GITNUX MARKETDATA REPORT 2024

Vr Training Industry Statistics

The VR training industry is expected to grow rapidly, with a projected market value of over $2.2 billion by 2022.

In this post, we explore a myriad of compelling statistics that shed light on the dynamic landscape of virtual reality (VR) training within various industries. From significant market growth projections to impressive adoption rates and tangible outcomes, the data presents a compelling case for the transformative impact of immersive technologies like VR in education and training programs.

Statistic 1

"The global VR in the education market size was valued at USD 1.39 billion in 2020 and is expected to grow at a compound annual growth rate (CAGR) of 18.5% from 2021 to 2028 ("

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Statistic 2

"There's a predicted adoption rate of 81% for VR in education within three years in the US ("

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Statistic 3

"The global VR in training and simulation market could reach a value of $216.7 billion by 2025 ("

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Statistic 4

"99.3% of VR users maintain a positive outlook about the technology’s use in training programs ("

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Statistic 5

"In 2020, 38% of US companies planed to use AR/VR for employee training ("

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Statistic 6

"Immersive technologies like VR provide learning retention rates of up to 75–90% compared to traditional training methods (30%) ("

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Statistic 7

"According to a study by PwC, VR learners are 275% more confident in applying skills learned after training ("

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Statistic 8

"Companies like Walmart are using 17,000 Oculus Go headsets in their training programs ("

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Statistic 9

"Surgical training for doctors has seen a 230% increase in performance when learning through VR ("

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Statistic 10

"59.1% of education industry professionals currently use or plan to use XR/AR/VR in their work ("

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Statistic 11

"VR training is expected to reduce training time factors by up to 40% ("

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Statistic 12

"VR and AR are defining trends in the eLearning industry, with the market expected to reach $30 billion by 2026 ("

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Statistic 13

"UPS has reported that VR training has helped to reduce driver accidents ("

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Statistic 14

"The healthcare sector accounted for approximately 13% of the total revenue share in the virtual reality market for 2020 ("

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Statistic 15

"The compound annual growth rate (CAGR) of VR in training market is expected to be 35% over the period of 2021-2026 ("

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The statistics presented in this analysis paint a clear picture of the rapid growth and widespread adoption of virtual reality (VR) technology in the education and training industries. With impressive market size projections, high adoption rates, significant performance improvements, and cost-saving benefits, VR is poised to revolutionize how knowledge and skills are imparted. Industries such as healthcare and retail are already reaping the rewards of VR training programs, showcasing tangible outcomes in terms of enhanced learning retention, increased confidence, improved performance, and reduced accidents. As VR continues to shape the eLearning landscape, businesses and educational institutions that embrace this immersive technology stand to gain a competitive edge in training efficiency and effectiveness.

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