
GITNUXSOFTWARE ADVICE
Art DesignTop 10 Best Cad Animation Software of 2026
Ranked shortlist of the top 10 cad animation software for modeling and rendering, including Maya, 3ds Max, and Blender, plus Fusion and Onshape.
How we ranked these tools
Core product claims cross-referenced against official documentation, changelogs, and independent technical reviews.
Analyzed video reviews and hundreds of written evaluations to capture real-world user experiences with each tool.
AI persona simulations modeled how different user types would experience each tool across common use cases and workflows.
Final rankings reviewed and approved by our editorial team with authority to override AI-generated scores based on domain expertise.
Score: Features 40% · Ease 30% · Value 30%
Gitnux may earn a commission through links on this page — this does not influence rankings. Editorial policy
Autodesk Fusion is the best fit for mechanical teams that need CAD-linked assembly motion studies plus exploded views for technical outputs, whereas SOLIDWORKS Composer is a strong alternative when you want repeatable assembly animation directly from CAD models for documentation.
Editor’s top 3 picks
Three quick recommendations before you dive into the full comparison below — each one leads on a different dimension.
Autodesk Fusion
Mate-based motion inside a timeline lets assembly constraints drive keyframe animation updates during CAD revisions.
Built for fits when mechanical teams need CAD-linked assembly motion studies and exploded views for technical outputs..
SOLIDWORKS Composer
Editor pickAssembly-aware animation scenes that reuse CAD component structure for exploded views and component transforms.
Built for fits when engineering groups need repeatable assembly animation from CAD models..
Onshape
Editor pickMate-driven assembly motion stays connected to a parametric CAD model during iteration and review.
Built for fits when mechanical assemblies need revision-linked motion studies and exploded views..
Related reading
Comparison Table
This ranked list supports analysts and operators who need repeatable CAD-driven animation workflows across assemblies, mechanisms, and renders. Evaluation emphasizes data model compatibility, automation and API extensibility, and enterprise controls like RBAC and audit logs so teams can compare throughput, configuration, and integration effort without marketing claims.
Autodesk Fusion
SMBCombines parametric CAD, assemblies, simulation, rendering, and motion studies in one platform.
Mate-based motion inside a timeline lets assembly constraints drive keyframe animation updates during CAD revisions.
Fusion’s assembly animation workflow is built around an assembly hierarchy with component suppression and motion defined through joint and constraint relationships. The timeline-based authoring supports keyframe animation and camera path animation so technical illustrations can be generated directly from the CAD model. STEP import and CAD-native context help maintain part relationships during animation revisions. This is the main reason Fusion ranks at the top for CAD animation work that starts from mechanical intent.
A tradeoff appears in the rendering and shot-control depth compared with DCC packages like Maya and 3ds Max, because Fusion’s rendering pipeline is aimed at technical output rather than animation-first pipelines. Fusion fits best when mechanical motion studies, exploded views, and assembly validation images feed documentation or review cycles. It can feel restrictive for character rigs, heavy VFX compositing, and animation curves that require deep DCC tooling.
- +Timeline animation ties directly to assembly mates and component states
- +CAD-to-animation workflow reduces geometry translation into other tools
- +Camera path keyframes support technical illustration without extra rigging
- +Interference detection supports assembly motion study validation
- –Rendering and shot control lag behind animation-centric DCC tools
- –Character rigging workflows require external tooling for advanced deformation
- –Complex motion graphs can feel less expressive than DCC animation systems
- –Browser-based collaboration adds friction for animation-specific review
Mechanical design engineers
Publish assembly motion studies
Fewer revision cycles
Product documentation teams
Create exploded-view instruction videos
Clearer assembly instructions
Show 2 more scenarios
Technical marketing teams
Produce CAD-derived camera animations
Consistent visual storytelling
Camera path keyframes create controlled product motion shots using the CAD model as the source.
Manufacturing engineering teams
Validate assembly clearance motion
Reduced rework risk
Interference checks help catch collisions before finalizing motion-driven design documentation.
Best for: Fits when mechanical teams need CAD-linked assembly motion studies and exploded views for technical outputs.
More related reading
SOLIDWORKS Composer
enterpriseCreates technical animations, assembly instructions, and product documentation from CAD models.
Assembly-aware animation scenes that reuse CAD component structure for exploded views and component transforms.
