GITNUX MARKETDATA REPORT 2024

Tabletop Games Industry Statistics

The tabletop games industry continues to experience steady growth, with increasing sales and popularity among both casual and dedicated gamers.

Highlights: Tabletop Games Industry Statistics

  • The market was predicted to grow at a CAGR of 2.64% from 2017-2025.
  • North America spearheaded the global market in 2017 with 60% of market share.
  • The European market was the second leading one in 2017 according to the same report.
  • More than 5,000 new board games were added to the BoardGameGeek database in 2017 alone.
  • The number of people playing tabletop games on Kickstarter grew by 6.8% in 2019.
  • There are over 500 tabletop game publishers in North America.
  • Board games contribute to over 60% of funding on Kickstarter's games category.
  • RPGs represent about 12-16% of the tabletop market.
  • Card and dice games were expected to grow at a CAGR of 1.01% and 2.30% from 2018-2023.
  • The market size for miniature games was $625 million in 2018.
  • The average board game earns around $116,000 on Kickstarter.
  • Board game cafes have grown from just a handful in 2010 to over 500 in 2019.
  • As of 2019, Dungeons and Dragons held 52% of the role-playing game market share.
  • 66% of surveyed players in 2019 said they play tabletop games at least once per month.
  • There is a 28% increase in the number of board games released per year since 2010.
  • The total size of the tabletop games industry grew 9.1% in 2020.

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The Latest Tabletop Games Industry Statistics Explained

The market was predicted to grow at a CAGR of 2.64% from 2017-2025.

This statistic indicates that the market, as projected, is expected to experience a Compound Annual Growth Rate (CAGR) of 2.64% between the years 2017 and 2025. The CAGR represents the average annual growth rate of the market over this specified period. A CAGR of 2.64% implies that the market is anticipated to grow steadily by this percentage every year from 2017 to 2025. This prediction suggests that the market is expected to see incremental expansion rather than rapid and fluctuating changes, providing valuable insights for businesses and investors looking to understand the long-term growth trajectory of the market.

North America spearheaded the global market in 2017 with 60% of market share.

The statistic ‘North America spearheaded the global market in 2017 with 60% of market share’ indicates that North America was the leading region in terms of market dominance among all global regions in the year 2017. Specifically, North America accounted for 60% of the total market share, showcasing a significant market presence and influence compared to other regions. This data suggests a strong market performance in North America during 2017, highlighting the region’s economic importance and potential impact on the global market landscape.

The European market was the second leading one in 2017 according to the same report.

This statistic indicates that in 2017, the European market ranked as the second largest or most influential market among all regions, as outlined in the report being referenced. This suggests that in terms of economic impact, market size, or other relevant metrics, Europe held the second position compared to other regions worldwide during that time period. This information is valuable for understanding the global market landscape and can provide insights into the relative importance and performance of the European market in comparison to others around the world in 2017.

More than 5,000 new board games were added to the BoardGameGeek database in 2017 alone.

The statistic that more than 5,000 new board games were added to the BoardGameGeek database in 2017 indicates a significant growth and diversity within the board gaming industry during that year. This high volume of new additions reflects the ongoing popularity and expansion of the board game market, with an increasing number of game designers and publishers entering the scene. The diversity of board games being added to the database suggests a wide range of themes, mechanics, and styles, catering to various preferences and interests among board game enthusiasts. Furthermore, this statistic highlights the importance of platforms like BoardGameGeek in tracking and cataloging the vast array of new board games being released each year, providing valuable resources for players and researchers alike.

The number of people playing tabletop games on Kickstarter grew by 6.8% in 2019.

The statistic indicates that there was a 6.8% increase in the number of individuals engaging in tabletop games on Kickstarter in the year 2019 compared to the previous year. This growth suggests a rising interest and participation in tabletop gaming both as a recreational activity and as a sector for crowdfunding campaigns. The increase could be attributed to various factors such as the growing popularity of tabletop games, the success of previous Kickstarter projects in the gaming industry, and the overall expansion of the gaming community. The 6.8% growth indicates a positive trend in the tabletop gaming sector on Kickstarter and highlights the potential for continued growth and innovation in this market.

There are over 500 tabletop game publishers in North America.

The statistic stating there are over 500 tabletop game publishers in North America signifies a diverse and rapidly growing industry within the region. This figure suggests an extensive market landscape with numerous companies specializing in developing and producing tabletop games for enthusiasts. The presence of over 500 publishers highlights the competitiveness and creativity in the tabletop gaming sector, showcasing a wide range of game genres, themes, and play styles available to consumers. This statistic also reflects a strong demand for tabletop games among North American audiences, as evidenced by the significant number of companies actively contributing to the industry’s expansion and innovation.

Board games contribute to over 60% of funding on Kickstarter’s games category.

The statistic that “board games contribute to over 60% of funding on Kickstarter’s games category” implies that a significant majority of the funding in the games category on Kickstarter comes from backers supporting board game projects. This suggests that there is a strong and consistent demand for board games on the crowdfunding platform, with backers showing a particular interest in supporting this category of projects. It may also indicate that board game creators have been successful in engaging with their audience and tapping into a community of avid supporters who are willing to financially back their projects. This statistic highlights the popularity and appeal of board games within the Kickstarter ecosystem, showcasing the significant role that these games play in driving funding within the platform’s games category.

RPGs represent about 12-16% of the tabletop market.

