Commissioned Research
Top 10 Best Graphic Design Animation Software of 2026

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Arts & Creative Expression

Top 10 Best Graphic Design Animation Software of 2026

Compare graphic design animation software options for motion graphics, illustration, and prototypes, with tool notes and tradeoffs for creators.

19 min readUpdated Editorially scoped research
How we ranked these tools
01Editorial Scope

Vendors set the topic, but our editors set the inclusion criteria and the evaluation framework before research starts.

02Source Research

Agents extract product evidence with provenance, then collect written reviews and transcribe video reviews and podcasts.

Read our full methodology →

Framework: Features 40% · Ease 30% · Value 30%

Gitnux may earn a commission through links on this page. This does not influence our reviews. Editorial policy

Graphic design animation tools let designers turn shapes, text, and illustrations into motion through timeline editing, keyframes, and vector or 3D rendering. This comparison helps teams weigh practical workflow tradeoffs, like template-driven production versus production-grade scene control, so animation output stays consistent across deliverables.

Procreate is the best graphic design animation pick for illustrators who animate short painted motions, because onion skinning paired with timeline scrubbing lets you adjust movement precisely while you draw, whereas Toon Boom Harmony fits studios better for production-ready 2D character rigs across many shots thanks to its bone rigging and reusable shot structures.

Editor’s top 3 picks

Three quick recommendations before you dive into the full comparison below — each one leads on a different dimension.

Editor pick
1

Procreate

Onion skinning integrated with frame timeline scrubbing for motion adjustments while drawing.

Best for: Fits when illustrators animate short, painted motions and need direct timeline feedback.

2

Framer

Editor pick

Component-scoped animation and transitions tie motion timing to layout structures during page editing.

Best for: Fits when teams need UI-style animation for web pages with shared design components and quick iteration.

3

Canva Video

Editor pick

Animate existing Canva layers with timeline keyframes while preserving Brand Kit styling across outputs.

Best for: Fits when design teams need quick, template-friendly animated posts without specialist animation tooling.

Comparison Table

1
ProcreateBest overall
SMB
9.5/10
Overall
2
8.8/10
Overall
3
8.7/10
Overall
4
8.3/10
Overall
5
8.2/10
Overall
6
7.9/10
Overall
7
7.6/10
Overall
8
7.3/10
Overall
9
enterprise
6.9/10
Overall
10
6.6/10
Overall
#1

Procreate

SMB

Digital illustration app with animation tools.

9.5/10
Overall
Features9.5/10
Ease of Use9.5/10
Value9.5/10
Standout feature

Onion skinning integrated with frame timeline scrubbing for motion adjustments while drawing.

Procreate’s animation workflow centers on a timeline that drives frame selection, plus onion skinning that previews preceding and following frames for consistency. Artists can use its layer stack for organizing elements across frames, then scrub through frames to check timing. The app focuses on raster illustration and drawing accuracy, so motion work often starts with painted frames and evolves from there. Procreate’s export targets common animation delivery and sharing workflows, which reduces handoffs for simple motion pieces.

A key tradeoff is that Procreate’s animation tooling stays lightweight compared with full animation suites, so it lacks advanced rigging systems and node-based compositing. It fits situations like creating short animated stickers, title cards, and motion studies directly on an iPad without managing a separate project tree. It also works well for iterating quickly because artists can refine drawings and timing in one place, then export finished clips.

Pros
  • +Stylus-first drawing makes frame-by-frame animation faster to iterate
  • +Timeline scrubbing plus onion skinning supports motion consistency checks
  • +Layer organization stays usable when swapping elements across frames
  • +Export outputs finished animation clips for quick sharing
Cons
  • –Frame-by-frame emphasis makes long animations harder to scale
  • –Limited automation and scripting support compared with desktop animation tools
  • –No built-in node-based compositing for effects-heavy pipelines
  • –Rigging workflows and deformation tools are not comparable to pro animation suites
Use scenarios
  • Illustrators and storyboard artists

    Animate thumbnail motion studies

    Tighter motion beats

  • Social media content teams

    Produce animated sticker loops

    Consistent looping motion

Show 2 more scenarios
  • Indie motion designers

    Create short title cards

    Faster title card production

    Designers frame-by-frame animate painted elements and export clips for cutdowns.

