Commissioned Research
Top 10 Best Android Animation Software of 2026

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Top 10 Best Android Animation Software of 2026

Compare android animation software options with tradeoffs for teams planning motion design workflows, including Unity and RoughAnimator.

20 min readUpdated Editorially scoped research
How we ranked these tools
01Editorial Scope

Vendors set the topic, but our editors set the inclusion criteria and the evaluation framework before research starts.

02Source Research

Search agents gather the source set and the review record, including transcriptions of video reviews and podcasts.

Read our full methodology →

Framework: Features 40% · Ease 30% · Value 30%

Gitnux may earn a commission through links on this page — this does not influence rankings. Editorial policy

Android animation affects how motion graphics ship to screens through APK deployment, web viewing, or app embedded playback. This comparison helps analysts and product teams choose between authoring-first editors and runtime-friendly formats by mapping integration, data model compatibility, and automation options for production pipelines.

Unity is the best pick for teams building interactive Android experiences with animation that must react to app state, since its playable timeline workflow can be scripted and driven by runtime events inside a single build pipeline, while RoughAnimator suits Android-focused sprite animators who need fast frame-by-frame iteration thanks to its timeline with onion-skin pose refinement.

Editor’s top 3 picks

Three quick recommendations before you dive into the full comparison below — each one leads on a different dimension.

Editor pick
1

Unity

Playable timeline animation that can be orchestrated with scripts and runtime events for Android playback.

Best for: Fits when interactive animations must react to app state and ship through the same Android build pipeline.

2

RoughAnimator

Editor pick

Onion-skin overlay tied to the timeline, enabling rapid pose changes frame to frame.

Best for: Fits when Android-focused teams need fast sprite animation iteration without rigging dependencies.

3

Callipeg

Editor pick

Android-targeted export that preserves timeline structure so animations map cleanly into mobile runtime usage.

Best for: Fits when mobile teams need repeatable Android animation assets with timeline keyframe control.

Comparison Table

1
UnityBest overall
enterprise
9.2/10
Overall
2
vertical specialist
8.7/10
Overall
3
vertical specialist
8.6/10
Overall
4
API-first
8.5/10
Overall
5
API-first
8.2/10
Overall
6
vertical specialist
7.7/10
Overall
7
API-first
7.6/10
Overall
8
vertical specialist
7.2/10
Overall
9
6.9/10
Overall
10
vertical specialist
6.7/10
Overall
#1

Unity

enterprise

Unity is a game development platform with animation systems and Android deployment.

9.2/10
Overall
Features9.2/10
Ease of Use9.4/10
Value9.0/10
Standout feature

Playable timeline animation that can be orchestrated with scripts and runtime events for Android playback.

Unity is the Android animation authoring environment favored for shipping interactive motion rather than only exporting videos. It couples a timeline editor with a scene graph so animation can drive real runtime behaviors in the same project.

Unity’s animation system supports keyframe and skeletal animation workflows and then renders them through the engine’s asset pipeline for Android deployment. For teams that need animations tied to gameplay state, Unity provides an end-to-end path from rig setup to animated UI, sprites, or 3D scenes on mobile devices.

Pros
  • +Timeline editor coordinates animation with state-driven runtime logic
  • +Skeletal animation workflows integrate with rigs and skinning at runtime
  • +Animation output uses the same build pipeline as other Android game assets
  • +Extensible tooling supports custom editor workflows and animation automation
Cons
  • –Animation authoring requires learning engine concepts beyond timeline keyframes
  • –Motion graphics workflows often need extra setup compared with dedicated compositor tools
  • –Large projects can slow editor iteration when scenes and assets grow
  • –High-fidelity 2D workflows may require careful sprite and atlas management
Use scenarios
  • Training programs for animation

    Interactive lessons with timeline and rigs

    Hands-on animation state understanding

  • Technical artists and animators

    Characters driven by gameplay state

    Gameplay-responsive character movement

Show 2 more scenarios
  • Cinematic and previs teams

    Sequenced shots with shared scene data

    Interactive or rendered sequences

    Teams sequence cameras, audio, and effects in Timeline and Playables within a real-time scene.

  • Manufacturing and operations teams

    Interactive 3D views tied to asset state

    Operator-facing live 3D views

    Teams create scripted 3D asset visualizations and connect them to external state data.

