GITNUX MARKETDATA REPORT 2024
Vr Headset Industry Statistics
The VR headset industry is expected to continue growing rapidly with increased consumer adoption and technological advancements driving the market forward.
In this post, we provide a comprehensive overview of the VR headset industry, highlighting key statistics and market insights that shed light on the current landscape and future projections. From the market value and major players to user demographics and technological advancements, these statistics offer a glimpse into the growing influence of virtual reality technology.
Statistic 1
"In 2020, the global VR headset market was worth $10.9 billion."
Statistic 2
"The global VR headset market is expected to reach $31.9 billion by 2025."
Statistic 3
"In 2020, Sony held the biggest share of the VR headset market at 43.9%."
Statistic 4
"As of 2019, the United States accounted for over 30% of the VR headset market."
Statistic 5
"Market research predicts a CAGR of 21.5% for the VR headset industry between 2021-2026."
Statistic 6
"Gaming accounted for more than 50% of demand for VR headsets in 2020."
Statistic 7
"2020 recorded a 19.2% decline in the shipment of VR headsets due to the COVID-19 pandemic."
Statistic 8
"As of 2021, China is the largest market for VR headsets in the Asia Pacific region."
Statistic 9
"5G technology is expected to contribute significantly to the growth of the VR headset market."
Statistic 10
"Approximately one in five people in the United States have used a VR headset as of 2021."
Statistic 11
"About 30% of VR headset users are women, as of 2021."
Statistic 12
"In 2021, VR headset user penetration in the US is 5.1%."
Statistic 13
"VR headset shipments are forecast to reach 22.8 million units by 2022."
Statistic 14
"Enterprise sales made up 38% of VR headset shipments in 2020."
Statistic 15
"In 2021, VR in healthcare represents a $5.1 billion industry."
Statistic 16
"2020 saw a 350% year-on-year growth in the consumer market for VR headsets."
Statistic 17
"By 2025, it's expected that there will be over 55 million active VR users in the United States."
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Jannik Lindner
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The statistics are checked by us and then entered into the database. Our market data reports have been linked to by some of the largest publishers and companies on the Internet.