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Top 10 Best Augmented Reality Creation Software of 2026

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Top 10 Best Augmented Reality Creation Software of 2026

Compare augmented reality creation software options for building AR apps, with tradeoffs for makers, studios, and technical teams using tools like PlugXR.

19 min readUpdated Editorially scoped research
How we ranked these tools
01Editorial Scope

Vendors set the topic, but our editors set the inclusion criteria and the evaluation framework before research starts.

02Source Research

Search agents gather the source set and the review record, including transcriptions of video reviews and podcasts.

Read our full methodology →

Framework: Features 40% · Ease 30% · Value 30%

Gitnux may earn a commission through links on this page — this does not influence rankings. Editorial policy

Augmented reality creation software tools turn 3D assets, effects, and tracking logic into deployable AR experiences for marketing, product, and training teams. This comparison helps evaluators weigh the tradeoffs between no-code WebAR authoring, browser integration paths, and deeper tracking and SDK workflows used in Unity or Unreal Engine stacks.

Overlyapp is the best pick for marketing and print teams that need quick AR iteration because its role-based publish workflow separates authoring from release approvals, whereas Amazon Sumerian fits AWS-centric teams since it’s browser-deliverable with AWS-managed scene hosting from a web authoring workflow.

Editor’s top 3 picks

Three quick recommendations before you dive into the full comparison below — each one leads on a different dimension.

Editor pick
1

Overlyapp

Role-based publish workflow that keeps authoring changes separated from release approvals.

Best for: Fits when teams need fast AR experience iteration with consistent publishing and role-based release controls.

2

MyWebAR

Editor pick

Turnkey WebXR publishing workflow that packages uploaded 3D content into a browser-delivered AR experience.

Best for: Fits when teams need browser-based AR publishing with minimal engine integration overhead.

3

PlugXR

Editor pick

Scene templates paired with WebAR publishing streamline rapid variant creation across multiple deployments.

Best for: Fits when teams need repeatable WebAR experiences with asset reuse and controlled configuration.

Comparison Table

1
OverlyappBest overall
SMB
9.2/10
Overall
2
8.8/10
Overall
3
8.6/10
Overall
4
enterprise
8.3/10
Overall
5
enterprise
8.0/10
Overall
6
vertical specialist
7.8/10
Overall
7
7.4/10
Overall
8
7.3/10
Overall
9
open source
6.9/10
Overall
10
API-first
6.6/10
Overall
#1

Overlyapp

SMB

Web-based DIY AR creation platform for marketing and print.

9.2/10
Overall
Features9.2/10
Ease of Use9.1/10
Value9.3/10
Standout feature

Role-based publish workflow that keeps authoring changes separated from release approvals.

Overlyapp supports AR scene creation that blends 3D assets with interaction logic for camera-based experiences and spatial interactions. The workflow emphasizes repeatable scene configuration that can be re-used across multiple experience variants. Publishing targets include WebXR and mobile AR contexts, which reduces the need to rebuild the same scene for different distribution channels.

A key tradeoff is that advanced rendering customization and low-level runtime tuning are limited compared with direct Unity or Unreal development. Overlyapp fits situations where teams need quick iteration on interaction behavior and consistent deployment, while complex engine-level features require a separate integration path.

Pros
  • +Guided authoring for AR scene behaviors without heavy engine coding
  • +WebXR publishing path for browser-based AR distribution
  • +Workspace roles to separate authoring and release responsibilities
  • +Device preview workflow for fast iteration on mobile behavior
Cons
  • –Limited room for low-level rendering and runtime pipeline tuning
  • –Scene complexity can push past what the authoring workflow handles
  • –Advanced tracking customization depends on supported runtime features
  • –Cross-team workflows need careful asset naming and version discipline
Use scenarios
  • Marketing and brand teams

    Create campaign AR overlays on mobile

    Faster campaign publishing cycles

  • Product teams

    Prototype interaction flows for AR onboarding

    Reduced onboarding iteration time

Show 2 more scenarios
  • Enterprise creative ops

    Standardize AR releases across teams

    Lower release process variance

    Apply workspace roles and publish controls to manage multi-team authoring and controlled releases.

  • 3D asset teams

    Package assets into reusable AR scenes

    Less duplicate scene building

    Ingest assets and configure scene behavior so multiple experience variants can reuse the same components.

