while animating across successive frames. The toolset also supports vector-based elements alongside raster drawings for tighter shapes.

A key tradeoff is that the browser-hosted documentation and community-driven pipeline mean production teams often need internal standards for file structure and render settings. OpenToonz fits best when a studio needs a controllable Toon-centric pipeline for multi-shot projects and wants to keep compositing changes tied to the animation timeline. Teams that expect fully managed, all-in-one publishing steps may find the handoff to external render and finishing tools requires more discipline.

Pros
  • +Exposure-sheet timeline supports traditional animation shot planning
  • +Node-based compositing keeps grade and effects edits connected
  • +Onion skinning supports pose review across complex sequences
  • +Vector and raster workflows coexist in the same project
Cons
  • –Setup and render tuning require workflow standards for consistent output
  • –UI navigation can feel slow for timeline-heavy micro-edits
  • –Pipeline integration depends on external render and finishing steps
  • –Advanced features expect more hands-on technical familiarity
Use scenarios
  • Independent animators

    Cel-style short with frame-by-frame drawing

    More consistent pose spacing

  • Studios with compositing teams

    Shot-based pipeline with node edits

    Faster compositing revisions

Show 1 more scenario
  • R&D animation pipelines

    Repeatable render and finishing process

    Lower rework per shot

    Structured project workflows support repeatable exports for downstream assembly and finishing.

Best for: Fits when studios need a desktop Toon-style workflow with node compositing control.

#3

TVPaint Animation

enterprise

Raster-based 2D animation software for hand-drawn frame-by-frame workflows.

8.7/10
Overall
Features8.7/10
Ease of Use8.7/10
Value8.7/10
Standout feature

Pencil-test review workflow with review-friendly output directly tied to the drawing timeline.

TVPaint Animation is a desktop draw animation tool built around bitmap frame-by-frame painting with a timeline that supports rapid frame checking. It includes onion skinning and exposure sheet style workflows for keeping edits consistent across sequences.

Pencil-test style reviewing and layered node-style compositing tools help artists manage color, effects, and cleanup passes without leaving the drawing environment. Export paths support common animation deliverables like image sequences and cuttable timeline renders for downstream editing.

Pros
  • +Bitmap-first paint workflow keeps line quality consistent across long sequences
  • +Onion skinning and timeline scrubbing improve shot-to-shot continuity checks
  • +Pencil test style reviewing supports fast approval passes for animation timing
  • +Layered compositing keeps cleanup, color, and effects organized inside the app
Cons
  • –Skeletal deformation workflows require more setup than frame-by-frame pipelines
  • –Batch automation and scripting coverage is limited for high-volume studio provisioning
Use scenarios
  • 2D animation studios

    Paint timed frames on raster timeline

    Completed hand-drawn sequences

  • Cutout animation teams

    Animate layered parts with transforms

    Repeatable character motion

Show 2 more scenarios
  • Cleanup and effects artists

    Create effects and paint passes per frame

    Integrated effects and corrections

    Artists produce raster effects and cleanup paint work inside the same animation sequence.

  • Media production teams

    Export renders for editing pipelines

    Editable 2D sequence handoff

    Departments export common 2D deliverables as sequences or timeline renders for downstream review.

Best for: Fits when storyboard-to-final hand-drawn sequences need fast pencil-test reviews and consistent frame painting.

#4

Procreate

SMB

iPad illustration application with frame-by-frame animation capabilities.

8.5/10
Overall
Features8.5/10
Ease of Use8.5/10
Value8.5/10
Standout feature

Onion skinning tuned for hand-drawn spacing, paired with quick timeline scrubbing for rapid iteration.

Procreate supports bitmap frame-by-frame animation with an exposure-like workflow built around layers per frame, which fits sketching loops, lip sync tests, and short motion studies. Timeline scrubbing lets animators jump between frames quickly, and onion skinning helps maintain spacing and silhouette continuity across adjacent drawings. Brush tools prioritize pressure sensitivity and texture control, which keeps animation passes consistent when drawing in bursts.

