GITNUX MARKETDATA REPORT 2024

Ar/Vr Industry Statistics

The AR/VR industry is expected to continue its rapid growth, with global revenue projected to reach $72.8 billion by 2024, driven by increasing consumer and enterprise adoption.

Highlights: Ar/Vr Industry Statistics

  • It is projected that the VR AR market size will surge to USD 209.2 billion by 2022.
  • There is an expected growth of compound annual growth rate (CAGR) of 77.5% in the VR industry from 2020 to 2027.
  • The worldwide shipment of AR/VR headset units was 5.12 million in 2020.
  • The USA holds around 38.6% share of AR/VR spending worldwide in the year 2020.
  • AR and VR investments reached USD 6.8 billion in Q2 2021.
  • XR Technology (AR, VR, MR) is expected to grow at a Compound Annual Growth Rate (CAGR) of 65.1% from 2019 to 2025.
  • Global AR revenues are expected to reach USD 2.42 Billion by 2023.
  • Mobile AR active users will reach 2.42 billion by 2023.
  • Oculus held the highest market share in the AR/VR space in 2020, standing at 35%.
  • The VR gaming market size was worth USD 13.5 billion in 2020.
  • The AR/VR market size in China is forecasted to reach USD 4.07 billion by 2022.
  • 68% of gamers want to use VR for gaming.
  • It is predicted that healthcare will have the highest CAGR in the AR/VR market for the period 2021-2028.
  • 78% of Americans are familiar with VR technology.
  • AR/VR was expected to create 23 million jobs by the end of 2020.
  • The number of VR users around the world was estimated to be 43 million in 2017 and is expected to surge to 171 million by 2022.

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In this blog post, we will delve into the fascinating world of Augmented Reality (AR) and Virtual Reality (VR) by exploring the latest statistics and trends shaping the industry. Get ready to uncover key insights and data that highlight the rapid growth and exciting potential of AR/VR technology.

The Latest Ar/Vr Industry Statistics Explained

It is projected that the VR AR market size will surge to USD 209.2 billion by 2022.

The statistic “It is projected that the VR AR market size will surge to USD 209.2 billion by 2022” indicates that the virtual reality (VR) and augmented reality (AR) market is expected to experience significant growth over the next few years, reaching a value of $209.2 billion by the year 2022. This forecast suggests a strong market demand for VR and AR technologies and applications, driven by advancements in technology, increasing adoption across various industries, and expanding consumer interest. The projected surge in market size signifies a lucrative opportunity for businesses operating in the VR and AR space, as well as for investors looking to capitalize on the growing market trend.

There is an expected growth of compound annual growth rate (CAGR) of 77.5% in the VR industry from 2020 to 2027.

The statistic indicates that the Virtual Reality (VR) industry is projected to experience significant growth over the period from 2020 to 2027, with a compound annual growth rate (CAGR) of 77.5% expected during this time frame. This means that the industry is anticipated to expand at a rapid pace, more than doubling in size each year on average. Such a high CAGR suggests a strong potential for market development and adoption of VR technologies over the forecasted period. These growth projections may be attributed to increasing investments in VR technologies, broader applications across various sectors such as entertainment, education, healthcare, and rising consumer demand for immersive experiences.

The worldwide shipment of AR/VR headset units was 5.12 million in 2020.

The statistic stating that the worldwide shipment of AR/VR headset units was 5.12 million in 2020 represents the total number of virtual and augmented reality headset units that were shipped and distributed globally during the specified year. This figure serves as a key indicator of the popularity and adoption of AR/VR technology within the consumer market, showcasing the growing interest and investment in immersive digital experiences. The data highlights the increasing demand for AR/VR technology across various industries such as gaming, education, healthcare, and enterprise applications, indicating a potential shift towards more interactive and immersive forms of technology in the future.

The USA holds around 38.6% share of AR/VR spending worldwide in the year 2020.

The statistic that the USA holds around 38.6% share of AR/VR (Augmented Reality/Virtual Reality) spending worldwide in the year 2020 indicates that the United States accounted for a significant portion of global investment in AR/VR technologies during that year. This suggests that the USA is a major player in the development, adoption, and utilization of AR/VR technologies compared to other countries. The high spending share could be attributed to factors such as a strong technological infrastructure, a thriving AR/VR industry, robust investment in research and development, and a growing demand for immersive experiences across various sectors like entertainment, gaming, education, and healthcare. The statistic reflects the USA’s leadership in driving innovation and growth in the AR/VR market on a global scale.