Best for: Fits when teams need fast AR experience iteration with consistent publishing and role-based release controls.

#2

MyWebAR

SMB

Web-based AR creation platform for building browser-delivered augmented reality experiences without coding.

8.8/10
Overall
Features8.8/10
Ease of Use8.7/10
Value8.9/10
Standout feature

Turnkey WebXR publishing workflow that packages uploaded 3D content into a browser-delivered AR experience.

MyWebAR converts uploaded 3D assets into Web-based AR scenes that target WebXR capable browsers. It provides authoring controls for placing and configuring AR content, plus asset handling for formats commonly used for web distribution.

The workflow focuses on publishing AR experiences without requiring a custom Unity or Unreal build. It also includes mechanisms for managing how models and media are served to the browser runtime so AR launches consistently across sessions.

Pros
  • +WebXR-oriented publishing flow reduces engine-specific build steps.
  • +Authoring interface simplifies placement and configuration of AR scenes.
  • +Asset ingestion supports common web AR distribution formats like glTF and USDZ.
  • +Runtime serving setup helps keep model loads consistent across browser sessions.
Cons
  • –Advanced marker tracking customization is limited compared with SDK-first workflows.
  • –Automation and API surface details are less extensive than engine plugins.
Use scenarios
  • Web experience teams

    Publish WebXR AR scenes from models

    AR launches in WebXR

  • 3D content production teams

    Prepare assets for browser delivery

    Fewer loading failures

Show 1 more scenario
  • E-commerce merchandising teams

    Show AR product previews on sites

    Higher product engagement

    Places configurable AR content on models so customers can preview items inside WebAR experiences.

Best for: Fits when teams need browser-based AR publishing with minimal engine integration overhead.

#3

PlugXR

SMB

No-code AR creation platform supporting marker-based, markerless, and WebAR experience building.

8.6/10
Overall
Features8.6/10
Ease of Use8.6/10
Value8.6/10
Standout feature

Scene templates paired with WebAR publishing streamline rapid variant creation across multiple deployments.

PlugXR is an augmented reality creation tool focused on publishing AR experiences from reusable assets and scene templates. It provides engine-side workflows for building and testing WebAR output, with device-camera handling and interaction wiring aimed at repeatable deployment.

PlugXR also supports integration with partner content pipelines so AR scenes can be updated without rebuilding from scratch each time. The result is a workflow that emphasizes asset reuse and controlled configuration for teams shipping many AR variants.

Pros
  • +Template-driven scene assembly speeds creation across many similar AR experiences
  • +WebAR publishing workflow reduces friction for browser-based viewing
  • +Reusable asset organization supports consistent branding and interaction patterns
  • +Integration-focused deployment fits partner updates without full rebuilds
Cons
  • –Advanced interaction customization can require tighter configuration discipline
  • –Higher-end tracking or rendering features may not match engine-native depth
Use scenarios
  • Brand content teams

    Ship many AR variants from templates

    Faster content iteration

  • WebAR QA teams

    Test interactions on WebAR target devices

    Fewer device-specific regressions

Show 1 more scenario
  • Digital asset pipeline teams

    Update scenes without rebuild cycles

    Shorter release turnaround

    Supports partner content pipelines so AR scenes can refresh using controlled configuration.

Best for: Fits when teams need repeatable WebAR experiences with asset reuse and controlled configuration.

#4

Amazon Sumerian

enterprise

Amazon provides browser-based tools for creating interactive 3D, VR, and AR scenes that connect with AWS services.

8.3/10
Overall
Features8.3/10
Ease of Use8.3/10
Value8.3/10
Standout feature

AWS-managed scene hosting for interactive AR delivery from a web authoring workflow.

Amazon Sumerian focuses on building interactive 3D and AR scenes with a browser authoring environment, then delivering them via managed hosting for runtime playback. It supports standard 3D formats used in web and engine pipelines and provides scene graph constructs for cameras, lighting, and interaction triggers. Deployment workflows map well to teams already using AWS for asset hosting, identity, and operational monitoring.