  • Educators and students

    Practice animation timing exercises

    Improved animation accuracy

    Students use timeline playback and onion skinning to learn frame pacing.

Best for: Fits when illustrators animate short, painted motions and need direct timeline feedback.

#2

Framer

SMB

Web design platform with native animation tools.

8.8/10
Overall
Features8.8/10
Ease of Use8.7/10
Value8.9/10
Standout feature

Component-scoped animation and transitions tie motion timing to layout structures during page editing.

Framer builds motion directly on top of interactive page layouts, so animations behave like layout changes rather than imported video clips. Timelines, easing curves, and component-based controls support repeatable animation logic across sections.

The editor supports vector-style design work for lightweight illustrations and UI motion, plus scene transitions tuned for web playback. Framer fits teams that need design and animation to share a single workflow from composition to handoff-ready assets.

Pros
  • +Component-based animation controls keep motion consistent across repeated sections
  • +Timeline editing with easing curves makes timing adjustments fast
  • +Interactive preview workflow matches web-like motion behavior
  • +Vector-style illustration tools reduce the need for external editors
Cons
  • –Frame-by-frame animation depth is limited versus dedicated motion studios
  • –Complex rigging and deformation workflows are not the primary focus
  • –Advanced particle systems and render-queue controls are comparatively thin
  • –Sophisticated automation often requires discipline in reusable component structure
Use scenarios
  • Design-led teams and freelancers

    Convert designs into publishable websites

    Deployed site with interactions

  • Product designers and marketers

    Publish responsive product page concepts

    Reviewable concept page

Show 2 more scenarios
  • Design teams and stakeholders

    Review interactive prototypes before handoff

    Feedback before publishing

    Teams share interactive prototypes for feedback, then use version history to iterate before publishing.

  • Small design and marketing teams

    Build multiple pages from shared sections

    More consistent multi-page edits

    Teams assemble related marketing pages using shared sections and styles to reduce repeated edits.

Best for: Fits when teams need UI-style animation for web pages with shared design components and quick iteration.

#3

Canva Video

SMB

Canva Video Editor combines timeline editing with templates, stock media, text animation, and brand controls.

8.7/10
Overall
Features8.7/10
Ease of Use8.6/10
Value8.8/10
Standout feature

Animate existing Canva layers with timeline keyframes while preserving Brand Kit styling across outputs.

Canva Video is most distinct for studios that already rely on Canva’s layout system and want animation without switching into a separate motion-graphics toolchain. It lets teams animate existing Canva elements, including text and shapes, while keeping styles consistent across projects through reusable brand assets. The timeline and keyframe controls cover typical motion needs for marketing and UI-style motion, and the editor supports rapid iteration for multiple post formats.

A key tradeoff is limited control for character-specific animation and effect-level tuning compared with dedicated motion and 2D animation suites. Canva Video also fits best when motion stays within layer and template-driven constraints, because advanced compositing and export pipelines for complex scenes require external tools.

Pros
  • +Layer-based animation stays inside Canva’s design workflow
  • +Reusable Brand Kit assets keep animated output visually consistent
  • +Timeline keyframing supports typical social and presentation motion
  • +Exporting to common video formats fits everyday marketing pipelines
Cons
  • –Character rigging controls are not comparable to dedicated animation suites
  • –Advanced compositing and effect stacks are less granular
  • –More complex scene choreography often needs external editing
Use scenarios
  • Marketing designers and content teams

    Animate campaign graphics for social ads

    Faster campaign iteration cycles

  • Brand teams

    Keep consistent motion across variations

    Consistent visuals across posts

Show 2 more scenarios
  • Agencies

    Deliver animated deliverables from templates

    Lower production overhead

    Studios update template layouts and keyframes to produce multiple short video versions.

  • Product marketing teams

    Create UI-style motion explainers

    Clearer feature communication

    Teams animate interface mockups and highlight steps using layer timing and transitions.

Best for: Fits when design teams need quick, template-friendly animated posts without specialist animation tooling.

#4

Blender

SMB

Open-source 3D animation and modeling suite.

8.3/10
Overall
Features8.3/10
Ease of Use8.3/10
Value8.3/10
Standout feature

Drivers and constraints let animation react to scene data for repeatable, parameterized motion.

