GITNUXREPORT 2025

Marketing In The Esports Industry Statistics

Esports marketing is booming, with increasing revenue and global audience engagement.

Jannik Lindner

Jannik Linder

Co-Founder of Gitnux, specialized in content and tech since 2016.

First published: April 29, 2025

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Key Statistics

Statistic 1

By 2025, the esports audience is projected to reach 728.8 million worldwide

Statistic 2

Over 53% of esports fans are aged between 21-35 years

Statistic 3

68% of esports viewers use social media to follow or engage with their favorite teams and players

Statistic 4

The average age of an esports viewer is 26 years old

Statistic 5

58% of gamers who watch esports are male

Statistic 6

More than 75% of esports fans prefer watching tournaments live online

Statistic 7

35% of esports fans have purchased merchandise related to their favorite team or player

Statistic 8

In 2022, the top three countries for esports viewers were China, the USA, and South Korea

Statistic 9

Mobile esports constitute over 70% of total esports viewership

Statistic 10

45% of esports spectators are women, a significant increase from previous years

Statistic 11

60% of esports viewers in the US are aged 18-34

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78% of esports fans are interested in trying new gaming products or services

Statistic 13

65% of esports fans actively follow their favorite players on social media

Statistic 14

40% of esports viewers prefer content in their native language, highlighting the importance of localized marketing strategies

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55% of esports fans say they follow multiple esport titles regularly, indicating diversified interests

Statistic 16

70% of esports fans are active social media users, making social platforms crucial for marketing campaigns

Statistic 17

The majority of new esports viewers are discovered through social media platforms, especially TikTok and Instagram, accounting for 65% of new reach

Statistic 18

45% of esports fans say they have purchased products endorsed by their favorite players or streamers

Statistic 19

The largest single esports event, The International 2022, had over 18 million peak viewers

Statistic 20

Twitch accounts for approximately 70% of esports streaming hours

Statistic 21

Over 80% of esports viewers access gameplay content through YouTube Gaming and Twitch

Statistic 22

The average esports fan spends approximately 5 hours per week watching esports content

Statistic 23

The average duration of an esports match is about 30 minutes, impacting content consumption strategies

Statistic 24

Esports fan engagement levels are higher during live events, with 80% reporting active participation in online discussions or polls

Statistic 25

Esports-related search queries have increased by 40% over the past two years, reflecting growing consumer interest

Statistic 26

The majority of esports viewers prefer short-form content, with 65% favoring clips and highlights over full-match replays

Statistic 27

Esports viewership peaks during major international tournaments, with some events reaching over 50 million concurrent viewers

Statistic 28

The number of esports tournament organizers has increased by 50% over the past three years

Statistic 29

The most-watched esports event in 2023, The League of Legends World Championship, had a peak viewership of 73 million

Statistic 30

The number of esports tournaments has doubled since 2019, reaching over 4,000 events globally in 2023

Statistic 31

The global esports market revenue was valued at approximately $1.38 billion in 2022

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Esports advertising revenue is expected to surpass $1 billion by 2024

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The most popular esports genres are MOBA, FPS, and Battle Royale

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Esports in Southeast Asia is expected to generate over $370 million in revenue in 2023

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Esports betting is projected to generate over $3 billion in betting volume by 2025

Statistic 36

The global esports advertising market is expected to grow at a CAGR of 19% through 2027

Statistic 37

Esports merchandise sales are projected to reach over $300 million globally in 2023

Statistic 38

Esports event prize pools have increased by an average of 20% annually over the past five years, totaling over $60 million in 2023

Statistic 39

The integration of virtual reality (VR) in esports marketing is expected to grow at a CAGR of 21% through 2027

Statistic 40

The esports apparel market is expected to grow at a CAGR of 12% from 2023 to 2028, reaching over $2 billion globally

Statistic 41

Major esports leagues are now generating annual revenues of over $100 million, with some exceeding $300 million

Statistic 42

The number of esports content creators earning six-figure incomes has increased by 35% over the last three years, indicating monetization growth

Statistic 43

The average spend on esports merchandise per fan per year is $28

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The majority of esports sponsorship revenue comes from brand deals with technology companies, gaming brands, and energy drinks

Statistic 45

62% of esports fans say they’re more likely to support brands that sponsor esports events

Statistic 46

Esports sponsorship deals have increased by 40% year-over-year from 2021 to 2022

Statistic 47

Influencer marketing in esports is growing rapidly, with brand collaborations increasing by 25% annually

