GITNUX MARKETDATA REPORT 2024

Metaverse Industry Statistics

The Metaverse industry is expected to experience significant growth in the coming years, with projections indicating a surge in revenue, user base, and market capitalization.

Highlights: Metaverse Industry Statistics

  • As of October 2021, the global metaverse industry is estimated to be valued at $477.7 billion, as per a report by Grayscale.
  • Facebook plans to invest $50 million in metaverse research over the next two years.
  • The VR market, considered a key component of the metaverse, is projected to reach $18.8 billion in 2020.
  • The metaverse market size is predicted to reach $800 billion by 2024.
  • 73% of Gen Z is willing to use avatar technology, crucial for participation in the metaverse.
  • Roblox, one of the leaders in metaverse technology, has over 200 million active monthly users.
  • Decentraland, a blockchain-based metaverse, has seen a $566,823 average price per land parcel in 2021.
  • Epic Games, a significant player in the metaverse, boasts 350 million players using its platform.
  • It is estimated that by 2030, the metaverse could produce $1 trillion in gross economic activity.
  • The total number of people who have heard of the term "Metaverse" is at 42% as of September 2021.
  • Globally, 43% of participants intend to purchase a Virtual Reality Headset to interact with the metaverse.
  • 87% of businesses in the U.S. expect metaverse applications in at least one business function within the next three years.
  • Experts predict that the number of metaverse users will increase to one billion by 2025.
  • The Non-Fungible Token (NFT) market, a key player in the Metaverse industry, reached $22 billion in 2021.
  • 34% of users globally would consider working full-time in the metaverse.
  • By 2035, 25% of people are predicted to spend at least one hour daily in the metaverse.
  • The global extended reality (XR) market, a component of the metaverse, is expected to reach $463.7 billion by 2026.
  • By 2024, it is estimated that the number of consumer mixed reality (MR) app installs will exceed 6 billion a year, this will be crucial for access to the metaverse.

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The Latest Metaverse Industry Statistics Explained

As of October 2021, the global metaverse industry is estimated to be valued at $477.7 billion, as per a report by Grayscale.

The statistic indicates that as of October 2021, the global metaverse industry is estimated to have a market value of $477.7 billion, according to a report by Grayscale. This figure represents the overall worth of the metaverse industry, which encompasses virtual and augmented reality experiences, digital assets, gaming, social interactions, and virtual economies. The significant valuation highlights the rapid growth and potential of the metaverse as a burgeoning sector within the technology and entertainment industries, attracting investments, innovations, and attention from businesses and consumers worldwide.

Facebook plans to invest $50 million in metaverse research over the next two years.

The statistic “Facebook plans to invest $50 million in metaverse research over the next two years” indicates that Facebook, a major technology company with a focus on social media and virtual reality, is allocating a significant amount of financial resources towards exploring and developing technologies related to the metaverse. The metaverse is a concept that refers to a collective virtual shared space that is created by the convergence of virtual reality, augmented reality, and the internet. By investing $50 million in metaverse research over the next two years, Facebook is indicating its commitment to exploring new opportunities in this emerging space, which could potentially lead to groundbreaking advancements in virtual experiences, communication, and digital interaction.

The VR market, considered a key component of the metaverse, is projected to reach $18.8 billion in 2020.

The statistic “The VR market, considered a key component of the metaverse, is projected to reach $18.8 billion in 2020” indicates the estimated value of the Virtual Reality (VR) market for the year 2020, highlighting its significance in the broader concept of the metaverse. This projection suggests the growing investment and adoption of VR technologies across various industries and applications, such as gaming, entertainment, education, healthcare, and more. The $18.8 billion figure reflects the economic potential and market demand for VR products and services, emphasizing the increasing trend towards immersive and interactive digital experiences in today’s technology-driven world.

The metaverse market size is predicted to reach $800 billion by 2024.

The statistic “The metaverse market size is predicted to reach $800 billion by 2024” indicates that experts forecast a significant increase in the overall value of the metaverse market within the next few years. This prediction suggests a rapid growth trajectory for the metaverse industry, encompassing virtual and augmented reality technologies, virtual worlds, online gaming, social media, and other digital experiences. The projected value of $800 billion by 2024 signifies a substantial economic potential for businesses operating within the metaverse space, highlighting the increasing importance and relevance of virtual environments in our increasingly digitized world.

73% of Gen Z is willing to use avatar technology, crucial for participation in the metaverse.