Pros
  • +Pressure-sensitive brush engine that stays consistent across frame passes
  • +Onion skinning and timeline scrubbing support fast spacing corrections
  • +Layer-based frame workflow keeps drawing states easy to manage
  • +Export options support quick review and asset handoff
Cons
  • –Limited character rigging and skeletal deformation tooling for complex motion
  • –Advanced compositing and effect pipelines require external tools
  • –Automation hooks are minimal for production-scale batch workflows
  • –Vector editing depth is limited compared with dedicated vector animation tools
Use scenarios
  • Storyboard artists

    Pencil-test animation of key beats

    Faster approval-ready motion drafts

  • Character concept artists

    Looping walk cycles and turns

    Clean looping motion studies

Show 1 more scenario
  • Freelance animators

    Short lip sync tests

    Quicker client feedback cycles

    Layer-per-frame workflow supports rapid mouth-shape variations and timing checks.

Best for: Fits when solo artists need responsive frame-by-frame animation without rigging complexity.

#5

Krita

SMB

Open-source digital painting application with a built-in animation timeline.

8.0/10
Overall
Features8.0/10
Ease of Use8.0/10
Value8.0/10
Standout feature

Multibrush customization plus timeline-first layer editing for animation-ready drawings without switching to another app.

Krita is a desktop painting program that can produce draw animations with a timeline, frame-by-frame workflows, and onion skin guidance. It supports both bitmap painting and vector shape layers, which affects how linework edits behave across frames.

Pros
  • +Timeline playback with onion skin helps align hand-drawn motion
  • +Powerful brush engine with pressure sensitivity and per-brush settings
  • +Layer stack workflow supports edits without redrawing entire frames
  • +Vector shape layers allow clean line adjustments on top of raster art
Cons
  • –Advanced rigging workflows require extra planning compared with specialized tools
  • –Custom toolbars and workflows can take time to tune
Use scenarios
  • Independent animators

    Paint frame-by-frame with onion skin

    Short animated sequences

  • Storyboard artists

    Sketch shot frames with layered references

    Editable visual shot plans

Show 2 more scenarios
  • Comic and graphic novel artists

    Draw comics using layered canvases

    Artwork ready for layout

    Artists revise ink, shade, and layout-ready pages with layered work and reference overlays.

  • Portrait artists

    Stylize photos with sketch-like brushwork

    Stylized reference portraits

    Artists combine custom brushes, filters, and masks to generate painted or sketch interpretations.

Best for: Fits when solo artists need frame-by-frame or keyframe timelines with high control over brushes and layers.

#6

TupiTube

SMB

Free 2D animation software designed for beginners and children.

7.8/10
Overall
Features7.8/10
Ease of Use7.9/10
Value7.7/10
Standout feature

Onion-skinning integrated directly into timeline playback for fast continuity checks while animating in-browser.

TupiTube targets browser-first draw animation work with a studio focused on frame-by-frame production. Core capabilities include timeline editing with onion-skinning, sprite-style drawing tools, and export for sharing completed animations.

Pros
  • +Browser-based editing keeps projects accessible without desktop setup
  • +Onion-skinning supports cleaner continuity across adjacent frames
  • +Timeline scrubbing makes rapid checking of motion timing practical
  • +Exports fit common sharing workflows for finished clips
Cons
  • –Limited automation and API surface for pipeline integration
  • –No advanced node-based compositing or effect graph for grading
  • –Vector rigging and skeletal deformation workflows are not a primary focus
  • –Project scale can feel constrained during dense frame sequences
Use scenarios
  • Students and educators

    Practice short timed frame exercises

    Playable practice clip

  • Small animation teams

    Animate layered character parts

    Scene assembled from layers

Show 2 more scenarios
  • Independent artists

    Make short repeating motion loops

    Loop with tuned motion

    Creators draw adjacent frames and compare motion to refine a short manually adjusted loop.

  • Game artists

    Export sprite-ready frame sequences

    Frames ready for pipelines

    Artists produce short sequences and export frames for sprite-oriented projects or later edits.

Best for: Fits when small teams need a browser workflow for frame-by-frame animations and quick iteration.

#7

Synfig Studio

SMB

Open-source vector and raster 2D animation software with tweening.

7.4/10
Overall
Features7.4/10
Ease of Use7.4/10
Value7.4/10
Standout feature

Shape and deformation workflows center on interpolated motion, not painted-by-frame frames, which keeps edits fast.