Engineering teams that already model in SOLIDWORKS use Composer to reduce re-setup work when moving from CAD to animation deliverables. The tool carries an assembly hierarchy into the animation scene so components can be selectively shown, hidden, and animated by structured events like explode steps and part transforms. Composer also supports camera path animation and scene-level rendering settings suitable for technical illustration rather than character work.
A clear tradeoff is that Composer’s motion authoring stays closer to assembly and camera sequences than full DCC keyframe animation workflows. Composer fits best when motion needs to follow CAD intent like mate-driven positioning, configuration changes, and exploded-view sequences for mechanical communication.
- +Assembly hierarchy import keeps component-level control for assembly animation
- +Scene timeline handles exploded steps, transforms, and camera paths
- +CAD-to-animation workflow reduces geometry reauthoring inside DCC tools
- +Deterministic visual styles support repeatable technical illustration outputs
- –Keyframe animation depth is limited versus full DCC editors
- –Complex deformation, rigs, and character motion require external tooling
- –Large assemblies can increase authoring load during scene evaluation
- –Automation is tied to Composer’s project structure rather than general scripting
Mechanical engineering teams
Create exploded-view assembly animations
Faster technical review cycles
Product documentation teams
Publish configuration change animations
Consistent documentation assets
Show 2 more scenarios
Engineering marketing teams
Produce renders with CAD alignment
Lower asset rework
Create consistent visual outputs using the same assembly source across campaigns and revisions.
Program teams
Communicate mechanical motion studies
Clearer cross-team communication
Show constraint-driven motion visually using assembly transforms and camera sequences.
Best for: Fits when engineering groups need repeatable assembly animation from CAD models.
Onshape
SMBProvides cloud-native parametric CAD, assemblies, and motion studies through a browser-based platform.
Mate-driven assembly motion stays connected to a parametric CAD model during iteration and review.
Onshape uses an in-browser modeling workflow where mates define relative motion between parts, which is the main control surface for assembly animation. Timeline-based animation is supported through configuration and pose changes that can be iterated as the underlying CAD updates. The practical fit comes from keeping the animation synchronized to a single assembly hierarchy rather than manually matching transforms across a separate scene.
A key tradeoff is that advanced character-like keyframe animation and fluid camera path tooling remain limited compared with DCC animation packages. Onshape fits teams that need mechanical motion study previews, exploded-view animation for documentation, and model-driven technical illustration outputs that stay consistent with CAD revisions.
- +Mate constraints keep assembly motion tied to CAD intent
- +Configurations and component suppression support repeatable exploded sequences
- +Browser editing reduces version drift between designers
- +STEP import to start animation from existing mechanical models
- –Animation authoring depth is thinner than DCC keyframe toolsets
- –Rendering controls lag behind dedicated photoreal pipelines
- –Camera and motion planning tools require more manual work
Mechanical engineering teams
Generate exploded assembly animations
Fewer rework cycles
Product technical writers
Create consistent step-by-step visuals
More consistent instructions
Show 2 more scenarios
Design review stakeholders
Verify motion intent before handoff
Earlier issue detection
Mate-based motion studies make feasibility checks visible during engineering iteration.
Simulation-focused teams
Prepare kinematics inputs
Tighter workflow alignment
Export-friendly assemblies help align downstream analysis with the same mechanical structure and poses.
Best for: Fits when mechanical assemblies need revision-linked motion studies and exploded views.
More related reading
Creo
enterpriseProvides parametric mechanical CAD with mechanism design, motion analysis, and assembly animation.
Exploded-view and camera-path animations stay grounded in Creo assembly hierarchy and component state transitions.
Creo from PTC is designed for parametric mechanical CAD authoring plus animation outputs that track assemblies and mates. For animation, it supports timeline-style motion studies such as camera paths and exploded views tied to the underlying assembly structure.
It fits CAD-to-animation workflows where geometry comes from Creo models and motion needs to remain consistent with mates and component relationships. Render output relies on Creo’s visualization stack rather than a general-purpose DCC animation pipeline.