Blender suits motion and illustration teams that need continuous iteration from model to final pixels because it links rigging, animation, and rendering to the same project data. Node-based compositing enables layered grading, effects, and control over render passes without leaving the authoring workflow. Automation is available through drivers, Python scripting, and repeatable workflows via templates and libraries, which helps when producing series work with consistent motion and assets.

Pros
  • +End-to-end character rigging, animation, and render output in one scene
  • +Node-based compositing supports pass-driven effects and control
  • +Python scripting enables repeatable rig and scene operations
  • +Procedural materials and simulations reduce manual cleanup
Cons
  • –2D-first motion workflows take extra setup compared to dedicated tools
  • –Large projects can slow due to scene complexity and render nodes
  • –Rigging customization can require deeper technical familiarity
  • –Exporting certain 2D-oriented deliverables needs careful pipeline work
Use scenarios
  • Studio motion designers

    Character walk cycles across many scenes

    Faster shot iteration with uniform motion

  • Illustration teams

    Composited look development from render passes

    Consistent final framing across exports

Show 1 more scenario
  • Technical animators

    Procedural motion and batch scene edits

    Less manual work between takes

    Python scripting automates repetitive scene setup and rig adjustments.

Best for: Fits when teams need character-rich motion plus procedural assets in one controlled scene.

#5

Krita

SMB

Free digital painting application with animation features.

8.2/10
Overall
Features8.2/10
Ease of Use8.2/10
Value8.2/10
Standout feature

Paint-first animation workflow where editable layers and compositing stay in the same project timeline.

Krita is a good fit for animators and concept artists who need tight control over painted layers while they block, key, and polish frames. The animation timeline supports onion-skinning and frame navigation for iterative drawing, while layers and masks help keep character, props, and effects editable across shots. The toolset also supports compositing workflows through node-based style processing, which reduces the need to round-trip every shot for basic effects and grading.

Pros
  • +Layer-first animation workflow keeps painted assets editable per frame
  • +Strong brush engine supports fast iterative character and prop drawing
  • +Timeline onion-skinning and frame navigation help polish consistency
  • +Node-based compositing streamlines per-shot effects without leaving
Cons
  • –Rigging and 2D animation depth lag behind dedicated animation apps
  • –Advanced export and pipeline integration can require format juggling
Use scenarios
  • Freelance 2D animators

    Short character tests from painted layers

    Faster revisions across shots

  • Indie game teams

    Sprite sheet animation for characters

    Consistent in-engine animation

Show 1 more scenario
  • Illustration studios

    Storyboard frames with shot finishing

    Cleaner handoffs

    Layered painting and compositing help teams refine shots before handing off to motion editors.

Best for: Fits when 2D illustrators need frame-based animation with editable layers and compositor-grade finishing.

#6

OpenToonz

SMB

Open-source animation production software.

7.9/10
Overall
Features7.9/10
Ease of Use7.9/10
Value7.9/10
Standout feature

Toon Boom-style production workflow with paint, color, and compositing tools built around frame-by-frame delivery.

OpenToonz is a free, desktop animation package centered on frame-by-frame production workflows and traditional 2D character finishing. It combines a drawing-focused interface with color management and compositing tools geared toward animated sequences rather than motion-graphics templates.

Pros
  • +Production-oriented timeline for shot planning and frame delivery
  • +Built-in compositing tools for paint, effects, and scene assembly
  • +Workflow supports layered scenes for characters and background builds
  • +Project organization helps reuse assets across multiple shots
Cons
  • –UI density makes first projects slower to assemble
  • –Advanced effects work can take more setup than keyframe-based tools
  • –Less suited to motion graphics built around parametric controls
  • –Project complexity can increase troubleshooting effort for render issues
Use scenarios
  • Traditional 2D animators

    Produce frame-by-frame character scenes

    Finished sequence frames

  • 2D production teams

    Reuse characters across shots

    Less character rework

Show 1 more scenario
  • Storyboard-to-animation staff

    Move from sketches to renders

    One-project rendering pipeline

    Teams use layered scene construction and paint-to-render output to progress from drawings to final frames.

Best for: Fits when a studio needs traditional 2D animation workflows from sketch to final frames.

#7

Vyond

SMB

Cloud-based animated video creation platform.

7.6/10
Overall
Features7.6/10
Ease of Use7.6/10
Value7.6/10
Standout feature

Character rigging and scene templating geared for rapid production of repeatable motion beats.

