
GITNUXSOFTWARE ADVICE
Technology Digital MediaTop 10 Best 3D Camera Software of 2026
Ranked 3d camera software for photogrammetry and modeling, with RealityCapture, Pix4Dmapper, Luma AI, plus Orbbec SDK and ZED SDK workflows.
How we ranked these tools
Core product claims cross-referenced against official documentation, changelogs, and independent technical reviews.
Analyzed video reviews and hundreds of written evaluations to capture real-world user experiences with each tool.
AI persona simulations modeled how different user types would experience each tool across common use cases and workflows.
Final rankings reviewed and approved by our editorial team with authority to override AI-generated scores based on domain expertise.
Score: Features 40% · Ease 30% · Value 30%
Gitnux may earn a commission through links on this page — this does not influence rankings. Editorial policy
Orbbec SDK is the best fit if your priority is synchronized Orbbec cameras feeding a custom robotics or modeling pipeline, whereas Agisoft Metashape is the smarter choice when survey, mapping, or inspection teams need controlled desktop photogrammetry for high-quality spatial output.
Editor’s top 3 picks
Three quick recommendations before you dive into the full comparison below — each one leads on a different dimension.
Orbbec SDK
Synchronized multi-device streaming with direct access to frames, device controls, filters, and point cloud generation.
Built for fits when teams need synchronized Orbbec cameras feeding custom robotics or modeling pipelines..
ZED SDK
Editor pickSVO recording and deterministic playback let teams test ZED applications against captured camera and sensor streams without the hardware.
Built for fits when robotics and spatial-capture teams need live 3D perception with offline SVO replay..
Agisoft Metashape
Editor pickProfessional network processing and Python automation expose repeatable control over multi-stage reconstruction jobs.
Built for fits when survey, mapping, heritage, and inspection teams need controlled desktop photogrammetry with scripting..
Related reading
Comparison Table
Orbbec SDK
API-firstDevelopment framework for Orbbec 3D depth cameras.
Synchronized multi-device streaming with direct access to frames, device controls, filters, and point cloud generation.
Applications can select stream profiles, control exposure and laser settings where hardware permits, align color and depth, apply filters, and retrieve timestamped frames. Multi-camera synchronization and device enumeration support fixed capture rigs. Output can feed downstream modeling applications, but the SDK does not generate finished textured models.
The main tradeoff is hardware coupling because supported controls differ across Orbbec camera families. A robotics team building a synchronized perception rig can use the SDK to validate sensors, capture repeatable datasets, and pass frames into its own processing stack.
- +Direct stream control from C, C++, and Python applications.
- +Multi-camera synchronization supports repeatable capture rigs.
- +ROS and Unity integrations reduce custom connector work.
- +Built-in filtering and frame alignment support downstream modeling pipelines.
- –Applications remain tied to supported Orbbec hardware and device-specific capabilities.
- –Finished mesh reconstruction requires separate software after capture.
- –Capability differences across camera families complicate one universal configuration.
- –Native deployment requires permission, driver, and runtime packaging work.
robotics developers
multi-camera robot perception
Consistent sensor datasets
industrial imaging teams
fixed-object capture rigs
Repeatable capture datasets
Show 1 more scenario
research labs
sensor prototyping
Faster prototype iteration
Python and native APIs expose stream controls for experiments involving depth sensing and spatial measurement.
Best for: Fits when teams need synchronized Orbbec cameras feeding custom robotics or modeling pipelines.
More related reading
ZED SDK
API-firstSoftware platform for Stereolabs ZED stereo 3D cameras.
SVO recording and deterministic playback let teams test ZED applications against captured camera and sensor streams without the hardware.
ZED SDK exposes APIs for positional tracking, spatial mapping, object detection, body tracking, hand tracking, and face tracking. Its stereo vision pipeline also incorporates camera motion and inertial sensor data for applications that need live spatial context. ROS, Unity, and Unreal integrations extend the SDK into robotics, simulation, and interactive 3D applications.
The main tradeoff is hardware and GPU dependence, since core processing requires compatible Stereolabs cameras and CUDA-capable systems. ZED SDK fits warehouse navigation prototypes that need real-time range, pose, and obstacle data instead of a desktop-only reconstruction workflow.
- +Live depth, tracking, mapping, and AI APIs share one SDK.