Statistic 48

The average advertising spend per esports tournament is approximately $300,000

Statistic 49

Esports sponsorships now account for nearly 50% of total esports revenue

Statistic 50

The percentage of brands investing in esports marketing has grown by over 30% since 2021

Statistic 51

Major brands like Coca-Cola, Nike, and Adidas have entered the esports sponsorship space, contributing to a 15% increase in annual sponsorship revenue

Statistic 52

The number of brands sponsoring esports teams has increased by 60% over the last three years, indicating rising corporate interest

Statistic 53

The overall ROI on esports advertising campaigns can reach up to 4x compared to traditional sports advertising

Statistic 54

Esports teams with strong social media followings tend to have a 30% higher sponsorship deal value

Statistic 55

The penetration rate of esports marketing among Fortune 500 companies is over 25%, showing mainstream corporate interest

Statistic 56

The average cost to sponsor an esports team or event ranges from $50K to $500K, depending on scale

Statistic 57

Esports sponsors increasingly invest in collegiate and amateur leagues to nurture future talent, contributing to a 20% growth in these leagues

Statistic 58

The majority of esports advertising budgets are allocated to digital formats, with display ads and influencer marketing taking the lead

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Key Highlights

  • The global esports market revenue was valued at approximately $1.38 billion in 2022
  • By 2025, the esports audience is projected to reach 728.8 million worldwide
  • Over 53% of esports fans are aged between 21-35 years
  • 68% of esports viewers use social media to follow or engage with their favorite teams and players
  • The average age of an esports viewer is 26 years old
  • 58% of gamers who watch esports are male
  • The largest single esports event, The International 2022, had over 18 million peak viewers
  • Esports advertising revenue is expected to surpass $1 billion by 2024
  • More than 75% of esports fans prefer watching tournaments live online
  • The most popular esports genres are MOBA, FPS, and Battle Royale
  • Twitch accounts for approximately 70% of esports streaming hours
  • The average spend on esports merchandise per fan per year is $28
  • 35% of esports fans have purchased merchandise related to their favorite team or player

As the esports industry surges toward a projected $1.38 billion in 2022 revenue with millions of engaged fans worldwide, savvy marketers are rediscovering the dynamic potential of this digital powerhouse for innovative brand exposure and unprecedented audience engagement.

Audience Demographics and Behavior

  • By 2025, the esports audience is projected to reach 728.8 million worldwide
  • Over 53% of esports fans are aged between 21-35 years
  • 68% of esports viewers use social media to follow or engage with their favorite teams and players
  • The average age of an esports viewer is 26 years old
  • 58% of gamers who watch esports are male
  • More than 75% of esports fans prefer watching tournaments live online
  • 35% of esports fans have purchased merchandise related to their favorite team or player
  • In 2022, the top three countries for esports viewers were China, the USA, and South Korea
  • Mobile esports constitute over 70% of total esports viewership
  • 45% of esports spectators are women, a significant increase from previous years
  • 60% of esports viewers in the US are aged 18-34
  • 78% of esports fans are interested in trying new gaming products or services
  • 65% of esports fans actively follow their favorite players on social media
  • 40% of esports viewers prefer content in their native language, highlighting the importance of localized marketing strategies
  • 55% of esports fans say they follow multiple esport titles regularly, indicating diversified interests
  • 70% of esports fans are active social media users, making social platforms crucial for marketing campaigns
  • The majority of new esports viewers are discovered through social media platforms, especially TikTok and Instagram, accounting for 65% of new reach
  • 45% of esports fans say they have purchased products endorsed by their favorite players or streamers

Audience Demographics and Behavior Interpretation

As esports continues to surge toward a projected 728.8 million fans by 2025, savvy marketers must recognize that a youthful, socially engaged, and globally dispersed audience—whose average age is just 26—prefer live online content, personalized merchandise, and localized experiences across social media platforms like TikTok and Instagram, making esports a prime arena for innovative, targeted outreach that bridges gaming and culture.

