
GITNUXSOFTWARE ADVICE
Art DesignTop 10 Best Broadcast Design Software of 2026
Top 10 Broadcast Design Software ranked for 2026, with comparisons of After Effects, DaVinci Resolve, and Premiere Pro for editors.
How we ranked these tools
Core product claims cross-referenced against official documentation, changelogs, and independent technical reviews.
Analyzed video reviews and hundreds of written evaluations to capture real-world user experiences with each tool.
AI persona simulations modeled how different user types would experience each tool across common use cases and workflows.
Final rankings reviewed and approved by our editorial team with authority to override AI-generated scores based on domain expertise.
Score: Features 40% · Ease 30% · Value 30%
Gitnux may earn a commission through links on this page — this does not influence rankings. Editorial policy
Editor’s top 3 picks
Three quick recommendations before you dive into the full comparison below — each one leads on a different dimension.
Adobe After Effects
Dynamic Link with After Effects for editable motion graphics inside the Premiere timeline
Built for broadcast editors needing motion graphics integration and repeatable delivery exports.
DaVinci Resolve
Editor pickFusion page node-based compositing with planar tracking and advanced keying
Built for broadcast teams building graphics, compositing, and color finishing in one system.
Adobe Premiere Pro
Editor pickDynamic Link with After Effects for editable motion graphics inside the Premiere timeline
Built for broadcast editors needing motion graphics integration and repeatable delivery exports.
Related reading
Comparison Table
This comparison table maps broadcast design tools such as After Effects, DaVinci Resolve, Premiere Pro, Autodesk Smoke, and Avid Media Composer against integration depth, including how edits, renders, and asset schemas move across pipelines. It also scores the data model, automation and API surface for provisioning and extensibility, and admin controls such as RBAC and audit log coverage that affect governance, configuration, and throughput. Readers can use the table to compare automation pathways and configuration boundaries rather than treat all workflows as interchangeable.
Adobe After Effects
motion-graphicsAfter Effects creates motion graphics, broadcast-ready titles, and composited animations for video workflows.
Dynamic Link with After Effects for editable motion graphics inside the Premiere timeline
Adobe Premiere Pro stands out for broadcast-friendly editing with tight integration across the Adobe ecosystem. It supports multi-format ingest, timeline-based editing, advanced color workflows, and audio mixing for polished on-air output.
Broadcast design teams use it to combine edited video with motion graphics created in After Effects and to deliver consistent exports with presets for common delivery specs. Its core strength is editorial control, while dedicated broadcast graphics automation is better handled in specialized tools.
- +Strong timeline editing for multi-camera and long-form broadcast workflows
- +Seamless round-trip with After Effects for motion graphics and title packages
- +Reliable export presets and codec support for common broadcast delivery formats
- +Robust audio mixing tools for dialogue, music, and broadcast loudness targets
- –Built-in broadcast graphics automation remains limited versus dedicated playout tools
- –Advanced effects tuning can become complex in large timelines
- –Consistent brand systems require careful setup of templates and templates discipline
- –Media management and versioning can get heavy on long, multi-stage projects
Broadcast editors and producers
Assemble shows with delivery-ready exports
Faster on-air delivery
Graphic artists using After Effects
Insert motion graphics into edit sequences
Cohesive broadcast graphics
Show 2 more scenarios
Colorists and workflow managers
Apply color and look consistency
Consistent visual appearance
Color-managed workflows help maintain on-brand grading across episodes with reusable settings.
Audio engineers for broadcast
Mix dialog and stereo deliverables
Improved audio intelligibility
Mixing tools support audio balancing for broadcast output with clean loudness-ready mixes.
Best for: Broadcast editors needing motion graphics integration and repeatable delivery exports
More related reading
DaVinci Resolve
broadcast-finishingDaVinci Resolve delivers edit, color, and professional broadcast finishing with effects and title workflows.
Fusion page node-based compositing with planar tracking and advanced keying
DaVinci Resolve stands out with a single application that combines high-end editing, node-based compositing, and full-color finishing for broadcast graphics workflows. It delivers professional title design, motion graphics, and compositing via the Fusion page with keying, tracking, and advanced effects.
The Deliver page supports broadcast-oriented export formats, including frame-accurate timelines and configurable render settings for handoff. This makes it a strong fit for teams that want to design graphics and finish programs inside one toolchain.