- +Python, C++, C#, and MATLAB bindings support varied application stacks.
- +SVO recording supports offline replay and repeatable perception tests.
- +ROS, Unity, and Unreal integrations support robotics and simulation deployments.
- –Requires Stereolabs ZED hardware and a compatible CUDA-capable GPU for core workloads.
- –Desktop photogrammetry controls are thinner than dedicated reconstruction applications.
- –Output workflows need external tools for polished asset cleanup and publishing.
- –Multi-camera capture needs additional synchronization hardware and coordination.
robotics engineers
warehouse navigation prototypes
Faster navigation prototypes
AR application teams
room-scale spatial mapping
Interactive 3D scenes
Show 2 more scenarios
computer vision researchers
repeatable dataset playback
Repeatable perception benchmarks
SVO files replay recorded sensor streams for regression tests without reconnecting cameras.
3D capture teams
object digitization workflows
Faster field capture
SDK generates spatial geometry during capture, then exports data for downstream modeling and asset processing.
Best for: Fits when robotics and spatial-capture teams need live 3D perception with offline SVO replay.
Agisoft Metashape
enterpriseStand-alone photogrammetry software for 3D spatial data generation.
Professional network processing and Python automation expose repeatable control over multi-stage reconstruction jobs.
Metashape provides camera calibration, image alignment, dense reconstruction, editing, classification, and export within one project structure. The Python API exposes cameras, chunks, markers, sensors, and processing tasks, while distributed processing assigns jobs to network worker nodes. Outputs include PLY, OBJ, FBX, GeoTIFF, LAS, and other formats used in GIS, CAD, visualization, and archival workflows.
The interface exposes more processing decisions than many automated alternatives, so large projects require careful memory, alignment, and task configuration. A surveying team can process drone imagery with ground control, generate an orthomosaic and elevation model, then export a textured mesh for inspection without moving between separate applications.
- +Python API supports repeatable camera, marker, alignment, and export workflows
- +Network processing distributes long reconstruction jobs across worker computers
- +Ground control, scale bars, and marker measurements support survey-grade referencing
- +Imports photographs, laser scans, and multispectral imagery in one project
- –Advanced processing controls create a steeper learning curve than automated web tools
- –Large dense reconstructions require substantial RAM, storage, and GPU capacity
- –Cloud collaboration and browser-based review are not core workflows
- –Mobile capture guidance and live reconstruction features are limited
Drone surveying teams
Terrain mapping with ground control
Referenced terrain deliverables
Cultural heritage teams
Detailed artifact digitization
Documented 3D artifacts
Show 2 more scenarios
Industrial inspection groups
Repeatable asset reconstruction
Consistent inspection models
Python scripts standardize image processing, quality checks, exports, and naming across recurring inspection projects.
Geospatial production teams
Distributed batch reconstruction
Higher batch throughput
Network workers process separate chunks or stages while operators retain project-level control over outputs.
Best for: Fits when survey, mapping, heritage, and inspection teams need controlled desktop photogrammetry with scripting.
More related reading
RealityScan
enterpriseRealityScan creates textured 3D models from photographs and supports desktop and mobile capture workflows.
Mobile-guided capture that streamlines multi-view reconstruction preparation before handing off for 3D generation.
RealityScan is a mobile-first photogrammetry workflow for turning real-world photos into 3D point clouds and textured meshes. The capture flow emphasizes guided acquisition, then transfers the dataset for reconstruction with a focus on quick iteration.
RealityScan fits indoor and outdoor scenes where on-device capture and fast multi-view reconstruction reduce time spent preparing inputs. Output commonly includes exportable 3D assets suitable for downstream viewing and modeling work.
- +Guided capture flow reduces empty overlap and weak camera poses
- +Fast turnaround from photo collection to reconstructed textured output
- +Mobile acquisition helps gather coverage where a camera rig is impractical
- +Exported mesh and textures support common downstream 3D workflows
- –Limited control over calibration and pose refinement compared with desktop tools
- –Dense reconstruction performance can degrade on low-texture surfaces
- –Advanced alignment tuning and batch automation are less flexible than pro pipelines
- –Dataset transfer and project organization require consistent operator handling
Best for: Fits when mobile teams need rapid photogrammetry output with minimal capture setup and fast iteration cycles.
