Gitnux/Report 2026

AI In The Video Gaming Industry Statistics

The global AI software market is forecast to reach $187.3B by 2026—see what that growth means for faster game production and safer online play.
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July 26, 2026Updated
AI In The Video Gaming Industry Statistics
How this report is researched
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AI is reshaping the entire gaming loop—from building games and reducing asset bottlenecks to moderating communities and improving performance. This page maps where AI shows up across major platforms, including Steam and Roblox, and in developer workflows using tools like AI-assisted pipelines. We also outline the risks that come with automation, from cheating detection to infrastructure and social impacts.

Key Takeaways

  • In 2024, the global AI software market is projected to grow to $126.0 billion, up from $62.7 billion in 2022 (i.e., ~101% increase over two years)
  • The global AI software market is forecast to reach $187.3 billion by 2026 (from $62.7 billion in 2022)
  • The global AI software market is forecast to grow at a CAGR of 28.9% from 2022 to 2027
  • The “AI” feature in Steam Labs reached 1,000,000 users (general feature)
  • The Steam platform reached 132 million monthly active users (general platform adoption)
  • Steam had 24 million concurrent users at peak in 2023 (general)
  • Game production time reduction due to AI asset pipelines is reported as 30% (general industry benchmark)
  • NVIDIA Omniverse reports up to 50% reduction in time for 3D workflows with AI-assisted tools (general benchmark)
  • Unity reported that Plastic SCM improved build times by up to 20% (general)
  • DeepMind’s AlphaCode achieved a pass rate of 19% on Codeforces contest problems in its top attempt (not gaming, AI coding)
  • DeepMind’s AlphaGo had 0.0% losing against Ke Jie in 2017 (game-playing benchmark)
  • OpenAI’s GPT-4 achieved 85% on certain programming tasks (coding ability)
  • Microsoft reported that Xbox used AI/ML to detect cheating and that it banned millions of players (general)
  • Discord reduced harmful content by using automated AI moderation and reported millions moderated (general)
  • Valve VAC banned accounts count exceeded 1 million by 2018 (historical)

AI investment is soaring from $62.7B in 2022 toward $427.8B by 2027 as game studios boost performance.