- +Fusion node compositor enables precise broadcast keying and tracking in one workflow
- +Color page supports broadcast-grade grading with robust scopes and calibration workflows
- +Fairlight audio tools support complete program assembly from edit to deliver
- –Broadcast graphics iteration is slower than dedicated design tools for simple lower-thirds
- –Fusion’s node graph has a steep learning curve for motion design newcomers
- –Timeline handoff to specialized broadcast systems can require additional pipeline steps
Broadcast editors and finishers
Craft lower thirds and grade broadcast clips
Consistent on-air graphic look
Motion graphics designers
Build animated packages using Fusion nodes
Faster iteration on graphics
Show 2 more scenarios
Post-production teams
Key composites for live-action segments
Reduced rework from misalignment
Composite keyed elements with frame-accurate control for consistent broadcast timing.
Network operations producers
Export program graphics for playout systems
Reliable handoff to playout
Use Resolve Deliver to render broadcast-ready outputs from timelines and Fusion work.
Best for: Broadcast teams building graphics, compositing, and color finishing in one system
Adobe Premiere Pro
editorPremiere Pro supports video editing and export settings for broadcast delivery including graphics workflows.
Dynamic Link with After Effects for editable motion graphics inside the Premiere timeline
Adobe Premiere Pro stands out for broadcast-friendly editing with tight integration across the Adobe ecosystem. It supports multi-format ingest, timeline-based editing, advanced color workflows, and audio mixing for polished on-air output.
Broadcast design teams use it to combine edited video with motion graphics created in After Effects and to deliver consistent exports with presets for common delivery specs. Its core strength is editorial control, while dedicated broadcast graphics automation is better handled in specialized tools.
- +Strong timeline editing for multi-camera and long-form broadcast workflows
- +Seamless round-trip with After Effects for motion graphics and title packages
- +Reliable export presets and codec support for common broadcast delivery formats
- +Robust audio mixing tools for dialogue, music, and broadcast loudness targets
- –Built-in broadcast graphics automation remains limited versus dedicated playout tools
- –Advanced effects tuning can become complex in large timelines
- –Consistent brand systems require careful setup of templates and templates discipline
- –Media management and versioning can get heavy on long, multi-stage projects
Broadcast editors and producers
Assemble shows with delivery-ready exports
Faster on-air delivery
Graphic artists using After Effects
Insert motion graphics into edit sequences
Cohesive broadcast graphics
Show 2 more scenarios
Colorists and workflow managers
Apply color and look consistency
Consistent visual appearance
Color-managed workflows help maintain on-brand grading across episodes with reusable settings.
Audio engineers for broadcast
Mix dialog and stereo deliverables
Improved audio intelligibility
Mixing tools support audio balancing for broadcast output with clean loudness-ready mixes.
Best for: Broadcast editors needing motion graphics integration and repeatable delivery exports
Autodesk Smoke
compositing-finishingSmoke provides real-time compositing and finishing tools used for broadcast graphics and video post production.
Smoke’s node-based compositing with timeline-driven conform workflow
Autodesk Smoke stands out for its editorial-centric workflow that combines compositing, finishing, and conforming in one production environment. The software supports timeline-based editing, node-style effects for compositing, and color and finishing tools aimed at broadcast delivery. Smoke also integrates with Autodesk ecosystem components to connect post workflows across editing and finishing stages.
- +Integrated editorial timeline supports conforming and compositing in one workspace
- +Node-based effects workflow gives detailed control over keying, tracking, and finishing
- +Solid toolset for broadcast-oriented mastering and multi-step finishing passes
- –Learning curve is steep for editors used to simpler compositor UIs
- –Workflow speed depends heavily on project organization and effects stack discipline
- –Specialized broadcast delivery needs can require extra pipeline support
Best for: Post-production teams finishing broadcast graphics with editorial-driven compositing
Avid Media Composer
broadcast-editingMedia Composer is a broadcast-oriented nonlinear editing tool with timeline workflows for title and graphics integration.
Frame-accurate timeline editing with Avid media organization for broadcast deliverables
Avid Media Composer stands out for broadcast-standard editorial workflows built around timeline-based editing and robust media management. It supports editing for finished broadcast deliverables using native media handling, high-performance playback, and integration with common post-production toolchains.
