Key Takeaways
- League of Legends (LoL) has 167 champions listed by Riot Games
- As of the July 2024 data from Riot, there are 14 roles/positions tracked for matchmaking in League of Legends
- The League of Legends Ranked ladder uses Bronze, Silver, Gold, Platinum, Emerald, Diamond, Master, Grandmaster, and Challenger tiers (9 tiers)
- The first release date of League of Legends was October 27, 2009
- League of Legends was officially released in 2009
- Riot Games reports League of Legends as one of its largest titles contributing to overall revenue in its annual reporting (segmented at corporate level)
- The League of Legends World Championship 2023 had a total prize pool of $2,875,000
- The League of Legends World Championship 2023 had 22 teams in the main event
- The League of Legends World Championship 2022 had a total prize pool of $3,666,000
- League of Legends patch 14.1 released Jan 10, 2024
- League of Legends patch 14.2 released Jan 24, 2024
- League of Legends patch 14.3 released Feb 7, 2024
- League of Legends has a global playerbase claimed by Riot as “over 180 million players worldwide” (cumulative claim on About page)
- League of Legends is available in 17 languages (interface/language settings list)
- Riot Games’ League of Legends official site lists 20+ regions/locales under language selector (count depends)
With 167 champions, 180 million players, and nine ranked tiers, LoL keeps evolving through major 2024 patches.
Related reading
01 · Category
Games/player Ecosystem30 stats
Games/player Ecosystem Interpretation
02 · Category
Economics/revenue/market30 stats
Economics/revenue/market Interpretation
03 · Category
Esports/audience/streaming30 stats
Esports/audience/streaming Interpretation
More related reading
LoL Worlds Prize Pool: 2019–2023
Across 2019–2023, the League of Legends World Championship prize pool generally fluctuated, peaking in 2022; the 2022 leader stands above the surrounding years, with the 2023 figur
04 · Category
Game Mechanics/updates30 stats
Game Mechanics/updates Interpretation
05 · Category
Media/brand/culture14 stats
Media/brand/culture Interpretation
Cite This Report
This report is designed to be cited. We maintain stable URLs and versioned verification dates. Copy the format appropriate for your publication below.
Samuel Norberg. (2026, February 13). Lol Statistics. Gitnux. https://gitnux.org/lol-statistics
Samuel Norberg. "Lol Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/lol-statistics.
Samuel Norberg. 2026. "Lol Statistics." Gitnux. https://gitnux.org/lol-statistics.
Sources & references
88 datasets cited across this report · attribution is report-level
+71 additional datasets cited (not shown individually)

