
GITNUXSOFTWARE ADVICE
Art DesignTop 10 Best Design Editing Software of 2026
Top 10 design editing software ranking with criteria and tradeoffs for illustrators and designers, including Inkscape and Adobe tools.
How we ranked these tools
Core product claims cross-referenced against official documentation, changelogs, and independent technical reviews.
Analyzed video reviews and hundreds of written evaluations to capture real-world user experiences with each tool.
AI persona simulations modeled how different user types would experience each tool across common use cases and workflows.
Final rankings reviewed and approved by our editorial team with authority to override AI-generated scores based on domain expertise.
Score: Features 40% · Ease 30% · Value 30%
Gitnux may earn a commission through links on this page — this does not influence rankings. Editorial policy
Inkscape is the best pick if your design work is vector-first and you need precise, repeatable SVG editing and exports, while Adobe Illustrator fits teams that rely on consistent print-and-web handoff with dependable exports.
Editor’s top 3 picks
Three quick recommendations before you dive into the full comparison below — each one leads on a different dimension.
Inkscape
Path boolean operations plus node editing directly modify shapes as editable paths instead of rendering outputs.
Built for fits when vector-first teams need precise SVG editing and repeatable export workflows..
Adobe Illustrator
Editor pickBezier and anchor-based vector editing with consistent transformations across artboards.
Built for fits when vector-first graphics need repeatable exports for print and web handoff..
Adobe Photoshop
Editor pickSmart Objects keep edits linked to source files, so resizing, warping, and filters can be revised without quality loss.
Built for fits when teams need high-control raster retouching with print color management and repeatable layer-based revision cycles..
Comparison Table
Inkscape
SMBOpen-source vector graphics editor.
Path boolean operations plus node editing directly modify shapes as editable paths instead of rendering outputs.
Inkscape’s core editing model centers on paths, nodes, and shapes, which enables precise geometry edits and path boolean operations for logo and icon work. The software’s layer stack supports opacity, blend modes, and grouped objects, which helps manage complex compositions while keeping components editable. Export workflows include SVG for round-trip editing, plus PDF and EPS for print-ready distribution, along with rasterization for previews.
A key tradeoff is that Inkscape does not match Photoshop-style raster painting or smart-object style document behaviors, so raster-heavy retouching often needs a different editor. Inkscape fits best when vector production matters most, like creating packaging dielines, technical diagrams, and web-friendly SVG assets. It also fits print workflows that require CMYK-ready exports and PDF deliverables from editable vector artwork.
Inkscape’s automation surface includes command-line batch processing and extension support, which helps standardize repeated tasks like format conversion and asset preparation. The scripting and extension ecosystem can fill gaps for specific pipelines, but it also shifts some workflow responsibility onto the user.
- +Node and path editing enables precise Bezier curve control for SVG artwork
- +Layer blending modes and clipping masks support complex compositions without flattening
- +Exports cover SVG, PDF, EPS, and raster outputs for handoff and previews
- +Extensions and command-line batch processing support repeatable production pipelines
- –Raster painting and retouching workflows trail dedicated raster editors
- –Advanced print prepress controls can require manual steps and careful verification
- –Large documents can feel slower when many effects and objects are active
- –Automation via extensions and scripts adds workflow variance across setups
Logo and icon designers
Refine shapes with node-level precision
Clean, scalable vector assets
Brand designers
Produce SVG artwork for web handoff
Fewer rework cycles
Show 2 more scenarios
Prepress operators
Export print-ready PDF from vectors
Consistent print deliverables
Vector-to-PDF and EPS exports support distribution for packaging and documentation.
Design ops teams
Batch convert and export asset sets
Higher throughput for asset prep
Command-line processing and extensions support repeatable conversions and export presets.
Best for: Fits when vector-first teams need precise SVG editing and repeatable export workflows.
Adobe Illustrator
enterpriseVector graphics editor for logos and illustrations.
Bezier and anchor-based vector editing with consistent transformations across artboards.
Illustrator fits teams that need edit-ready vector artwork for logos, icons, packaging dielines, and UI illustration, because every object remains path-based with selectable anchors and path boolean operations. Artboards support multiple sizes in one file, and layer and text organization helps manage revisions when assets must be delivered as vector-only or with embedded raster elements. SVG export and PDF output support production workflows that require clean geometry and predictable font embedding for downstream rendering.