01 · Category

Market Size & Revenue30 stats

01
In 2024, the global AI software market is projected to grow to $126.0 billion, up from $62.7 billion in 2022 (i.e., ~101% increase over two years)https://www.statista.com/statistics/885683/artificial-intelligence-ai-software-market-size-worldwide/
02
The global AI software market is forecast to reach $187.3 billion by 2026 (from $62.7 billion in 2022)https://www.statista.com/statistics/885683/artificial-intelligence-ai-software-market-size-worldwide/
03
The global AI software market is forecast to grow at a CAGR of 28.9% from 2022 to 2027https://www.statista.com/statistics/885683/artificial-intelligence-ai-software-market-size-worldwide/
04
By 2027, the global AI software market size is projected to reach $427.8 billionhttps://www.statista.com/statistics/885683/artificial-intelligence-ai-software-market-size-worldwide/
05
The global AI hardware market is projected to reach $56.0 billion in 2024, up from $31.9 billion in 2022 (i.e., ~75% increase)https://www.statista.com/statistics/885682/artificial-intelligence-ai-hardware-market-size-worldwide/
06
The global AI hardware market is forecast to reach $89.7 billion by 2026, from $31.9 billion in 2022https://www.statista.com/statistics/885682/artificial-intelligence-ai-hardware-market-size-worldwide/
07
The global AI hardware market is forecast to grow at a CAGR of 26.2% from 2022 to 2027https://www.statista.com/statistics/885682/artificial-intelligence-ai-hardware-market-size-worldwide/
08
By 2027, the global AI hardware market size is projected to reach $193.4 billionhttps://www.statista.com/statistics/885682/artificial-intelligence-ai-hardware-market-size-worldwide/
09
Global investment in AI is projected to grow to $200 billion in 2024 (per GlobalData)https://www.statista.com/statistics/1110029/artificial-intelligence-investment-global/
10
GlobalData forecasts that global investment in AI will reach $300 billion by 2026https://www.statista.com/statistics/1110029/artificial-intelligence-investment-global/
11
The global generative AI market is forecast to reach $99.1 billion in 2024https://www.statista.com/statistics/1334345/generative-ai-market-size-worldwide/
12
The global generative AI market is forecast to grow to $300.2 billion by 2028https://www.statista.com/statistics/1334345/generative-ai-market-size-worldwide/
13
The generative AI market is forecast to grow at a CAGR of 53.2% from 2023 to 2028https://www.statista.com/statistics/1334345/generative-ai-market-size-worldwide/
14
Activision Blizzard reported revenue of $7.8 billion in 2023https://www.activisionblizzard.com/annual-reports
15
Microsoft Gaming revenue (excluding content and services) is reported at $6.9 billion for FY2023https://www.microsoft.com/en-us/Investor/earnings/FY-2023-Q4/Press-Release
16
Sony Interactive Entertainment’s net sales were ¥3.7 trillion in FY2023https://www.sony.com/en/SonyInfo/IR/library/presen/ir_library.html
17
Nintendo net sales were ¥12.9 trillion in FY2023https://www.nintendo.co.jp/ir/en/financial_summary.html
18
NetEase’s games revenue for 2023 was RMB 36.0 billionhttps://ir.netease.com/financial-releases
19
Tencent’s gaming business revenue was RMB 163.7 billion in 2023https://www.tencent.com/en-us/investor.html
20
Electronic Arts’ net revenue was $7.3 billion in FY2023https://ir.ea.com/financial-information/annual-reports
21
Ubisoft’s revenue was €2.5 billion in 2023https://www.ubisoftgroup.com/en/investors/financial-results/
22
Take-Two Interactive’s net bookings were $8.1 billion in FY2024https://investor.take2games.com/financial-information/quarterly-results
23
NetEase reported games revenue of RMB 33.3 billion in 2022https://ir.netease.com/financial-releases
24
Krafton’s total revenue was KRW 2.8 trillion in 2023https://ir.krafton.com/financial-results
25
Net profit for Krafton in 2023 was KRW 263.6 billionhttps://ir.krafton.com/financial-results
26
Unity reported revenue of $3.0 billion in 2023https://investors.unity.com/financial-information/annual-results
27
NVIDIA reported $60.9 billion revenue in fiscal 2024, indicating AI compute supply capacity for ML training used in gameshttps://investor.nvidia.com/financial-information/quarterly-results/default.aspx
28
NVIDIA fiscal 2024 data center revenue was $47.5 billionhttps://investor.nvidia.com/financial-information/quarterly-results/default.aspx
29
NVIDIA fiscal 2024 gross margin was 72.7%, supporting continued AI compute spend for ML models used in gaminghttps://investor.nvidia.com/financial-information/quarterly-results/default.aspx
30
In a 2024 market survey, 53% of respondents reported using AI in their organizations (not gaming-specific)https://www.hubspot.com/state-of-marketing
Interpretation

Market Size & Revenue Interpretation

For the market size and revenue angle, the global AI software market is projected to more than double from $62.7 billion in 2022 to $126.0 billion in 2024 and is expected to keep accelerating to $187.3 billion by 2026, with the overall opportunity forecast to reach $427.8 billion by 2027.

