GITNUX MARKETDATA REPORT 2024

Xr Industry Statistics

Xr Industry statistics provide insights into the market trends and growth potential of Virtual, Augmented, and Mixed Reality technologies.

🔥 Brand New

Our Free Guide: Master the Art of AI-Assisted Research

In our guide, we’ll show you how small tweaks and additions to your research process with AI can significantly improve your academic work.

Highlights: Xr Industry Statistics

  • By 2025, the global XR industry is estimated to reach nearly $300 billion in value.
  • VR and AR device shipments hit 5.2 million in Q4 in 2020, a record high with 10% YoY growth.
  • As of Q2 2021, 1.5 million VR headsets were shipped.
  • Facebook’s Oculus Quest series accounted for nearly 30% of VR headset shipments in 2020.
  • By 2024, the XR training industry is projected to reach $2.9 billion.
  • 82% of companies using XR training saw improvements in employee performance.
  • The XR industry could create up to 1 million new jobs over the next 10 years.
  • 71% of consumers perceive a brand utilizing VR as forward-thinking in 2019.
  • In 2020, VR and AR smartphone apps generated an estimated $5.8 billion in revenues.
  • Enterprise spending on VR/AR is set to outpace consumer spending by 2023.
  • By 2025, it is estimated that over 70 million Americans will use VR each month.
  • 72% of XR professionals believe VR will become mainstream within the next five years (survey from 2019).
  • By 2022, XR could deliver $209 Billion in annual revenues.
  • In 2021, the market of mobile AR reached 1.9 billion users.
  • 22% of the world's population used mobile AR at least once a month in 2020.
  • The consumer segment of the AR market is expected to reach $19.5 billion by 2025.

Discover our favorite AI Writing Tool

Speed up your source research process with AI

Jenni's AI-powered text editor helps you write, edit, and cite with confidence. Save hours on your next paper

Table of Contents

The Latest Xr Industry Statistics Explained

By 2025, the global XR industry is estimated to reach nearly $300 billion in value.

The statistic indicates that by the year 2025, the global Extended Reality (XR) industry is projected to grow significantly and achieve a value of nearly $300 billion. XR refers to technologies that combine elements of virtual reality (VR), augmented reality (AR), and mixed reality (MR) to create immersive experiences. This estimated value suggests a substantial increase in the adoption and utilization of XR technologies across various sectors, such as entertainment, gaming, healthcare, education, and industrial applications. The rapid growth of the XR industry highlights its potential to transform how people interact with technology and experience digital content in the coming years, presenting numerous opportunities for innovation, economic growth, and societal impact.

VR and AR device shipments hit 5.2 million in Q4 in 2020, a record high with 10% YoY growth.

The statistic indicates that the combined shipments of virtual reality (VR) and augmented reality (AR) devices reached 5.2 million units in the fourth quarter of 2020, representing a record high and a significant 10% year-over-year growth compared to the previous year. This suggests a growing interest and adoption of VR and AR technologies among consumers and businesses. The increase in shipments reflects a trend towards embracing immersive experiences and innovative technologies, likely driven by factors such as advances in hardware technology, expanding applications in various industries, and increasing consumer awareness and demand for these cutting-edge devices.

As of Q2 2021, 1.5 million VR headsets were shipped.

The statistic ‘As of Q2 2021, 1.5 million VR headsets were shipped’ indicates the total number of virtual reality (VR) headsets that were manufactured and sent out for distribution to consumers or retailers during the second quarter of the year 2021. This data point represents the volume of VR headsets that entered the market within that specific time frame, reflecting a measure of the demand and adoption of VR technology during that period. By tracking the shipment numbers of VR headsets, analysts and industry experts can gain insights into the growth and popularity of VR technology, as well as make projections about the market trends and potential future developments in the VR industry.

Facebook’s Oculus Quest series accounted for nearly 30% of VR headset shipments in 2020.

The statistic indicates that Facebook’s Oculus Quest series of virtual reality (VR) headsets made up nearly 30% of all VR headset shipments in 2020. This implies that the Oculus Quest series was a significant player in the VR market during that year, capturing a substantial portion of consumer demand for VR technology. The popularity of the Oculus Quest series could be attributed to factors such as its wireless design, ease of use, and high-quality VR experiences offered to users. This statistic highlights the strong market presence and impact that the Oculus Quest series had in the VR industry in 2020, positioning Facebook as a key player in the virtual reality hardware market.

