Key Takeaways
- In 2023, Facebook accounted for 35% of total social media ad spend in gaming at $2.8 billion
- Google Ads drove 28% of mobile game installs in 2023 with $3.1 billion invested globally
- YouTube pre-roll ads in gaming content cost $0.15 CPM on average in 2023, totaling $1.9 billion spend
- Average ROAS from influencer marketing in gaming was 4.2x in 2023, outperforming display ads
- Personalized email campaigns achieved 32% open rates and 5.1% click rates for game re-engagement in 2023
- Push notification opt-in rates for games stood at 42%, delivering 28% retention uplift in 2023
- Top gaming influencers on Twitch averaged 25,000 viewers per stream in 2023, with brands paying $50k-$100k per sponsorship deal
- YouTube gaming creators with 1M+ subs charged $20k per video integration in 2023, totaling $1.5 billion industry spend
- TikTok gamers with 500k followers earned $10k per sponsored post avg in 2023
- In 2023, the global video game advertising market was valued at $8.4 billion, representing a 12% year-over-year growth driven by in-game ads and rewarded video formats
- The mobile gaming sector accounted for 52% of total game ad spend in 2023, totaling approximately $4.37 billion worldwide
- PC and console games saw a 15% increase in marketing budgets in 2022, reaching $2.1 billion combined due to rising esports integration
- In 2023, gaming posts on Instagram achieved an average engagement rate of 2.8%, with 1.2 billion likes monthly
- TikTok gaming hashtags amassed 500 billion views in 2023, driving 18% of viral game trends
- YouTube Gaming live streams averaged 4.2 million concurrent viewers peak in 2023 for events like Summer Game Fest
In 2023, game marketing hit $8.4B, led by social giants like Facebook, TikTok, and Google.
Related reading
01 · Category
Advertising Spend28 stats
Advertising Spend Interpretation
02 · Category
Consumer Engagement and ROI29 stats
Consumer Engagement and ROI Interpretation
03 · Category
Influencer Marketing30 stats
Influencer Marketing Interpretation
More related reading
04 · Category
Market Trends and Growth30 stats
Market Trends and Growth Interpretation
Cite This Report
This report is designed to be cited. We maintain stable URLs and versioned verification dates. Copy the format appropriate for your publication below.
Sophie Moreland. (2026, February 13). Marketing In The Game Industry Statistics. Gitnux. https://gitnux.org/marketing-in-the-game-industry-statistics
Sophie Moreland. "Marketing In The Game Industry Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/marketing-in-the-game-industry-statistics.
Sophie Moreland. 2026. "Marketing In The Game Industry Statistics." Gitnux. https://gitnux.org/marketing-in-the-game-industry-statistics.
Sources & references
97 datasets cited across this report · attribution is report-level