A practical tradeoff is that heavy raster workflows still push Illustrator toward a hybrid approach, since painting, retouching, and pixel-level operations are not the core strength compared with raster editors. Illustrator is best used when a layout draft includes typography and shapes that must stay crisp at multiple scales, like brand mark variants and print-ready packaging graphics.
- +Precision path editing with anchor controls and robust boolean operations
- +Artboards support multi-size composition in a single document
- +SVG and PDF exports preserve vector geometry for downstream use
- +Scripting enables repeatable edits and batch export workflows
- –Raster painting and retouching are weaker than dedicated raster editors
- –Complex documents can slow down when many effects and nested objects stack
- –Typography fidelity can fail when fonts are missing in target environments
- –Some production preflight steps still require manual checking
Brand designers and agencies
Logo variants across sizes and placements
Crisp geometry across channels
Packaging production teams
Dieline artwork with typography
Fewer rework cycles
Show 2 more scenarios
Product marketing teams
Icon sets and UI illustrations
Consistent visual system
Maintain consistent strokes and text styles while scaling artwork for multiple layouts.
Design ops automation teams
Batch export of templated artwork
Faster production throughput
Apply repeatable export presets and scripting to standardize outputs across many files.
Best for: Fits when vector-first graphics need repeatable exports for print and web handoff.
Adobe Photoshop
enterpriseRaster graphics editor for photo manipulation and digital painting.
Smart Objects keep edits linked to source files, so resizing, warping, and filters can be revised without quality loss.
Photoshop’s core strength is raster editing control with layer blending modes, channel-based masking, and smart object workflows that preserve source fidelity. The adjustment layer stack supports targeted corrections without overwriting pixels, while non-destructive masks and clipping masks keep edits reversible. Typography editing includes OpenType features, kerning and tracking controls, and text rendering options for typographic refinement before export.
A key tradeoff is weaker parametric structure than vector-first editors, so resizing layout grids often needs manual relayout or careful use of smart objects. Photoshop fits teams doing image retouching, photo compositing, and print-ready art finishing where multi-layer revision history matters more than constraint-based layout automation.
- +Non-destructive edits via adjustment layers and layer masks
- +Smart object workflows preserve raster quality across revisions
- +Print-focused color management with ICC profiles and soft proofing
- +Action recording and batch export for repetitive production steps
- –Constraint-based layout automation is not as direct as vector design tools
- –Large multilayer files can slow down interaction on limited hardware
- –Collaboration needs planning since real-time co-editing is limited
- –Vector editing lacks boolean and path tooling depth found in vector editors
Brand designers and retouchers
Composite product photos with layered edits
Faster revision cycles
Prepress and print production
Prepare CMYK artwork with proofing
More consistent print color
Show 1 more scenario
Creative operations teams
Standardize exports for campaigns
Lower manual rework
Use export presets and recorded actions to batch similar deliverables with consistent settings.
Best for: Fits when teams need high-control raster retouching with print color management and repeatable layer-based revision cycles.
Figma
enterpriseBrowser-based interface design and vector editing tool.
Auto-layout plus component variants maintain responsive structure while preserving controlled overrides across a design system.
Figma is a design editing tool built for browser-based collaborative work on vector-first layouts and components. Its core strengths include interactive components with variant support, auto-layout that keeps responsive structures aligned, and real-time co-editing with detailed comment history.
Figma also handles design system workflows through shared libraries, supports prototyping with linkable frames and hotspots, and exports assets and documents for handoff. For editing fidelity, it combines precision vector editing with practical raster import and mask workflows for mixed-media mockups.
- +Real-time co-editing with comments tied to specific objects and frames
- +Auto-layout keeps spacing and resizing consistent across many screen variants
- +Component variants reduce duplication while preserving controlled overrides
- +Shared libraries support centralized design system updates across files
- –Complex vector boolean operations can feel slower on large, nested layers
- –Advanced typography controls require more careful setup than raster-first editors
- –Some print-oriented workflows are limited compared to layout-centric tools
- –Automation and governance depend heavily on external integrations and admins
Best for: Fits when teams need fast collaborative UI editing with reusable components and design-system consistency.
Fotor
SMBOnline photo editing and graphic design tool.
One-click background removal paired with template-driven export for subject-first marketing graphics.
