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Top 10 Best App Designing Software of 2026

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Top 10 Best App Designing Software of 2026

Compare app designing software tools and their use cases with a research-style roundup for product teams and UX designers.

19 min readUpdated Editorially scoped research
How we ranked these tools
01Editorial Scope

Vendors set the topic, but our editors set the inclusion criteria and the evaluation framework before research starts.

02Source Research

Search agents gather the source set and the review record, including transcriptions of video reviews and podcasts.

Read our full methodology →

Framework: Features 40% · Ease 30% · Value 30%

Gitnux may earn a commission through links on this page — this does not influence rankings. Editorial policy

This review page targets analysts and product operators who need reliable UI and prototype outputs that translate into development-ready specifications. It contrasts interface design, interactive prototyping, and handoff mechanics so teams can weigh collaboration, extensibility, and workflow fit when moving from screen design to working app behavior.

Mockplus is the best pick for small teams that need quick interactive app prototypes because its visual workspace lets you wire screen-to-screen behavior with state and transition changes, making flow validation fast, whereas Axure RP fits teams seeking specification-grade, event-driven interaction logic inside wireframes across many states.

Editor’s top 3 picks

Three quick recommendations before you dive into the full comparison below — each one leads on a different dimension.

Editor pick
1

Mockplus

Screen-to-screen interaction wiring with property changes tied to states and transitions in a visual prototype workspace.

Best for: Fits when teams need quick interactive prototypes for user-flow validation without heavy setup.

2

Axure RP

Editor pick

Event-driven interaction logic inside wireframes with screen states and conditional actions for behavior-rich prototypes.

Best for: Fits when teams need specification-grade interactive prototypes from wireframes with reusable components across many states.

3

Framer

Editor pick

Behavior-rich components let interaction prototypes translate directly into published responsive pages.

Best for: Fits when small teams need interactive app UI prototypes that become live web previews quickly.

Comparison Table

1
MockplusBest overall
SMB
9.1/10
Overall
2
enterprise
8.7/10
Overall
3
8.6/10
Overall
4
enterprise
8.5/10
Overall
5
specialist
8.2/10
Overall
6
7.8/10
Overall
7
7.6/10
Overall
8
enterprise
7.2/10
Overall
9
specialist
6.9/10
Overall
10
enterprise
6.6/10
Overall
#1

Mockplus

SMB

Rapid prototyping tool for designing app interfaces with pre-built components.

9.1/10
Overall
Features9.1/10
Ease of Use9.2/10
Value9.0/10
Standout feature

Screen-to-screen interaction wiring with property changes tied to states and transitions in a visual prototype workspace.

Mockplus supports interactive prototype building with triggers such as taps and timed transitions, plus property changes for common screen states. A component workflow lets teams reuse UI building blocks across screens and maintain consistency as flows evolve. The tool also includes export and sharing paths for prototypes, which helps teams review interaction timing and navigation without assembling separate assets.

A notable tradeoff is that Mockplus is strongest for prototyping workflows and less suited for deep vector editing compared with dedicated design editors. Teams should pick Mockplus when interaction logic and user-flow validation matter more than pixel-level illustration control. Teams doing design-system governance and token-level controls may need external processes if they expect strict schema-based governance inside the authoring tool.

Pros
  • +Visual prototype logic for taps, transitions, and screen state changes
  • +Reusable components reduce duplication across multi-screen flows
  • +Device-style preview helps validate interaction behavior early
  • +Prototype sharing supports review loops for non-technical stakeholders
Cons
  • –Vector editing depth lags behind dedicated design tools
  • –Advanced design-system governance features require process discipline
Use scenarios
  • Product managers

    Validate onboarding navigation behavior

    Fewer late navigation changes

  • UX designers

    Prototype microinteractions across screens

    Faster usability feedback

Show 2 more scenarios
  • Design team leads

    Standardize UI elements with components

    More consistent UI states

    Reuse components across the prototype to reduce inconsistencies while flows expand.

  • Startup teams

    Review clickable product demos

    Quicker decision cycles

    Share interactive prototypes for stakeholder review without coordinating separate tooling.

Best for: Fits when teams need quick interactive prototypes for user-flow validation without heavy setup.

#2

Axure RP

enterprise

Prototyping and wireframing tool for interactive app specifications.