Its strengths show in scripted, asset-heavy production where consistent timelines, metadata, and editorial collaboration matter for on-air turnaround. As a broadcast design solution, it covers the editorial backbone, but it relies on external graphics workflows for complex motion design and dynamic branding.
- +Broadcast-focused timeline editing with reliable performance under heavy media loads
- +Strong media management features for organizing assets across complex projects
- +Wide ecosystem integration supports common newsroom and post-production pipelines
- –Limited native motion graphics and broadcast branding capabilities versus dedicated design tools
- –Steep learning curve for advanced workflows and collaborative editorial setups
- –External graphics tooling is often required for dynamic lower-thirds and motion packages
Best for: Editorial teams producing broadcast-ready cuts with established post-production pipelines
Nuke
node-compositingNuke enables node-based compositing for high-end broadcast visual effects and graphics pipelines.
Node-based compositing with Nuke’s deep keying and tracking toolset for broadcast-grade finishing
Nuke stands out for broadcast-focused compositing that scales from quick slot graphics to full high-end finishing pipelines. It supports node-based compositing, advanced color workflows, and high-performance playback tailored for television deliverables.
Strong tool integration enables modular motion-graphics assembly, while established scripting and automation support repeatable station and show templates. Production teams can build dependable effects chains for keying, cleanup, tracking, and final output validation.
- +Node graph compositing handles complex broadcast effects with precise control
- +Scripting and automation support repeatable templates across shows and stations
- +Robust keying, tracking, and stabilization workflows speed up common cleanup tasks
- –Steep learning curve for node graph navigation and effects authoring
- –Advanced setup and pipeline wiring require experienced artists or TDs
- –Less suited for simple template-only design when no compositing work is needed
Best for: Teams finishing broadcast visuals needing high-control compositing and automation
Blender
3d-animationBlender produces 2D and 3D animations and renders that can be used for broadcast graphics and motion design.
Grease Pencil for frame-style 2D animation inside 3D scenes
Blender stands out because it combines full 3D modeling, rendering, and video output in a single open workflow. It supports motion design through keyframe animation, a timeline, node-based compositing, and camera and rig control for broadcast-ready sequences.
Tools like grease pencil enable frame-like 2D animation inside the 3D pipeline, and physics or simulation systems support effects-driven spots. Broadcast finishing can be handled in-editor with compositor nodes, then delivered as standard video renders for downstream playout.
- +Node-based compositor supports multilayer broadcast finishing in one project
- +Comprehensive 3D toolset enables modeling, rigging, animation, and rendering together
- +Grease Pencil supports 2D sketch and animation blended with 3D scenes
- –No dedicated broadcast graphics template system for quick station branding
- –Workflow setup can be complex for editors focused on quick motion templates
- –Advanced customization often requires technical scene and render configuration
Best for: Studios needing flexible 3D motion graphics and compositor workflows
Cinema 4D
3d-motionCinema 4D creates 3D motion graphics and renders for broadcast packages and animated segments.
MoGraph module for fast procedural motion design and repeatable broadcast animations
Cinema 4D stands out with a production-focused 3D workflow that blends sculpting, procedural materials, and node-based shading via its system of shaders and effects. Core capabilities include robust modeling, animation tooling, character and MoGraph motion design features, and physically based rendering for broadcast-ready visuals. It also integrates with common pipeline tools through formats and import-export support, which helps teams reuse assets in typographic and motion packages.
- +MoGraph tools speed up broadcast motion graphics and repeating brand elements
- +Strong renderer options produce high-quality lighting and material realism
- +Procedural workflows support consistent looks across multi-episode productions
- +Wide import and export support helps fit into existing broadcast pipelines
- –Large scenes and heavy effects can strain performance on constrained workstations
- –Advanced procedural setups require training to maintain look consistency
- –Broadcast-specific templates and automation are less turnkey than dedicated editors
- –Complex render settings can slow iteration when meeting tight turnaround deadlines
Best for: Motion design teams creating premium 3D broadcast graphics without custom dev
Motion
title-motionMotion generates broadcast graphics and title animations designed for integration with Final Cut Pro pipelines.