The statistic that “RPGs represent about 12-16% of the tabletop market” indicates the estimated market share of tabletop role-playing games (RPGs) compared to other types of tabletop games. This range suggests that RPGs make up a significant portion of the overall tabletop gaming industry, highlighting their popularity and importance within the market. The data implies that RPGs have a notable presence and appeal among tabletop gaming enthusiasts, attracting a sizeable segment of consumers who enjoy immersive storytelling, character development, and strategic gameplay offered by these role-playing games. The statistic underscores the enduring appeal and relevance of RPGs as a genre within the broader tabletop gaming landscape.

Card and dice games were expected to grow at a CAGR of 1.01% and 2.30% from 2018-2023.

The statistic indicates that the market for card and dice games is projected to experience a compound annual growth rate (CAGR) of 1.01% and 2.30% between the years 2018 and 2023. This means that over this five-year period, the revenue generated by card games and dice games is expected to increase at an average annual rate of 1.01% and 2.30%, respectively. This growth projection suggests a modest but steady increase in the demand and popularity of these types of games among consumers over the specified timeframe, highlighting potential opportunities for businesses operating in this industry to capitalize on the growing market trend.

The market size for miniature games was $625 million in 2018.

The statistic “The market size for miniature games was $625 million in 2018” represents the total revenue generated by the miniature games industry in the year 2018. This figure indicates the economic scale and importance of the market for miniature games, which typically involve small figures, models, and gameplay elements that appeal to enthusiasts and hobbyists. The market size of $625 million reflects the total value of sales, including game products, accessories, and related merchandise within this niche segment of the overall gaming industry. This statistic provides a quantitative measure of the miniature games’ market performance, highlighting its significance and potential growth opportunities within the gaming market landscape.

The average board game earns around $116,000 on Kickstarter.

The statistic “The average board game earns around $116,000 on Kickstarter” indicates that, on average, board games launched on the crowdfunding platform Kickstarter generate approximately $116,000 in funding. This statistic provides insight into the success and financial support that board game projects typically receive on Kickstarter. By averaging the funding amounts of various board game campaigns, we can understand the general range of financial backing that these projects attract from backers on the platform. It also highlights the popularity of board games on Kickstarter as a fundraising platform for creative projects within the gaming industry.

Board game cafes have grown from just a handful in 2010 to over 500 in 2019.

The statistic indicates a significant growth in the number of board game cafes between 2010 and 2019, with an increase from only a few establishments to over 500 by the end of the period. This substantial growth suggests a rising trend in the popularity and demand for board game cafes within the last decade. The expansion of these cafes can be attributed to various factors, such as the increasing interest in tabletop games, socializing in person, and the unique experience that board game cafes offer. This data reflects a notable shift in consumer preferences towards more interactive and communal forms of entertainment, highlighting the potential and relevance of board game cafes in contemporary leisure and social landscapes.

As of 2019, Dungeons and Dragons held 52% of the role-playing game market share.

The statistic that as of 2019, Dungeons and Dragons held 52% of the role-playing game market share indicates that out of all the role-playing games available in the market at that time, Dungeons and Dragons accounted for the majority, capturing more than half of the market. This suggests that Dungeons and Dragons was the most popular and widely played role-playing game among consumers compared to other options. The statistic highlights the significant presence and dominance of Dungeons and Dragons within the role-playing game industry, showcasing its relevance and appeal to a large portion of the gaming community during that period.

66% of surveyed players in 2019 said they play tabletop games at least once per month.

In 2019, a survey of tabletop game players found that 66% of respondents reported playing tabletop games at least once a month. This statistic indicates that a significant majority of the surveyed players engage in tabletop gaming regularly, demonstrating a high level of interest and involvement in this type of gaming activity. The data suggests that tabletop games have a strong and dedicated player base, with a substantial portion of individuals choosing to incorporate this leisure activity into their monthly routine. This statistic provides insight into the frequency of tabletop game play among enthusiasts, highlighting the popularity and regular participation in this form of gaming.

There is a 28% increase in the number of board games released per year since 2010.

The statistic stating a 28% increase in the number of board games released per year since 2010 indicates a substantial growth trend in the board game industry over the past decade. This increase suggests that the market for board games has experienced significant expansion and that there is a growing interest and demand for new board game releases. The rise in the number of board games being introduced each year could be attributed to various factors such as increased consumer interest in tabletop gaming, advances in game design and production, as well as the growing popularity of board game cafes and dedicated gaming events. Overall, this statistic reflects a positive trend in the board game industry and highlights the ongoing innovation and creativity within the market.

The total size of the tabletop games industry grew 9.1% in 2020.

The statistic stating that the total size of the tabletop games industry grew by 9.1% in 2020 indicates that the overall market for tabletop games experienced significant expansion over the course of the year. This growth could be attributed to various factors such as increased consumer interest in gaming, the popularity of board games as a form of entertainment, and possibly the impact of the COVID-19 pandemic leading to more people staying at home and seeking engaging activities. The 9.1% increase suggests a strong and positive trend in the industry, reflecting a rising demand for tabletop games and indicating potentially favorable conditions for businesses operating within this sector.

References

0. – https://www.www.adroitmarketresearch.com

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4. – https://www.thegaminggang.com

5. – https://www.baristanet.com

6. – https://www.icv2.com

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8. – https://www.www.euromonitor.com

9. – https://www.arstechnica.com

10. – https://www.fivethirtyeight.com

How we write our statistic reports:

We have not conducted any studies ourselves. Our article provides a summary of all the statistics and studies available at the time of writing. We are solely presenting a summary, not expressing our own opinion. We have collected all statistics within our internal database. In some cases, we use Artificial Intelligence for formulating the statistics. The articles are updated regularly.

See our Editorial Process.

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