Fotor edits photos through a web-first workflow focused on fast retouching, background removal, and one-click style effects. It supports layered compositions with common image adjustments and non-destructive mask workflows for refining subjects and backgrounds.
Built-in design templates let users repurpose the same assets into social graphics and marketing layouts without switching tools. Batch export and format conversion support reduce friction for turning edited photos into deliverables.
- +Background removal tool creates clean cutouts for subject-first edits
- +Template library turns photo edits into social and promo graphics quickly
- +Layered adjustments and masks support iterative refinement
- +Batch export supports converting multiple images into deliverable formats
- –Advanced vector and pen-path workflows are limited versus dedicated editors
- –Color-managed CMYK proofing depth is shallower than print-focused tools
- –No code-first extensibility or documented automation API for deep integration
- –Large, asset-heavy projects are harder to manage than in pro desktop editors
Best for: Fits when social teams need quick photo retouching plus template-ready exports without advanced prepress.
Canva
SMBTemplate-based graphic design platform for non-designers.
Brand controls via reusable brand elements and guidelines in a single editing workflow.
Canva fits teams that need fast, templated design editing for social, presentations, and basic brand graphics without deep file-structure work. Layout is driven by a page canvas with frames, layers, and style tools for typography, spacing, and effects, plus export options that cover common print and web handoff formats.
It supports collaborative editing with version history and share controls, which makes it practical for review cycles and lightweight approvals. Editing depth is strongest for layout, text, and image styling, while advanced illustration and print preflight workflows require external tools.
- +Template-driven editing speeds up consistent layouts for frequent outputs
- +Layer and style controls cover typography, spacing, and effects for everyday design
- +Collaboration includes in-canvas commenting and revision history
- +Export presets handle common web and document deliverables
- –Vector editing tools are limited for detailed path and node work
- –Advanced print preflight controls are not as granular as pro layout software
- –Complex multi-page documents and master-page workflows are basic
- –Automation needs structured templates more than custom script extensibility
Best for: Fits when a team needs rapid, template-based design edits and review cycles for marketing and internal decks.
Sketch
SMBNative Mac application for UI and vector design.
Symbols with instance overrides let teams maintain component variants without duplicating layer trees.
Sketch is a design editor built around an artboard-first workflow for vector UI layouts and production-ready exports. It provides a structured layer model with reusable symbols and instance overrides, plus text styling tools for typography-focused design.
Editing remains fast for vector graphics, and export supports formats like SVG and PDF for downstream handoff. Sketch also supports team-centric workflows through cloud libraries and sharing links rather than native real-time collaboration.
- +Symbol instances and overrides keep UI variants consistent across files
- +Vector editing workflow feels efficient for artboard-based UI design
- +Export presets support repeatable SVG and PDF handoffs
- +Cloud libraries reduce duplication for shared components
- –Mac-only editor limits cross-platform design work
- –Built-in prototyping is less feature-complete than dedicated prototyping tools
- –Advanced automation depends on external integrations rather than a first-party API
- –Large documents can slow down when layer complexity grows
Best for: Fits when UI teams need fast vector editing with reusable symbols and repeatable SVG or PDF exports.
CorelDRAW
enterpriseVector illustration and page layout software.
Master-page based document templates for consistent multi-page layouts with packaging-ready page setup.
CorelDRAW is a vector-first design editor built around Bezier curve editing, typography tools, and page layout features for print-ready artwork. The app supports multi-page documents with master pages and export pipelines that cover SVG, PDF, EPS, and common illustration formats.
CorelDRAW also includes illustration-focused workflows like vector tracing, page bleed and print-oriented settings, and extensive color management for CMYK output. Raster work exists for touch-ups and compositing, but the center of gravity stays on vector paths and text styling.
- +Strong Bezier path editing with consistent anchor and handle controls
- +Prepress-focused page setup with bleed margins and print-oriented export options
- +High-fidelity typography tools for kerning, tracking, and OpenType features
- +Vector tracing workflow for converting scans or bitmaps into editable paths
- –Raster painting and retouching are limited versus dedicated raster editors
- –Automation relies more on macros and scripting than modern app-to-app APIs
- –Nested multi-artboard production can feel heavy for high-throughput layouts
- –Complex effects stacks can slow down during heavy editing sessions
Best for: Fits when print-oriented teams need fast vector typography and page layout with repeatable exports.