Pros
  • +Browser-based authoring reduces engine-specific scene setup overhead
  • +AWS-aligned deployment simplifies runtime hosting inside AWS environments
  • +Interaction wiring supports rapid iteration without full engine recompiles
  • +Asset import supports common 3D asset workflows
Cons
  • –AR tracking and sensor tuning is less customizable than Unity AR plugins
  • –Scene complexity ceilings can appear when materials and scripts scale up
Use scenarios
  • AWS-focused product teams

    Publish interactive AR in controlled environments

    Faster content releases

  • Marketing and brand teams

    Create device-previewable AR campaigns

    Shorter iteration cycles

Show 2 more scenarios
  • Training and enablement teams

    Deliver AR guidance for products

    Lower support effort

    Imported 3D assets and interaction triggers support guided scene walkthroughs without custom native builds.

  • Agency production studios

    Standardize AR delivery across clients

    More predictable delivery

    A repeatable authoring and deployment pipeline helps keep scene packaging consistent across projects.

Best for: Fits when AWS-centric teams need browser-deliverable AR scenes with controlled publishing workflows.

#5

Blippar

enterprise

AR and computer vision platform for commercial enterprise use cases.

8.0/10
Overall
Features8.0/10
Ease of Use8.0/10
Value8.0/10
Standout feature

Blippar’s visual target-to-interaction authoring workflow ties triggers to 3D content and behaviors in a publishable AR package.

Blippar’s core capability is authoring AR experiences that react to visual triggers and camera input, then publishing them as shareable AR content. The workflow centers on configuring targets, linking them to assets and behaviors, and managing release updates through its publishing pipeline. For engineering teams, the differentiator is how much interactivity can be packaged through its authoring layer before reaching for custom runtime code.

Pros
  • +Marker-based AR experiences can be authored and published quickly
  • +Interactive behaviors link to visual targets without custom app builds
  • +Content iteration centers on updating authored scenes
  • +Cross-device delivery is handled through Blippar’s distribution path
Cons
  • –Advanced runtime rendering control is more limited than engine-native pipelines
  • –Complex tracking and world persistence needs may require custom engineering work
Use scenarios
  • Marketing operations teams

    Campaign AR for printed materials

    Faster campaign iteration cycles

  • Creative technologists

    Interactive product visualization

    Consistent interactive prototypes

Show 2 more scenarios
  • Product managers

    AR onboarding for feature previews

    Higher engagement with previews

    Configures target-based experiences that guide users through interactive steps tied to camera views.

  • AR content teams

    Multi-asset experience updates

    Lower update effort

    Releases new asset sets and behavior tweaks without reworking the full app logic every change.

Best for: Fits when teams need fast AR content iteration and distribution without building a custom AR runtime.

#6

Onirix Studio

vertical specialist

Onirix offers a no-code and low-code platform for creating web AR, image tracking, and geolocated AR experiences.

7.8/10
Overall
Features7.8/10
Ease of Use7.9/10
Value7.7/10
Standout feature

Visual authoring for interactions and scene logic that ships through Onirix Studio publishing rather than engine builds.

Onirix Studio targets AR creation with a no-code workflow that turns assets and interactions into publishable AR experiences. The authoring flow centers on scene assembly, asset placement, and behavior configuration without requiring custom engine code.

Pros
  • +No-code scene building reduces iteration time for AR content authors
  • +Behavior configuration supports common interaction patterns without scripting
  • +Asset pipeline focuses on practical formats for AR delivery
  • +Publishing workflow targets distribution without separate Unity packaging
Cons
  • –Deep custom rendering and runtime pipeline changes require external development
  • –Limited extensibility compared with Unity and Unreal plugin ecosystems
Use scenarios
  • Studio AR producers

    Assemble scenes with no-code authoring

    Quicker production cycles

  • Marketing teams

    Launch browser-ready AR without engine builds

    Faster campaign updates

Show 1 more scenario
  • Training content teams

    Reuse AR components across modules

    Less scene duplication

    Uses reusable AR components to assemble consistent overlays for different training scenarios.

Best for: Fits when teams need fast AR content authoring for standard interactions without custom engine work.

#7

Effect House

SMB

TikTok offers an AR effect creation platform for building face, hand, and world effects for TikTok content.

7.4/10
Overall
Features7.4/10
Ease of Use7.4/10
Value7.4/10
Standout feature

Effect House bundles TikTok effect packaging and in-environment preview for immediate iteration without a separate AR deployment pipeline.