The statistic that 73% of Gen Z is willing to use avatar technology is indicative of a high level of interest and openness within this demographic group towards embracing virtual representations of themselves in the context of the metaverse. This finding suggests that a significant majority of Gen Z individuals are comfortable with the idea of engaging with avatar technology, which is essential for participating in virtual environments and experiences offered by the metaverse. This high willingness to use avatar technology among Gen Z implies a potential shift towards a more immersive and virtual existence for this generation, highlighting their adaptability and readiness to embrace emerging technologies and virtual platforms.

Roblox, one of the leaders in metaverse technology, has over 200 million active monthly users.

The statistic that Roblox, a prominent player in the metaverse technology industry, boasts over 200 million active monthly users showcases the platform’s widespread popularity and strong user engagement. With a large and growing user base, Roblox is positioned as a key player in the metaverse space, offering a diverse range of interactive experiences for its users. This statistic indicates a high level of interest and adoption among individuals, highlighting Roblox’s ability to attract and retain a significant number of users on a regular basis. It also suggests the platform’s potential for continued success and growth within the competitive metaverse landscape.

Decentraland, a blockchain-based metaverse, has seen a $566,823 average price per land parcel in 2021.

The statistic stating that Decentraland, a blockchain-based metaverse, had an average price per land parcel of $566,823 in 2021 represents the significant market value and demand for virtual real estate within the digital ecosystem of Decentraland. This high average price per land parcel indicates a strong investor interest and willingness to pay premium prices for virtual land within the metaverse, reflecting the perceived value and potential for future growth in a rapidly expanding sector. The statistic highlights the emergence of virtual real estate as a lucrative investment opportunity and underscores the evolving landscape of blockchain-based platforms driving innovation and economic activity in the digital realm.

Epic Games, a significant player in the metaverse, boasts 350 million players using its platform.

The statistic states that Epic Games, a prominent player in the metaverse industry, has a user base of 350 million players utilizing its platform. This figure indicates a large and engaged audience participating in the virtual world experiences provided by Epic Games. The substantial number of users highlights the widespread popularity and influence of the platform within the metaverse ecosystem, suggesting that it is a major player shaping the future of online gaming, social interaction, and virtual environments. Additionally, the statistic underscores the company’s ability to attract and retain a significant user base, which can have implications for its market position and potential for further growth in the emerging metaverse space.

It is estimated that by 2030, the metaverse could produce $1 trillion in gross economic activity.

The statistic ‘It is estimated that by 2030, the metaverse could produce $1 trillion in gross economic activity’ suggests a significant potential for economic growth attributed to the development and expansion of the metaverse by the year 2030. The metaverse refers to a collective virtual shared space that is created by the convergence of physical and digital realities. This projection of $1 trillion in gross economic activity signifies the expected value of transactions and economic interactions that could take place within the metaverse ecosystem, encompassing areas such as virtual goods and services, digital asset trading, advertising, gaming, social interactions, and more. Such a substantial estimate underlines the escalating importance and potential of the metaverse as a significant driver of economic activity and innovation in the coming decade.

The total number of people who have heard of the term “Metaverse” is at 42% as of September 2021.

The statistic that the total number of people who have heard of the term “Metaverse” is at 42% as of September 2021 indicates the level of awareness or familiarity among the population regarding this emerging concept. This percentage suggests that a significant portion of individuals have some degree of knowledge about the Metaverse, which is a virtual and immersive digital environment where users can interact with each other and digital objects. This statistic can be useful for understanding the current reach and penetration of the Metaverse concept in society, as well as for businesses and organizations looking to gauge public interest and potential adoption of Metaverse-related technologies and experiences.

Globally, 43% of participants intend to purchase a Virtual Reality Headset to interact with the metaverse.

The statistic indicates that 43% of participants from around the world express an intention to buy a Virtual Reality Headset for the purpose of engaging with the metaverse, a virtual reality space where users can interact with each other and digital environments. This suggests a substantial level of interest and potential growth in the adoption of Virtual Reality technology for immersive online experiences. The statistic reflects a global trend towards embracing Virtual Reality as a means to access and participate in the metaverse, highlighting the increasing integration of technology into daily life for entertainment and social interactions.

87% of businesses in the U.S. expect metaverse applications in at least one business function within the next three years.

The statistic indicates that a significant majority, specifically 87%, of businesses in the United States anticipate incorporating metaverse applications into at least one aspect of their operations within the next three years. The metaverse is a virtual-reality space where users can interact with a computer-generated environment and other users. This statistic reflects a growing recognition among businesses of the potential benefits and opportunities that metaverse technology can offer in enhancing various business functions such as marketing, customer engagement, training, and collaboration. The high percentage of businesses expressing intent to adopt metaverse applications suggests a shift towards embracing virtual and immersive experiences as a strategic tool for innovation and competitiveness in the evolving digital landscape.