Best for: Fits when interactive animations must react to app state and ship through the same Android build pipeline.

#2

RoughAnimator

vertical specialist

RoughAnimator is a hand-drawn animation application with an Android edition.

8.7/10
Overall
Features8.7/10
Ease of Use8.7/10
Value8.7/10
Standout feature

Onion-skin overlay tied to the timeline, enabling rapid pose changes frame to frame.

RoughAnimator’s core capability is building frame sequences using a timeline editor, then refining motion by viewing adjacent frames through onion-skin overlays. Layer control supports common cutout-style workflows such as toggling visibility per frame and reusing drawings across a shot. Export is oriented toward Android consumption patterns, including sprite-sheet style deliverables and sprite animation timing that maps cleanly into app rendering.

A key tradeoff is that it is less suited for production rigs that depend on inverse kinematics or mesh deformation, since the authoring model stays centered on drawn frames and layer swaps. RoughAnimator fits best when a character needs consistent pose refinement and quick iteration across many short animations such as UI mascots, sticker sets, and promo loops.

Pros
  • +Timeline editor tailored to frame-by-frame sprite sequencing
  • +Onion-skin overlays speed pose refinement across adjacent frames
  • +Layer visibility per frame supports cutout-style character motion
  • +Export-friendly sprite timing for Android rendering workflows
Cons
  • –Skeletal animation and IK rigs are not the primary workflow
  • –Complex motion paths are limited compared with pro motion tools
  • –Large projects need careful organization to avoid frame clutter
Use scenarios
  • Android UI teams

    Create animated icons and mascots

    Faster iteration for UI animations

  • Indie game artists

    Produce sprite-sheet combat loops

    Cleaner animation timing

Show 2 more scenarios
  • Sticker pack creators

    Ship short looping character clips

    More consistent sticker motion

    Onion-skin overlays keep expressions and limb positions aligned across loops.

  • Motion content freelancers

    Batch-export multiple animation variations

    Lower rework across versions

    Layer reuse and frame ordering help keep character designs consistent across variants.

Best for: Fits when Android-focused teams need fast sprite animation iteration without rigging dependencies.

#3

Callipeg

vertical specialist

Callipeg is a 2D hand-drawn animation app available on Android tablets.

8.6/10
Overall
Features8.6/10
Ease of Use8.6/10
Value8.6/10
Standout feature

Android-targeted export that preserves timeline structure so animations map cleanly into mobile runtime usage.

Callipeg is positioned for 2D animation that needs to ship as Android-consumable assets, with authoring centered on timeline edits and keyframe control. Scene composition supports layering so motion can be structured as foreground and background elements instead of a single flattened animation. Export targets an output shape built for Android usage, which reduces the manual translation step often required when moving from desktop editors.

A key tradeoff is that Callipeg is optimized for its Android output targets, so it is less suitable as a general-purpose motion graphics system for video-first delivery. Callipeg fits best when a mobile team needs repeatable animations for UI screens and wants consistent results across multiple device targets without a custom conversion step.

Pros
  • +Android-first export reduces handoff work from authoring to runtime
  • +Timeline authoring supports structured layering and repeatable motion edits
  • +Parameterized elements help reuse the same animation across screens
  • +Automation hooks support repeatable asset generation for builds
Cons
  • –Workflow is constrained to Android-targeted output formats
  • –Advanced scene graph patterns need careful layering discipline
Use scenarios
  • Mobile UI design teams

    Animate onboarding screen transitions

    Fewer animation inconsistencies

  • Product engineering teams

    Generate asset bundles for feature flags

    Less duplicate animation work

Show 2 more scenarios
  • Design systems teams

    Standardize motion for shared components

    More consistent component motion

    Reusable elements keep motion behavior aligned across multiple app modules.

  • Build and release engineers

    Automate animation generation in pipelines

    Lower manual asset updates

    Automation hooks support repeatable asset generation during build steps.

Best for: Fits when mobile teams need repeatable Android animation assets with timeline keyframe control.

#4

Rive

API-first

Rive provides an interactive animation editor with runtimes for Android applications.