GIMP
SMBOpen-source raster graphics editor.
Script-Fu and Python scripting allow repeatable filter and export automation from the command line or within GIMP.
GIMP edits raster images through layer stacks, blending modes, and nondestructive masking workflows using layer masks. It also provides vector-capable paths for shapes and text-on-path placement, plus extensive brush and selection tooling for retouching and compositing.
GIMP’s editing pipeline depends on plugins and scripts for automation, and it supports common design handoff formats through import and export options. It is a strong choice for offline, workstation-based image editing when format compatibility and extensibility matter more than modern cloud collaboration.
- +Layer masks and blending modes support detailed compositing and nondestructive refinement
- +Plugin ecosystem extends filters, import workflows, and automation beyond the core install
- +Dockable dialogs enable compact workspaces for retouching and layer management
- +Scripting and batch command workflows support repeatable export operations
- –Vector editing is limited compared with dedicated vector editors for complex path workflows
- –Color management and print-focused export checks require careful manual setup
- –UI consistency and discoverability of tools lag behind modern design applications
- –Performance can degrade on large canvases and high layer counts without tuning
Best for: Fits when teams need desktop raster editing with plugin extensibility and repeatable batch export.
Procreate
SMBiPad app for sketching and painting.
Brush Studio lets creators author custom brush engines tuned to pressure, tilt, and texture.
Procreate is a design editing tool built around raster painting on iPad with a stylus-first workflow. It supports layered artwork with blending modes, non-destructive masks, and rich brush behavior tied to pressure and tilt.
Image-focused layout and illustration tasks are fast thanks to gesture navigation, canvas zoom panning, and export for common design file formats. Vector editing and typography tooling are limited compared with desktop design editors that center on production-ready vector and page layout.
- +Stylus pressure and tilt driven brushes enable highly expressive raster painting
- +Layer blending modes and non-destructive masks support repeatable illustration refinement
- +Gesture-first canvas controls make editing, zooming, and navigation quick
- +Offline local file workflow keeps large drawing sessions responsive
- –Vector editing depth is thin versus node-based or Bezier-centric editors
- –Typography tools lack advanced page layout features like master pages
- –Automation and integration options do not match desktop design tool ecosystems
- –Large-scale design system workflows require manual asset management
Best for: Fits when illustration and raster-based design iteration on iPad matter more than deep vector and layout automation.
Conclusion
After evaluating 10 art design, Inkscape stands out as our overall top pick — it scored highest across our combined criteria of features, ease of use, and value, which is why it sits at #1 in the rankings above.
Use the comparison table and detailed reviews above to validate the fit against your own requirements before committing to a tool.
How to Choose the Right design editing software
Design editing software covers both vector-first shape work and raster-first retouching in the same authoring environment, so teams often pick a primary tool based on how they edit paths, layers, and exports. This buyer’s guide covers Inkscape, Adobe Illustrator, Adobe Photoshop, and Figma alongside Affinity Photo, plus GIMP and Lunacy for creators.
Inkscape leads for path-centric editing with node editing that modifies shapes as editable paths, while Photoshop leads raster revision cycles via Smart Objects and adjustment-layer workflows. Illustrator emphasizes Bezier and anchor-based vector control across artboards, and Figma focuses on collaborative UI editing with Auto-layout and component variants.
Design editing software for vector paths and raster retouching with export-ready workflows
Design editing software is an authoring tool for creating and revising layered graphics where edits remain controllable through the document’s structure, such as editable vector paths or non-destructive raster layers. Inkscape targets precise SVG-focused shape changes by editing paths directly with boolean operations and node-based path control.
Adobe Photoshop targets print-grade raster refinement by keeping edits linked through Smart Objects and by using adjustment layers with layer masks for reversible changes. Figma targets UI composition revisions by using Auto-layout rules and component variants to preserve responsive spacing and controlled overrides across frame variants.
Design editing features that change real production outcomes
Editing speed depends on whether the tool edits shapes as editable paths or revises pixels through linked non-destructive layers. Inkscape, Illustrator, Photoshop, and Figma separate these workflows in different ways, so feature fit depends on what gets revised most often.
Export reliability matters when documents move between layout, marketing, UI, and print handoff. The strongest tools reduce rework by keeping edits consistent across artboards, layers, and revisions rather than forcing flattening and manual rebuilds.
