GITNUX MARKETDATA REPORT 2024

Violent Games Usage Statistics

A significant portion of the population plays violent video games, with usage increasing among younger age groups.

In this post, we explore the usage of violent video games among teenagers and adults, shedding light on the prevalence and impact of such gameplay. With statistics revealing the significant involvement of adolescents in gaming, the potential effects of violent games on behavior and attitudes come into sharp focus. From player demographics to parental concerns and societal perceptions, the data presented offers valuable insights into a contentious aspect of the gaming industry.

Statistic 1

"Approximately 60% of teenagers reported engaging in violent gameplay."

Sources Icon

Statistic 2

"In the US, 97% of adolescents play video games, making the potential effects of violent game use omnipresent."

Sources Icon

Statistic 3

"The average age of players of violent video games is 35."

Sources Icon

Statistic 4

"72% of violent video game players are aged 18 or older."

Sources Icon

Statistic 5

"90% of parents believe violent games incite aggression."

Sources Icon

Statistic 6

"Players usually spend an average of 6.5 hours a week playing violent games."

Sources Icon

Statistic 7

"Consumers spent $31.1 billion on games marketed as containing violence in the US in 2020."

Sources Icon

Statistic 8

"27% of teenagers find first-person shooter games appealing."

Sources Icon

Statistic 9

"Women constitute approximately 41% of the players of violent games."

Sources Icon

Statistic 10

"15% of parents are concerned about the influence of violent games on their children's behavior."

Sources Icon

Statistic 11

"The top-selling video game in the U.S. for 2021 is a violent game, 'Call of Duty: Black Ops Cold War'."

Sources Icon

Statistic 12

"75% of violent video games contain rewarding violent actions."

Sources Icon

Statistic 13

"70% of high school students spend more than 4 hours playing violent video games per week."

Sources Icon

Statistic 14

"Those who play violent video games more than three hours a day are more likely to have aggressive behaviors."

Sources Icon

Statistic 15

"58% of U.S. adults agree that violent video games are related to real-world violence."

Sources Icon

Statistic 16

"Approximately 38% of minors can buy M-rated games."

Sources Icon

Statistic 17

"95% of parents are present when games are purchased or rented by their children."

Sources Icon

Statistic 18

"89% of top-selling video games contain violent content, half of which are of serious nature."

Sources Icon
The statistics presented in this blog post highlight the widespread presence and impact of violent video games in our society. With a significant portion of teenagers engaging in violent gameplay and a high percentage of parents expressing concerns about its effects on aggression, it is clear that this issue warrants attention and consideration. The fact that a large proportion of players are adults, including women, and that a substantial amount of money is spent on violent games further emphasizes the need for ongoing research and discussions on this topic. Additionally, the link between excessive violent game playing and aggressive behaviors underscores the importance of understanding the potential consequences of prolonged exposure to such content.

Can You Trust Our Report?

The statistics are checked by us and then entered into the database. Our market data reports have been linked to by some of the largest publishers and companies on the Internet.

Learn more about our process here.

Explore More Market Data Reports

... Before You Leave, Catch This! 🔥

Your next business insight is just a subscription away. Our newsletter The Week in Data delivers the freshest statistics and trends directly to you. Stay informed, stay ahead—subscribe now.

Sign up for our newsletter and become the navigator of tomorrow's trends. Equip your strategy with unparalleled insights!