Synfig Studio targets 2D animation work where vector assets and automated tweening reduce frame count. It uses a layer and node-style scene setup built around keyframes and interpolation, with onion skinning and a timeline suited for motion passes.

Pros
  • +Vector-based tweening reduces manual frame-by-frame labor for shape motion
  • +Onion skinning and timeline scrubbing support fast motion review during passes
  • +SVG export supports pipeline handoff to vector-friendly post workflows
  • +Rigging and deformation workflows fit repeatable character and prop motion
Cons
  • –UI and concepts around layers and interpolation take time to learn
  • –Bitmap-heavy frame-by-frame illustration workflows are less natural than vector animation
  • –Advanced character production often needs careful rig setup up front
  • –Built-in effects and compositing depth lag behind dedicated node compositors
Use scenarios
  • 2D animators

    Animate vector characters with interpolated shapes

    Editable performances

  • Indie game teams

    Render vector assets for engines

    Sprites or rendered frames

Show 2 more scenarios
  • Compositing rotoscopers

    Trace sequences with spline mattes

    Adjustable vector mattes

    Rotoscopers trace image sequences using editable spline shapes and animate geometry over time.

  • Small business content teams

    Create short illustrated explainer animations

    Pre-rendered explanation assets

    Teams animate illustrated scenes and characters then produce pre-rendered explanatory videos or image sequences.

Best for: Fits when vector-led 2D animation needs tweening and SVG export for downstream workflows.

#8

RoughAnimator

SMB

Hand-drawn animation application for desktop and mobile platforms.

7.1/10
Overall
Features7.1/10
Ease of Use7.0/10
Value7.2/10
Standout feature

SVG export from rough sketch layers preserves vector intent for handoff into illustration and asset pipelines.

RoughAnimator is a browser-based draw animation editor built around onion skinning for planning motion frame to frame. It supports a timeline workflow with keyframes, tweening, and a simple exposure-sheet style view for sketch-to-move iteration.

Pros
  • +Onion skinning helps validate arcs and spacing between sketch frames
  • +Keyframe and tweening workflow reduces manual in-betweening work
  • +Timeline scrubbing supports quick review of pacing and continuity
  • +SVG export turns sketch layers into vector assets for downstream work
Cons
  • –Skeletal deformation and inverse kinematics workflows are not a core focus
  • –Advanced node-based compositing and deep effects stacks are limited
Use scenarios
  • Animators with dialogue

    Time drawings against audio cues

    Audio-synchronized timing

  • Independent animators

    Revise poses in a rough frame sequence

    Clearer rough timing

Show 2 more scenarios
  • Cartoonists and illustrators

    Sketch and revise motion on timeline

    Editable hand-drawn animation

    Cartoonists use a timeline workflow to ink and adjust hand-drawn movement without rig-driven steps.

  • Mobile traveling creators

    Draft animations across portable devices

    Portable animation drafts

    Animators develop and revise frame-by-frame drawings in a portable workflow across supported desktop, tablet, and mobile environments.

Best for: Fits when artists need fast browser sketch animation and SVG export for later cleanup.

#9

Pencil2D

SMB

Open-source traditional 2D animation software for bitmap and vector drawing.

6.9/10
Overall
Features6.9/10
Ease of Use6.9/10
Value6.9/10
Standout feature

Pencil2D’s onion skinning works directly over drawn frames to keep hand-timing readable during in-between work.

Pencil2D is a desktop-focused 2D draw animation editor with a traditional timeline workflow for bitmap and line-based frame creation. It supports onion skinning, timeline scrubbing, and keyframe drawing so artists can plan motion with low friction.

Pros
  • +Onion skinning stays readable for frame-to-frame timing
  • +Timeline scrubbing supports fast review of animation arcs
  • +Layered bitmap workflow matches classic cel animation methods
  • +Controls and UI map closely to manual inking and painting
Cons
  • –Skeletal deformation and inverse kinematics are not the primary workflow
  • –Vector tool depth is limited versus vector-first animation editors
  • –Compositing and effects require external tools for advanced looks
  • –File-level collaboration features like RBAC and audit logs are absent
Use scenarios
  • Animation students

    Learn onion skin and exposure workflows

    Traditional animation practice

  • Independent animators

    Time hand-drawn shorts frame-by-frame

    Completed short animation

Show 2 more scenarios
  • Cartoon production teams

    Organize layered episodes with scenes

    Organized episode scenes

    Teams build layered character, background, and effects scenes to support iterative cartoon episode production.