- +Assembly-driven motion keeps camera and part transforms aligned with CAD structure
- +Exploded-view sequences follow component state changes without rebuilding animation assets
- +Animation authored around mates supports mechanical motion study use cases
- +CAD-to-animation workflow reduces re-setup compared with exporting to DCC tools
- –Advanced character animation and rigging workflows are limited versus Maya
- –Motion tuning can require deeper understanding of Creo assembly constraints
- –Round-tripping animation data to DCC timelines is not as direct as native DCC formats
- –Rendering customization depth is thinner than dedicated rendering packages
Best for: Fits when mechanical teams need assembly-consistent animations and technical illustrations without switching tools.
Blender
general-purposeProvides 3D modeling, rigging, animation, rendering, and CAD import through supported formats and extensions.
Python-driven animation automation lets scripts generate keyframes, constraint setups, and render batches for repeatable CAD-to-animation tasks.
Blender is used to create timeline-based keyframe animation for CAD-style mechanical scenes. It supports assembly-style scene organization through collections, then drives motion using constraints, shape key animation, and rigged controls.
Blender’s CAD-to-animation workflow relies on importing common engineering formats like STEP via add-ons, converting to mesh, and exporting animation-ready geometry as FBX or glTF. Its animation toolset pairs with a full rendering pipeline that can produce photorealistic frames with depth of field and physically based materials.
- +Constraint-driven motion system supports mechanical kinematics study workflows
- +Timeline keyframe editor enables precise camera path and assembly choreography
- +Extensive rigging and animation toolset covers control layers for assemblies
- +Physically based rendering with depth of field and motion blur output
- –STEP import quality depends on add-ons and mesh conversion settings
- –Large assembly scenes can slow viewport playback without optimization discipline
- –CAD-specific interference workflows like interference detection are not native
- –Physics-based collision workflows require external tools or add-ons
Best for: Fits when teams need constraint-driven mechanical animation and photoreal rendering in one DCC pipeline.
KeyShot
vertical specialistRenders and animates imported CAD models for product presentations and marketing visuals.
Assembly-aware scene organization that keeps component-level control fast during timeline animation and rendering.
KeyShot is a CAD-to-animation workflow tool that couples real-time 3D viewing with ray-traced photorealistic rendering. The animation toolset focuses on timeline-based keyframes for cameras and object transforms, plus assembly-aware scene organization for component-level control.
STEP imports support fast scene setup, and the renderer outputs production-ready stills and animations with camera effects like depth of field and motion blur. KeyShot is strongest when mechanical assembly hierarchy and visual communication matter more than parametric model editing.
- +Photorealistic rendering with ray tracing for final frames
- +Assembly hierarchy import supports component-level visibility and motion control
- +Timeline keyframes for cameras and transforms without rigging overhead
- +Material workflow yields consistent product visuals across scenes
- –Constraint-driven motion workflows require manual keyframing
- –Automation for large scene variations depends on scripting and exports
- –Advanced rigging and simulation depth is narrower than DCC suites
- –Complex scene edits can be slower than polygon-first editors
Best for: Fits when mechanical teams need fast, camera-driven animation from assemblies for marketing or reviews.
More related reading
NX CAD
enterpriseSupports advanced mechanical design, assembly motion, simulation, and product visualization.
Assembly-accurate exploded-view animation driven by NX component suppression and mate-based motion relationships.
NX CAD is a Siemens mechanical CAD environment adapted for animation workflows, with assembly-aware motion studies tightly coupled to NX’s model. It supports timeline-based animation for camera paths and component motion, and it can drive mechanical motion from mate constraints and kinematic relationships.
The CAD-to-animation workflow stays inside the NX assembly hierarchy, so exploded views and component suppression can be animated with fewer re-link steps. Rendering and export targets are handled as part of the NX toolchain rather than a separate animation pipeline.
- +Animation controls stay synchronized with NX assembly hierarchy and suppression states
- +Constraint-driven motion editing aligns with mate constraints instead of manual keyframes only
- +Camera path and shot timing are managed with a timeline-based animation workflow
- +Exports support CAD-to-animation handoff through common interchange formats
- –Animation authoring feels less flexible than general DCC keyframe tools
- –Rich motion studies depend on correct assembly constraints and degrees of freedom setup
- –Scene lighting and material tuning can be more limited than dedicated rendering suites
- –Iteration speed can drop for large assemblies with many moving components
Best for: Fits when engineering teams need assembly-accurate animations tied to NX constraints and repeatable mechanical motion studies.
Cinema 4D
general-purposeProvides 3D modeling, motion graphics, rendering, and animation for imported product models.