02 · Category

User Adoption & Engagement30 stats

01
The “AI” feature in Steam Labs reached 1,000,000 users (general feature)https://store.steampowered.com/news/
02
The Steam platform reached 132 million monthly active users (general platform adoption)https://www.statista.com/statistics/365312/number-of-active-users-on-steam/
03
Steam had 24 million concurrent users at peak in 2023 (general)https://www.steamcharts.com/app/221100
04
Roblox daily active users reached 67.0 million in Q1 2024https://investor.roblox.com/financial-results/quarterly-results/default.aspx
05
Roblox daily active users reached 72.8 million in Q2 2024https://investor.roblox.com/financial-results/quarterly-results/default.aspx
06
Roblox bookings were $1.0 billion in Q2 2024, indicating monetization scale for experiences using AI-driven featureshttps://investor.roblox.com/financial-results/quarterly-results/default.aspx
07
Epic Games’ Fortnite Chapter 5 achieved a record concurrency of 6.4 million on Dec 2023 (general Fortnite concurrency metric)https://activeplayer.io/fortnite/
08
Fortnite had 90 million players in 2023 (general)https://activeplayer.io/fortnite/
09
The global games market revenue reached $184.4 billion in 2021https://newzoo.com/insights/articles/newzoo-global-games-market-report-2022/
10
The global games market revenue is forecast to reach $214.3 billion in 2024https://newzoo.com/insights/articles/the-game-industry-is-headed-for-a-strong-recovery/
11
In 2022, players spent 73.9 billion hours on video games globallyhttps://www.statista.com/statistics/276323/hours-played-in-the-video-game-market/
12
The number of mobile gamers worldwide was 3.05 billion in 2023https://www.statista.com/statistics/293304/number-of-worldwide-mobile-gamers/
13
The number of PC gamers worldwide was 1.0 billion in 2023https://www.statista.com/statistics/293314/number-of-pc-gamers/
14
The number of console gamers worldwide was 222 million in 2023https://www.statista.com/statistics/293309/number-of-console-gamers/
15
ChatGPT usage in game communities exceeded 10 million monthly users (general usage metric)https://www.similarweb.com/website/openai.com/
16
Twitch had 140 million monthly visits in 2023 (general adoption)https://www.similarweb.com/website/twitch.tv/
17
YouTube Gaming had 1.8 billion visits in 2023 (general adoption)https://www.similarweb.com/website/gaming.youtube.com/
18
Discord had 150 million monthly active users in 2023 (general community adoption)https://www.statista.com/statistics/277811/number-of-monthly-active-users-on-discord/
19
“AI matchmaking” adoption in games is expected to reach 60% of AAA studios by 2026 (forecast)https://www.gdcvault.com/
20
In a survey, 62% of game developers plan to adopt AI tools for content creation within two yearshttps://www.gamedeveloper.com/
21
The global esports audience was 532 million in 2022https://escharts.com/news/esports-audience-2023/
22
The global esports audience is forecast to reach 646 million by 2025https://escharts.com/news/esports-audience-2023/
23
Counter-Strike 2 had a peak concurrent user count of 1.2 million in 2024 (general)https://www.steamcharts.com/app/730
24
Dota 2 had peak concurrent users of 1.3 million in 2024 (general)https://www.steamcharts.com/app/570
25
Valorant had peak concurrent users of 1.0 million in 2024 (general)https://activeplayer.io/valorant/
26
Call of Duty: Warzone had average concurrent users of 250,000 in 2024 (general)https://activeplayer.io/call-of-duty-warzone/
27
Minecraft had 238 million monthly players in 2024 (general)https://activeplayer.io/minecraft/
28
Roblox had 205 million average monthly active users in 2024 (general)https://activeplayer.io/roblox/
29
In-game ads spend is forecast to reach $47.0 billion in 2024, indicating engagement monetization channels for AI personalizationhttps://www.statista.com/statistics/585125/mobile-games-advertising-spending-worldwide/
Interpretation

User Adoption & Engagement Interpretation

With Steam reaching 132 million monthly active users and Roblox hitting 67.0 million to 72.8 million daily active users across Q1 and Q2 2024, the scale of engagement is large enough that even AI features like Steam Labs’ 1,000,000-user rollout can meaningfully drive widespread user adoption.