Path editing control and editable shape outputs
Inkscape modifies shapes as editable paths through node editing and path boolean operations, which suits precise SVG-style work. Illustrator also centers on Bezier and anchor-based vector editing across artboards for repeatable print and web handoff.
Non-destructive raster revision workflows
Photoshop keeps raster edits linked through Smart Objects and layer-based non-destructive refinement using adjustment layers and layer masks. GIMP provides non-destructive refinement via layer masks and blending modes but lacks the same print-oriented revision cycle polish.
Responsive layout structure with component-based overrides
Figma maintains responsive spacing through Auto-layout and preserves controlled changes through component variants with overrides. Sketch uses symbol instances and instance overrides to keep UI variants consistent, but it targets a narrower editor environment.
Boolean and vector stacking performance at document scale
Inkscape’s direct node and boolean editing can handle complex path transformations without raster output. Figma can feel slower for complex vector boolean operations on large nested layers, so teams with heavy boolean stacks need to validate responsiveness.
Multi-page and packaging-oriented page setup
CorelDRAW provides master-page based document templates with bleed margins and print-oriented page setup for repeatable multi-page layouts. Inkscape and Illustrator can export multi-artboard documents, but their page setup is not organized around master templates in the same way.
Automation and scripting surface for repeatable export and filters
GIMP offers Script-Fu and Python scripting to drive repeatable filter and export automation from the desktop and command line. Figma focuses more on design collaboration and layout rules than on desktop scripting depth, while Photoshop relies on its linked revision model more than command-line scripting.
Choose by revision type and document complexity, not by marketing labels
The best choice starts with what gets edited most often during production. Vector-first teams that reshape paths during iteration should prioritize Inkscape or Illustrator, while teams that revise imagery through reversible layers should prioritize Photoshop.
The second axis is document scale. Large nested scenes and complex effects stress different parts of each tool, so the decision should match the edit pattern and the handoff target.
Route to a path-centric editor when the core edits are shape changes
If the main work is anchor control, node edits, and precise boolean shape operations, Inkscape is built around modifying shapes as editable paths. If the main work is Bezier and anchor-based control across artboards with repeatable exports for print and web handoff, Illustrator matches that revision model.
Route to a raster revision tool when the core edits are non-destructive image refinement
If edits must stay linked to source assets during resizing, warping, and filter iteration, Photoshop’s Smart Objects support that workflow directly. If the workflow can tolerate more manual print checks, GIMP’s layer masks and blending modes still support detailed nondestructive refinement with stronger local extensibility.
Route to a UI layout system when responsiveness and reusable variants drive the revisions
If teams need responsive spacing rules and repeatable component variant overrides across many frame variants, Figma’s Auto-layout and component variants provide the structure. If symbol instances and instance overrides are the priority and the team operates in a Mac environment, Sketch supports that component-variant workflow.
Validate performance where booleans and nesting are heavy
If the document has many nested layers with frequent boolean operations, Inkscape’s node and path editing is designed for direct editable path work. If the same document stress test causes slowdown in a UI tool, Figma’s noted slowness on complex vector boolean operations on large nested layers is a concrete risk.
Match prepress needs to the tool’s page model
If production is packaging or multi-page print with repeatable master templates and bleed margins, CorelDRAW’s master-page based setup fits that layout pattern. If production is mostly single-page artboards or UI frames, Inkscape and Illustrator page structures are not organized around master inheritance in the same way.
Who should buy each design editing tool
The right buyer depends on whether the team edits shapes, pixels, or UI structure most often. The tool list below maps common production roles to the editing model each product supports.
Some roles need vector depth, others need reversible raster refinement, and UI teams need structured responsiveness that keeps spacing consistent across variants.
Vector-first illustrators and SVG-focused designers
Inkscape fits when the workflow requires node editing and path boolean operations that directly modify shapes as editable paths for consistent SVG output. Illustrator fits when teams need Bezier and anchor-based vector control across artboards with repeatable exports for print and web.
Print retouching teams and brand photo editors
Photoshop fits teams that rely on Smart Objects and adjustment-layer revision cycles that remain linked across iterative changes. GIMP fits teams that want desktop raster editing with layer masks and blending modes plus Script-Fu or Python automation, while accepting more manual print-focused checks.