Polycam
SMBPolycam captures 3D objects and spaces with photogrammetry, LiDAR, and Gaussian splatting workflows.
Real-time reconstruction previews during capture help correct coverage gaps before processing completes.
Polycam turns phone and LiDAR camera captures into 3D point clouds and textured meshes using guided capture and real-time reconstruction previews. The workflow emphasizes fast acquisition for photogrammetry, including automatic alignment and dense surface generation from multi-view imagery.
Export focuses on common 3D formats for downstream use, including mesh and point cloud outputs. Automation is centered on processing within the app rather than configurable pipelines or externally driven batch runs.
- +Guided capture and instant feedback shorten reshoot cycles
- +Generates usable meshes and point clouds from mobile imagery quickly
- +Exports to common formats for immediate downstream inspection
- +Supports LiDAR-assisted capture for faster geometry in suitable devices
- –Less control than reconstruction-focused tools over calibration and processing parameters
- –Automation surface is mainly app-driven, which limits custom batch workflows
- –Dense reconstruction quality depends heavily on capture coverage and motion
- –Export fidelity can require cleanup when working with CAD-grade requirements
Best for: Fits when small teams need fast mobile photogrammetry outputs for visualization and review workflows.
FARO Scene
enterpriseFARO Scene registers terrestrial laser scans and combines point-cloud data for 3D documentation.
FARO Scene’s scan registration workspace combines tie-point alignment controls with registration QA views for iterative correction.
FARO Scene is a 3D camera software used for registering scans and producing deliverables from captured point clouds. It centers on workflows for point cloud alignment, mesh and texture generation, and repeatable project structures across site surveys.
The software is built around scan processing steps such as noise filtering, color handling, and registration QA so teams can review alignment before export. Output targeting is practical for downstream CAD and GIS handoff using common geometry and point formats.
- +Registration tooling supports repeatable multi-scan alignment workflows
- +Noise filtering and color management stay in the same processing flow
- +Export options cover common point cloud and mesh delivery needs
- +Project-based review makes alignment QA part of the standard pipeline
- –Photogrammetry feature generation is not its primary workflow focus
- –Advanced automation depends on consistent capture data and operator discipline
- –Pipeline flexibility is lower than software built for algorithm experimentation
- –Large datasets can stress performance during interactive editing
Best for: Fits when survey teams need fast scan registration, QA review, and deliverable exports for construction and inspection.
More related reading
COLMAP
API-firstCOLMAP provides structure-from-motion and multi-view stereo reconstruction for calibrated image collections.
Sparse-to-dense reconstruction with pose graph optimization controlled through staged COLMAP command-line workflows.
COLMAP focuses on multi-view geometry from image sequences using feature tracks, camera pose estimation, and subsequent dense reconstruction steps.
Reconstruction is organized as explicit stages that can be rerun and swapped by reusing intermediate products like extracted features and matched image pairs.
Outputs include sparse models and dense point clouds that can be exported for downstream processing and visualization.
- +Command-line pipeline supports repeatable batch reconstruction stages
- +Accurate sparse reconstruction via robust feature tracking and pose estimation
- +Exports 3D point clouds in widely usable interchange formats
- +Configurable camera models and distortion handling for calibration workflows
- –Dense reconstruction tuning can require multiple parameter iterations
- –GUI support is limited compared with fully managed photogrammetry suites
- –Automation depends on understanding command outputs and file conventions
- –No built-in SLAM scene streaming workflow for real-time capture
Best for: Fits when teams need controllable photogrammetry reconstruction runs and can manage CLI-driven datasets.
KIRI Engine
SMBKIRI Engine converts photographs and videos into textured meshes and supports mobile 3D scanning.
Real-time pose tracking used to drive reconstruction output timing during capture sessions.
KIRI Engine positions itself as a real-time 3D camera stack for capturing, aligning, and streaming reconstructed geometry from tracked views. The workflow centers on pose tracking outputs that can be exported as 3D point clouds and textured assets for downstream photogrammetry and modeling steps.
KIRI Engine’s differentiator is its focus on camera-to-scene alignment during acquisition rather than only offline reconstruction. That emphasis fits teams that need repeatable capture-to-asset pipelines with controlled calibration and pose consistency.
