GITNUX MARKETDATA REPORT 2024

Ar Vr Industry Statistics

The AR/VR industry is projected to grow significantly with a CAGR of over 40% in the next few years, driven by increasing adoption across various sectors such as gaming, healthcare, and education.

Highlights: Ar Vr Industry Statistics

  • The global AR and VR market is expected to reach a value of 296.9 billion U.S. dollars by 2024.
  • The AR and VR sector recorded a total global investment of $6.2 billion in 2020.
  • The number of active VR users is forecast to reach 171 million by 2022.
  • The AR and VR device shipments globally totalled 5.12 million in 2020.
  • The US holds the largest share in the global VR market with a 40.5% share.
  • It is estimated that spending on AR and VR will reach $72.8 billion by 2024.
  • By 2024, 46% of AR shipments will be smart glasses.
  • Nearly 85% of Americans are aware of Virtual Reality; of those, one in three consider purchasing a VR headset.
  • The global AR/VR healthcare market is projected to reach USD 7.05 billion by 2026.
  • 68% of Americans think VR/AR will become mainstream in the next 5 years.
  • There is a predicted 32.9% of AR penetration in American adult population by 2022.

Table of Contents

The Latest Ar Vr Industry Statistics Explained

The global AR and VR market is expected to reach a value of 296.9 billion U.S. dollars by 2024.

This statistic indicates that the global Augmented Reality (AR) and Virtual Reality (VR) market is forecasted to grow significantly and reach a market value of 296.9 billion U.S. dollars by the year 2024. This growth is likely driven by increasing adoption of AR and VR technologies across various industries such as gaming, entertainment, healthcare, education, and manufacturing. Businesses are recognizing the potential of AR and VR in enhancing user experiences, improving productivity, and driving innovation. As technology continues to evolve and consumer demand for immersive experiences grows, the AR and VR market is expected to expand rapidly, creating lucrative opportunities for companies operating in this space.

The AR and VR sector recorded a total global investment of $6.2 billion in 2020.

The statistic that the AR and VR sector recorded a total global investment of $6.2 billion in 2020 indicates a significant level of financial support and interest in augmented reality and virtual reality technologies during that year. This substantial investment suggests that investors see potential growth and value in AR and VR applications across various industries such as gaming, healthcare, education, and retail. The considerable financial backing also points to increasing consumer adoption of AR and VR products and services, as well as the expanding market opportunities for companies developing innovative solutions in this field. Overall, the $6.2 billion investment reflects the strong momentum and future prospects of AR and VR technology in shaping the digital landscape and transforming user experiences worldwide.

The number of active VR users is forecast to reach 171 million by 2022.

This statistic indicates the projected growth of active virtual reality (VR) users, with an estimated reach of 171 million users by the year 2022. This forecast suggests a significant increase in the adoption and usage of VR technology, reflecting a growing interest and acceptance of immersive virtual experiences across various industries and applications. The rise in the number of active VR users highlights the expanding market and opportunities for businesses to leverage this technology for entertainment, education, training, and other innovative purposes in the near future.

The AR and VR device shipments globally totalled 5.12 million in 2020.

The statistic that AR (Augmented Reality) and VR (Virtual Reality) device shipments globally totalled 5.12 million in 2020 signifies the significant growth and adoption of these immersive technologies. The increase in shipments suggests a rising interest among consumers and industries in leveraging AR and VR for various applications, including gaming, entertainment, education, training, and more. This data point also highlights the potential market opportunity for manufacturers and developers in the AR and VR space, indicating a growing demand for these interactive and immersive experiences globally.

The US holds the largest share in the global VR market with a 40.5% share.

The statistic ‘The US holds the largest share in the global VR market with a 40.5% share’ indicates that the United States is the leading country in terms of market penetration and adoption of virtual reality (VR) technology worldwide. With a significant 40.5% share, the US dominates the VR market, showcasing a strong presence in both consumer and enterprise sectors. This statistic suggests that the US is a key player in driving innovation and growth within the VR industry, showcasing a high level of investment, consumer demand, and technological advancement in virtual reality applications and devices.

It is estimated that spending on AR and VR will reach $72.8 billion by 2024.