8.5/10
Overall
Features8.5/10
Ease of Use8.5/10
Value8.5/10
Standout feature

State machine driven animation graphs with parameter inputs for runtime-controlled transitions

Rive is an Android animation authoring tool focused on interactive, state-driven vector animations that can respond to runtime events. Its timeline editor and component system let designers build reusable animation pieces and hook them to parameters without hand-coding every transition.

Pros
  • +Interactive state machine driven animations integrate with app runtime events
  • +Component reuse reduces duplication across screens and repeated animation motifs
  • +Vector-based authoring keeps motion crisp at different densities
  • +Parameter controls support fine-grained control without redrawing assets
Cons
  • –Complex transitions demand careful state and parameter design upfront
  • –Advanced animation polish can take longer than simple timeline playback
Use scenarios
  • App designers and developers

    Vector animations controlled by UI events

    Interactive motion in-app

  • Product teams and motion designers

    Prototype transition logic visually

    Reusable interaction model

Show 2 more scenarios
  • Product designers and frontend teams

    Navigation and onboarding motion states

    Reusable state-based UI motion

    Teams build interface animations that react to user progress and app states.

  • Game designers and developers

    HUD feedback tied to gameplay states

    HUD motion reflects events

    Developers design responsive animation for menus and status changes that update at runtime.

Best for: Fits when apps need vector animations that change with user input or app state.

#5

LottieFiles

API-first

LottieFiles provides animation authoring, hosting, and Android playback tools for Lottie assets.

8.2/10
Overall
Features8.2/10
Ease of Use8.2/10
Value8.2/10
Standout feature

Asset library workflow that ties previewable Lottie JSON updates to teams building Android motion graphics.

LottieFiles is distinct because it treats Lottie JSON assets as reusable content with an asset lifecycle that includes previewing before integration and updating after integration. The workflow aligns with Android Studio by focusing on export-ready Lottie JSON that can be consumed by Android Lottie runtimes. Asset organization features like collections and project-like grouping help teams manage many motion components across screens.

Pros
  • +Central library for Lottie JSON assets used across Android screens
  • +Preview and iteration flow reduces integration guesswork for designers
  • +Asset collections support reuse across projects and product surfaces
  • +Editing and update workflow keeps animation sources aligned
Cons
  • –Lottie JSON workflow can limit options versus fully custom render stacks
  • –Complex motion may still require external authoring tools
Use scenarios
  • Mobile product teams

    Standardize shared motion components

    Fewer duplicated animations

  • Design systems teams

    Govern motion asset lifecycle

    Consistent motion language

Show 2 more scenarios
  • Android engineering teams

    Integrate vector animation quickly

    Shorter animation integration time

    Engineers consume exported Lottie JSON assets to avoid rebuilding timeline art for each screen.

  • Content production teams

    Iterate and reuse branded animations

    Faster branded asset updates

    Content teams refine animation files and keep them organized for reuse across product initiatives.

Best for: Fits when teams need governed reuse of Lottie JSON animations across Android features.

#6

Stick Nodes

vertical specialist

Stick Nodes is an Android stick-figure animation application with frame editing.

7.7/10
Overall
Features7.7/10
Ease of Use7.7/10
Value7.7/10
Standout feature

Node-based scene assembly with timeline playback geared for reusing rig-like motion blocks across multiple animations.

Stick Nodes is built for node-based 2D animation assembly with timeline playback designed for Android-bound delivery workflows.

Pros
  • +Node graph workflow supports reusable character and scene components
  • +Timeline editing aligns to keyframe-based iteration for character motion
  • +Export outputs animation assets suited for Android integration workflows
  • +Preview and playback reduce loop time during motion tweaking
Cons
  • –Skeletal animation tooling feels narrower than After Effects or Spine-centric tools
  • –Advanced automation and API surface is limited compared with programmable pipelines
  • –Complex scenes can become hard to reason about in large node graphs
  • –Cutout-heavy art pipelines may need extra preparation outside the tool
Use scenarios
  • Android content teams

    Node-built 2D timeline animations

    Android-ready animation assets

  • 2D animation editors

    Timeline playback during edits

    Faster timeline iteration

Show 1 more scenario
  • Application animation pipeline owners

    Export-focused asset wiring

    Motion assets integrated into apps

    Teams export Android-oriented outputs and connect them into application pipelines.

Best for: Fits when Android teams need node-driven 2D character motion assembly with repeatable scene components.