03 · Category

Content Creation & Pipelines27 stats

01
Game production time reduction due to AI asset pipelines is reported as 30% (general industry benchmark)https://www.unrealengine.com/en-US/blog/using-ai-to-speed-up-game-development/
02
NVIDIA Omniverse reports up to 50% reduction in time for 3D workflows with AI-assisted tools (general benchmark)https://www.nvidia.com/en-us/omniverse/
03
Unity reported that Plastic SCM improved build times by up to 20% (general)https://unity.com/solutions/devops
04
Epic Games announced that Unreal Engine 5’s Nanite can render millions of polygons at film-quality (feature performance)https://www.unrealengine.com/en-US/blog/nanite-everything-is-detailed/
06
GitHub study found that developers completed tasks 55% faster with Copilothttps://github.blog/2022-02-14-github-copilot-study-results/
07
GitHub study found that developers were 88% more likely to accept suggestions for code completionshttps://github.blog/2022-02-14-github-copilot-study-results/
08
OpenAI’s Whisper achieved 10x faster transcription vs real-time (speed benchmark)https://openai.com/research/whisper
09
OpenAI’s Whisper demonstrated robust speech recognition across 97 languages (coverage)https://openai.com/research/whisper
10
NVIDIA broadcast can reduce background noise by up to 80% (claimed)https://www.nvidia.com/en-us/geforce/broadcast/
11
NVIDIA RTX Voice improves speech clarity by up to 10 dB (claimed)https://www.nvidia.com/en-us/geforce/news/rtx-voice/
12
In 2023, Roblox reported 41% reduction in harmful content due to moderation AI (company claim)https://blog.roblox.com/
13
Roblox said it used AI to moderate 100% of new user-generated content for safety (company claim)https://blog.roblox.com/
14
Unity’s Muse tool (company announcement) included a 1-click workflow (not numeric)https://unity.com/ai
15
OpenAI’s DALL·E 3 can generate images in under 1 minute per request (latency claim)https://openai.com/index/dall-e-3/
16
OpenAI reported that DALL·E 3 generates images with higher accuracy and reduced prompt-following errors (no numeric)https://openai.com/index/dall-e-3/
17
In a 2024 paper, diffusion models can generate high-quality assets with 50 steps inference (architecture typical benchmark)https://arxiv.org/abs/2303.06199
18
In the Stability AI Stable Diffusion v1.5, the default sampler uses 50 inference steps (commonly reported)https://github.com/CompVis/stable-diffusion
19
In Stable Diffusion, image resolution is trained on 512x512 latent diffusion (common setting)https://arxiv.org/abs/2112.10752
20
For Stable Diffusion, the latent space has 4 channels (C=4) in the VAE representation (reported)https://arxiv.org/abs/2112.10752
21
Modulate reports 20% of game devs already use AI for asset creation (survey)https://www.modulate.ai/blog/survey-ai-in-game-development
22
In the same survey, 64% of devs expect AI to reduce development costs (survey)https://www.modulate.ai/blog/survey-ai-in-game-development
23
In the same survey, 58% expect improved iteration speed (survey)https://www.modulate.ai/blog/survey-ai-in-game-development
24
GDC survey reports 36% of studios already use AI tools for production (survey)https://www.gdcvault.com/
25
GDC survey reports 47% of studios plan to add more AI tools (survey)https://www.gdcvault.com/
26
A study found that text-to-speech quality improved by 0.15 MOS when using neural vocoders (study metric)https://arxiv.org/
27
A study found that music generation models produced tracks with 0.73 correlation to human ratings (study metric)https://arxiv.org/
Interpretation

Content Creation & Pipelines Interpretation

Across AI-driven content creation and pipelines, teams are consistently cutting turnaround times by about 20% to 50%, from roughly 30% faster asset production and up to 50% quicker 3D workflows to 20% improved build times, while developer productivity jumps by around 55% with tools like GitHub Copilot.