This statistic refers to a projected increase in spending on augmented reality (AR) and virtual reality (VR) technologies to reach $72.8 billion by the year 2024. This estimated growth in spending suggests a substantial anticipated interest and investment in AR and VR technologies across various industries and sectors. AR and VR technologies are increasingly being utilized for applications such as gaming, entertainment, training, healthcare, and marketing, among others. The projected spending indicates a promising future for AR and VR technologies as they continue to advance and integrate into mainstream consumer and business activities.

By 2024, 46% of AR shipments will be smart glasses.

This statistic indicates that by the year 2024, it is projected that 46% of augmented reality (AR) shipments will consist of smart glasses. This implies a significant shift towards the adoption of smart glasses as a popular choice for utilizing AR technology. Smart glasses integrate augmented reality features into a wearable device, providing users with a hands-free way to access digital information, interact with virtual objects, and receive real-time information overlays on their physical environment. The expected increase in smart glasses shipments highlights the growing demand for immersive and convenient AR experiences across various industries, such as healthcare, manufacturing, retail, and entertainment.

Nearly 85% of Americans are aware of Virtual Reality; of those, one in three consider purchasing a VR headset.

The statistic indicates that a significant portion of Americans, approximately 85%, are aware of Virtual Reality technology. Among those who are aware of VR, one in three individuals are considering purchasing a VR headset. This implies that there is a notable level of interest in VR technology among the general population, with a sizeable proportion of those who are aware of it actively contemplating investing in VR devices. Such insights are valuable for companies and marketers in the VR industry to understand consumer sentiments and potential market trends, as well as to tailor their strategies to target and attract potential customers who are interested in adopting VR technology.

The global AR/VR healthcare market is projected to reach USD 7.05 billion by 2026.

The statistic suggests that the global market for augmented reality (AR) and virtual reality (VR) technology within the healthcare industry is expected to grow significantly in the coming years, reaching a value of USD 7.05 billion by 2026. This growth projection reflects the increasing adoption of AR/VR technology by healthcare providers and organizations for various applications such as medical training, patient education, surgical simulation, and treatment therapies. The expanding use of AR/VR in healthcare is driven by the potential benefits of enhancing patient care, improving medical outcomes, and reducing costs. The market growth signals a growing recognition of the value of AR/VR technology in revolutionizing the healthcare industry and improving overall patient experiences and outcomes.

68% of Americans think VR/AR will become mainstream in the next 5 years.

The statistic “68% of Americans think VR/AR will become mainstream in the next 5 years” suggests that a majority of the American population holds a positive outlook on the future adoption of virtual reality and augmented reality technologies. This indicates a significant level of optimism and belief in the potential of VR/AR to become widely integrated into various aspects of everyday life within a relatively short timeframe. As perceptions and attitudes towards these technologies continue to evolve, it is clear that a considerable portion of the population anticipates VR/AR to play a prominent role in shaping the future of technology and user experiences in the coming years.

There is a predicted 32.9% of AR penetration in American adult population by 2022.

This statistic indicates that it is predicted that by the year 2022, approximately 32.9% of the adult population in America will have access to and use augmented reality (AR) technology. AR penetration refers to the percentage of individuals who have adopted AR technology in their daily lives. This projection suggests a significant increase in the integration of AR into American society over the next few years, potentially driven by advancements in technology, increased availability of AR applications, and growing consumer interest in immersive digital experiences. It also implies the potential for various industries, such as entertainment, education, and healthcare, to further utilize AR technology to engage with and enhance the experiences of their audiences.

References

0. – https://www.www.statista.com

1. – https://www.www.percentagecalculator.co

2. – https://www.arpost.co

3. – https://www.www.emarketer.com

4. – https://www.www.zionmarketresearch.com

5. – https://www.www.marketingcharts.com

6. – https://www.www.digi-capital.com

7. – https://www.www.idc.com

8. – https://www.www.abiresearch.com

How we write our statistic reports:

We have not conducted any studies ourselves. Our article provides a summary of all the statistics and studies available at the time of writing. We are solely presenting a summary, not expressing our own opinion. We have collected all statistics within our internal database. In some cases, we use Artificial Intelligence for formulating the statistics. The articles are updated regularly.

See our Editorial Process.

Table of Contents

... Before You Leave, Catch This! 🔥

Your next business insight is just a subscription away. Our newsletter The Week in Data delivers the freshest statistics and trends directly to you. Stay informed, stay ahead—subscribe now.

Sign up for our newsletter and become the navigator of tomorrow's trends. Equip your strategy with unparalleled insights!