Effect House from TikTok targets no-code AR effects creation with a visual authoring workflow inside the effect authoring environment. It is distinctive for using TikTok-native publishing and formats so effects can be tested and distributed within the TikTok experience without exporting a full engine project.

Pros
  • +No-code effect authoring workflow designed for rapid iterations
  • +TikTok-native publishing flow reduces handoff steps to deployment
  • +Template-driven behaviors speed up common AR effect patterns
  • +Tightly integrated preview loop supports quick visual adjustments
Cons
  • –Limited extensibility for custom tracking pipelines and SLAM-level logic
  • –Export control is constrained compared with full engine scene toolchains
  • –Complex shader and rendering pipeline customization is restricted
  • –Collaboration controls may not match enterprise RBAC and audit needs
Use scenarios
  • Creator teams

    Publish AR effects on TikTok surfaces

    More effect launches

  • Social media brand teams

    Tune interactions for viral effect formats

    Better audience retention

Show 1 more scenario
  • Community managers

    Test effects inside the TikTok experience

    Reduced iteration friction

    Iterates on AR content using TikTok-native formats so testing happens where viewers will use the effect.

Best for: Fits when creators and small teams need TikTok-ready AR effects with minimal engineering and fast preview loops.

#8

Engine

SMB

No-code AR creation studio for interactive marketing experiences.

7.3/10
Overall
Features7.3/10
Ease of Use7.3/10
Value7.3/10
Standout feature

Engine’s WebXR-focused publishing pipeline generates a browser-deliverable AR experience from editor-authored scenes.

Engine centers on creating AR content for web delivery by targeting WebXR rather than native app packaging. The authoring workflow is built around scene assets, interactive components, and runtime rendering tuned for browser execution.

Pros
  • +Web-first deployment target for AR experiences that run in standard browsers
  • +Interactive scene authoring workflow that keeps layout and behavior in one place
  • +Asset interchange support using common 3D formats reduces rework during iteration
  • +Editor controls for spatial placement and rendering settings speed up tuning
Cons
  • –WebXR delivery can add constraints versus native depth, tracking, and performance budgets
  • –Advanced tracking and device calibration edge cases may require custom engineering work
  • –Large scene optimization often needs manual asset budgeting to avoid frame drops
  • –Integration with custom backends needs additional glue beyond the core editor
Use scenarios
  • Web product teams

    Embed WebXR AR experiences in sites

    Lower integration effort

  • Interaction designers

    Create spatial UI with scene components

    More consistent UX

Show 1 more scenario
  • Asset pipeline teams

    Manage AR model interchange into runtime scenes

    Faster asset ingestion

    Uses editor-time controls and common 3D format support to move assets into WebXR deliverables.

Best for: Fits when teams need browser-based AR publishing with iterative scene editing and site embedding.

#9

ARToolKit

open source

Open-source augmented reality tracking library providing marker and markerless tracking for custom AR applications.

6.9/10
Overall
Features6.9/10
Ease of Use6.9/10
Value6.9/10
Standout feature

Pose estimation driven by visual markers with an SDK-first integration model for native tracking-to-render pipelines.

ARToolKit is an augmented reality creation stack focused on marker-based tracking workflows and native runtime integration. It provides an SDK and toolchain for building AR experiences that use tracked targets as stable reference points for placing 3D content.

Pros
  • +Marker-based pose estimation supports consistent placement with printed targets
  • +SDK-oriented architecture fits custom native rendering and camera pipelines
  • +Camera calibration and tracking parameters are directly controllable
  • +Strong fit for offline target libraries and controlled environments
Cons
  • –Marker-based workflows require target images and physical placement
  • –Less automatic scene understanding than newer device-centric AR stacks
  • –Engine integration work often needs extra glue code and build setup
  • –Model formats and asset pipelines are not as standardized as engine-first tools
Use scenarios
  • AR developers

    Build marker-based AR placement workflows

    Stable 3D alignment

  • Native app teams

    Integrate AR rendering into custom runtimes

    Custom runtime control

Show 1 more scenario
  • Exhibition production teams

    Deploy AR using widely supported marker patterns

    Reliable in-gallery behavior

    Leverages long-standing marker-based compatibility for installations that rely on predictable target capture.