AR and VR investments reached USD 6.8 billion in Q2 2021.

The statistic ‘AR and VR investments reached USD 6.8 billion in Q2 2021’ indicates the total amount of funding that was invested in the augmented reality (AR) and virtual reality (VR) industry during the second quarter of 2021. This significant investment suggests a growing interest and confidence in the potential of AR and VR technologies across various sectors such as gaming, entertainment, healthcare, education, and enterprise. The substantial funding received by the AR and VR industry in Q2 2021 reflects the increasing adoption of these immersive technologies and their potential to transform the way we interact with digital content and the world around us.

XR Technology (AR, VR, MR) is expected to grow at a Compound Annual Growth Rate (CAGR) of 65.1% from 2019 to 2025.

This statistic indicates that XR (extended reality) technology, encompassing augmented reality (AR), virtual reality (VR), and mixed reality (MR), is projected to experience significant growth with a compound annual growth rate (CAGR) of 65.1% between 2019 and 2025. This suggests that the XR market is expected to expand rapidly over the specified timeframe, showcasing a potential for substantial advancements in XR adoption across various industries. The high CAGR value indicates a strong momentum in the adoption and integration of XR technologies in the coming years, with implications for innovations in areas such as gaming, entertainment, education, healthcare, and enterprise applications.

Global AR revenues are expected to reach USD 2.42 Billion by 2023.

This statistic indicates that the total revenues generated from augmented reality (AR) globally are projected to reach USD 2.42 billion by the year 2023. This forecast suggests a growing commercial interest and investment in AR technology, which overlays digital information onto the real world through devices like smartphones, tablets, and smart glasses. The increasing adoption of AR in various industries such as gaming, education, healthcare, and retail is driving this revenue growth. Companies are leveraging AR to enhance user experiences, improve operational efficiency, and create new revenue streams. The expected rise in AR revenues reflects the expanding market opportunities and the potential for AR to become more mainstream within the next few years.

Mobile AR active users will reach 2.42 billion by 2023.

This statistic forecasts that the number of active users engaging with mobile augmented reality (AR) technology will grow to 2.42 billion by the year 2023. This projection indicates a significant increase in the adoption and usage of mobile AR applications and experiences worldwide. The rising popularity of AR technology can be attributed to advancements in mobile devices, improvements in AR software applications, and an increasing demand for immersive and interactive content. With this substantial growth expected in the next few years, mobile AR is poised to become an integral part of everyday life for billions of users, impacting various industries such as gaming, retail, education, and more.

Oculus held the highest market share in the AR/VR space in 2020, standing at 35%.

The statistic indicates that Oculus had the largest portion of the market within the augmented reality (AR) and virtual reality (VR) industry in 2020, accounting for 35% of the total market share. This means that out of all the companies and products operating in the AR/VR space, Oculus had the biggest presence and influence, capturing a significant portion of the consumer base and industry revenue. Achieving a 35% market share suggests that Oculus was a dominant player within the AR/VR market in 2020, outperforming its competitors and potentially setting industry standards in terms of technology, pricing, or user experience.

The VR gaming market size was worth USD 13.5 billion in 2020.

The statistic “The VR gaming market size was worth USD 13.5 billion in 2020” represents the total monetary value of the virtual reality gaming industry in terms of sales, revenue, and transactions within the specified year. This figure indicates the substantial economic impact and growth of the VR gaming sector, highlighting its significance in the global market. The market size value suggests the level of consumer demand, investment, and overall financial performance of companies operating in the VR gaming space, serving as a metric to assess the industry’s size and potential opportunities for stakeholders. Additionally, such statistics are essential for market analysis, forecasting, and strategic decision-making among industry players, investors, and policymakers.

The AR/VR market size in China is forecasted to reach USD 4.07 billion by 2022.