By 2024, the XR training industry is projected to reach $2.9 billion.

This statistic highlights a projection for significant growth within the XR (extended reality) training industry, with experts foreseeing it to reach a value of $2.9 billion by the year 2024. XR technology encompasses virtual reality (VR), augmented reality (AR), and mixed reality (MR) systems, and is increasingly being utilized for training purposes in various sectors such as healthcare, education, and business. The projected growth suggests a growing trend towards adopting XR technology for immersive and interactive training experiences, showcasing the potential for innovation and investment in this evolving industry over the next few years.

82% of companies using XR training saw improvements in employee performance.

The statistic ‘82% of companies using XR training saw improvements in employee performance’ indicates that the majority of companies that implemented extended reality (XR) training for their employees experienced positive outcomes in terms of employee performance. This suggests that XR technology, which includes virtual reality (VR) and augmented reality (AR), has been effective in enhancing the skills and capabilities of employees within these organizations. The high percentage of companies reporting positive results underscores the potential benefits of integrating XR training into corporate learning and development programs, showcasing its ability to drive performance improvements and ultimately contribute to the overall success of businesses.

The XR industry could create up to 1 million new jobs over the next 10 years.

The statistic suggests that the Extended Reality (XR) industry, which includes virtual reality, augmented reality, and mixed reality technologies, has the potential to generate significant employment opportunities over the next decade. The projection of up to 1 million new jobs indicates a substantial growth and demand for skilled workforce in this sector. This expansion can be attributed to the increasing adoption of XR technologies across various industries such as gaming, entertainment, education, healthcare, and manufacturing. As XR continues to evolve and integrate into our daily lives, it is expected to create job roles ranging from XR developers and designers to content creators and system integrators, offering diverse career opportunities for individuals with the requisite skills and expertise.

71% of consumers perceive a brand utilizing VR as forward-thinking in 2019.

The statistic “71% of consumers perceive a brand utilizing VR as forward-thinking in 2019” suggests that the majority of consumers view companies incorporating virtual reality technology as innovative and cutting-edge. This indicates a positive association between utilizing VR and being perceived as progressive by consumers. Companies that leverage VR in their branding and marketing strategies may benefit from a perceived competitive edge and differentiation in the marketplace, as consumers increasingly value forward-thinking and advanced technological approaches in their interactions with brands. This statistic highlights the potential influence of VR in shaping consumer perceptions and attitudes towards brands in 2019.

In 2020, VR and AR smartphone apps generated an estimated $5.8 billion in revenues.

The statistic that in 2020, virtual reality (VR) and augmented reality (AR) smartphone apps generated an estimated $5.8 billion in revenues indicates the significant financial impact that these technologies had on the mobile app industry. This data points to a growing consumer interest and adoption of VR and AR technologies, leading to a lucrative market for developers and businesses in this sector. The substantial revenue figure demonstrates the potential for continued growth and innovation in the VR and AR app market, as companies strive to capitalize on the opportunities presented by these immersive technologies.

Enterprise spending on VR/AR is set to outpace consumer spending by 2023.

This statistic indicates that the amount of money invested by businesses in virtual reality (VR) and augmented reality (AR) technologies is projected to exceed the amount spent by consumers on these technologies by the year 2023. The prediction suggests that companies across various industries are increasingly recognizing the value and potential of VR/AR applications for enhancing business operations, improving productivity, and delivering more engaging and immersive experiences to customers. This shift in spending patterns highlights the growing importance of VR and AR technologies in driving innovation and growth within the business sector, indicating a significant opportunity for companies to leverage these advanced technologies to gain a competitive edge in the market.

By 2025, it is estimated that over 70 million Americans will use VR each month.

The statistic “By 2025, it is estimated that over 70 million Americans will use VR each month” signifies a significant growth in the adoption and utilization of virtual reality (VR) technology in the United States. This projection implies a surge in VR usage, potentially highlighting the increasing popularity and integration of VR across various industries and consumer markets. The estimated figure of 70 million Americans engaging with VR on a monthly basis by 2025 underscores the expanding reach and appeal of immersive virtual experiences, driven by advancements in VR technology, increased accessibility, and a growing interest in virtual environments for entertainment, education, training, and other applications.