- +Real-time alignment outputs for capture-to-asset handoff
- +Pose stream reduces downstream guesswork during reconstruction
- +Exported geometry supports common pipelines into modeling tools
- +Works well for iterative capture sessions with consistent results
- –Fewer documented integration hooks than many reconstruction stacks
- –Calibration workflow needs attention to get stable extrinsics
- –Limited visibility into dense correspondence settings for tuning
- –Scene scale consistency can drift without disciplined capture overlap
Best for: Fits when capture teams need consistent alignment outputs feeding 3D point cloud and textured mesh exports.
More related reading
PhotoModeler
vertical specialistPhotoModeler creates measured 3D models, point clouds, and surfaces from calibrated photographs.
Calibration-driven measurement workflow that ties image geometry to controlled scale and repeatable documentation exports.
PhotoModeler processes calibrated image sets to produce 3D measurements, camera pose estimates, and textured outputs for documentation workflows. It emphasizes camera calibration and measurement-grade scaling, which makes it distinct from tools that focus only on reconstruction for visual assets.
The software supports structured survey-style capture and export workflows that feed downstream modeling via common 3D formats. It also provides automation around repetitive processing steps through project templates and batch execution.
- +Measurement-first workflow built around calibration and scale control
- +Export paths for common 3D interchange formats
- +Project templates reduce repetitive processing setup time
- +Batch execution supports repeated datasets across sites or angles
- –Dense reconstruction workflows can be less hands-off than reconstruction-first tools
- –Large capture projects often require disciplined capture planning for quality results
- –Advanced customization depends on configuration rather than a scripting-first pipeline
- –Fewer modern automation hooks than camera-pipeline platforms with open extensibility
Best for: Fits when survey teams need calibrated 3D measurement outputs with repeatable processing across many camera stations.
WebODM
SMBWebODM processes aerial and terrestrial imagery into orthophotos, point clouds, digital elevation models, and meshes.
WebODM provides a configurable all-in-one reconstruction pipeline running on self-hosted infrastructure with browser job management.
WebODM is a web-hosted photogrammetry workflow for turning overlapping photos into 3D point clouds, textured meshes, and basic measurements. Its core capability is multi-view reconstruction driven by standard feature matching and camera calibration, wrapped in a browser interface for job submission and progress monitoring.
WebODM also exposes processing runs as project folders that can be reused for repeatable outputs and downstream formats. For teams that need configurable pipelines on their own infrastructure, WebODM fits capture-to-model operations without a licensing toolchain.
- +Browser-based job submission with per-step progress visibility
- +Repeatable project folders that preserve inputs and generated outputs
- +Exports common model formats for downstream CAD and GIS
- +Self-hosted deployment for controlled infrastructure and offline runs
- –Less polished handling of high-end capture workflows than premium photogrammetry tools
- –Dense mesh quality depends heavily on image coverage and parameter tuning
- –Limited automation hooks compared with dedicated photogrammetry APIs
- –User management and governance controls are minimal in default deployments
Best for: Fits when small teams need self-hosted photogrammetry with web-based job control and standard exports.
Conclusion
After evaluating 10 technology digital media, Orbbec SDK stands out as our overall top pick — it scored highest across our combined criteria of features, ease of use, and value, which is why it sits at #1 in the rankings above.
Use the comparison table and detailed reviews above to validate the fit against your own requirements before committing to a tool.
How to Choose the Right 3d camera software
This buyer's guide focuses on 3d camera software used for photogrammetry and modeling, covering Orbbec SDK, ZED SDK, and desktop reconstruction tools like Agisoft Metashape. It also includes RealityScan, Polycam, FARO Scene, COLMAP, KIRI Engine, PhotoModeler, and WebODM for teams that need guided capture, CLI pipelines, or self-hosted processing.
The evaluation threads integration depth and automation surface across SDK-style capture and reconstruction workflows, including Orbbec SDK’s multi-device synchronized streaming and ZED SDK’s SVO recording with deterministic playback. The guide also tracks how each tool handles reconstruction control boundaries, from guided capture flows in RealityScan to distributed network processing and Python automation in Agisoft Metashape.
3D camera software for multi-view capture, reconstruction, and calibrated outputs
3d camera software turns multi-view imagery or sensor streams into 3d point clouds and textured meshes by performing alignment, pose estimation, and dense reconstruction stages. Some tools center on live capture and depth outputs, like Orbbec SDK and ZED SDK, where streaming controls and playback recording affect downstream reconstruction input quality.