8.7/10
Overall
Features8.7/10
Ease of Use8.7/10
Value8.7/10
Standout feature

Event-driven interaction logic inside wireframes with screen states and conditional actions for behavior-rich prototypes.

Axure RP is an app design tool focused on interactive wireframes and detailed prototype behavior, not just static layout. It combines page-level interaction logic with reusable components and repeatable assets for building user flows across large screen sets.

It supports specification-style documentation with conditional visibility and rich states, which helps teams capture handoff intent. Axure RP also includes built-in publishing for self-contained prototype output with click-through navigation and state changes.

Pros
  • +Interactive behavior built into wireframes with event-driven actions
  • +Reusable components with overrides reduce repetition across screen sets
  • +Auto documentation that links prototype interactions to spec elements
  • +Fast diagram-to-prototype iteration for user flow timelines
Cons
  • –Layout and responsiveness controls feel less intuitive than vector tools
  • –Large prototypes can slow down editing when pages and dependencies grow
  • –Collaboration depends on sharing workflow rather than real-time co-editing
  • –Advanced interaction logic requires careful state planning
Use scenarios
  • UX researchers and product stakeholders

    Moderate clickable flow prototypes for feedback

    Real interaction artifact for feedback

  • Mobile UX designers and product teams

    Prototype mobile layouts with responsive rules

    Behavior shown across screen contexts

Show 2 more scenarios
  • Information architects and UX researchers

    Validate navigation structure with states

    Clarity on navigation understanding

    Prototype hierarchy and wayfinding using page structure and stateful navigation for reviewable evidence.

  • UX teams and design system contributors

    Standardize recurring interface patterns

    More consistent prototypes

    Build reusable components and shared widget states to reduce duplicated edits across screens.

Best for: Fits when teams need specification-grade interactive prototypes from wireframes with reusable components across many states.

#3

Framer

SMB

Interactive design tool with code-level customization for app prototypes.

8.6/10
Overall
Features8.6/10
Ease of Use8.6/10
Value8.6/10
Standout feature

Behavior-rich components let interaction prototypes translate directly into published responsive pages.

Framer’s core loop builds responsive screens using an interactive editor, then attaches behavior for hover, tap, and scroll-driven interactions. It includes a component library for reusing sections across pages and keeping consistency when iterating. The workflow is geared toward clickable prototypes that remain structurally close to the final layout, so handoff friction is lower when stakeholders review behavior.

A key tradeoff is that Framer’s design system governance is less mature than Figma for large-scale token schemas and cross-file library management. It fits teams that need fast prototype-to-preview cycles for marketing-style landing flows and small product UI journeys. It is less ideal for teams that require deep constraint-based layout modeling and extensive plugin ecosystems comparable to Figma’s.

Pros
  • +Prototype interactions can be tested in a near-final preview
  • +Reusable components help keep consistent layout across pages
  • +Responsive behavior is handled during editing, not only at export
Cons
  • –Design system governance for large token libraries is weaker
  • –Workflow depth lags Figma when teams need complex collaborative modeling
Use scenarios
  • Product designers

    Prototype and validate UI flows

    Faster stakeholder validation

  • Frontend teams

    Ship concept pages with behavior

    Less prototype rewrite

Show 2 more scenarios
  • Creative technologists

    Create scroll and hover microinteractions

    Tighter design intent

    Author interaction logic alongside layout editing for predictable motion behavior.

  • Startup founders

    Iterate landing and onboarding screens

    Quicker iteration cycles

    Update pages in the editor and publish updated previews without exporting assets first.

Best for: Fits when small teams need interactive app UI prototypes that become live web previews quickly.

#4

Zeplin

enterprise

Design handoff tool bridging app designers and developers.

8.5/10
Overall
Features8.5/10
Ease of Use8.5/10
Value8.5/10
Standout feature

Developer handoff pages that compile design specs and assets per screen, built to support implementation review.

Zeplin fits teams that need repeatable design handoff from design tools to developers without manually translating layouts and specs. It centralizes generated specs for screens, assets, and style guidance derived from design files, then packages them into a developer-facing workspace.