Vyond creates motion and illustration content with a timeline-based editor and a scene-first workflow focused on reusable characters and props. The tool supports vector-friendly assets, character rigging for common body motions, and tweening controls for keeping animation changes consistent across scenes.

Pros
  • +Reusable character and scene assets reduce rework across video series
  • +Timeline editing supports quick revisions without rebuilding scenes
  • +Character rigging covers common gestures and body motion needs
  • +Exports are formatted for straightforward sharing in common playback channels
Cons
  • –Advanced compositing and custom node graphs are limited versus AE-style tools
  • –High-end frame-by-frame control is not the primary workflow focus
  • –Complex multi-layer effects can feel constrained in richer motion pipelines
  • –Automation and integration depth is shallow for scripted content generation
Use scenarios
  • Video producers and creative teams

    Animate narrated character stories

    Narration becomes animation

  • Educators and trainers

    Create whiteboard-style explainers

    Repeatable instructional videos

Show 2 more scenarios
  • Learning and development teams

    Draft scenario-based training storyboards

    Structured training drafts

    Teams arrange dialogue, characters, and scenes into sequential training drafts for subject-matter review.

  • Training and compliance teams

    Produce reviewable compliance videos

    Playable training content

    Teams generate narrated character scenes and structured sequences for internal training playback and distribution.

Best for: Fits when teams need consistent character-driven animation for training, marketing, and internal explainers.

#8

Toon Boom Harmony

enterprise

2D animation production software for studios.

7.3/10
Overall
Features7.3/10
Ease of Use7.3/10
Value7.3/10
Standout feature

Harmony’s bone rigging workflow with integrated deformation and animation layers reduces shot-by-shot rig rebuilding.

Toon Boom Harmony targets motion and illustration teams that need a production-grade 2D pipeline with character rigging and frame-based animation in one timeline. Harmony’s core strengths include bone rigging, shape deformation, and layered compositing inside a unified workspace for cutscene and broadcast-style work.

Pros
  • +Bone rigging tools support clean character motion and believable timing
  • +Timeline nesting helps manage multi-shot scenes and reusable shot structures
  • +Vector masking workflows support shape-controlled art without flattening early
  • +Animation layers integrate drawing, rig animation, and compositing in one timeline
Cons
  • –Learning curve is steep for rigging setups and node-based compositing
  • –Advanced effects tuning can require careful project configuration to stay consistent
  • –UI density can slow newcomers when switching between drawing and compositing tasks
  • –Collaboration workflows depend heavily on studio conventions for scene organization
Use scenarios
  • Broadcast motion graphics teams

    Create layered timeline titles

    Compositing-ready layers

  • Hybrid and traditional animators

    Time drawn sequences for edits

    Timed refined drawings

Show 2 more scenarios
  • Character animators on dialogue

    Match facial performance to audio

    Editable lip sync

    Animators align mouth poses and facial expressions to dialogue, then adjust timing by frame.

  • Cut-out and puppet animators

    Animate rigged characters with deforms

    Rig-controlled character motion

    Animators drive cut-out and puppet-style characters using rig controls and deformation tools.

Best for: Fits when a studio needs production-ready 2D character animation with rigged motion across many shots.

#9

Cinema 4D

enterprise

3D modeling, animation and rendering software.

6.9/10
Overall
Features6.9/10
Ease of Use6.9/10
Value6.9/10
Standout feature

MoGraph with editable procedural effectors enables repeatable motion behaviors without rebuilding rigs or keyframes each time.

Cinema 4D builds 3D motion graphics by modeling, rigging, and animating inside one timeline-first workflow. Designers use its MoGraph toolset for procedural motion, then refine timing with keyframe interpolation controls and motion paths for predictable choreography.

Pros
  • +MoGraph procedural animation speeds up repeating motion setups
  • +Timeline keyframes and motion paths support precise choreography
  • +Render Queue helps manage multi-scene or multi-output deliveries
  • +Toon shading workflows support stylized motion-graphics looks
Cons
  • –2D illustration workflows require more setup than dedicated vector tools
  • –Advanced rigging often depends on deeper scene and asset organization
Use scenarios
  • Motion designers and broadcast artists

    Design kinetic typography and titles

    Repeatable animated graphics

  • Character riggers and animators

    Rig and animate joint-based characters

    Editable character performances

Show 2 more scenarios
  • Product visualization teams

    Animate products for promotional demos

    Rendered product demonstrations

    Teams model products and create materials, lighting, and camera animation for rendered presentation visuals.

