Cybersecurity In The Animation Industry Statistics

Cybersecurity incidents in the animation industry are expected to continue increasing as technology advances and cyber threats become more sophisticated.

Statistic 1

"Cyber threats targeting the media and entertainment industry jumped 60% from 2016 to 2018, part of which includes the animation industry,"

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Statistic 2

"80% of creative companies, including animation studios, had experienced a cybersecurity incident in 2019,"

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Statistic 3

"85% of all malware detected in the media industry, encompassing animation, is delivered via email,"

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Statistic 4

"The animation industry experienced a 20% increase in cybersecurity threats since 2015,"

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Statistic 5

"Only 5% of animation companies' folders are properly protected,"

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Statistic 6

"Breach costs for the entertainment industry, including animation studios, averaged $4.7 million per breach in 2020,"

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Statistic 7

"60% of hacked creative companies, including animation studios, go out of business within six months,"

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Statistic 8

"32% of creative companies are unprepared for a cyber attack. Animation Industry is part of this percentage,"

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Statistic 9

"By 2021, damages related to cybercrime toward the animation industry are expected to hit $6 trillion annually,"

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Statistic 10

"The largest data breach in the animation industry to date exposed 1.5 million users' data,"

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Statistic 11

"Around 33% of internet users received at least one web threat in the animation industry in 2019,"

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Statistic 12

"According to a report, an average of 2000 attacks are blocked daily in major animation studios,"

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Statistic 13

"Cryptojacking attacks increased by 85% in Q2 2018, in computers related to multimedia production, including animation studios,"

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Statistic 14

"3D animation software applications are among the top 5 apps targeted by malicious attacks in the entertainment industry,"

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Statistic 15

"59% of companies in the animation industry do not have an incident response plan for cybersecurity,"

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Statistic 16

"By 2025, the amount spent globally on cybersecurity for the media and entertainment genre, inclusive of the animation industry is expected to reach $2.1 billion,"

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