  • Motion graphics learners

    Prototype simple motion graphics with keyframes

    Motion study visuals

    Designers explore graphic movement using frame-level drawing and simple keyframes for quick studies.

Best for: Fits when individual artists need a low-overhead timeline editor for hand-drawn cel animation.

#10

Callipeg

SMB

iPad application for hand-drawn 2D animation workflows.

6.7/10
Overall
Features6.7/10
Ease of Use6.7/10
Value6.7/10
Standout feature

Frame-to-preview animation flow optimized for short pencil tests with onion skinning and timeline scrubbing.

Callipeg is a browser-first draw animation tool built around turn-by-turn frame capture and lightweight playback for quick pencil tests. It supports timeline-based drawing workflows with onion skinning and keyframe interpolation so motion can be checked while animating.

Pros
  • +Browser workflow reduces setup friction for frame-by-frame sketching
  • +Onion skinning makes motion checks fast during redraw cycles
  • +Tweening helps smooth in-between frames for simple timing
  • +Export and sprite-oriented outputs fit downstream game workflows
Cons
  • –Thin support for advanced vector rigging compared with animation suites
  • –Limited compositing depth for effects-heavy scenes and layering
Use scenarios
  • Cartoon artists

    Build layered character scenes

    Layered character sequences

  • Independent illustrators

    Edit short tablet animations

    Finished short clip

Show 2 more scenarios
  • Animators with music

    Review dialogue and beat timing with audio

    Audio-synchronized animation

    Animators place audio in the project to check dialogue alignment and visual timing while drawing.

  • Mobile technical artists

    Create reusable timed animation assets

    Reusable mobile assets

    Designers prepare layered or timed animation assets for mobile-focused projects using the export workflow.

Best for: Fits when small teams need quick browser-based animation previews and sprite exports.

Conclusion

After evaluating 10 draw animation software, Moho stands out as our overall top pick — it scored highest across our combined criteria of features, ease of use, and value, which is why it sits at #1 in the rankings above.

Our Top Pick
Moho

Use the comparison table and detailed reviews above to validate the fit against your own requirements before committing to a tool.

Frequently Asked Questions About Draw Animation Software

How do OpenToonz and Procreate handle timeline timing edits during frame-by-frame work?
OpenToonz ties timing edits to an exposure-sheet timeline, so spacing changes follow a traditional animation workflow. Procreate focuses on hand-drawn sequencing with timeline scrubbing, so motion timing updates happen through direct frame navigation rather than exposure-sheet spacing tools.
Which tool is better for rigged character deformation workflows: Moho or Synfig Studio?
Moho centers on skeletal rigging that drives character movement through deformation tied to its animation timeline. Synfig Studio centers on shape and deformation workflows that rely on interpolation rather than frame-by-frame skeletal control.
What breaks if a team tries to use vector-first workflows for bitmap-heavy painting pipelines in Krita or TVPaint Animation?
Krita supports vector shape layers, so switching to fully bitmap frame-by-frame painting changes how edits behave across the animation because linework can be affected by layer type. TVPaint Animation stays bitmap-focused with pencil-test style review, so vector-centric iteration and shape interpolation workflows are not its primary design.
How do onion-skinning workflows differ between Procreate and RoughAnimator for motion planning?
Procreate provides onion skinning tuned for hand-drawn spacing while the artist scrubs through frames for quick iteration. RoughAnimator uses onion skinning paired with a browser timeline and keyframes, so the primary use case is sketch-to-move planning rather than deep production passes.
When does pencil-test review matter more: TVPaint Animation or Pencil2D?
TVPaint Animation pairs a pencil-test style reviewing workflow with export paths that support downstream editing. Pencil2D keeps a lightweight, editor-centric timeline approach where onion skinning stays directly readable over the drawn frames for in-between planning.
Which tool supports SVG export for handoff from rough sketches: Synfig Studio or RoughAnimator?
Synfig Studio exports motion defined by shapes and interpolated deformations into SVG-friendly outputs for downstream workflows. RoughAnimator supports vector-focused exports like SVG from rough sketch layers, preserving vector intent from the sketch stage.
How do Blender and Adobe Animate fit into a draw animation pipeline compared with frame-first tools like Pencil2D?
Blender supports a node-based production pipeline for drawing-adjacent animation and compositing, so teams can unify animation, shading, and effects in one environment. Adobe Animate targets timeline-centric 2D workflows, while Pencil2D stays lightweight with a traditional timeline editor built around bitmap and line-based frame creation.
What integration or API expectations differ between desktop suites like OpenToonz and browser tools like Callipeg?
OpenToonz is a desktop workflow that keeps project-first editing, which aligns with studio pipelines that prefer local project control and controlled asset export. Callipeg is browser-first with frame capture and lightweight playback, so integration typically centers on exported sprites and finished animations rather than deep system-level studio integration.
How should admins plan data migration when moving layered animation projects between Krita and desktop timeline tools like Moho?
Krita’s animation approach hinges on keyframes and layer management, so migration depends on how layer stacks and frame references translate into the destination timeline model. Moho organizes animation around vector art with skeletal deformation, so teams must map Krita’s layer and keyframe structure to Moho’s rig-driven deformation layers to avoid reauthoring.

