GITNUX MARKETDATA REPORT 2024

Diversity In The Esports Industry Statistics

Increased diversity in the esports industry has the potential to unlock new opportunities for growth and innovation.

Highlights: Diversity In The Esports Industry Statistics

  • Women make up about 30% of Esport viewership -
  • 35% of eSports fans are women, up from 28% in 2016 -
  • Despite diversity, only 0.1% of all developers in the esports industry are women -
  • In North America, black people account for 9% of eSports professionals -
  • About 16% of esports audience is between the ages of 36-49, showing age diversity within esports fans -
  • 15% of esports fans are over 35, indicating a diversity of age in its fan base -
  • 15% of eSport scholarship recipients were women -
  • In 2019, only 5% of esports scholarships went to women, showing a gender disparity -
  • Approximately 10% of software developers in esports are minorities -
  • The average age for a male esports enthusiast is 29, and female is 28, showing diversity in age -
  • About 10% of esports fans are parents, which shows diversity in family status -
  • Female esports viewership grew by 6.5% between 2016 and 2018 -
  • The eSports audience is 85% male and 15% female -
  • In 2019, 71% of African American males aged 18-25 reported watching eSports -

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The Latest Diversity In The Esports Industry Statistics Explained

Women make up about 30% of Esport viewership –

The statistic that women make up about 30% of Esport viewership indicates the proportion of female viewers in the Esports industry, which predominantly consists of male audiences. Despite the traditional perception of Esports being male-dominated, the increasing presence of women in this space highlights a growing interest and participation from diverse demographics. This statistic suggests that there is potential for further growth and inclusion of women in Esports, emphasizing the need for targeted marketing efforts, support for female gamers, and the overall promotion of gender diversity within the industry.

35% of eSports fans are women, up from 28% in 2016 –

The statistic that 35% of eSports fans are women, up from 28% in 2016, indicates a significant increase in female representation within the eSports community over the past few years. This suggests a growing and diversifying fan base in the eSports industry, traditionally dominated by male participants and viewers. The increase from 28% to 35% reflects a positive trend toward greater gender inclusivity and broader appeal of eSports across different demographics. The rising presence of women in eSports could potentially lead to more diverse perspectives, talent, and opportunities within the industry, ultimately contributing to its overall growth and sustainability.

Despite diversity, only 0.1% of all developers in the esports industry are women –

The statistic presented highlights a significant gender disparity within the esports industry, indicating that a mere 0.1% of all developers in this sector are women. This data underscores a lack of female representation and opportunities for women within the esports development field despite efforts to promote diversity and inclusivity. The low percentage suggests barriers or systemic issues that may be preventing women from entering or succeeding in developer roles within the esports industry, which could have implications for innovation, creativity, and the overall growth of the sector. Addressing this disparity should be a priority for the industry to create a more inclusive and diverse environment that harnesses the talents and perspectives of all individuals.

In North America, black people account for 9% of eSports professionals –

The statistic that black people account for 9% of eSports professionals in North America indicates the representation of individuals of black or African American descent within the competitive gaming industry in the region. This statistic suggests that while black people make up a minority proportion of eSports professionals, they do play a role in the industry. The figure of 9% highlights a particular demographic trend within the eSports sector and can be used to assess diversity and inclusion within the gaming community. Analyzing such statistics can help identify potential disparities and opportunities for promoting greater representation and support for black individuals in eSports.

About 16% of esports audience is between the ages of 36-49, showing age diversity within esports fans –

The statistic stating that about 16% of the esports audience falls between the ages of 36-49 highlights the age diversity within the fanbase of esports. Traditionally, esports has been associated with a younger demographic, but this data reveals that there is significant representation from older age groups as well. This suggests that interest in esports is not limited to just younger individuals but spans across different age ranges. The presence of older fans in the esports audience demonstrates the broad appeal of competitive gaming as a form of entertainment, attracting a diverse range of people who enjoy watching and engaging with esports content despite differences in age.

15% of esports fans are over 35, indicating a diversity of age in its fan base –

The statistic that 15% of esports fans are over 35 indicates a diverse age demographic within the fan base of esports. This suggests that esports, a form of competitive video gaming, is not solely popular among young individuals but also attracts an older audience. The presence of fans over 35 years old highlights the broad appeal and widespread interest in esports across different age groups. This diversity in the age of esports fans may reflect the evolving landscape of gaming and entertainment industries, as well as the ability of esports to attract a wide range of individuals who appreciate competitive gaming as a form of entertainment.

15% of eSport scholarship recipients were women –

The statistic ‘15% of eSport scholarship recipients were women’ indicates that out of all the individuals who received scholarships for eSport programs, only 15% were women. This suggests a significant gender disparity in the distribution of scholarships within the eSport industry, highlighting a lack of female representation and opportunity in this field. It raises concerns about the barriers or challenges that women may face in accessing eSport scholarships, and underscores the need for initiatives and strategies to promote gender diversity and inclusivity in eSport programs.

