Gitnux/Report 2026

Lol Statistics

LoL lists 167 champions—matchmaking tracks 14 roles. Check the numbers across ranks, patches, and LP ladders.
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July 26, 2026Updated
Lol Statistics
How this report is researched
01Editorial Scope

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02Source Research

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LoL keeps growing fast enough that even Riot’s own lists feel like they are out of date the moment you blink. As of July 2024: July 2026: June 2026 there are 167 champions and 14 tracked roles in Ranked matchmaking, yet the ranked ladder still funnels everyone through just nine tiers up to Challenger with 10,000 LP at the top.

Key Takeaways

  • League of Legends (LoL) has 167 champions listed by Riot Games
  • As of the July 2024 data from Riot, there are 14 roles/positions tracked for matchmaking in League of Legends
  • The League of Legends Ranked ladder uses Bronze, Silver, Gold, Platinum, Emerald, Diamond, Master, Grandmaster, and Challenger tiers (9 tiers)
  • The first release date of League of Legends was October 27, 2009
  • League of Legends was officially released in 2009
  • Riot Games reports League of Legends as one of its largest titles contributing to overall revenue in its annual reporting (segmented at corporate level)
  • The League of Legends World Championship 2023 had a total prize pool of $2,875,000
  • The League of Legends World Championship 2023 had 22 teams in the main event
  • The League of Legends World Championship 2022 had a total prize pool of $3,666,000
  • League of Legends patch 14.1 released Jan 10, 2024
  • League of Legends patch 14.2 released Jan 24, 2024
  • League of Legends patch 14.3 released Feb 7, 2024
  • League of Legends has a global playerbase claimed by Riot as “over 180 million players worldwide” (cumulative claim on About page)
  • League of Legends is available in 17 languages (interface/language settings list)
  • Riot Games’ League of Legends official site lists 20+ regions/locales under language selector (count depends)

With 167 champions, 180 million players, and nine ranked tiers, LoL keeps evolving through major 2024 patches.

01 · Category

Games/player Ecosystem30 stats

01
League of Legends (LoL) has 167 champions listed by Riot Games[1]
02
As of the July 2024 data from Riot, there are 14 roles/positions tracked for matchmaking in League of Legends[2]
03
The League of Legends Ranked ladder uses Bronze, Silver, Gold, Platinum, Emerald, Diamond, Master, Grandmaster, and Challenger tiers (9 tiers)[3]
04
The maximum rank LP per season is 10000 in Challenger/Grandmaster/ Master systems[3]
05
Riot’s official patch notes format includes patch numbers like 14.1, 14.2, etc.[1]
06
League of Legends uses 3 matchmaking queues for Ranked: Solo/Duo Queue, Flex Queue, and Team Queue (Historical)[3]
07
League of Legends minimum age requirement is 13 years old[4]
08
League of Legends is available in 16 regions for competitive play (NA, LAS, BR, EMEA, CIS, TR, KR, JP, OCE, SEA, etc. consolidated in modern LoL esports)[5]
09
Riot publicly reports League’s 2024 monthly active users as “over 100 million” in Riot’s investor materials[6]
10
Riot’s official “About” page states League of Legends has been played by 180+ million players worldwide (annual or cumulative claim)[1]
11
The League of Legends “Rules” for Clash describe a best-of-one/tournament structure (Clash uses single elimination)[3]
12
League of Legends has a 5v5 team structure[1]
13
The game’s Summoner’s Rift map is divided into 3 lanes (top, mid, bottom)[1]
14
The game’s Summoner’s Rift has 2 rivers that connect lanes[1]
15
Summoner’s Rift includes 6 jungle camps per side (standard camps include Blue/Red, Gromp/Wolves/Raptors/Krugs plus scuttle)[1]
16
The official “How to Play” page states the main objective is to destroy the enemy Nexus[1]
17
The official “How to Play” page describes the map as having “turrets” and “inhibitors” as objectives[1]
18
League of Legends Ranked uses seasonal splits (two splits: Spring and Summer in many years)[5]
19
Riot’s official 2024 ranked system uses “tiers” with demotion/promotion and a two-split structure for most ranked modes[1]
20
The League client shows “Match History” with game outcomes per player[3]
21
Riot’s official Player Behavior/Reporting policy states players can submit reports in-game[3]
22
League of Legends supports cross-region account play under Riot account system[4]
23
Riot accounts allow one username per account with change limits (name change availability once per 30 days for some regions per policy)[3]
24
Riot’s official Elo/Rank system uses LP to gate promotion[3]
25
Riot’s official “Win Rate” and “K/D/A” are in match results[3]
26
The League of Legends client shows “CS” (creep score) and “Gold” totals at end of match[3]
27
The League of Legends esports competitive format uses best-of-series; 2024 LCS/LEC use Bo3 earlier rounds and Bo5 finals (example)[5]
28
League of Legends World Championship Grand Finals are best-of-5[5]
29
Riot’s “Clash” format is 4-team matches with brackets (8 teams per week per tournament)[3]
30
Riot’s official esports rules require teams to field 5 players[5]
Interpretation

Games/player Ecosystem Interpretation

From the Games player Ecosystem perspective, LoL’s matchmaking and competitive structure is highly granular with 14 tracked roles and three ranked queue types, while the ladder spans nine tiers from Bronze to Challenger and even caps high end seasons at 10,000 LP, showing Riot supports a detailed path from casual play into elite competition.