Experts predict that the number of metaverse users will increase to one billion by 2025.

This statistic suggests that experts anticipate a significant rise in the number of users engaging with the metaverse, a digital shared virtual space. The prediction of one billion metaverse users by 2025 indicates a substantial growth from the current user base. This projection likely considers various factors such as advancements in technology, increased access to internet infrastructure, marketing efforts by companies promoting metaverse platforms, and growing interest in virtual experiences. The expected surge in metaverse users by 2025 signals a trend towards increased digital interaction, immersive technologies, and a shift towards virtual spaces for socialization, entertainment, and other activities.

The Non-Fungible Token (NFT) market, a key player in the Metaverse industry, reached $22 billion in 2021.

The statistic that the Non-Fungible Token (NFT) market reached $22 billion in 2021 highlights the significant growth and impact of NFTs within the broader context of the Metaverse industry. This booming market value not only underscores the increasing popularity and adoption of digital assets but also signals the growing interest in virtual experiences and digital ownership. The remarkable growth of the NFT market illustrates a shift towards a more digital-oriented economy, where unique digital assets hold tangible value and contribute to the evolving landscape of the digital economy and blockchain technology.

34% of users globally would consider working full-time in the metaverse.

The statistic that 34% of users globally would consider working full-time in the metaverse indicates a significant level of interest and willingness among a sizable portion of the population to embrace virtual work environments. This statistic suggests a growing acceptance and adoption of virtual reality technology for professional purposes, hinting at a potential shift in traditional work structures towards more digital and virtual settings. The metaverse, a collective virtual space containing a combination of augmented reality and virtual reality environments, appears to be an attractive prospect for individuals seeking alternative work arrangements or exploring new job opportunities. This statistic highlights the evolving landscape of work dynamics and the increasing integration of virtual experiences into our daily lives.

By 2035, 25% of people are predicted to spend at least one hour daily in the metaverse.

The statistic “By 2035, 25% of people are predicted to spend at least one hour daily in the metaverse” suggests that a significant proportion of the population is anticipated to engage with virtual environments extensively in the future. The metaverse refers to a collective virtual space where users can interact with a computer-generated environment and other users through immersive experiences. The prediction implies a growing trend towards increased digital presence and the integration of virtual reality into daily life activities. This statistic highlights the potential shift towards a more interconnected and technologically-driven society, where individuals are likely to allocate a significant amount of time to virtual experiences as advancements in technology continue to evolve.

The global extended reality (XR) market, a component of the metaverse, is expected to reach $463.7 billion by 2026.

The statistic indicates that the global extended reality (XR) market, which encompasses technologies like virtual reality (VR), augmented reality (AR), and mixed reality (MR), is projected to achieve a valuation of $463.7 billion by the year 2026. This growth is fueled by increased adoption of XR in various industries such as gaming, healthcare, education, and manufacturing, driving demand for immersive experiences and innovative applications. As XR continues to evolve and become more integrated into everyday life, businesses are exploring new opportunities to leverage its capabilities for enhancing customer engagement, improving operational efficiency, and driving digital transformation strategies. This forecast underscores the significant growth potential of XR technologies in shaping the future of the digital landscape and its key role within the emerging metaverse ecosystem.

By 2024, it is estimated that the number of consumer mixed reality (MR) app installs will exceed 6 billion a year, this will be crucial for access to the metaverse.

The statistic indicates that by the year 2024, the number of consumer mixed reality (MR) app installations is forecasted to surpass 6 billion annually. This particular statistic is significant because it suggests a growing interest and adoption of MR technologies among consumers. With the rise of MR app installs, there is an implication that more individuals are embracing immersive experiences and engaging with technologies that blend the physical and digital worlds. Additionally, the mention of the metaverse highlights the importance of these MR apps in facilitating access to virtual spaces and interconnected digital realms, potentially transforming the way people interact with technology and each other in the future.

References

0. – https://www.www.businessofapps.com

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2. – https://www.techjury.net

3. – https://www.grayscale.com

4. – https://www.www.statista.com

5. – https://www.builtin.com

6. – https://www.www.forbes.com

7. – https://www.www.typingdna.com

8. – https://www.www.business-standard.com

9. – https://www.www.globenewswire.com

10. – https://www.www.chainalysis.com

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12. – https://www.www.juniperresearch.com

How we write our statistic reports:

We have not conducted any studies ourselves. Our article provides a summary of all the statistics and studies available at the time of writing. We are solely presenting a summary, not expressing our own opinion. We have collected all statistics within our internal database. In some cases, we use Artificial Intelligence for formulating the statistics. The articles are updated regularly.

See our Editorial Process.

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