The statistic stating that the Augmented Reality/Virtual Reality (AR/VR) market size in China is projected to reach USD 4.07 billion by 2022 indicates the anticipated substantial growth and investment in these technologies within the country over the next few years. This suggests a growing interest from consumers and businesses in AR/VR applications and products in China, driving a significant market expansion. Factors contributing to this forecasted growth may include increased adoption of AR/VR technologies across various industries, advancements in hardware and software development, and a rising demand for immersive and interactive experiences among Chinese consumers.

68% of gamers want to use VR for gaming.

The statistic ‘68% of gamers want to use VR for gaming’ represents the percentage of gamers who express an interest in utilizing virtual reality technology for gaming purposes. This finding suggests that a significant majority of gamers are intrigued by the idea of incorporating VR into their gaming experience. Such a strong level of interest could indicate a growing demand for VR gaming platforms and content among the gaming community. This statistic not only highlights the potential market for VR gaming but also reflects the evolving preferences and expectations of gamers for more immersive and interactive gaming experiences.

It is predicted that healthcare will have the highest CAGR in the AR/VR market for the period 2021-2028.

The statement indicates that healthcare is forecasted to have the highest Compound Annual Growth Rate (CAGR) within the Augmented Reality (AR) and Virtual Reality (VR) market between 2021 and 2028. This prediction suggests that the healthcare sector is expected to experience the most rapid growth rate during this time frame compared to other industries utilizing AR/VR technologies. Factors contributing to this projected growth may include the increasing adoption of AR and VR technologies in medical training, patient care, surgical procedures, healthcare education, mental health treatment, and other applications within the healthcare industry. This trend highlights the potential for significant advancements and innovations in healthcare services through the incorporation of AR and VR technologies.

78% of Americans are familiar with VR technology.

The statistic ‘78% of Americans are familiar with VR technology’ indicates the level of awareness among the U.S. population regarding virtual reality technology. This means that a significant majority of the American population is knowledgeable about VR technology, suggesting that it has gained mainstream recognition and understanding. This statistic could have implications for industries and businesses involved in VR technology, as there is a sizable market of individuals who are aware of its existence and potential applications. Additionally, this high level of familiarity may indicate a growing interest in VR technology and its integration into various aspects of society.

AR/VR was expected to create 23 million jobs by the end of 2020.

The statistic “AR/VR was expected to create 23 million jobs by the end of 2020” suggests a significant economic impact and job creation potential within the augmented reality (AR) and virtual reality (VR) industries. This projection indicates that the adoption and advancement of AR and VR technologies were anticipated to drive job growth across various sectors such as technology, entertainment, healthcare, education, and more. The widespread integration of AR/VR applications in different industries was likely to create opportunities for skilled workers, developers, designers, and professionals to support the development, implementation, and maintenance of AR/VR technologies. Overall, this statistic highlights the potential of AR/VR to stimulate employment opportunities and contribute to the labor market in a rapidly evolving technological landscape.

The number of VR users around the world was estimated to be 43 million in 2017 and is expected to surge to 171 million by 2022.

The statistic indicates that the global number of virtual reality (VR) users was 43 million in 2017 and is projected to increase significantly to 171 million by the year 2022. This growth trajectory suggests a substantial rise in the adoption and popularity of VR technology worldwide over the forecasted period. Factors such as advancements in VR technology, increased affordability of VR devices, expanding applications across various industries, and growing consumer interest in immersive experiences are likely contributing to this rapid surge in VR user numbers. The statistic highlights the rising trend of VR adoption and the potential for continued expansion of the VR market in the coming years as more individuals embrace this innovative technology for entertainment, communication, education, and other purposes.

Conclusion

Through analyzing the industry statistics of the Ar/Vr sector, it is evident that this technology is rapidly growing and evolving. The data paints a picture of a promising future for Ar/Vr, with increased investments, expanding market size, and widespread adoption across various industries. As we look ahead, it is clear that Ar/Vr is poised to become a dominant force in the technology landscape, with exciting possibilities for innovation and growth.

References

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How we write our statistic reports:

We have not conducted any studies ourselves. Our article provides a summary of all the statistics and studies available at the time of writing. We are solely presenting a summary, not expressing our own opinion. We have collected all statistics within our internal database. In some cases, we use Artificial Intelligence for formulating the statistics. The articles are updated regularly.

See our Editorial Process.

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