  • Technical artists and motion designers

    Generate procedural scene variations

    Editable procedural scenes

    Users combine procedural modeling, materials, fields, and effectors to produce controllable variations across scenes.

Best for: Fits when motion-graphics teams need procedural 3D animation and toon-ready rendering in one timeline workflow.

#10

Synfig Studio

SMB

Free 2D vector animation software.

6.6/10
Overall
Features6.6/10
Ease of Use6.7/10
Value6.5/10
Standout feature

Procedural keyframe interpolation engine generates smooth in-betweens from animator-defined parameters.

Synfig Studio is a vector animation editor that favors procedural in-betweens over frame-by-frame drawing. The core authoring flow centers on a timeline with layers and keyframes that drive shapes, colors, and transforms through interpolation.

Pros
  • +Procedural in-between generation reduces manual keyframe labor
  • +Layer-based timeline supports iterative revisions without rebuilding scenes
  • +Shape tools and parametric controls work well for scalable line art
  • +Export paths support motion-graphics workflows into downstream tools
Cons
  • –Bone rigging and advanced rig controls are less complete than major commercial editors
  • –Complex scenes can feel harder to manage than timeline-first systems
  • –Fidelity for textured raster effects needs more manual setup
  • –Integration and automation options are limited for external production systems
Use scenarios
  • Motion designers and freelancers

    Build editable motion graphics scenes

    Editable motion graphics

  • 2D animators and small teams

    Animate vector characters with interpolation

    Fewer manual in-betweens

Show 2 more scenarios
  • Indie game creators

    Generate vector animation for engines

    Engine import-ready assets

    Creators render vector characters, creatures, and effects into frames or sprites for downstream game workflows.

  • UI designers and product teams

    Create looping icon and micro-interactions

    Reusable UI animation loops

    Designers build short loops for scalable interface icons, symbols, and micro-interactions that stay reusable.

Best for: Fits when motion teams need parametric 2D animation with fewer hand-keyed in-betweens.

Conclusion

After evaluating 10 graphic design animation software, Procreate stands out as our overall top pick — it scored highest across our combined criteria of features, ease of use, and value, which is why it sits at #1 in the rankings above.

Our Top Pick
Procreate

Use the comparison table and detailed reviews above to validate the fit against your own requirements before committing to a tool.

Frequently Asked Questions About Graphic Design Animation Software

Which tools handle vector animation workflows without locking teams into frame-by-frame drawing?
Synfig Studio drives most motion through parametric layers and keyframe interpolation, so shape, color, and transforms update from animation parameters rather than per-frame redraw. Blender can also produce vector-friendly motion work through procedural workflows and compositing, but its animation focus sits in a 3D rig and render pipeline rather than a 2D vector scene model.
How do Blender and Cinema 4D differ when producing motion graphics with procedural 3D timing?
Blender combines animation, procedural shading, and node-based compositing in one timeline-first workspace, and drivers can link motion to scene properties. Cinema 4D centers procedural motion in MoGraph and then refines timing with animation controls, including motion paths and keyframe interpolation.
What breaks if an illustration-first team tries to use Canva for production-grade rigged character animation?
Canva’s template-driven motion editing supports element movement and preset timing, but Toon Boom Harmony’s bone rigging workflow is built for repeated shot assemblies with deformable characters. When a project needs consistent rig behavior across many scenes, Harmony’s rig layers and deformation controls hold up better than Canva’s motion preset approach.
When should teams use Krita instead of OpenToonz for shot assembly and finishing?
Krita fits when projects start as painted frames with editable layers that must remain editable through timeline-based animation and compositor-style assembly. OpenToonz fits when teams run a traditional frame-to-render pipeline with color management and paint-to-render output geared toward sequential delivery.
How do onion skinning workflows compare between Procreate and Toon Boom Harmony?
Procreate integrates onion skinning with frame timeline scrubbing so motion adjustments happen while drawing on a touch workflow. Toon Boom Harmony relies on its timeline and rigged animation layers, so artists typically refine motion by manipulating rig deformation and frame content rather than scrubbing onion layers while sketching.
Which tool offers the most direct way to reuse character motion across scenes for training and marketing clips?
Vyond is designed for reusable characters and scene-first workflows with tweening controls that keep motion changes consistent across timelines. OpenToonz can reuse assets across episodes or shots through scene organization, but it centers on traditional frame-based production rather than scene templating for repeatable character beats.
How do Synfig Studio and Blender handle procedural animation changes without rewriting whole sequences?
Synfig Studio updates in-between motion through a procedural interpolation model where animator-defined parameters drive smooth results across the timeline. Blender can propagate changes through drivers and constraints that react to scene data, which reduces the need to re-key many frames when motion logic shifts.
What integration and API patterns work best for animation asset pipelines when moving between authoring tools and downstream compositing?
Blender’s node-based compositing and export-ready render outputs support pipelines that hand off image sequences and scene renders to other tools. Toon Boom Harmony’s structured shot assembly and handoff-friendly exports fit pipelines where rigs and layered composites need to transfer downstream with consistent scene organization.
When does character rigging become a gating requirement, and which tools cover it most directly?
Toon Boom Harmony and Vyond cover character rigging for repeated motion across shots, with Harmony prioritizing bone rigging and deformation layers for production pipelines. Blender can also handle rigging and animation inside one timeline workspace, but it often gets chosen for 3D character motion rather than a dedicated 2D cutscene and broadcast-style rig workflow.