Final Cut Pro generator templates that turn Motion projects into broadcast-ready graphics
Motion stands out for deep motion-graphics authoring tightly integrated with Apple’s Final Cut Pro workflow, especially for building templates and graphics that stay editable. It provides keyframing, text tools, shapes, replicators, built-in particle behaviors, and exportable motion graphics suitable for broadcast-style lower thirds and bumpers.
Its strengths show up when producing branded animations that need consistent timing, reusable assets, and dependable rendering on macOS. The main limitation for broadcast teams is fewer professional broadcast pipeline integrations than broader cross-platform suites.
- +Tight Final Cut Pro integration for template-based broadcast graphics
- +Robust keyframing and timing controls for consistent animation output
- +Strong typography, shapes, replicators, and particle behaviors
- +Efficient macOS performance for rendering motion graphics
- –Limited export and pipeline options outside Apple-centric workflows
- –Fewer studio-standard broadcast automation features than top competitors
- –3D motion tooling is lighter than dedicated 3D motion packages
- –Less collaborative versioning tooling than larger asset systems
Best for: Mac-based teams building reusable broadcast templates and branded motion graphics
Houdini
procedural-vfxHoudini builds procedural VFX and motion graphics for broadcast segments that require complex simulation.
Houdini’s procedural node graphs with HDAs for reusable broadcast graphics tools
Houdini stands out for node-based procedural graphics that generate animation and effects through reusable networks. Broadcast design work benefits from robust geometry processing, simulation, and rendering pipelines that can be tailored for graphics packages, ident systems, and motion graphics toolsets.
It also supports strong scene interchange for VFX workflows, which helps integrate broadcast assets with live production and editorial systems. The tradeoff is a steep learning curve that can slow iteration for teams focused on template-based graphics.
- +Procedural node graphs generate complex broadcast motion and variants efficiently.
- +Powerful geometry and simulation tools support high-end graphics systems.
- +Scriptable, versionable assets help standardize broadcast look development.
- +Strong rendering controls for consistent frame-accurate delivery.
- –Node graph workflow is harder to learn than template motion tools.
- –Iteration speed can drop without strong pipeline setup.
- –Pure broadcast template publishing is less turnkey than dedicated design suites.
Best for: Studios building procedural broadcast graphics toolkits and custom effects pipelines
Conclusion
After evaluating 10 art design, Adobe After Effects stands out as our overall top pick — it scored highest across our combined criteria of features, ease of use, and value, which is why it sits at #1 in the rankings above.
Use the comparison table and detailed reviews above to validate the fit against your own requirements before committing to a tool.
How to Choose the Right Broadcast Design Software
This buyer's guide covers nine broadcast design and finishing toolchains including Adobe After Effects, Adobe Premiere Pro, DaVinci Resolve, Autodesk Smoke, Avid Media Composer, Nuke, Blender, Cinema 4D, Motion, and Houdini.
The selection criteria focus on integration depth, data model design for show assets and templates, automation and API surface for repeatable delivery, and admin and governance controls like role-based access and audit trails in production pipelines.
Broadcast graphics and finishing software for templated on-air output
Broadcast design software covers authoring motion graphics and title packages, compositing and keying, and exporting broadcast delivery media with repeatable timing and frame accuracy. Teams use it to solve common problems like consistent lower-thirds, fast slot iteration, station branding consistency, and delivery handoff into playout and mastering workflows.
Tools like Adobe After Effects deliver motion graphics and titles that round-trip into Premiere Pro via Dynamic Link. DaVinci Resolve combines editorial, Fusion node compositing with advanced keying and tracking, and color finishing on a single toolchain for end-to-end broadcast graphics work.
Evaluation criteria that map to integration depth, automation, and governance
Broadcast design projects fail when graphics templates, compositing graphs, and editorial delivery settings cannot stay consistent across shows, stations, and versions. The strongest tools keep the data model predictable so brand systems and keying workflows remain editable over time.
Automation and API surface matter most when the pipeline needs bulk updates, repeatable publishing, or deterministic export settings. Admin and governance controls matter when multiple producers and TDs change templates, with changes requiring traceability and controlled permissions.
Integration depth across editorial and motion authoring
Adobe After Effects pairs with Adobe Premiere Pro through Dynamic Link so motion graphics stay editable inside the Premiere timeline. DaVinci Resolve provides a single application workflow that connects Fusion compositing with color finishing and delivery exports in one toolchain, reducing handoff friction.
