Key Takeaways
- 0.5% of adults in Ireland screened as having problem gambling based on the NODS/PGSI measures used in the 2013 survey (Health Behaviour in School-aged Children-associated gambling survey context)
- 3.0% of adults in South Africa were estimated to have problem gambling in the 2007–2008 national estimate summarized in the literature (Problem Gambling Prevalence in South Africa)
- Up to 1.4% of U.S. adults met criteria for problem gambling in a nationally representative survey using DSM-IV or SOGS-based definitions (range reported in peer-reviewed synthesis)
- 43% of problem gamblers reported being influenced by in-play betting cues and promotions (UK consumer survey on marketing/promotion influence)
- 2.7x higher odds of problem gambling among those experiencing unemployment compared with employed adults in a large cross-sectional study (odds ratio estimate)
- 1.9x higher risk of problem gambling among people with binge drinking behaviors in a population study synthesis (relative risk estimate)
- 38% of people in gambling treatment in Great Britain reported legal issues related to gambling (Commissioned research summarizing GB treatment outcomes)
- 31% of respondents in gambling treatment services reported that gambling contributed to relationship breakdown (GB treatment user outcomes reporting)
- 86% of problem gamblers reported at least one comorbid mental health condition in a large population-based U.S. study using clinical interviews (comorbidity prevalence reported)
- 12,000+ people received gambling-related support services in Great Britain in 2022–23 (treatment/support annual service stats, total served)
- £64.7 million estimated net social cost of gambling-related harms in Great Britain in 2022 (economic impact assessment using societal cost accounting)
- £10.9 million in public spending on gambling-related treatment and support in Great Britain in 2021–22 (public expenditure reporting in commissioned budget analysis)
- £8.5 billion online gross gambling yield in Great Britain in 2023 (annual online GGY figure)
- 56% of new gambling accounts in regulated markets in 2023 were opened online (digital onboarding share in industry reporting)
- 15% of online gamblers reported using ‘VIP’ or loyalty programs (consumer research on loyalty penetration)
About 0.5% of Irish adults and 3.3% of US adults report problem gambling, with widespread mental health and social harms.
Related reading
01 · Category
Prevalence4 stats
Prevalence Interpretation
02 · Category
Risk Factors6 stats
Risk Factors Interpretation
03 · Category
Behavior & Impacts6 stats
Behavior & Impacts Interpretation
More related reading
04 · Category
Treatment & Costs10 stats
Treatment & Costs Interpretation
05 · Category
Industry & Technology5 stats
Industry & Technology Interpretation
06 · Category
Policy & Regulation6 stats
Policy & Regulation Interpretation
Cite This Report
This report is designed to be cited. We maintain stable URLs and versioned verification dates. Copy the format appropriate for your publication below.
Ryan Townsend. (2026, February 13). Problem Gambling Statistics. Gitnux. https://gitnux.org/problem-gambling-statistics
Ryan Townsend. "Problem Gambling Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/problem-gambling-statistics.
Ryan Townsend. 2026. "Problem Gambling Statistics." Gitnux. https://gitnux.org/problem-gambling-statistics.
Sources & references
37 datasets cited across this report · attribution is report-level
+29 additional datasets cited (not shown individually)