In 2019, only 5% of esports scholarships went to women, showing a gender disparity –

The statistic stating that only 5% of esports scholarships in 2019 were awarded to women highlights a significant gender disparity within the esports industry. This disparity raises concerns about the lack of representation and opportunities available to female gamers aspiring to pursue competitive gaming professionally. The statistic implies that there may be underlying factors contributing to the underrepresentation of women in esports, such as stereotypes, discrimination, and unequal access to resources and support. Addressing this gender disparity in esports scholarships is crucial for promoting diversity, inclusivity, and equality within the industry, and for creating a more level playing field for all aspiring esports athletes, regardless of gender. Actions such as increasing visibility and support for female gamers, implementing gender-inclusive policies, and providing equal opportunities for skill development can help bridge this gap and foster a more diverse and equitable esports community.

Approximately 10% of software developers in esports are minorities –

The statistic “approximately 10% of software developers in esports are minorities” indicates that out of all the individuals working as software developers in the esports industry, around 10% belong to minority groups. This suggests that there is a lack of diversity within the software development sector of esports, with minority representation being relatively low compared to the overall workforce. The statistic highlights potential disparities in opportunities and representation for minorities in the esports industry, emphasizing the need for initiatives to promote diversity and inclusion to create a more equitable and diverse workforce.

The average age for a male esports enthusiast is 29, and female is 28, showing diversity in age –

This statistic indicates that there is diversity in the age distribution of male and female esports enthusiasts, with the average age of males being slightly higher at 29 compared to females at 28. The fact that the average ages are close in value suggests that both genders are actively participating and engaging in esports across various age groups. This diversity in age among esports enthusiasts can be seen as a positive sign for the continued growth and appeal of the industry, as it indicates a broad range of individuals from different age demographics are interested in and involved in esports, highlighting its inclusive nature and widespread popularity across various age groups.

About 10% of esports fans are parents, which shows diversity in family status –

This statistic indicates that approximately 10% of esports fans are parents, highlighting a diverse range of family statuses within this demographic. The presence of parents among esports fans suggests that interest in competitive gaming is not limited solely to younger individuals without family responsibilities. This diversity in family status could potentially influence the types of content consumed, the time available for engaging with esports, and the influence on younger generations within these families. Understanding the presence of parents within the esports fanbase can provide valuable insights for marketers, event organizers, and content creators looking to attract and cater to a wider audience within the esports community.

Female esports viewership grew by 6.5% between 2016 and 2018 –

The statistic “Female esports viewership grew by 6.5% between 2016 and 2018” suggests that the number of women who watched esports increased by 6.5% over the two-year period. This growth signifies a positive trend in female engagement with esports, a traditionally male-dominated industry. The increase could be attributed to various factors such as greater representation of women in esports, increased marketing efforts targeting female audiences, and the overall growth in popularity of esports as a form of entertainment. The statistic indicates a growing interest and participation of women in esports, emphasizing the importance of gender diversity and inclusivity within the esports community.

The eSports audience is 85% male and 15% female –

The statistic that the eSports audience is 85% male and 15% female indicates the gender distribution among individuals who participate in or consume eSports content. This suggests that the eSports industry primarily attracts a male audience, with men comprising the majority of viewers and participants. The relatively small percentage of women in this audience highlights a gender imbalance within the eSports community. Understanding this demographic composition is essential for stakeholders in the eSports industry to tailor their marketing strategies, content creation, and outreach efforts to effectively engage both male and female audiences and promote inclusivity within the space. Addressing the gender disparity in eSports can help broaden the industry’s reach and appeal to a more diverse audience.

In 2019, 71% of African American males aged 18-25 reported watching eSports –

The statistic “In 2019, 71% of African American males aged 18-25 reported watching eSports” indicates that a significant majority of young African American men within the specified age group engaged in watching eSports during that period. This statistic provides valuable insight into the viewing habits and preferences of this particular demographic segment, suggesting a strong interest in competitive online gaming events like eSports. The high percentage highlights the potential for eSports as a popular and engaging form of entertainment among African American males aged 18-25 in 2019, underscoring the importance of considering diverse audiences in marketing and programming decisions within the eSports industry.

References

0. – https://www.variety.com

1. – https://www.www.theguardian.com

2. – https://www.www.nielsen.com

3. – https://www.thenextweb.com

4. – https://www.qz.com

5. – https://www.www.globalwebindex.com

6. – https://www.news.usc.edu

7. – https://www.www.scmp.com

8. – https://www.www.cnbc.com

9. – https://www.dotesports.com

10. – https://www.www.pcgamesn.com

11. – https://www.www.gamesindustry.biz

12. – https://www.www.legit.ng

How we write our statistic reports:

We have not conducted any studies ourselves. Our article provides a summary of all the statistics and studies available at the time of writing. We are solely presenting a summary, not expressing our own opinion. We have collected all statistics within our internal database. In some cases, we use Artificial Intelligence for formulating the statistics. The articles are updated regularly.

See our Editorial Process.

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