Data model for templates and reusable show assets
Motion uses Final Cut Pro generator templates that turn Motion projects into broadcast-ready graphics, which keeps reusable lower-thirds tied to Apple-centric template generation. Nuke uses scripting and automation support for repeatable station and show templates, which keeps node graphs consistent across multiple deliverables.
Automation and API surface for repeatable publishing
Nuke emphasizes scripting and automation support for dependable effects chains and template repetition across shows and stations. Houdini uses procedural node graphs with HDAs that standardize reusable broadcast graphics tools, which supports variant generation through structured networks rather than manual edits.
Compositing graph precision for broadcast keying and tracking
DaVinci Resolve’s Fusion page includes node-based compositing with planar tracking and advanced keying for broadcast-grade integration. Nuke delivers deep keying and tracking toolsets for precise broadcast finishing, while Autodesk Smoke provides node-based compositing with a timeline-driven conform workflow.
Governance controls for multi-user template changes
Tools that separate editable template authoring from delivery export reduce uncontrolled edits across teams. Nuke’s template repetition via scripting supports consistent effects chain standards, while Premiere Pro and After Effects workflows rely on template discipline to keep brand systems consistent across large projects.
Throughput under heavy timelines and large media loads
Avid Media Composer focuses on reliable performance under heavy media loads with broadcast-focused timeline editing and robust media management. Cinema 4D and Blender can produce premium 3D broadcast packages, but large scenes and heavy effects can strain workstation throughput when render iteration needs to stay tight.
Decision framework for matching toolchain integration to broadcast delivery requirements
Start by mapping the required workflow stages to named capabilities in each tool. Premiere Pro with After Effects Dynamic Link fits teams that treat broadcast graphics as motion packages inserted into editorial timelines. DaVinci Resolve fits teams that want editing, Fusion compositing, and color finishing in one application for slot-based graphics work.
Then stress test the pipeline with repeatability and governance requirements. The target is predictable template reuse, deterministic export settings, and controlled changes across multiple versions of station and show branding.
Pick the pipeline stage owner for your graphics work
If the editorial timeline is the center of gravity, use Adobe Premiere Pro paired with Adobe After Effects so Dynamic Link keeps motion graphics editable inside the Premiere timeline. If compositing and finishing must stay in one environment, use DaVinci Resolve with Fusion node compositing and broadcast-oriented delivery exports.
Validate keying, tracking, and compositing complexity
For broadcast-grade keying and tracking, compare DaVinci Resolve Fusion planar tracking and advanced keying against Nuke deep keying and tracking workflows. For editorial-driven finishing, Autodesk Smoke combines node-based effects control with timeline-driven conform so conform and compositing stay connected.
Lock down the template reuse strategy using the tool’s native model
For Apple-centric template generation, choose Motion because Final Cut Pro generator templates convert Motion projects into broadcast-ready graphics. For cross-show station standards that need repeatable node graphs, choose Nuke because scripting and automation support repeatable station and show templates.
Assess automation and variant generation needs
If procedural variant generation is required, Houdini’s procedural node graphs with HDAs help generate complex broadcast motion and variants efficiently. If the need is to assemble deterministic effects chains with reusable logic, Nuke scripting and automation support template repetition across shows.
Plan throughput and project organization for your real workload
If projects include scripted asset-heavy production, Avid Media Composer’s broadcast-focused timeline editing and strong media management helps keep playback reliable under heavy loads. If the graphics deliverables depend on complex 3D scenes, validate how Cinema 4D and Blender handle large scenes and heavy effects without slowing iteration.
Audience-fit by production role and workflow pattern
Broadcast design software fits teams that must ship consistent on-air graphics with repeatable timing and predictable output. The best tool depends on whether the graphics pipeline centers on editorial timelines, node compositing, procedural networks, or template generation.
The tool choices below map to the tool-specific best_for profiles from the ranked set so the recommended matches align with actual usage patterns.
Broadcast editors who insert motion graphics into editorial timelines
Adobe Premiere Pro and Adobe After Effects fit this pattern because Dynamic Link keeps motion graphics editable inside the Premiere timeline. This combination matches teams that need repeatable delivery exports while keeping editorial control as the primary workflow.
Teams that want end-to-end graphics, compositing, and finishing in one system
DaVinci Resolve fits teams building graphics, compositing, and color finishing in one application with Fusion node-based compositing and broadcast-grade grading tools. This reduces pipeline handoff steps when multiple departments iterate on the same show assets.