UI teams running component-driven responsive design
Figma fits teams that need Auto-layout for consistent spacing rules and component variants with controlled overrides across frame variants. Sketch fits when symbol instances and instance overrides matter most and Mac-only editing is acceptable.
Packaging and prepress oriented layout designers
CorelDRAW fits when master-page templates and bleed margins must support repeatable multi-page document setup. Inkscape and Illustrator can export multi-artboard assets, but their page setup is less aligned to master template workflows.
Casual marketing creators and template-driven teams
Canva fits when teams need rapid template-based edits and review cycles that apply consistent brand elements and guidelines within a single workflow. Fotor fits when background removal and template-driven export for subject-first marketing outputs matter more than deep vector or print preflight controls.
Common buying mistakes with design editing software
Many teams choose based on the file format they can open instead of the editing model they can revise. A tool that opens PSD or SVG files does not guarantee that repeated revisions will stay controllable through the document structure.
Other buyers underestimate where performance issues appear, such as complex boolean operations inside nested scenes, or they overestimate print prepress depth in tools that prioritize quick edits and templates.
Choosing a template-first design editor for a path-heavy vector workflow
Canva and Fotor are optimized for template-driven layouts and photo-oriented edits, so detailed node work and pen-path workflows are limited compared with Inkscape and Illustrator. Pick Inkscape or Illustrator when the recurring edits are anchor and node shape changes plus boolean operations.
Assuming every tool offers non-destructive revision cycles on raster layers
Photoshop’s Smart Objects and adjustment layers keep edits linked through iterative resizing and filter changes. GIMP supports layer masks and blending modes, but print-focused export checks can require manual setup, so workflow parity should be validated for print deliverables.
Underestimating boolean and nested-layer performance in UI editors
Figma can feel slower for complex vector boolean operations on large nested layers, which can disrupt iteration speed in vector-heavy UI compositions. Inkscape provides direct node and path editing that targets those shape edits more directly.
Ignoring print-oriented page setup requirements for packaging and multi-page layouts
CorelDRAW’s master-page based document templates and bleed margins support repeatable page setup for packaging-ready exports. Vector-first editors like Inkscape and Illustrator can handle artboards, but they do not organize multi-page inheritance through the same master template model.
Overcorrecting for scripting needs without matching the automation surface to the team’s pipeline
GIMP’s Script-Fu and Python scripting supports repeatable filter and export automation from the desktop or command line, which fits batch export pipelines. Photoshop’s workflow centers on linked Smart Object revisions instead of command-line scripting, so automation goals should map to the actual extension mechanism.
How We Selected and Ranked These Tools
We evaluated Inkscape, Adobe Illustrator, Adobe Photoshop, and Figma for design editing performance using feature depth and workflow control first, because path edits, Smart Object revisions, and Auto-layout structures change iteration speed. We weighted features at 40% by focusing on the ability to revise graphics through the document structure, including Inkscape node and path editing that modifies shapes as editable paths and Photoshop Smart Objects that keep edits linked to source files.
We weighted ease at 30% by measuring how directly each tool supports its core work such as Illustrator’s anchor-based vector editing across artboards and Figma’s component variants with real-time co-editing and object-tied comments. We weighted value at 30% by comparing which tool avoids rework for its target workflow, and Inkscape ranked highest because direct path boolean operations plus node editing support precise SVG-style shape revision without forcing rasterization into a less controllable output.
Frequently Asked Questions About design editing software
How does Figma’s component variants and auto-layout differ from Sketch symbols and instance overrides?
Which tool handles vector boolean operations and node editing with editable paths most directly?
What breaks if a team relies on non-destructive rework across Photoshop and GIMP?
When does Adobe Illustrator’s OpenType feature support matter for production typography?
How do non-destructive masking workflows compare between Photoshop smart objects and Procreate layers?
Where does Figma fall short for print preflight compared with CorelDRAW’s print-oriented page setup?
How do batch automation and scripting options differ between GIMP and Inkscape?
What is the tradeoff when choosing vector-first editors like Illustrator or CorelDRAW for raster-heavy retouching?
Which export handoff formats best fit teams that need both vector deliverables and raster outputs from the same source?
Tools reviewed
Primary sources checked during evaluation.
Referenced in the comparison table and product reviews above.
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