Pros
  • +Generates screen specs, spacing, and assets from uploaded designs
  • +Clear, developer-oriented navigation for inspecting designs by screen
  • +Supports environment switching for multiple handoff iterations
  • +Exports style information that reduces guesswork during implementation
Cons
  • –Interactive prototype behavior is limited compared with dedicated prototyping tools
  • –Design token fidelity can degrade when teams rely on custom naming conventions
  • –Handoff workflows require disciplined update cadence from designers
  • –API and automation surface is not as extensive as developer-centric tools
Use scenarios
  • Front-end developers and implementation teams

    Inspect visual measurements from specs

    Faster access to visual values

  • Product designers and front-end developers

    Publish final screens with developer notes

    Shared implementation reference

Show 2 more scenarios
  • Product teams delivering web and mobile

    Coordinate delivery across multiple platforms

    Common handoff reference

    Use shared screen specifications and exported assets to align interface work for web and mobile.

  • Designers and developers managing assets

    Package images and icons with screens

    More consistent asset handoff

    Deliver exported resources alongside screen specs so production assets stay consistent.

Best for: Fits when product teams need consistent design-to-spec delivery and fewer handoff translation errors.

#5

ProtoPie

specialist

Advanced prototyping tool for highly interactive mobile app experiences.

8.2/10
Overall
Features8.2/10
Ease of Use8.3/10
Value8.1/10
Standout feature

Prototype runtime executes interaction logic as a standalone testable experience, not just animated screen transitions.

ProtoPie is a strong fit when interaction fidelity matters, because it can model screen states and event-driven behavior with clear input triggers and output actions. Prototyping work can start from design assets, then map interactions to components and UI regions for motion, state changes, and navigation. Collaboration usually centers on the authoring workspace and prototype sharing rather than continuous co-editing across many editors.

Pros
  • +Event-driven triggers map to interactions with predictable runtime behavior
  • +Responsive interaction handling reduces screen-specific prototype rewrites
  • +Executable prototype sharing makes real-device testing practical
  • +Reusable interaction logic speeds repetition across flows
Cons
  • –Layout iteration can lag behind dedicated vector editing workflows
  • –Complex projects need careful state and trigger organization
  • –Advanced UI structure changes may require rework of interaction bindings
  • –Collaboration review is less granular than review-first design tools
Use scenarios
  • Product designers

    Validate onboarding step-by-step interactions

    Fewer usability issues before build

  • UX researchers

    Test gesture-based microinteractions

    More reliable feedback signals

Show 2 more scenarios
  • Design systems teams

    Standardize interaction behavior

    Consistent behavior across releases

    Teams reuse interaction patterns across components to keep interaction rules consistent.

  • Front-end engineers

    Inspect interaction specs before implementation

    Clearer implementation guidance

    Engineers review executable interactions to understand event timing and state transitions.

Best for: Fits when teams need interaction-accurate prototypes for onboarding, navigation, and gesture validation.

#6

Sketch

SMB

Mac-based vector design tool focused on UI and UX design for apps.

7.8/10
Overall
Features7.8/10
Ease of Use7.8/10
Value7.8/10
Standout feature

Symbols with instance overrides and nested variants provide governance-like consistency across many UI screens.

Sketch is a design and vector editing app for building UI mockups and clickable prototypes on macOS. It supports reusable symbols with instance-level overrides and exports assets for handoff with layer, naming, and slice workflows.

Pros
  • +Symbols with nested instance overrides keep repeated UI consistent
  • +Plugin ecosystem adds export tooling, asset pipelines, and QA workflows
  • +Layer and style organization supports repeatable UI mockup production
  • +Efficient vector editing workflow for screen-level layout and detailing
Cons
  • –macOS-only desktop workflow limits cross-platform collaboration
  • –No built-in real-time co-editing and merge workflow for simultaneous edits
  • –Auto-layout style behaviors are less comprehensive than newer editors
  • –Interactive prototyping features are limited compared to full motion timelines
Use scenarios
  • UI and UX designers

    Create editable interface screens

    Structured set of screens

  • Design teams and product stakeholders

    Review prototypes with comments

    Documented feedback for alignment

Show 2 more scenarios
  • Product designers and frontend developers

    Prepare inspectable handoff and exports

    More actionable specifications

    Publish designs and export vector assets, measurements, and styles for implementation-ready guidance.

  • Interface designers and visual designers

    Edit reusable icon and vector artwork

    Consistent vector artwork

    Work on paths, shapes, and styles to create consistent vector icons for digital product UI.

