Key Takeaways
- 51% of gamers worldwide were male in 2024 (vs. 49% female)
- 27.6% of gamers worldwide are in the 18–24 age bracket (2024)
- Video game live streaming reached 53.0 billion hours watched worldwide in 2023
- PC games generated an estimated $41.9 billion in revenue in 2023
- Video game consumers spend $100–$200 per year on average in the US, per a survey summarized by Statista
- $59.7 billion in revenue for the US digital games market in 2023
- 38% of mobile game installs originate from social networks (2024 estimate)
- 48% of global gamers spent money on video games in 2023
- 2.7 billion people worldwide played video games in 2023
- Average cost per thousand impressions (CPM) for gaming video ads on YouTube in the US was $6.45 in 2024
- App store optimization (ASO) can increase conversion rates by 25% with ongoing iteration (2023 study)
- Marketing automation adoption among digital businesses reached 44% in 2024 (Gartner, 2024)
With billions of players and huge live streaming and esports growth, gaming marketing must target young audiences.
Related reading
01 · Category
Industry Trends6 stats
Industry Trends Interpretation
02 · Category
Market Size6 stats
Market Size Interpretation
More related reading
03 · Category
User Adoption13 stats
User Adoption Interpretation
Global mobile gaming user base is set to keep rising
Mobile game adoption is trending upward globally: the projected number of people playing mobile games grows year over year, peaking in 2025 and reaching the highest level in the le
04 · Category
Cost Analysis3 stats
Cost Analysis Interpretation
Cite This Report
This report is designed to be cited. We maintain stable URLs and versioned verification dates. Copy the format appropriate for your publication below.
Felix Zimmermann. (2026, February 13). Marketing In The Gaming Industry Statistics. Gitnux. https://gitnux.org/marketing-in-the-gaming-industry-statistics
Felix Zimmermann. "Marketing In The Gaming Industry Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/marketing-in-the-gaming-industry-statistics.
Felix Zimmermann. 2026. "Marketing In The Gaming Industry Statistics." Gitnux. https://gitnux.org/marketing-in-the-gaming-industry-statistics.
Sources & references
23 datasets cited across this report · attribution is report-level
+10 additional datasets cited (not shown individually)