#7

Spine

API-first

Spine is a 2D skeletal animation tool with an Android runtime for games and applications.

7.6/10
Overall
Features7.6/10
Ease of Use7.6/10
Value7.6/10
Standout feature

Event tracks inside animations let Android code trigger gameplay and sound at exact timeline frames.

Spine is an authoring tool for skeletal animation using a 2D character rig workflow. It generates runtime-friendly assets that keep bone transforms, weighted mesh deformation, and animation timelines separate for efficient playback on Android.

Pros
  • +Skeletal rig workflow separates bones, slots, and weighted meshes
  • +Skin and attachment swapping supports modular characters without new skeletons
  • +Animation mixing provides consistent transitions across states
  • +Runtime events fire from the timeline for synchronized gameplay logic
Cons
  • –Timeline and skinning setup requires rig discipline to avoid artifacts
  • –Advanced effects often need custom shader work in the Android renderer
Use scenarios
  • Mobile developers and application teams

    Skeletal rigs for supported runtimes

    Runtime-suitable animation clips

  • Game developers and 2D animators

    Reusable character motion for games

    Reusable 2D motion system

Show 2 more scenarios
  • Animation teams and gameplay developers

    Repeatable action move libraries

    Consistent reused character actions

    Teams build consistent motion libraries for poses and character actions to reuse across clips.

  • UI teams and interactive media creators

    Animated mascots for screens and interfaces

    Animated characters on UI

    Teams create reusable character motion for mascots and interface elements with runtime control.

Best for: Fits when a team needs reusable 2D character rigs with timeline-driven events on Android.

#8

Stop Motion Studio

vertical specialist

Stop Motion Studio captures and edits stop-motion sequences on Android devices.

7.2/10
Overall
Features7.2/10
Ease of Use7.1/10
Value7.3/10
Standout feature

Onion skinning tied to captured frames makes it practical to correct micro-movements without external alignment tools.

Stop Motion Studio is an Android-first tool for frame-by-frame animation that turns device camera capture into timed sequences with a timeline editor. It supports typical stop-motion workflows like onion skinning, frame snapping, and per-frame playback so captured changes read cleanly as you animate.

Pros
  • +Onion skinning helps align small frame-to-frame changes
  • +Direct camera capture reduces setup overhead for stop-motion scenes
  • +Timeline playback makes it easy to review motion rhythm
  • +Export formats cover common sharing and asset handoff needs
Cons
  • –Advanced rigging and scene graph workflows are limited
  • –Project organization stays simple for multi-scene production
  • –Skeletal animation and deformable mesh tools are not a focus
  • –Automation and API access for pipeline integration are minimal
Use scenarios
  • Hobbyists and independent creators

    Object animation from repeated captures

    Short clip with steady timing

  • Students and independent animators

    Cutout paper animation sequences

    Cutout animation ready to share

Show 2 more scenarios
  • Solo animators and small studios

    Frame review for puppet performances

    Coherent frame-by-frame character performance

    Animators use onion-skin guidance and frame review to make small pose changes across takes.

  • Teachers and students

    Class projects from capture to export

    Completed educational animation project

    Instructors guide learners through capturing, sequencing, reviewing, and exporting simple stop-motion scenes.

Best for: Fits when solo creators need fast capture, onion-skin review, and straightforward exports on Android devices.

#9

Godot

SMB

Godot is an open-source game engine with 2D and 3D animation tools and Android export.

6.9/10
Overall
Features6.9/10
Ease of Use6.9/10
Value6.9/10
Standout feature

AnimationPlayer timelines drive runtime animation through node tracks in a live scene graph.

Godot is a game engine that can also produce Android animation workflows through its built-in animation system and scene graph. Animation authoring happens in the editor with keyframe tracks and reusable nodes, which supports sprite and skeletal approaches without leaving the same project structure.

Pros
  • +Single-editor workflow connects animation timelines to scene graph structure
  • +Keyframe track system supports layered timing and reusable animation resources
  • +GDScript hooks let animation behavior react to gameplay state in runtime
  • +Custom engine plugins can add editor tools for project-specific animation steps
Cons
  • –Android output is an app export, not an asset-only animation pipeline
  • –Complex animation graphs require careful node and state organization
  • –Importing external animation assets can add cleanup steps and retargeting work
  • –Advanced motion effects often need custom code rather than built-in controls
Use scenarios
  • 2D game developers and indie studios

    Sprite-driven gameplay with animations

    Structured 2D game project

  • Small and mid-sized 3D teams

    Moderate-scale 3D game production

    3D prototype or production project

Show 2 more scenarios
  • VR developers and immersive teams

    Animated VR scenes with interaction

    VR prototype or shipped experience

    Developers create headset-based scenes with tracked controllers and animation under one scene workflow.

