GITNUX MARKETDATA REPORT 2024
Social Gaming Industry Statistics
The social gaming industry is experiencing significant growth, with revenue expected to reach over $100 billion by 2024.
In this post, we explore key statistics in the social gaming industry, shedding light on demographics, revenue figures, market trends, and player behaviors. From the growing influence of female gamers to the substantial revenue generated by social casino games, these statistics offer valuable insights into the evolving landscape of gaming.
Statistic 1
"47% of gamified apps are used by women worldwide."
Statistic 2
"In 2018, 28% percent of gamers in the U.S. were under 18 years old."
Statistic 3
"Gaming has had a 39% year-over-year growth."
Statistic 4
"The average age of mobile gamers is 36.3 years old."
Statistic 5
"48% of global gamers play social games."
Statistic 6
"Social casino worldwide revenue in 2020 was 6.3 billion U.S dollars."
Statistic 7
"By 2025, it is expected that 50% of the world will be gamers."
Statistic 8
"North America had the highest revenue of $11.6 billion in 2020 from social games alone."
Statistic 9
"Asia-Pacific holds the majority share of revenue in the social gaming market."
Statistic 10
"As of 2021, 47% of gamers in the U.S. play games on mobile devices."
Statistic 11
"87% of all iOS App Store revenue in the United States comes from gaming apps."
Statistic 12
"In 2018, the US social casino market was worth approximately $5.2 billion in revenue."
Statistic 13
"Every month, an average of 2.5 billion people play mobile games."
Statistic 14
"13% of all mobile game players specifically play social casino games."
Statistic 15
"The gross revenue of social gaming in Poland is expected to reach US$242m in 2021."
Statistic 16
"A majority of social gamers - 61%, spend less than 30 minutes a day gaming."
![Picture of Jannik Lindner](https://gitnux.org/wp-content/uploads/2023/12/jannik_2019-300x300-optimized.jpg)
Jannik Lindner
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The statistics are checked by us and then entered into the database. Our market data reports have been linked to by some of the largest publishers and companies on the Internet.