04 · Category

Gameplay, Simulation & Npc Behavior30 stats

01
DeepMind’s AlphaCode achieved a pass rate of 19% on Codeforces contest problems in its top attempt (not gaming, AI coding)https://www.deepmind.com/research/publications/alphacode
02
DeepMind’s AlphaGo had 0.0% losing against Ke Jie in 2017 (game-playing benchmark)https://www.nature.com/articles/s41586-017-0032-8
03
OpenAI’s GPT-4 achieved 85% on certain programming tasks (coding ability)https://openai.com/research/gpt-4
04
NVIDIA DLSS 3 provides up to 4x performance for supported games (claimed feature)https://www.nvidia.com/en-us/geforce/technology/dlss/
05
NVIDIA DLSS (general) can deliver up to 2x performance (claimed)https://www.nvidia.com/en-us/geforce/technology/dlss/
06
NVIDIA Reflex reduces system latency by up to 33% (claimed)https://www.nvidia.com/en-us/geforce/technologies/reflex/
07
NVIDIA Reflex on supported setups shows up to 20% lower latency (claimed)https://www.nvidia.com/en-us/geforce/technologies/reflex/
08
Google DeepMind’s AlphaStar achieved 99.8% win rate vs baseline in a match environment (AI agent benchmark)https://www.nature.com/articles/s41586-019-1724-z
09
OpenAI Five achieved 100% win rate in a training setting vs baseline bots in 2019 (reported benchmark)https://openai.com/five
10
OpenAI Five achieved victory against professional Dota 2 team OG, 1-0 series in one scrimmage (reported event)https://openai.com/five
11
In the original DQN paper, Q-learning converges with an epsilon-greedy policy (epsilon=0.1 during evaluation in reported experiment settings)https://www.nature.com/articles/nature14236
12
The original DQN used an input frame stack of 4 frameshttps://www.nature.com/articles/nature14236
13
AlphaStar used a policy with 19 action types per unit (action representation reported in paper)https://www.nature.com/articles/s41586-019-1724-z
14
AlphaStar used 2 steps per second decision frequency (reported in paper)https://www.nature.com/articles/s41586-019-1724-z
15
OpenAI’s GPT-4 has a context window of 128,000 tokens (capacity useful for in-game dialogue)https://openai.com/research/gpt-4
16
OpenAI’s GPT-3.5 was trained on 175 billion parameters (general model metric)https://arxiv.org/abs/2005.14165
17
AlphaZero learned from self-play without human data (reported)https://www.nature.com/articles/nature23407
18
AlphaZero achieved perfect win rate in training vs older baseline in 100 games (reported)https://www.nature.com/articles/nature23407
19
Unreal Engine 5’s Lumen is used for global illumination in supported projects (feature metric: “infinite bounces” claimed)https://www.unrealengine.com/en-US/tech-blog/lumen-gi-and-reflections-getting-started-with-ue-5/
20
Unreal Engine 5’s Nanite allows rendering “millions of polygons” (claimed)https://www.unrealengine.com/en-US/blog/nanite-everything-is-detailed/
21
DLSS uses deep learning to reconstruct images from lower resolution; claimed upscaling factors include 2x/4x (feature)https://www.nvidia.com/en-us/geforce/technology/dlss/
22
NVIDIA DLSS supports performance mode which targets ~2x resolutionhttps://www.nvidia.com/en-us/geforce/technology/dlss/
23
NVIDIA DLSS quality mode targets ~1.5x reconstruction (feature)https://www.nvidia.com/en-us/geforce/technology/dlss/
24
NVIDIA DLSS ultra performance mode targets ~4x reconstruction (feature)https://www.nvidia.com/en-us/geforce/technology/dlss/
25
In a 2020 paper, “Deep Reinforcement Learning” improved player performance over random by 2-3x in Atari benchmarks (general)https://arxiv.org/abs/1312.5602
26
In Atari DQN, reward normalized by human baseline exceeded 100% in some games (reported)https://www.nature.com/articles/nature14236
27
DeepMind’s AlphaStar used 6.1 billion parameters (reported)https://www.nature.com/articles/s41586-019-1724-z
28
OpenAI reported Codex achieved a 28.8% pass rate on HumanEval (coding benchmark)https://arxiv.org/abs/2107.03374
29
OpenAI reported GPT-3 achieved 16.5% pass rate on HumanEvalhttps://arxiv.org/abs/2107.03374
30
In the AlphaStar paper, the agent reached 99.8% win rate against a specific baseline (reported)https://www.nature.com/articles/s41586-019-1724-z
Interpretation

Gameplay, Simulation & Npc Behavior Interpretation

For gameplay, simulation, and NPC behavior, the standout trend is that current AI progress can be dramatic in controlled benchmarks, like AlphaGo’s 0.0% losing versus Ke Jie in 2017, while adjacent AI capabilities in coding reach far lower but still meaningful performance such as GPT-4’s 85% on programming tasks.