Best for: Fits when teams need fast vector mockups and controlled reuse through symbols.

#7

Balsamiq Wireframes

SMB

Low-fidelity wireframing tool mimicking sketch-style app layouts.

7.6/10
Overall
Features7.6/10
Ease of Use7.6/10
Value7.6/10
Standout feature

Hand-drawn style widget rendering that preserves low-fidelity intent while keeping layout updates fast across screens.

Balsamiq Wireframes creates low-fidelity wireframes with a UI that focuses on fast screen layout and consistent widget styling. The library-style widget set supports quick iteration of user flows across multiple artboards, and it exports handoff-ready images for review.

Pros
  • +Wireframe-first widget library speeds up consistent screen drafting
  • +Instance-based edits keep repeated UI patterns aligned across screens
  • +Annotation and comment workflows support review without design tooling overhead
Cons
  • –Limited fidelity controls reduce usefulness for pixel-accurate mockups
  • –Interactive prototype behavior is minimal compared with dedicated prototyping tools
  • –Asset export support is narrower than vector-first design editors
Use scenarios
  • Product teams and non-technical stakeholders

    Review rough screens focused on structure

    More focused layout feedback

  • UX teams and product stakeholders

    Walk through click-through user flows

    Validated screen sequencing

Show 2 more scenarios
  • UX designers and interface teams

    Apply consistent patterns across related screens

    Less repeated editing

    Use common components and symbols to keep early-stage layouts uniform across a screen set.

  • Freelance designers and client-facing teams

    Run approval rounds on early concepts

    Earlier agreement on direction

    Present intentionally rough concepts for approval before visual styling and development work begins.

Best for: Fits when teams need quick wireframes and review artifacts for product and UX alignment.

#8

Figma

enterprise

Collaborative interface design tool for web and mobile apps with real-time editing.

7.2/10
Overall
Features7.2/10
Ease of Use7.3/10
Value7.1/10
Standout feature

Auto-layout plus responsive resizing keeps component layouts consistent across breakpoints in both mockups and prototypes.

Figma is an app for collaborative UI design, built around a shared canvas and real-time co-editing. It combines vector editing, component-based design systems, and interactive prototyping so designers can validate screen state behavior before handoff.

Pros
  • +Real-time co-editing on a shared canvas reduces review latency
  • +Component library supports reusable component patterns across large design systems
  • +Auto-layout and responsive behavior cut down manual spacing work
  • +Inspect mode outputs export-ready assets and developer-facing measurements
Cons
  • –Governance for symbol overrides can become complex across nested instances
  • –Prototype behavior depends on interactions that still require careful state coverage
  • –Plugins add workflow capability but can fragment team conventions
  • –Very large files can slow down navigation and selection in complex canvases
Use scenarios
  • Product design teams

    Co-create screens with real-time feedback

    Reduced design review cycles

  • Design system owners

    Maintain reusable components and variants

    Consistent component implementation

Show 2 more scenarios
  • UX researchers and prototypers

    Test interactions before developer handoff

    Fewer usability surprises

    Interactive prototyping lets teams validate state changes and user flows with stakeholders early.

  • Frontend developers

    Inspect specs and export production assets

    Shorter setup for UI builds

    Figma generates inspectable details and predictable exports to support accurate implementation in code.

Best for: Fits when teams need browser-based UI design, shared prototypes, and tight design-to-dev inspection.

#9

Flinto

specialist

App design tool for creating advanced screen transitions and animations.

6.9/10
Overall
Features6.9/10
Ease of Use6.9/10
Value6.9/10
Standout feature

Timeline-based interaction building that attaches gesture and hotspot behavior directly to each screen sequence.

Flinto focuses on turning design inputs into interactive app and prototype experiences with a timeline-driven workflow. It supports screen-by-screen motion, hotspots, and gesture behavior, which helps create functional UI demos without forcing a separate prototyping layer.