Other tools focus on reconstruction orchestration and repeatable processing, such as Agisoft Metashape with network processing and Python API automation. COLMAP also emphasizes staged command-line reconstruction runs driven by sparse-to-dense workflows, while WebODM targets self-hosted browser job management with per-step progress visibility.
Integration, automation, and reconstruction control criteria for 3D camera software
For 3D camera software, capture controls and deterministic replay decide whether calibration choices and exposure timing survive the path into alignment, depth, and mesh generation. Orbbec SDK and ZED SDK show the category split between direct frame access for custom pipelines and recorded stream replay for repeatable testing.
Synchronized multi-device streaming with direct frame access
Orbbec SDK supports synchronized multi-device streaming with direct access to frames, device controls, filters, and point cloud generation for custom capture rigs. This approach contrasts with ZED SDK, where the core workflow centers on live depth and tracking APIs plus offline SVO replay.
Deterministic playback for depth and tracking iteration
ZED SDK provides SVO recording and deterministic playback so teams can test pipelines against captured sensor streams without the hardware attached. This capability pairs differently with RealityScan, which focuses on guided capture flow and fast textured outputs rather than recorded stream replay.
Distributed network processing and Python automation
Agisoft Metashape combines professional network processing with a Python API that exposes repeatable camera alignment and multi-stage reconstruction jobs. COLMAP also supports repeatable runs, but it exposes control primarily through staged command-line workflows rather than Python-driven job orchestration.
Reconstruction workflow boundaries between capture and dense generation
RealityScan streamlines multi-view reconstruction preparation through mobile-guided capture and then hands off for textured output generation, which limits calibration and pose refinement compared with desktop reconstruction suites. FARO Scene concentrates on scan registration workspace with tie-point alignment and registration QA views, so photogrammetry feature generation stays secondary.
Real-time alignment signals for capture-to-asset handoff
KIRI Engine produces real-time pose tracking outputs that drive reconstruction output timing during capture sessions and reduce downstream guesswork. ZED SDK similarly targets live perception and tracking, but it routes users through depth, tracking, mapping, and AI APIs rather than real-time pose stream handoff for reconstruction timing.
Choose by capture control model and reconstruction orchestration style
The fastest path to predictable results depends on whether the tool controls capture data directly, plays back deterministic recordings, or orchestrates reconstruction jobs around desktop or self-hosted pipelines. The distinction matters because weak camera overlap and weak poses propagate into poor dense reconstruction and texture quality.
Pick the capture contract: live frame control or deterministic replay
Choose Orbbec SDK when the capture pipeline needs synchronized multi-device streaming plus direct frame access for custom filters and point cloud generation. Choose ZED SDK when the testing loop benefits from SVO recording and deterministic playback so sensor streams can be replayed to validate depth and tracking changes.
Decide whether the tool is a reconstruction desktop system or a capture assistant
Choose RealityScan when a mobile-guided capture flow should reduce empty overlap and weak camera poses before textured output generation. Choose Agisoft Metashape when reconstruction control needs Python automation and network processing across worker computers for repeatable multi-stage jobs.
Match automation to dataset scale: distributed jobs versus self-hosted web workflows
Choose Agisoft Metashape for large dense reconstructions that need substantial RAM, storage, and GPU capacity plus network processing distribution and Python repeatability. Choose WebODM when self-hosted browser job management and configurable step visibility are more valuable than polished high-end capture workflows.
If control is the priority, use staged pipelines instead of guided capture
Choose COLMAP when reconstruction runs should be staged through command-line workflows that control sparse-to-dense processing and pose graph optimization. Choose FARO Scene when the primary work is scan registration with iterative tie-point alignment controls and registration QA views for deliverable exports.
Route measurement-first needs to calibration-driven workflows
Choose PhotoModeler when calibrated 3D measurement output and controlled scale across many camera stations matter more than dense reconstruction automation. Choose KIRI Engine when consistent alignment outputs feeding point cloud and textured mesh exports are needed during capture sessions.
Teams that should select each 3D camera software style
Selection depends on whether the workflow center is custom capture integration, deterministic playback testing, or desktop and self-hosted reconstruction orchestration. Teams also differ in whether the capture stage must be guided in the field or instrumented with operator-level registration and calibration control.