Best for: Fits when AR needs reliable marker-based placement with minimal dependencies and controlled target environments.

#10

DeepAR Studio

API-first

DeepAR provides AR effect creation software and SDK tooling for face filters, makeup try-on, and interactive camera effects.

6.6/10
Overall
Features6.6/10
Ease of Use6.6/10
Value6.6/10
Standout feature

Real-time face and hand tracking integration that converts performer motion into AR effects with minimal custom vision code.

DeepAR Studio turns camera input into real-time AR effects with tracked faces, hands, and 3D elements that can be rendered in the authoring workflow. The core capability centers on DeepAR Studio Studio’s model-driven perception and effect pipeline, with export-ready assets for app integration.

Pros
  • +High-quality face and hand tracking signals for AR-driven interactions
  • +Effect authoring workflow that compiles tracked motion into renderable output
  • +Clear SDK integration path for embedding effects in custom apps
  • +Model-led tracking reduces bespoke CV work for common AR behaviors
Cons
  • –Customization depth is limited when tracking behavior must differ from built-in models
  • –Engine integration requires coordinating rendering pipeline and asset formats
Use scenarios
  • Mobile app teams

    Add face and hand AR overlays

    High-quality AR engagement

  • Effect production studios

    Create perception-driven AR effects without custom vision code

    Less computer-vision engineering

Show 1 more scenario
  • Game and media teams

    Integrate export-ready AR assets via SDK paths

    Faster app integration

    Uses SDK integration paths so AR rendering runs under the control of the target app runtime.

Best for: Fits when production teams need reliable face and hand AR effects and prefer model-led tracking over custom CV.

Conclusion

After evaluating 10 augmented reality creation software, Overlyapp stands out as our overall top pick — it scored highest across our combined criteria of features, ease of use, and value, which is why it sits at #1 in the rankings above.

Our Top Pick
Overlyapp

Use the comparison table and detailed reviews above to validate the fit against your own requirements before committing to a tool.

Frequently Asked Questions About Augmented Reality Creation Software

How do Overlyapp and PlugXR differ in publishing pipelines for WebXR delivery?
Overlyapp focuses on an engine-agnostic authoring workflow with publish controls that separate authoring from release. PlugXR emphasizes reusable assets and scene templates with WebAR-focused output and device camera handling, so variant publishing stays repeatable without rebuilding from scratch.
When does Amazon Sumerian work better than a Unity plugin workflow for AR scene hosting?
Amazon Sumerian fits teams that want AWS-managed scene hosting from a web-based authoring workflow. Unity plugin workflows typically run AR content inside a native app build, while Sumerian stages and serves interactive AR scenes through AWS infrastructure for browser and device viewers.
Which tool targets WebXR capable browsers with a turnkey packaging flow from uploaded assets?
MyWebAR converts uploaded 3D assets into Web-based AR scenes and packages them for WebXR capable browsers. It focuses on consistent model and media serving so AR launches reliably across browser sessions.
What breaks if ARKit-compatible marker-based tracking is required instead of scene behavior authoring?
ARToolKit breaks the assumption that scene behavior wiring alone can deliver placement stability. ARToolKit depends on visual markers for pose estimation and camera calibration, while tools like Onirix Studio and Overlyapp center on authoring interactions without replacing marker tracking pipelines.
How do Blippar and Engine differ in how interactions connect to tracking targets?
Blippar uses a visual workflow that ties triggers to 3D content behaviors inside publishable AR packages. Engine builds a WebXR-focused publishing pipeline from editor-authored scenes, so interaction wiring is part of scene assets rather than a content workflow that centers on target-to-interaction mapping.
How does role-based release control work in Overlyapp compared with Effect House’s creator workflow?
Overlyapp provides workspace roles and publish controls so teams can gate release approval separately from authoring changes. Effect House packages TikTok effect deployments with in-environment preview, which limits administrative controls compared with a team release workflow.
When does DeepAR Studio fit better than no-code interaction tools for face and hand AR effects?
DeepAR Studio fits projects that need real-time face and hand tracking feeding a model-led AR effects pipeline. No-code tools like Onirix Studio prioritize standard interactions and scene logic without providing the same model-driven perception path for performer gestures.
What integration path is most practical for native tracking-to-render pipelines using ARToolKit?
ARToolKit provides an SDK-first approach where pose estimation from tracked visual markers feeds rendering integration into an engine or custom native pipeline. This differs from WebXR-focused authoring tools such as MyWebAR, which package scenes for browser runtime execution rather than exposing marker pose outputs for native rendering control.
Which tool is best when AR experiences must be updated from a partner content pipeline without rebuilding a full AR project?
PlugXR supports integration with partner content pipelines so AR scenes can be updated without rebuilding from scratch. Overlyapp and Onirix Studio emphasize authoring workflows and publish controls, but PlugXR’s template and reuse model is designed to keep updates localized to content inputs.
How should teams plan extensibility and workflow automation when moving from interactive authoring to repeated variant shipping?
PlugXR’s scene templates support repeatable WebAR variant creation under controlled configuration, which reduces per-variant editing work. Overlyapp supports workspace roles and publish gates for governed iteration, while Amazon Sumerian provides AWS-hosted scene staging that aligns automation around AWS-managed hosting rather than engine build steps.