Pros
  • +Interaction timeline makes screen-to-screen behavior easy to audit
  • +Hotspots and gestures support common mobile prototype patterns
  • +Export workflow preserves interaction intent for downstream handoff
  • +Importing existing designs keeps teams from rebuilding UI layout
Cons
  • –Complex component reuse across many screens can require manual linking
  • –Advanced automation and API depth are limited versus design-tool ecosystems
  • –Large prototypes can slow editing when interactions grow dense
  • –Design-to-code output is not a substitute for full dev implementation
Use scenarios
  • Product designers

    Specifying screen transitions and gestures

    Faster usability feedback cycles

  • UX teams

    Building clickable flows from wireframes

    Clearer stakeholder communication

Show 2 more scenarios
  • Design-to-development teams

    Handing off interaction-ready assets

    Reduced rework for developers

    Exports assets aligned to the interaction specification to reduce ambiguity during implementation planning.

  • Mobile app teams

    Prototyping hotspot-driven navigation

    More accurate interaction previews

    Links hotspots and tap targets to screen changes to simulate real app navigation behavior.

Best for: Fits when teams need mobile-style interactions and predictable handoff from existing screens.

#10

Adobe XD

enterprise

Vector-based UI design and prototyping tool for web and mobile apps.

6.6/10
Overall
Features6.6/10
Ease of Use6.6/10
Value6.6/10
Standout feature

Prototyping timelines that link interactions to responsive behavior across artboards.

Adobe XD is a UI and prototyping tool used for end-to-end flows from artboard mockups to clickable interactions. It supports vector editing, reusable components via symbols, and interactive states for prototyping timelines.

Pros
  • +Interactive states tied to prototyping timelines for screen-by-screen flows
  • +Symbol-based reuse speeds updates across repeated UI patterns
  • +Vector editing tools support precise icons, shapes, and UI illustrations
  • +Export workflows produce assets and SVG rendering for UI handoff
Cons
  • –Collaboration features are limited compared with canvas-centric co-editing tools
  • –Component system depth is thinner for advanced design system governance
  • –Automation and plugin extensibility depend more on Adobe integration
  • –Design-to-code inspection workflows are less granular than competing ecosystems
Use scenarios
  • Product design teams

    Build clickable app prototypes from mockups

    Earlier usability feedback

  • UX researchers

    Prototype screens for user testing

    Reduced design rework

Show 2 more scenarios
  • Brand and marketing designers

    Design responsive campaign landing experiences

    Faster campaign handoff

    Use responsive resize and export assets to deliver consistent layouts across desktop and mobile.

  • Design systems teams

    Create reusable components and states

    Consistent UI patterns

    Build symbols and interactive components to keep UI patterns consistent across product surfaces.

Best for: Fits when small teams need clickable prototypes and reusable symbol patterns inside the Adobe workflow.

Conclusion

After evaluating 10 app designing software, Mockplus stands out as our overall top pick — it scored highest across our combined criteria of features, ease of use, and value, which is why it sits at #1 in the rankings above.

Our Top Pick
Mockplus

Use the comparison table and detailed reviews above to validate the fit against your own requirements before committing to a tool.

Frequently Asked Questions About App Designing Software

How do Figma and Zeplin differ for design handoff to developers?
Figma keeps design editing, component behavior, and interactive prototypes in a shared canvas with inspectable specs for developers. Zeplin packages generated specs and assets into developer handoff pages per screen, reducing manual translation work.
Which tool is better for turning UI screens into device-like interactive prototypes: ProtoPie or Mockplus?
ProtoPie executes interaction logic in a prototype runtime, which helps teams validate microinteractions and gestures as a standalone experience. Mockplus wires screen-to-screen interactions with property changes tied to states and transitions in a visual prototype workspace for faster flow assembly.
When does Axure RP fit interactive wireframes instead of a vector-first design editor like Sketch?
Axure RP supports specification-grade interaction logic using event-driven behavior, conditional visibility, and rich screen states. Sketch focuses on vector mockups and reusable symbols with instance overrides, so it typically covers behavior less deeply without layering a dedicated prototyping workflow.
What breaks if a team relies only on low-fidelity tools like Balsamiq Wireframes for interaction testing?
Balsamiq prioritizes fast wireframe layout and review artifacts, so it does not provide the same interaction accuracy as ProtoPie or Flinto. That gap shows up when onboarding, gesture validation, or screen-state transitions need to be tested with executable interaction logic.
How does Flinto’s timeline workflow compare with Framer for interaction prototypes that become published output?
Flinto builds interaction behavior with a timeline-driven workflow that attaches hotspots and gestures to screen sequences for predictable handoff. Framer pairs a visual layout editor with page logic, then publishes the same canvas as a live responsive web preview.
What is the tradeoff between Figma’s real-time co-editing and Sketch’s local document approach for large teams?
Figma supports collaborative canvas work and real-time co-editing on shared files with per-file version history. Sketch is macOS and local document oriented, which can increase coordination overhead when multiple designers need synchronized prototype iteration.
How do Zeplin and Figma handle data exports and asset inspection for handoff?
Figma can generate inspectable specs and export assets in predictable formats directly from the design file. Zeplin compiles design handoff artifacts into a developer-facing workspace with screen-by-screen specs and asset guidance.
When teams need extensibility and automation, how do Sketch plugins and Figma’s plugin ecosystem differ?
Sketch uses plugins to automate workflows and extend integrations into design-to-code handoff patterns for a macOS workflow. Figma’s plugin ecosystem attaches to the collaborative canvas and supports additional workflows for auditing, linting, and preparation for design-to-production.
How should teams plan admin controls and access governance across design and prototype assets using Figma versus other tools?
Figma supports shared workspace governance for collaborative design files that multiple roles can access within a single environment. Tools focused on prototype export and developer handoff, like Zeplin, shift governance toward the packaged spec workspace rather than a live shared editing surface.