Content Consumption and Engagement

  • The largest single esports event, The International 2022, had over 18 million peak viewers
  • Twitch accounts for approximately 70% of esports streaming hours
  • Over 80% of esports viewers access gameplay content through YouTube Gaming and Twitch
  • The average esports fan spends approximately 5 hours per week watching esports content
  • The average duration of an esports match is about 30 minutes, impacting content consumption strategies
  • Esports fan engagement levels are higher during live events, with 80% reporting active participation in online discussions or polls
  • Esports-related search queries have increased by 40% over the past two years, reflecting growing consumer interest
  • The majority of esports viewers prefer short-form content, with 65% favoring clips and highlights over full-match replays
  • Esports viewership peaks during major international tournaments, with some events reaching over 50 million concurrent viewers

Content Consumption and Engagement Interpretation

The booming esports industry, with peaks of over 18 million viewers and a passionate, engaged audience that favors bite-sized highlights and extensive live interactions, underscores a lucrative opportunity for marketers to gamify and personalize their strategies amidst a landscape where Twitch dominates streaming and fan interest continues to surge exponentially.

Events, Tournaments, and Industry Growth

  • The number of esports tournament organizers has increased by 50% over the past three years
  • The most-watched esports event in 2023, The League of Legends World Championship, had a peak viewership of 73 million
  • The number of esports tournaments has doubled since 2019, reaching over 4,000 events globally in 2023

Events, Tournaments, and Industry Growth Interpretation

With esports tournaments doubling to over 4,000 globally and viewership peaking at 73 million during the League of Legends World Championship, the industry’s meteoric rise signals an urgent need for marketers to adjust their strategies — or risk the game leaving them behind.

Market Size and Revenue

  • The global esports market revenue was valued at approximately $1.38 billion in 2022
  • Esports advertising revenue is expected to surpass $1 billion by 2024
  • The most popular esports genres are MOBA, FPS, and Battle Royale
  • Esports in Southeast Asia is expected to generate over $370 million in revenue in 2023
  • Esports betting is projected to generate over $3 billion in betting volume by 2025
  • The global esports advertising market is expected to grow at a CAGR of 19% through 2027
  • Esports merchandise sales are projected to reach over $300 million globally in 2023
  • Esports event prize pools have increased by an average of 20% annually over the past five years, totaling over $60 million in 2023
  • The integration of virtual reality (VR) in esports marketing is expected to grow at a CAGR of 21% through 2027
  • The esports apparel market is expected to grow at a CAGR of 12% from 2023 to 2028, reaching over $2 billion globally
  • Major esports leagues are now generating annual revenues of over $100 million, with some exceeding $300 million
  • The number of esports content creators earning six-figure incomes has increased by 35% over the last three years, indicating monetization growth

Market Size and Revenue Interpretation

As the esports industry surges toward a $1.38 billion valuation in 2022, with advertising, merchandise, and betting soaring at double- and triple-digit growth rates, it's clear that virtual arenas are transforming from niche gaming spaces into mainstream marketing gold mines—where brands and players alike are cashing in on virtual victory lap.

Sponsorships, Advertising, and Merchandising

  • The average spend on esports merchandise per fan per year is $28
  • The majority of esports sponsorship revenue comes from brand deals with technology companies, gaming brands, and energy drinks
  • 62% of esports fans say they’re more likely to support brands that sponsor esports events
  • Esports sponsorship deals have increased by 40% year-over-year from 2021 to 2022
  • Influencer marketing in esports is growing rapidly, with brand collaborations increasing by 25% annually
  • The average advertising spend per esports tournament is approximately $300,000
  • Esports sponsorships now account for nearly 50% of total esports revenue
  • The percentage of brands investing in esports marketing has grown by over 30% since 2021
  • Major brands like Coca-Cola, Nike, and Adidas have entered the esports sponsorship space, contributing to a 15% increase in annual sponsorship revenue
  • The number of brands sponsoring esports teams has increased by 60% over the last three years, indicating rising corporate interest
  • The overall ROI on esports advertising campaigns can reach up to 4x compared to traditional sports advertising
  • Esports teams with strong social media followings tend to have a 30% higher sponsorship deal value
  • The penetration rate of esports marketing among Fortune 500 companies is over 25%, showing mainstream corporate interest
  • The average cost to sponsor an esports team or event ranges from $50K to $500K, depending on scale
  • Esports sponsors increasingly invest in collegiate and amateur leagues to nurture future talent, contributing to a 20% growth in these leagues
  • The majority of esports advertising budgets are allocated to digital formats, with display ads and influencer marketing taking the lead

Sponsorships, Advertising, and Merchandising Interpretation

With esports sponsorships soaring by 40% annually and major brands pouring in up to half the industry’s revenue, it's clear that the game is no longer just for gamers—it's a lucrative arena where corporate brands are leveling up their marketing strategies faster than a pro player's kill streak.