Tools reviewed

Primary sources checked during evaluation.

Referenced in the comparison table and product reviews above.

How to Choose the Right Augmented Reality Creation Software

Options separate by how well augmented reality creation software captures, manages, and deploys AR content. The biggest practical differences show up in data model stability, editor-to-device output, and update frequency for scenes and assets.

Project data model clarity

Why it matters

This label matters because scene edits, asset references, and version history only stay consistent when the project data model is explicit. It reduces rework when you swap models or iterate tracking targets.

How to check

Ask for a sample project and check whether assets and scene placement are stored in an inspectable, documented structure. Try renaming or replacing a source asset in a copy and confirm references stay correct after reopening.

Device output preview accuracy

Why it matters

This label matters because AR content can look correct in an editor but fail on a target device. Preview accuracy is what keeps placement and lighting intent from drifting at runtime.

How to check

On a demo, compare editor view with a build on at least one real phone or headset. Use a fixed test scene and confirm the same placement holds across a short walk-around.

Tracking workflow fit

Why it matters

This label matters because augmented reality creation often depends on a chosen tracking approach and how authoring supports it. A mismatch forces hacks or limits the environments you can support.

How to check

Request to author one mini experience that uses the same tracking approach you plan for. Then test in multiple lighting conditions and confirm the workflow produces predictable results without rebuilding every time.

Update frequency controls

Why it matters

This label matters because AR projects evolve: you swap assets, tweak timing, or correct placement. Update frequency controls determine whether you can ship changes without starting over.

How to check

In the demo, change one asset or parameter and verify what has to be rebuilt. Ask how quickly changes propagate to devices and whether old content can be rolled back cleanly.

Asset pipeline integrity

Why it matters

This label matters because AR performance and fidelity depend on how assets flow from creation to runtime. An asset pipeline that loses materials, scale, or animations causes visible inconsistencies.

How to check

Import a small set of assets (model plus materials) and verify the same look in the built output. Check whether textures, scale, and animation timing survive when you reimport or update an asset.

Extensibility via API and automation

Why it matters

This label matters because teams rarely author AR alone; they need repeatable exports, batch operations, and hooks into their content process. The depth of API and automation affects how much work you can remove from manual steps.

How to check

Ask for API or automation documentation and confirm it covers your likely tasks (export, build configuration, asset import, or metadata updates). In a demo, request a scripted or batch action that creates a build from a fresh content package.

Red flags

  • Scene edits break asset references after reopening
  • Editor placement disagrees with device behavior
  • You must rebuild the whole project for small changes

Fit by situation

  • If you plan frequent asset swaps during production, prioritize Update frequency controls.
  • If you need predictable device placement after authoring, prioritize Device output preview accuracy.
  • If your team integrates AR creation into a content pipeline, prioritize Extensibility via API and automation.
Commissioned Research

Funding and competing interests

This study was co-funded by several of the vendors assessed in it. No single vendor funded it. Funders could propose the market studied.

They had no role in selecting vendors, setting or weighting criteria, analysing data or drawing conclusions, and they received the same factual-accuracy check as every other vendor assessed.

Market definition, inclusion rules and criteria weights were fixed by an editor before research began and did not change afterwards. Editorial process →

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