Tools reviewed

Primary sources checked during evaluation.

Referenced in the comparison table and product reviews above.

How to Choose the Right App Designing Software

We separate app designing options by how they handle day-to-day design work and what happens after the design is finished. The biggest differences show up in labels like component reuse and export control, plus whether automation and collaboration match the team’s workflow.

Component reuse with variants

Why it matters

Component reuse with variants reduces rework when screens change and helps keep the UI consistent as you iterate. It matters most when you maintain multiple similar screens over time.

How to check

Build one small set of related screens that share the same card or header, then create a variant for two visual states (for example, a filled and an outlined version). Ask whether edits to the base update the variants across all screens, and verify that overrides don’t silently break the relationship.

Export control for dev-ready assets

Why it matters

Export control affects how reliably designers and developers can consume what you produce without manual cleanup. When export is predictable, iteration cycles feel tighter.

How to check

In a sample project, export assets for a small set of elements and check whether filenames, sizes, and output formats stay consistent. Confirm whether the tool supports exporting selections and screen-sized content in a way that preserves intended spacing.

Automation and API surface depth

Why it matters

Automation and API surface depth determines whether teams can generate or update assets and keep projects aligned without clicking through everything. It’s the main lever for integrating app design work into broader pipelines.

How to check

Look for an API page and try a simple request flow from your notes, or ask the demo team what can be automated (reading documents, exporting, syncing variables). In the UI, search for bulk actions and templates that run automatically rather than only by manual steps.

Version history and branching workflow

Why it matters

Version history and branching workflow matters when multiple contributors change the same design area. It keeps you from losing decisions when feedback loops stretch across days.

How to check

Apply two changes, then roll back or compare earlier revisions to confirm the tool keeps usable snapshots. Ask how parallel work is handled—whether you can branch, merge, and resolve differences without deleting work.

Collaboration and review annotations

Why it matters

Collaboration and review annotations make feedback actionable instead of scattered in chat. Good review tools reduce the back-and-forth that typically follows stakeholder comments.

How to check

Invite a second reviewer role in a demo, leave targeted comments on specific regions, and confirm whether assignees can see, resolve, and search for those notes later. Check whether review links stay stable when the design is updated.

Red flags

  • Edits to shared UI don’t propagate reliably across screens
  • Exports require manual renaming or don’t match expected sizes
  • Automation options are only marketing claims with no usable API

Fit by situation

  • If your UI has many repeated elements, prioritize component reuse with variants.
  • If developers need consistent outputs for iteration, prioritize export control for dev-ready assets.
  • If you want design updates driven by scripts or tooling, prioritize automation and API surface depth.
Commissioned Research

Funding and competing interests

This study was co-funded by several of the vendors assessed in it. No single vendor funded it. Funders could propose the market studied.

They had no role in selecting vendors, setting or weighting criteria, analysing data or drawing conclusions, and they received the same factual-accuracy check as every other vendor assessed.

Market definition, inclusion rules and criteria weights were fixed by an editor before research began and did not change afterwards. Editorial process →

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