Key Takeaways
- 58% of supply chain leaders reported that they are using predictive analytics for planning as of 2023
- US customs clearance times averaged 6 hours in 2023 for compliant shipments (border-process logistics for physical goods)
- In 2023, 52% of organizations reported that supply chain attacks were a top concern (survey data)
- 20% reduction in inventory is achievable through better demand forecasting and planning, according to industry benchmarks
- Out-of-stocks account for about 4% of sales in grocery retail globally (average across markets), per IHL Group
- 17% of respondents cited poor inventory availability as a top cause of retail revenue loss
- Video game users worldwide reached 3.5 billion in 2023
- Video game users are projected to reach 3.6 billion in 2024
- The global video games market is projected to reach $233.5B in 2025
- Physical sales of video games declined to about 20% of unit sales in 2023 in major markets (relevance to freight/warehousing)
- Cloud infrastructure spending globally reached $681B in 2024 (supports game backend/CDN supply chain)
- Worldwide public cloud end-user spending is forecast to reach $805B in 2025
- The median time to contain a breach was 76 days in 2023
- Freight rates for shipping containers peaked in September 2021 at levels about 5x the 2019 average (global logistics cost pressure)
- Warehouse labor costs were 33% of total warehousing costs in 2022 per industry benchmark surveys
Predictive analytics and better inventory accuracy can cut inventory and boost visibility for gaming supply chains.
Related reading
01 · Category
Risk & Resilience4 stats
Risk & Resilience Interpretation
02 · Category
Inventory & Forecasting6 stats
Inventory & Forecasting Interpretation
03 · Category
Market Size10 stats
Market Size Interpretation
04 · Category
Industry Trends6 stats
Industry Trends Interpretation
05 · Category
Cost Analysis4 stats
Cost Analysis Interpretation
06 · Category
Customer Expectations2 stats
Customer Expectations Interpretation
More related reading
07 · Category
Operational Performance2 stats
Operational Performance Interpretation
08 · Category
Technology Adoption1 stats
Technology Adoption Interpretation
09 · Category
Inventory & Fulfillment3 stats
Inventory & Fulfillment Interpretation
10 · Category
Risk & Security2 stats
Risk & Security Interpretation
11 · Category
Logistics & Trade1 stats
Logistics & Trade Interpretation
12 · Category
Economics & Scale1 stats
Economics & Scale Interpretation
Supply chain tech adoption is rising in gaming-adjacent industries
More organizations are adopting advanced analytics and digital supply-chain tools to improve planning, visibility, and resilience.
Cite This Report
This report is designed to be cited. We maintain stable URLs and versioned verification dates. Copy the format appropriate for your publication below.
Priyanka Sharma. (2026, February 13). Supply Chain In The Gaming Industry Statistics. Gitnux. https://gitnux.org/supply-chain-in-the-gaming-industry-statistics
Priyanka Sharma. "Supply Chain In The Gaming Industry Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/supply-chain-in-the-gaming-industry-statistics.
Priyanka Sharma. 2026. "Supply Chain In The Gaming Industry Statistics." Gitnux. https://gitnux.org/supply-chain-in-the-gaming-industry-statistics.
Sources & references
42 datasets cited across this report · attribution is report-level
+16 additional datasets cited (not shown individually)

