GITNUX MARKETDATA REPORT 2024

Cybersecurity In The Animation Industry Statistics

Cybersecurity incidents in the animation industry are expected to continue increasing as technology advances and cyber threats become more sophisticated.

Statistic 1

"Cyber threats targeting the media and entertainment industry jumped 60% from 2016 to 2018, part of which includes the animation industry,"

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Statistic 2

"80% of creative companies, including animation studios, had experienced a cybersecurity incident in 2019,"

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Statistic 3

"85% of all malware detected in the media industry, encompassing animation, is delivered via email,"

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Statistic 4

"The animation industry experienced a 20% increase in cybersecurity threats since 2015,"

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Statistic 5

"Only 5% of animation companies' folders are properly protected,"

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Statistic 6

"Breach costs for the entertainment industry, including animation studios, averaged $4.7 million per breach in 2020,"

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Statistic 7

"60% of hacked creative companies, including animation studios, go out of business within six months,"

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Statistic 8

"32% of creative companies are unprepared for a cyber attack. Animation Industry is part of this percentage,"

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Statistic 9

"By 2021, damages related to cybercrime toward the animation industry are expected to hit $6 trillion annually,"

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Statistic 10

"The largest data breach in the animation industry to date exposed 1.5 million users' data,"

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Statistic 11

"Around 33% of internet users received at least one web threat in the animation industry in 2019,"

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Statistic 12

"According to a report, an average of 2000 attacks are blocked daily in major animation studios,"

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Statistic 13

"Cryptojacking attacks increased by 85% in Q2 2018, in computers related to multimedia production, including animation studios,"

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Statistic 14

"3D animation software applications are among the top 5 apps targeted by malicious attacks in the entertainment industry,"

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Statistic 15

"59% of companies in the animation industry do not have an incident response plan for cybersecurity,"

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Statistic 16

"By 2025, the amount spent globally on cybersecurity for the media and entertainment genre, inclusive of the animation industry is expected to reach $2.1 billion,"

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