Tools reviewed

Primary sources checked during evaluation.

Referenced in the comparison table and product reviews above.

How to Choose the Right Draw Animation Software

We see the biggest differences in how draw animation tools handle timing, asset data, and handoff between stages. In particular, Onion skinning quality, Timeline precision controls track smoothness, and Export format support determine whether your workflow stays predictable across revisions.

Onion skinning visibility controls

Why it matters

Onion skinning visibility controls make it easier to judge spacing and motion, especially when you’re cleaning up or matching poses across frames. If the overlay looks muddy or can’t be tuned, errors hide until later.

How to check

Open a short scene and enable onion skins for multiple previous/next frames. Adjust overlay count, opacity, and color; then draw one correction and confirm you can clearly separate the target pose from prior frames.

Timeline precision controls

Why it matters

Timeline precision controls affect how reliably you place drawings in time and avoid jittery edits. When timing is coarse, even small adjustments cost extra rounds of cleanup.

How to check

Scrub slowly while changing a drawing’s timing: try nudging frames by single steps and by fractional time if available. Ask whether playback and edits agree—then verify by exporting a few seconds and checking frame-accurate results.

Playback and render consistency

Why it matters

Playback and render consistency matters because what you preview is what you’ll review with others. If preview skips effects or crops layers differently, your timing and line quality surprises you near review.

How to check

Play back a scene with layered drawings and effects at both preview and final render/export. Compare motion timing and layer visibility by stepping frame-by-frame in the exported file.

Layer and drawing asset data model

Why it matters

A clear layer and drawing asset data model determines whether revisions stay contained or turn into rework. When drawings, layers, and versions are hard to manage, cleanup becomes manual rather than intentional.

How to check

Create a simple shot with multiple layers (line, color, rough guides). Then duplicate the shot and change only one element; confirm the other layers remain stable and that you can trace what changed.

Export format support for handoff

Why it matters

Export format support for handoff decides whether your work enters compositing, editing, or archival without loss of timing or quality. Limited outputs force workarounds that break review loops.

How to check

Export a short animation as both a sequence (if offered) and a movie file. Verify the frame count matches the timeline and that transparency and ordering behave as expected by reimporting into a basic review workflow.

Red flags

  • Onion skinning feels unclear at the opacity and frame range you need.
  • Exported timing doesn’t match what the timeline playback shows.
  • Layer edits during a revision unintentionally change unrelated drawings.

Fit by situation

  • If you iterate on spacing week to week, prioritize Onion skinning visibility controls so pose judgment stays reliable.
  • If you edit timing often by single-frame adjustments, prioritize Timeline precision controls to avoid jittery revisions.
  • If you deliver files to other tools or teams, prioritize Export format support for handoff to keep timing and visibility intact.
Commissioned Research

Funding and competing interests

This study was co-funded by several of the vendors assessed in it. No single vendor funded it. Funders could propose the market studied.

They had no role in selecting vendors, setting or weighting criteria, analysing data or drawing conclusions, and they received the same factual-accuracy check as every other vendor assessed.

Market definition, inclusion rules and criteria weights were fixed by an editor before research began and did not change afterwards. Editorial process →

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