  • Slot-style game development teams

    Reel and bonus state animations

    Slot implementation with tests

    Teams model reels, bonus states, and interface flows with animations and project-specific testing needs.

Best for: Fits when an Android animation needs to ship with gameplay logic and scene structure.

#10

Alight Motion

vertical specialist

Alight Motion is a mobile motion graphics and visual effects editor with Android support.

6.7/10
Overall
Features6.7/10
Ease of Use6.7/10
Value6.7/10
Standout feature

Full timeline keyframe control on Android with multi-layer composition and effects stacking.

Alight Motion runs on Android and lets creators build motion graphics with a timeline editor and keyframe controls. It focuses on 2D animation workflows such as tweening, effects, and layer-based composition for phone-first editing.

Pros
  • +Timeline-based keyframing supports precise timing across layers
  • +Layer stack workflow fits cutout-style and motion graphics editing
  • +Built-in effects cover common transitions, glows, and motion styling
  • +Android-native project workflow reduces handoff friction
Cons
  • –No published API for automation or cross-tool provisioning
  • –Advanced rigging depth is limited compared with desktop motion tools
  • –Asset management tools for large libraries feel lightweight
  • –Render performance can drop on high layer counts and effects
Use scenarios
  • Mobile creators and editors

    Short social clips with keyframe animation

    Exportable video clips

  • Promo and marketing content teams

    Tweened motion for brief promotions

    Consistent promo motion

Show 1 more scenario
  • Designers reusing motion assets

    Reusable animation elements for new posts

    Reusable motion components

    Creators keep edits in-app and package animation work for repeated use across clips.

Best for: Fits when solo creators need timeline keyframes and effects editing on Android.

Conclusion

After evaluating 10 android animation software, Unity stands out as our overall top pick — it scored highest across our combined criteria of features, ease of use, and value, which is why it sits at #1 in the rankings above.

Our Top Pick
Unity

Use the comparison table and detailed reviews above to validate the fit against your own requirements before committing to a tool.

Frequently Asked Questions About Android Animation Software

How does the Android handoff work for LottieFiles versus Callipeg?
LottieFiles publishes Lottie JSON assets that Android Studio workflows can consume for Android motion graphics reuse. Callipeg exports Android-targeted outputs that preserve timeline structure and map keyframes into the Android animation pipeline, with parameterized elements to reuse the same motion across screens.
When is Rive a better fit than Spine for animation runtime control?
Rive targets interactive vector animations driven by runtime parameters and state-driven transitions, so the animation graph changes with app events. Spine targets skeletal animation authored as rigs, so it is better when the requirement is bone-based character motion with event tracks tied to exact timeline frames.
Which tool supports frame-by-frame iteration on Android with onion-skin review?
RoughAnimator includes an onion-skin overlay tied to the timeline for rapid pose changes across frames. Stop Motion Studio also uses onion skinning tied to captured frames, with frame snapping and per-frame playback for capture-driven micro corrections.
What breaks if an app needs timeline events to trigger gameplay and audio on Android?
Spine handles this directly through event tracks inside authored animations that map to Android callbacks at exact timeline frames. Unity can do similar orchestration through scripts tied to timeline playback, but animation event timing is not as rig-native as Spine’s event track model.
How do Stick Nodes and Godot differ when the animation must ship with scene structure and logic?
Stick Nodes focuses on node-based scene assembly and timeline playback intended for Android animation delivery, with reusable component blocks across animations. Godot ships the animation together with application code because AnimationPlayer timelines drive runtime node tracks inside a live scene graph, so gameplay logic lives in the same exported project.
Which software is designed for sprite animation production without rigging dependencies?
RoughAnimator is built for Android-first sprite animation authoring with a timeline editor and sketch-to-keyframe refinement. Stop Motion Studio produces sprite-sheet style or video outputs from captured frames, which supports sprite-like frame sequences without skeletal rig authoring.
Where does LottieFiles fall short compared with Rive or Spine for runtime interaction?
LottieFiles centers on hosting, preview, versioning, and governed reuse of finished Lottie JSON assets. It does not provide Rive-style state machine parameter inputs or Spine-style skeletal rig authoring with bone mixing and in-animation event tracks.
How does parameterization affect reuse across screens in Callipeg versus LottieFiles?
Callipeg supports parameterized elements so one timeline can be reused across multiple screen configurations without rebuilding the animation. LottieFiles supports reuse through governed publishing and versioned Lottie JSON assets, but reuse is primarily asset-level rather than schema-level parameter wiring.
What is the typical configuration model for interactive animation assets in Unity versus Rive?
Unity uses a full animation system inside the engine project so timeline playback is orchestrated with scripts and runtime behaviors in the same Android deployment pipeline. Rive uses a component and state machine setup where transitions and property updates respond to runtime parameters, so configuration is concentrated in the authoring graph rather than external scripts.