Robotics and spatial perception teams building custom pipelines
Orbbec SDK fits teams that need synchronized multi-device streaming and direct access to frames and point cloud generation in C, C++, or Python. ZED SDK fits teams that rely on live depth and tracking APIs plus offline SVO replay for repeatable regression tests.
Survey, mapping, and inspection teams that must deliver controlled outputs
FARO Scene fits teams that focus on iterative scan registration with tie-point alignment controls and registration QA views plus deliverable exports. PhotoModeler fits teams that need measurement-first workflows tied to calibration and repeatable scale across camera stations.
Photogrammetry production teams managing longer reconstruction batches
Agisoft Metashape fits teams that need Python API automation and network processing to distribute long reconstruction jobs across worker computers. WebODM fits smaller teams that want self-hosted browser job submission with per-step progress visibility and preserved project folders.
Mobile capture operators iterating quickly in the field
RealityScan fits mobile teams that want guided capture flow to reduce empty overlap and produce fast textured outputs. Polycam fits small teams that want real-time reconstruction previews during capture so coverage gaps can be corrected before processing completes.
Common failure modes when buying 3D camera software
Many project failures come from selecting a tool that optimizes the wrong boundary between capture and reconstruction. Another frequent issue comes from underestimating how much reconstruction parameter tuning and dataset discipline influence dense mesh quality.
Assuming a capture assistant provides the same calibration and pose refinement depth as desktop reconstruction suites
RealityScan limits control over calibration and pose refinement compared with desktop tools, which can stall quality improvements when camera geometry is the bottleneck. Choose Agisoft Metashape when Python automation and advanced processing controls are required for stable alignment and dense output.
Buying for automation, then discovering the automation surface is tied to the mobile app workflow
Polycam’s automation surface is mainly app-driven, which limits custom batch workflows compared with reconstruction-first systems that expose scripting or distributed job control. Choose Agisoft Metashape or WebODM when batch repeatability and job orchestration are core requirements.
Treating deterministic replay as optional when the workflow depends on consistent sensor streams
ZED SDK’s SVO recording and deterministic playback are designed for repeatable testing, so skipping replay-based iteration makes regression validation hard. Choose ZED SDK when capture stream variability would otherwise undermine comparisons between alignment and dense reconstruction changes.
Expecting dense mesh reconstruction quality from a registration-first workflow without additional reconstruction tooling
FARO Scene centers on scan registration workspace with tie-point alignment and registration QA views, while photogrammetry feature generation is not its primary workflow focus. Plan for separate dense photogrammetry feature generation when the project deliverable requires textured mesh outputs.
How We Selected and Ranked These Tools
We evaluated Orbbec SDK, ZED SDK, Agisoft Metashape, RealityScan, Polycam, FARO Scene, COLMAP, KIRI Engine, PhotoModeler, and WebODM by capture-control integration depth, automation surface area, and how repeatably the pipeline can be rerun. Features account for 40% of the ranking and ease and value each account for 30% by reflecting direct stream control, scripting or batch orchestration, and practical execution overhead described in each tool’s workflow strengths. Orbbec SDK ranked highest because it combines synchronized multi-device streaming with direct access to frames, device controls, filters, and point cloud generation in C, C++, and Python, which reduces gaps between capture data and downstream processing inputs.
Frequently Asked Questions About 3d camera software
How do RealityCapture and Pix4Dmapper differ from mobile tools like RealityScan for photogrammetry output?
Which software handles synchronized depth and RGB streams through an API for custom capture systems?
When is ZED SDK’s SVO recording more useful than running a full photogrammetry pipeline in Agisoft Metashape?
What breaks if a project needs camera pose and depth data timing to stay consistent across long capture sessions?
Which tool is better for scan registration and QA before exporting for construction and inspection workflows?
How does COLMAP’s scriptable command-line workflow compare with WebODM’s browser job management?
What tradeoff appears when using Polycam’s real-time previews instead of desktop processing with PhotoModeler?
How do RealityScan and FARO Scene each handle exporting assets to downstream CAD or GIS pipelines?
Which tool supports measurement-grade scaling via calibration instead of focusing only on visual asset reconstruction?
Tools reviewed
Primary sources checked during evaluation.
Referenced in the comparison table and product reviews above.
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