Cinema 4D constraint workflow supports engineering-style motion setups inside one scene timeline.
Cinema 4D by maxon targets timeline-based keyframe animation plus CAD-to-animation workflows for motion studies. Its strength is integration across modeling, rigging, constraints, and rendering, with tight project organization for assembly-style scenes.
Character and mechanical motion can be authored with dedicated animation controls, then rendered with physically based materials and production-grade lighting options. The workflow favors repeatable scene setup for technical illustration, product animation, and exploded-view style sequences.
- +Constraint and rig workflows stay practical for mechanical-style animation
- +Strong scene hierarchy supports assembly and exploded-view style setups
- +Render pipeline covers physically based materials, motion blur, and camera effects
- +Extensibility via plugins supports workflow automation and custom tools
- –CAD import coverage can be uneven across STEP, IGES, and tessellated meshes
- –Large assemblies can slow timeline playback and viewport interaction
- –Some automation relies on scripting add-ons rather than built-in governance features
- –Advanced setup for constraints can take more time than basic keyframing
Best for: Fits when teams need CAD-to-animation scenes with repeatable constraints, camera control, and production rendering.
More related reading
FreeCAD
SMBProvides open-source parametric CAD with assembly workbenches and motion-related extensions.
Assembly constraints drive motion studies directly in the parametric model, keeping kinematics tied to design changes.
FreeCAD focuses on constraint-based parametric modeling and uses animation as a task-specific extension rather than a dedicated animation suite. It can drive assembly motion studies by combining assembly constraints with keyframe-based workflows and camera animation.
FreeCAD supports a CAD-to-animation workflow through import of common CAD formats and export paths for downstream rendering tools. For animation-heavy pipelines, it often pairs best with external renderers instead of replacing an end-to-end CAD animation stack.
- +Parametric assembly motion comes from model constraints, not separate rigging
- +Open, scriptable Python automation supports repeatable scene setup
- +Uses standard CAD import and export formats for CAD-to-animation handoff
- +Geometric modeling and animation share the same design intent
- –Animation authoring tools are thinner than dedicated keyframe editors
- –Rendering output depends heavily on external workflows for higher realism
- –Scene timing and camera controls require more manual setup for complex shots
- –Large assemblies can feel slow when generating motion studies
Best for: Fits when engineering teams need constraint-driven assembly motion and CAD handoff, not film-grade animation tooling.
CATIA
enterpriseSupports advanced product design, kinematics, digital mock-ups, and engineering visualization.
Constraint-driven motion that reuses assembly mates for mechanism animation and explanation scenes.
CATIA from 3ds.com is a CAD-native environment that treats animation as part of engineering workflows, not just a post-production step. Timeline-based keyframes, camera path control, and constraint-driven motion support assembly behavior studies and mechanism explanations.
The product’s strength sits in CAD-to-animation continuity, using assembly hierarchy, mate constraints, and component suppression to drive motion scenes. Export pipelines like FBX and glTF help bridge CAD scenes to downstream visualization and review tools.
- +CAD assembly hierarchy drives animation, including suppression and mate behavior
- +Constraint-driven motion supports mechanical motion study without re-rigging
- +Camera path animation and keyframe timing enable repeatable technical shots
- +CAD-to-animation exports cover common 3D handoff targets
- –Animation setup relies on CAD structure, which can slow scene iteration
- –Requires specialized workflow knowledge from mechanical and assembly modeling
- –Motion outcomes depend on CAD constraints, so animation edits can be indirect
- –Automation is less approachable than general-purpose DCC tools for batch scenes
Best for: Fits when engineering teams need assembly-accurate motion studies and camera shots tied to CAD constraints.
Conclusion
After evaluating 10 art design, Autodesk Fusion stands out as our overall top pick — it scored highest across our combined criteria of features, ease of use, and value, which is why it sits at #1 in the rankings above.
Use the comparison table and detailed reviews above to validate the fit against your own requirements before committing to a tool.
How to Choose the Right cad animation software
CAD animation software in this guide focuses on turning CAD assembly structure into timeline-ready shots, with keyframe animation updated from CAD-linked motion rules. Autodesk Fusion, SOLIDWORKS Composer, Onshape, Creo, and NX CAD lead this mechanical-focused workflow category, while Blender and Cinema 4D expand animation control with DCC-style tooling. SOLIDWORKS Composer and Onshape emphasize assembly reuse for exploded views and camera path sequences, and Fusion adds mate-based motion updates that follow CAD revisions.