Tools reviewed

Primary sources checked during evaluation.

Referenced in the comparison table and product reviews above.

How to Choose the Right Graphic Design Animation Software

The differences usually come down to timeline control depth, export reliability, and how well the tool fits your workflow for graphic design animation software. We look for features you can verify with sample projects, not marketing claims about “motion.”

Timeline control for animation edits

Why it matters

Timeline control affects how quickly teams can refine timing across many scenes without breaking prior work. For graphic design animation software, you need edits that stay predictable when you add or reorder content.

How to check

Import a sample file (or recreate a simple animation with 3–5 scenes) and then adjust timing by dragging clips or key points. Ask the demo user to show whether timing changes ripple cleanly or force you to redo work.

Export formats for your target platforms

Why it matters

Export output formats determine whether your work lands with the intended quality and playback behavior. In graphic design animation software, mismatches show up as missing transparency, shifted timing, or degraded motion.

How to check

Export the same short animation to at least two targets (for example, one web-oriented and one compositing/editing oriented). Confirm you can preserve transparency/alpha where needed and that the motion timing matches the preview.

Vector and raster handling in motion

Why it matters

Graphic design animation software often mixes clean shapes with photos or text. If vector stays crisp while raster elements track correctly, you avoid rework later.

How to check

Create a scene with text, at least one shape, and a raster image. Scale and reposition the animation; then export and check for blurriness, jagged edges, or unexpected cropping.

Keyframing and easing workflow control

Why it matters

A controllable keyframing and easing workflow helps you produce motion that looks intentional across repeats and variations. Without it, small timing tweaks can feel brittle.

How to check

Build a simple move-in animation using multiple key moments and different easing styles. Try changing ease and timing after the fact; verify the tool updates the motion curve consistently and predictably.

Style and asset reuse across projects

Why it matters

Reuse matters because animation work is rarely one-off; teams want consistent typography, colors, and repeated elements. In graphic design animation software, reuse lowers the chance of accidental visual drift.

How to check

Set up a small style set (e.g., text style, colors, and one reusable element) and duplicate it across two scenes or projects. Check whether edits propagate as expected and whether missing assets create broken links or manual cleanup.

Red flags

  • Timing changes force full rework or scramble previously edited scenes.
  • Exports change transparency, frame order, or playback speed versus preview.
  • Text and shapes degrade when you scale, export, or switch targets.

Fit by situation

  • If you frequently revise scenes late in production, prioritize Timeline control for animation edits.
  • If you deliver to multiple destinations, prioritize Export formats for your target platforms.
  • If you mix typography and images in the same animations, prioritize Vector and raster handling in motion.
Commissioned Research

Funding and competing interests

This study was co-funded by several of the vendors assessed in it. No single vendor funded it. Funders could propose the market studied.

They had no role in selecting vendors, setting or weighting criteria, analysing data or drawing conclusions, and they received the same factual-accuracy check as every other vendor assessed.

Market definition, inclusion rules and criteria weights were fixed by an editor before research began and did not change afterwards. Editorial process →

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