Key Takeaways
- 74% of consumers say they would consider switching to a brand with a better environmental reputation, according to a 2022 IBM survey
- 1.9% was the global share of final energy demand from the ICT sector in 2020, per the IEA’s Tracking Clean Energy Progress (TCI) dataset (indicator used for ICT energy footprint baselining)
- 31% of productions cited energy use on set as a top sustainability priority area, according to ScreenSkills’ 2023 sustainability survey
- Global electricity generation from renewables reached 8,200 TWh in 2022, per Ember Global Electricity Review 2024 data (context for powering entertainment venues)
- Airing US TV & video ads and ad-funded media: in 2023, US advertising expenditures were $238.8 billion, per S&P Global Market Intelligence reporting (industry scale affecting sustainability program budgets)
- The global green building market reached $386 billion in 2023 (annual market size), per MarketsandMarkets reporting (venue decarbonization context)
- A 2019 study estimated that the global waste sector contributed about 4% of total global anthropogenic GHG emissions, relevant for set waste and packaging diversion
- In the US, landfilled municipal solid waste generated an estimated 14.1 million tons of methane-equivalent in 2022, per US EPA inventory data (waste management cost/carbon context for entertainment waste)
- The average cost of renewable electricity in 2023 fell by 18% for utility-scale solar and 28% for onshore wind compared with prior years, per IRENA Renewable Power Generation Costs 2023 (electricity procurement option for venues)
- Netflix reported an 80% reduction in operational carbon emissions from 2018 to 2023 (measured operational emissions reduction metric)
- HBO/Warner Bros. Discovery reported that it achieved a 24% reduction in GHG emissions (Scope 1+2) between 2019 and 2022 (measured operational emissions reduction)
- The Greenhouse Gas Protocol’s Scope 2 Guidance (2015) defines two accounting methods (location-based and market-based), enabling measurable performance reporting across entertainment facilities
- Data centers accounted for about 1% of global electricity generation in 2021, according to the International Energy Agency’s 2024 update on data centres and grids
- The average energy consumption for streaming per hour is about 0.8 kWh per hour for a typical TV household in the US, per a 2020 study from the Oak Ridge National Laboratory (ORNL)
- The global market for energy management software was $5.2 billion in 2023 and projected to grow to $20.5 billion by 2030, per GlobeNewswire/Market Research Future analysis
Consumers, productions, and suppliers increasingly push greener practices as renewable power, efficiency, and reporting reduce entertainment impacts.
Related reading
- Sustainability In IndustrySustainability In The Media Industry Statistics
- Supply Chain In IndustrySupply Chain In The Entertainment Industry Statistics
- Sustainability In IndustrySustainability In The Motion Picture Industry Statistics
- Sustainability In IndustrySustainability In The Video Game Industry Statistics
01 · Category
Industry Trends8 stats
Industry Trends Interpretation
02 · Category
Market Size9 stats
Market Size Interpretation
03 · Category
Cost Analysis7 stats
Cost Analysis Interpretation
More related reading
04 · Category
Performance Metrics7 stats
Performance Metrics Interpretation
05 · Category
Emissions & Energy2 stats
Emissions & Energy Interpretation
06 · Category
Industry & Market4 stats
Industry & Market Interpretation
Cite This Report
This report is designed to be cited. We maintain stable URLs and versioned verification dates. Copy the format appropriate for your publication below.
Margot Villeneuve. (2026, February 13). Sustainability In The Entertainment Industry Statistics. Gitnux. https://gitnux.org/sustainability-in-the-entertainment-industry-statistics
Margot Villeneuve. "Sustainability In The Entertainment Industry Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/sustainability-in-the-entertainment-industry-statistics.
Margot Villeneuve. 2026. "Sustainability In The Entertainment Industry Statistics." Gitnux. https://gitnux.org/sustainability-in-the-entertainment-industry-statistics.
Sources & references
37 datasets cited across this report · attribution is report-level
+11 additional datasets cited (not shown individually)