Teams choosing among top picks often start with how assembly intent moves through the workflow from STEP import into a controllable animation timeline, then evaluate whether motion authoring is tied to assembly mates or handled by general DCC animation. Blender stands apart with Python-driven animation automation for repeatable CAD-to-animation tasks, while KeyShot emphasizes ray-traced photorealistic rendering from assembly-aware scene organization. FreeCAD and CATIA keep constraint-driven motion anchored to the parametric CAD model, which changes how iteration and rendering fit into the pipeline.
CAD-linked timeline animation tools for assemblies and exploded views
CAD animation software uses a CAD-to-animation workflow to translate assembly hierarchy into animation timelines, then controls motion through constraints, mates, component transforms, or scriptable keyframes. In this set, Autodesk Fusion updates timeline keyframes using mate-based motion so assembly constraints drive motion studies during CAD iteration. SOLIDWORKS Composer also reuses CAD component structure so exploded steps, transforms, and camera paths run from an assembly-aware scene timeline.
The differentiator across top options is how motion stays connected to CAD data versus how much the tool behaves like a general DCC editor. Blender adds Python-driven animation automation that generates keyframes, constraint setups, and render batches for repeatable CAD-to-animation output. KeyShot focuses on fast camera-driven animation from assemblies and ray-traced final frames, while FreeCAD and CATIA anchor constraint-driven motion directly in the parametric model for design-change-linked studies.
CAD-to-animation connection depth, constraint control, and automation surface
CAD animation software matters most when assembly intent survives the CAD-to-animation workflow, so motion can update with CAD revisions instead of re-authoring keyframes. The strongest tools keep assembly hierarchy and motion rules linked through mates, constraints, or component state transitions.
Mate- or constraint-driven motion tied to assembly revisions
Autodesk Fusion updates timeline keyframes from mate-based motion so assembly constraints drive changes during CAD revision cycles. Onshape keeps mate-driven assembly motion connected to the parametric CAD model for repeatable exploded sequences and review updates.
Assembly-aware exploded-view and component transform sequencing
SOLIDWORKS Composer imports an assembly hierarchy that preserves component-level control for exploded steps, transforms, and camera paths on a timeline. Creo grounds exploded-view and camera-path animations in Creo assembly component hierarchy and state transitions to avoid rebuilding animation assets.
API and scripting for repeatable CAD-to-animation automation
Blender enables Python-driven animation automation that generates keyframes, constraint setups, and render batches for repeatable CAD-to-animation tasks. FreeCAD supports open, scriptable Python automation that drives parametric assembly motion studies with repeatable scene setup.
Constraint editing and rig workflow fit for mechanical motion studies
Cinema 4D provides a practical constraint and rig workflow inside one scene timeline for CAD-to-animation scenes with camera control. NX CAD aligns motion editing with NX mate constraints and component suppression so motion studies remain synchronized with the NX assembly hierarchy.
Rendering control that matches the animation pipeline
KeyShot focuses on ray-traced photorealistic final frames from assembly-aware scene organization, which prioritizes turnaround over deep motion authoring. Blender pairs its constraint-driven timeline editor with render production workflows, but large assembly playback requires viewport optimization discipline.
Who each CAD animation approach fits best
CAD animation software fits teams that must translate assembly structure into motion studies without breaking revision workflows. The best fit depends on whether motion comes from CAD mates and assembly constraints or from DCC-style keyframing and scripting.
Mechanical engineering teams producing exploded-view and mechanism motion studies
Autodesk Fusion and Onshape provide mate-driven motion tied to the CAD model so assembly revisions update animation intent. Creo and NX CAD keep exploded-view and motion studies aligned with assembly hierarchy and suppression states.
Engineering teams that must reuse assembly structure into repeatable camera-path scenes
SOLIDWORKS Composer preserves assembly hierarchy for component-level transforms and camera paths using a scene timeline. Creo focuses exploded-view sequences on component state transitions to avoid rebuilding animation assets per revision.