Tools reviewed

Primary sources checked during evaluation.

Referenced in the comparison table and product reviews above.

How to Choose the Right Android Animation Software

We separate options by how well they let you build and preview Android animations, then package the output for your app. The biggest split is usually the editing and export workflow around the label timeline and keyframe controls.

Timeline and keyframe controls

Why it matters

Timeline and keyframe controls determine whether you can choreograph motion precisely without fighting the interface. For Android animation work, the difference shows up in how quickly you adjust timing, easing, and overlaps.

How to check

Open a sample animation and drag keyframes along the timeline; check whether playback updates instantly. Change easing or timing between two moments and verify the motion updates predictably without re-authoring everything.

Android render preview fidelity

Why it matters

Android render preview fidelity reduces the gap between what you see and what users feel on-device. When previews differ, you spend time debugging timing, scaling, and asset handling.

How to check

Use the preview to view at multiple device sizes or densities (if offered) and compare with an exported build. If there is a simulator/device preview, run the same animation and look for mismatched offsets or frame pacing.

Export formats and Android packaging

Why it matters

Export formats and Android packaging affect whether animations plug into an app cleanly. The wrong export can force manual conversion or limit where you can reuse assets in your screens.

How to check

Export a short animation and confirm what files you get and how they are meant to be referenced in an Android project. Then adjust one property and verify whether the tool supports re-export that keeps identifiers stable.

Component reuse and layering

Why it matters

Component reuse and layering controls whether you can build one animation system and reuse it across screens. For Android projects, reusable layers cut down on copy-paste edits when designs iterate.

How to check

Create an animation that reuses the same element in two places, then change the shared element and check whether both instances update correctly. Also verify whether layer order and masks behave consistently during edits.

Android runtime integration API

Why it matters

An Android runtime integration API matters when you need programmatic control from app code, not only authored playback. This is where options differ most for parameter-driven animations.

How to check

Look for a way to start, stop, seek, and set values through code, then try it in the provided demo project. Ask how the runtime objects are identified and whether you can drive the animation without rebuilding assets.

Project versioning and asset management

Why it matters

Project versioning and asset management affect teamwork and review, especially when animations change frequently. If assets are hard to diff or regenerate, iteration slows down during Android UI cycles.

How to check

Inspect the project structure after saving edits: check whether animation data and assets are organized predictably. In a test branch, make a small change and compare what files change after re-export.

Red flags

  • Preview diverges from exported Android output in timing or positioning
  • Edits force large rework because exports aren’t stable or reusable
  • Runtime control is limited to one-off playback with no parameter hooks

Fit by situation

  • If you’re iterating often with designers, prioritize timeline and keyframe controls for fast timing changes.
  • If you must match what users see across devices, prioritize Android render preview fidelity before finalizing motion.
  • If app code needs to trigger and parameterize animations, prioritize Android runtime integration API.
Commissioned Research

Funding and competing interests

This study was co-funded by several of the vendors assessed in it. No single vendor funded it. Funders could propose the market studied.

They had no role in selecting vendors, setting or weighting criteria, analysing data or drawing conclusions, and they received the same factual-accuracy check as every other vendor assessed.

Market definition, inclusion rules and criteria weights were fixed by an editor before research began and did not change afterwards. Editorial process →

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