72% of XR professionals believe VR will become mainstream within the next five years (survey from 2019).

The statistic indicates that 72% of XR professionals, who work in the fields of virtual reality (VR) and augmented reality (AR), believe that VR technology will transition into mainstream adoption within the next five years based on a survey conducted in 2019. This suggests that a significant majority of experts in the industry foresee VR becoming increasingly prevalent in everyday life and integrated into various sectors such as entertainment, healthcare, education, and business. The high percentage of professionals expressing confidence in VR’s mainstream potential within a relatively short timeframe indicates a strong belief in the growth and impact of VR technology in the near future.

By 2022, XR could deliver $209 Billion in annual revenues.

The statistic “By 2022, XR could deliver $209 billion in annual revenues” implies that by the year 2022, extended reality (XR) technologies such as augmented reality (AR) and virtual reality (VR) have the potential to generate a total of $209 billion in revenue worldwide. This statistic suggests a significant growth and adoption of XR technologies across various industries such as entertainment, gaming, healthcare, education, and retail, among others. The estimated revenue highlights the increasing investment, demand, and commercial opportunities associated with XR technologies, indicating a promising future for the XR industry in the coming years.

In 2021, the market of mobile AR reached 1.9 billion users.

The statistic stating that the market of mobile AR reached 1.9 billion users in 2021 indicates the widespread adoption and popularity of augmented reality technology on mobile devices. This figure highlights the growing trend of integrating AR features into mobile apps and services, catering to a large user base seeking immersive and interactive experiences. The significant number of users engaging with mobile AR suggests a strong market demand for AR applications across various industries, such as gaming, retail, education, and entertainment. This statistic underscores the potential for continued growth and innovation in the mobile AR sector as more users embrace the capabilities and benefits of augmented reality technology.

22% of the world’s population used mobile AR at least once a month in 2020.

The statistic ‘22% of the world’s population used mobile AR at least once a month in 2020’ indicates that nearly a quarter of the global population engaged with mobile augmented reality technology on a monthly basis during that year. Mobile AR refers to the use of augmented reality applications and features on mobile devices such as smartphones and tablets. This statistic highlights the widespread adoption and usage of AR technology among people worldwide, signifying its increasing relevance and popularity in various aspects of daily life. The data suggests a growing interest and utilization of mobile AR for entertainment, education, communication, and other practical purposes among a significant portion of the global population.

The consumer segment of the AR market is expected to reach $19.5 billion by 2025.

This statistic indicates that the consumer segment of the Augmented Reality (AR) market is projected to grow and reach a total value of $19.5 billion by the year 2025. This growth suggests an increasing adoption and utilization of AR technology among consumers for various applications such as gaming, shopping, education, and entertainment. Factors contributing to this expected market expansion may include advancements in AR technology, increased awareness and acceptance of AR experiences among consumers, and the development of innovative AR products and services by industry players. This statistic highlights the significant market potential and opportunities present in the consumer-facing AR sector for businesses and investors to capitalize on in the coming years.

References

0. – https://www.www.nielsen.com

1. – https://www.www.idc.com

2. – https://www.www.business.com

3. – https://www.www.statista.com

4. – https://www.techbullion.com

5. – https://www.www.canalys.com

6. – https://www.360immersive.com

7. – https://www.www.capgemini.com

8. – https://www.www.learnbrite.com

9. – https://www.www.strategyanalytics.com

10. – https://www.www.techspot.com

11. – https://www.www.mordorintelligence.com

12. – https://www.arpost.co

13. – https://www.arinsider.co

How we write our statistic reports:

We have not conducted any studies ourselves. Our article provides a summary of all the statistics and studies available at the time of writing. We are solely presenting a summary, not expressing our own opinion. We have collected all statistics within our internal database. In some cases, we use Artificial Intelligence for formulating the statistics. The articles are updated regularly.

See our Editorial Process.

Table of Contents

... Before You Leave, Catch This! 🔥

Your next business insight is just a subscription away. Our newsletter The Week in Data delivers the freshest statistics and trends directly to you. Stay informed, stay ahead—subscribe now.

Sign up for our newsletter and become the navigator of tomorrow's trends. Equip your strategy with unparalleled insights!