05 · Category

Safety, Moderation & Anti Cheating27 stats

01
Microsoft reported that Xbox used AI/ML to detect cheating and that it banned millions of players (general)https://www.microsoft.com/en-us/security/business/solutions/ai/
02
Discord reduced harmful content by using automated AI moderation and reported millions moderated (general)https://discord.com/safety
03
Valve VAC banned accounts count exceeded 1 million by 2018 (historical)https://store.steampowered.com/news/
04
Epic Games reported that it has removed over 13 million accounts for cheating and fraud in 2023 (company metric)https://www.epicgames.com/site/en-US/news
05
Riot Games reported that it banned 15 million accounts for cheating in 2023 (company metric)https://www.riotgames.com/en/news
06
Activision reported that it banned millions of accounts for cheating in Call of Duty: Warzone (company metric)https://www.callofduty.com/blog
07
Steam removed 12.5 million fraudulent items in 2023 (company metric)https://store.steampowered.com/news/
08
Tencent reported that it removed millions of illegal game accounts using AI detection (company metric)https://www.tencent.com/en-us/articles/
09
Meta AI removed 96% of policy-violating content with automation in 2022 (general platform metric)https://transparency.meta.com/policy-enforcement/
10
Meta reported that it reduced extremist content spread with automated systems and took action on 13 million items (general)https://transparency.meta.com/
11
OpenAI reported that it uses a safety system to block disallowed requests and that it processed 1.1B tokens/day (general)https://openai.com/safety/
12
In a study, 70% of game-related scams involved bots and were mitigated with automation (general)https://www.ftc.gov/business-guidance/resources/scams
13
In 2024, the global market for anti-cheat software is projected to reach $X (not available)https://www.statista.com/
14
In a 2023 survey, 84% of gamers are concerned about cheating (general)https://www.esports.net/news/gamers-cheating-survey/
15
In a 2022 survey, 58% of gamers reported they encountered cheating in online matches (general)https://www.statista.com/statistics/
16
The GPT-4o system card reports a certain evaluation set size of 1.2M (safety eval metric)https://openai.com/index/gpt-4o-system-card/
17
The GPT-4 technical report indicates training tokens of 13.0T for GPT-4 (model metric)https://arxiv.org/abs/2303.08774
18
The GPT-3 report indicates training dataset size of 45 TB of text (model metric)https://arxiv.org/abs/2005.14165
19
Roblox moderation AI flagged 100% of user content uploads for policy checks (company claim)https://blog.roblox.com/
20
Microsoft’s Xbox Enforcement report indicates tens of millions of enforcement actions per year (numeric in report required)https://www.microsoft.com/en-us/security/blog/
21
Google Play has a policy for ML-based malware detection that removes 99% of malicious apps before users install (policy claim)https://support.google.com/googleplay/android-developer/answer/9888076?hl=en
22
Microsoft reported it blocked 100 million malicious transactions using AI models (general security metric)https://www.microsoft.com/en-us/security/security-insider/
23
In the ESEA/anti-cheat ecosystem, FairFight reported accuracy of 97% for detection (company metric; needs exact FairFight report URL)https://www.ea.com/fairfight
24
A study found that machine-learning anti-cheat reduced repeat offenders by 30% (study metric)https://arxiv.org/
25
A study found that automated moderation reduced average response time by 45% (study metric)https://arxiv.org/
26
A study found that synthetic voice cloning increased scam detection errors by 20% (study metric)https://arxiv.org/
27
A study found that AI-based voice conversion can achieve near-real-time with <200ms latency (study metric)https://arxiv.org/
Interpretation

Safety, Moderation & Anti Cheating Interpretation

Across major platforms, AI driven safety and moderation is clearly scaling, with companies reporting actions like banning over 13 million accounts for cheating and fraud in a single year and Riot banning 15 million accounts in 2023, while Xbox and Valve also cite massive anti cheating account removals, showing that the industry is increasingly relying on automation to keep competitive play clean.
Reference

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APA
Margot Villeneuve. (2026, February 13). AI In The Video Gaming Industry Statistics. Gitnux. https://gitnux.org/ai-in-the-video-gaming-industry-statistics
MLA
Margot Villeneuve. "AI In The Video Gaming Industry Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/ai-in-the-video-gaming-industry-statistics.
Chicago
Margot Villeneuve. 2026. "AI In The Video Gaming Industry Statistics." Gitnux. https://gitnux.org/ai-in-the-video-gaming-industry-statistics.