Teams building repeatable CAD-to-animation batches with automation requirements
Blender provides Python-driven automation that generates keyframes, constraint setups, and render batches for repeatable output. FreeCAD supports open Python automation that repeats parametric assembly motion study scene setup.
Studios that need DCC-style constraint and camera production inside one authoring environment
Cinema 4D provides a constraint and rig workflow inside one scene timeline with strong scene hierarchy support for assembly-style setups. Blender combines a timeline keyframe editor with constraint-driven motion and production rendering controls for camera path animation.
Mechanical marketing and product teams prioritizing photoreal frames over deep animation authoring
KeyShot emphasizes ray-traced photorealistic rendering with assembly-aware scene organization for component visibility and motion control. SOLIDWORKS Composer supports exploded-view clarity with assembly hierarchy reuse and camera path sequences.
Common CAD animation buying mistakes that break the workflow
CAD animation failures often come from choosing a tool that authorizes motion in a way that does not match how CAD changes arrive. The fix is matching motion linkage depth to the revision and assembly practices of the team.
Selecting a renderer-first tool when the project needs constraint-driven motion updates without manual keyframing
KeyShot keeps constraint-driven motion workflows dependent on manual keyframing, so it can slow mechanical iteration when mate-linked automation is required. Autodesk Fusion or Onshape is a better fit when mate-based motion must update timeline keyframes from CAD revisions.
Assuming DCC-style animation depth exists for rigs and deformation in CAD-linked animation tools
Autodesk Fusion supports mate-based motion updates but character rigging workflows require external tooling for advanced deformation. SOLIDWORKS Composer and Onshape also limit keyframe animation depth versus full DCC editors for complex deformation.
Underestimating CAD import and scene performance constraints for large assemblies
Blender STEP import quality depends on add-ons and mesh conversion settings, and large assembly scenes can slow viewport playback without optimization discipline. Cinema 4D import coverage can be uneven across STEP, IGES, and tessellated meshes, and large assemblies can slow timeline playback.
Picking a CAD-to-animation tool that depends on correct assembly constraints without planning for degrees of freedom setup
NX CAD and FreeCAD motion studies rely on correct assembly constraints and degrees of freedom setup, so missing constraint intent can produce unusable motion editing. Creo requires deeper understanding of Creo assembly constraints when motion tuning goes beyond basic exploded-view steps.
Buying for automation needs and then relying on manual scene rebuilds across variants
Blender is the clear fit when Python-driven automation must generate keyframes, constraint setups, and render batches for repeatable CAD-to-animation tasks. FreeCAD is better when open Python automation must repeat parametric assembly motion study setup rather than requiring film-grade keyframe depth.
How We Selected and Ranked These Tools
We evaluated Autodesk Fusion, SOLIDWORKS Composer, Onshape, Creo, Blender, KeyShot, NX CAD, Cinema 4D, FreeCAD, and CATIA by how deeply CAD assembly structure stays connected to animation timelines through mates, constraints, or component transforms. Features accounted for 40% of scoring because each tool’s ability to generate exploded sequences, camera paths, and constraint-driven motion from assembly intent changes the day-to-day authoring effort.
Ease accounted for 30% and value accounted for 30% because animation iteration depends on how much manual keyframing replaces CAD-linked motion updates. Autodesk Fusion ranked highest because mate-based motion inside a timeline updates assembly-driven animation during CAD revisions, and the CAD-to-animation workflow reduces geometry translation into other tools.
Frequently Asked Questions About cad animation software
How do Maya and Blender differ from CAD-native tools for CAD-to-animation workflow?
Which tool is best for mate-driven assembly motion studies with revision-linked updates?
How does an exploded-view animation stay consistent with assembly hierarchy across revisions?
What breaks if a CAD-to-animation workflow relies on FBX export from Blender instead of preserving CAD constraints?
When do real-time rendering tools like KeyShot become preferable to DCC render pipelines?
Where does kinematic-style motion control fall short in Blender compared with CAD-native motion studies?
Which integration path supports automating animation generation through an API or scripting workflow?
How do admin controls and SSO differ between browser-first CAD animation workflows and DCC-centered pipelines?
How is data migration handled when moving assembly animation from one CAD tool to another?
What tradeoff appears when using a dedicated CAD renderer versus a general rendering pipeline for depth of field and motion blur?
Tools reviewed
Primary sources checked during evaluation.
Referenced in the comparison table and product reviews above.
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