Post-production finishers who need high-control broadcast compositing and repeatable templates
Nuke fits finishing workflows because node graphs deliver precise control for deep keying, tracking, and stabilization. Autodesk Smoke fits editorial-driven finishing when timeline-driven conform must stay connected to node-based compositing and finishing passes.
Mac-based teams creating reusable template-based broadcast graphics
Motion fits this need because Final Cut Pro generator templates turn Motion projects into broadcast-ready graphics. This aligns with teams that rely on Apple-centric workflows for consistent timing and reusable lower-thirds.
Studios building premium or procedural 3D broadcast motion graphics
Cinema 4D fits motion design teams that need MoGraph procedural workflows for repeating broadcast animations without custom development. Houdini fits studios building procedural broadcast graphics toolkits because HDAs and node graphs support reusable effects networks that generate variants efficiently.
Pitfalls that derail broadcast design workflows across toolchains
Common failures happen when template reuse, version control discipline, and pipeline handoffs are treated as afterthoughts. Another failure mode appears when teams pick a tool for its visuals but ignore compositing complexity or editorial delivery constraints.
The pitfalls below connect directly to concrete weaknesses called out across the ranked tools and include targeted ways to avoid them by choosing the right named tool capability.
Choosing an editor-first workflow but relying on limited broadcast graphics automation
Adobe Premiere Pro and Adobe After Effects excel at editorial control and Dynamic Link motion graphics, but built-in broadcast graphics automation remains limited versus dedicated playout systems. Fix the gap by designing for repeatable export presets in Premiere Pro and by structuring templates in After Effects to keep brand systems consistent.
Underestimating compositing learning curve when Fusion or node graphs become the production center
DaVinci Resolve Fusion has a steep learning curve for motion design newcomers because the node graph has to encode tracking and keying precisely. Nuke also demands experienced TD-level setup for pipeline wiring and advanced effects authoring, so allocate training or TD support before making it the primary finishing system.
Using template tools without enforcing project organization discipline
After Effects can make media management and versioning heavy on long multi-stage projects, which creates confusion during revisions. Blender and Cinema 4D can also slow iteration when advanced customization or large scenes strain the workflow, so standardize scene and template structure before production ramps.
Assuming a single-tool promise without validating handoff steps to specialized systems
DaVinci Resolve can keep most work inside one application, but timeline handoff to specialized broadcast systems can require additional pipeline steps. Autodesk Smoke and Nuke also support complex finishing pipelines, so plan for conform and output validation steps rather than treating export as the end.
How We Selected and Ranked These Tools
We evaluated each broadcast design and finishing tool using the same set of scoring categories that cover features, ease of use, and value. We rated each tool on those categories and then produced an overall rating where features carried the most weight, with ease of use and value sharing the remaining influence.
This ranking reflects criteria-based editorial scoring on the capabilities and workflow fit described for Adobe After Effects, DaVinci Resolve, Adobe Premiere Pro, Autodesk Smoke, Avid Media Composer, Nuke, Blender, Cinema 4D, Motion, and Houdini rather than private lab testing.
Adobe After Effects separated itself for broadcast workflows through Dynamic Link with After Effects, which keeps Motion graphics editable inside the Premiere timeline. That concrete integration depth lifted the features factor and supported a higher overall fit for broadcast editors who need repeatable delivery exports.
Frequently Asked Questions About Broadcast Design Software
Which tools are best for integrating motion graphics into an edit timeline?
What option fits teams that want to design, composite, and finish inside a single application?
How do node-based compositing workflows differ between Nuke, Fusion, and Smoke?
Which software is better for broadcast delivery exports with consistent delivery specs?
What tool fits broadcast teams that need procedural graphics or reusable effect toolkits?
Which applications handle 3D motion graphics best for broadcast packages?
How should teams choose between Avid Media Composer and Adobe Premiere Pro for broadcast editorial backbone?
What integration and automation capabilities matter most for station or show templates?
Which workflow reduces handoff friction between graphics, compositing, and editorial systems?
What common technical problems occur during broadcast finishing, and which toolset best addresses them?
Tools reviewed
Primary sources checked during evaluation.
Referenced in the comparison table and product reviews above.
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