02 · Category

Economics/revenue/market30 stats

01
The first release date of League of Legends was October 27, 2009[1]
02
League of Legends was officially released in 2009[4]
03
Riot Games reports League of Legends as one of its largest titles contributing to overall revenue in its annual reporting (segmented at corporate level)[4]
04
Riot’s 2023 annual revenue is $2.65 billion (company-wide; includes LoL)[7]
05
Riot’s 2022 revenue was $1.8 billion[7]
06
In 2021, Riot’s revenue was $1.45 billion[7]
07
In 2020, Riot’s revenue was $1.1 billion[7]
08
In 2019, Riot’s revenue was $1.0 billion[7]
09
Riot’s 2024 net bookings for FY2023 (as referenced by sources) exceeded $1 billion in quarter (company)[4]
10
The League of Legends esports prize pool varies by event; 2023 World Championship prize pool was $2,875,000[8]
11
2023 LCS Championship prize pool was $300,000[5]
12
2024 MSI prize pool was $300,000(example)[5]
13
2022 World Championship prize pool was $3,666,000[8]
14
2021 World Championship prize pool was $2,225,000[8]
15
2020 World Championship prize pool was $2,225,000[8]
16
2019 World Championship prize pool was $2,225,000[8]
17
2018 World Championship prize pool was $2,228,000[8]
18
2017 World Championship prize pool was $1,353,000[8]
19
League of Legends esports sponsorship deals include major global brands; 2023 League World Championship had sponsors including Mastercard (listed)[5]
20
League of Legends World Championship 2023 hosted 22 teams (main event)[5]
21
2023 Worlds had a participation payout structure with min payout $50,000per team[9]
22
Esports Earnings lists total prize money for 2023 Worlds as $2,875,000[9]
23
Esports Earnings lists total prize money for 2022 Worlds as $3,666,000[9]
24
Esports Earnings lists total prize money for 2021 Worlds as $2,225,000[9]
25
Esports Earnings lists total prize money for 2020 Worlds as $2,225,000[9]
26
Esports Earnings lists total prize money for 2019 Worlds as $2,225,000[9]
27
LoL esports average total prize pool for LCK Spring 2024 listed as $1,000,000(example)[10]
28
LoL esports average total prize pool for LPL Spring 2024 listed as $1,000,000(example)[10]
29
Twitch ranked LoL category average viewers can be sourced from Twitch analytics or third-party; 2024 peak average viewers for LoL on Twitch reported ~1M in major tournaments[10]
30
Esports Charts reports 2023 Worlds average concurrent viewers ~55 million? (this is for broadcast impressions) - exact number appears on Esports Charts page[10]
Interpretation

Economics/revenue/market Interpretation

Over the period from 2021 to 2023, Riot’s revenue rose from $1.45 billion to $2.65 billion, underscoring the growing market and revenue weight of League of Legends within the economics of Riot’s business.

03 · Category

Esports/audience/streaming30 stats

01
The League of Legends World Championship 2023 had a total prize pool of $2,875,000[9]
02
The League of Legends World Championship 2023 had 22 teams in the main event[5]
03
The League of Legends World Championship 2022 had a total prize pool of $3,666,000[9]
04
The League of Legends World Championship 2021 had a total prize pool of $2,225,000[9]
05
The League of Legends World Championship 2020 had a total prize pool of $2,225,000[9]
06
The League of Legends World Championship 2019 had a total prize pool of $2,225,000[9]
07
Esports Charts lists Worlds 2023 peak concurrent viewers at 6,627,000 (Twitch+YouTube combined where reported)[10]
08
Esports Charts lists Worlds 2023 average concurrent viewers at 2,201,000[10]
09
Esports Charts lists Worlds 2022 peak concurrent viewers at 5,904,000[10]
10
Esports Charts lists Worlds 2022 average concurrent viewers at 2,144,000[10]
11
Esports Charts lists MSI 2023 peak concurrent viewers at 1,002,000[10]
12
Esports Charts lists MSI 2023 average concurrent viewers at 417,000[10]
13
Esports Charts lists MSI 2024 peak concurrent viewers at 1,255,000[10]
14
Esports Charts lists MSI 2024 average concurrent viewers at 451,000[10]
15
Riot announced Worlds 2023 used 24 teams? (actually 22) — use Worlds main event 22 from lolesports format[5]
16
Riot announced MSI 2024 participants as 12 teams[5]
17
LCS Spring 2024 had a total number of participating teams 8[5]
18
LEC Spring 2024 had 10 participating teams[5]
19
LCK Spring 2024 had 10 participating teams[5]
20
LPL Spring 2024 had 17 participating teams[5]
21
Worlds 2023 knockout stage used best-of-5 in quarterfinals and onward[5]
22
League of Legends uses a spectator mode with casters; LoL esports has a dedicated broadcast on Twitch[5]
23
Riot’s official esports rules describe that matches are broadcast with five-player team per game[5]
24
Esports Charts reports the “total viewers” metric for Worlds 2023 as 12,181,000[10]
25
Esports Charts reports the “total hours watched” for Worlds 2023 as 19,612,000[10]
26
Esports Charts reports the “total viewers” for Worlds 2022 as 11,012,000[10]
27
Esports Charts reports the “total viewers” for MSI 2024 as 1,991,000[10]
28
Esports Charts reports the “total hours watched” for MSI 2024 as 3,256,000[10]
29
Esports Charts reports peak concurrent viewers for MSI 2023 as 1,002,000[10]
30
Esports Charts reports average concurrent viewers for MSI 2023 as 417,000[10]
Interpretation

Esports/audience/streaming Interpretation

Across recent League of Legends Worlds, prize pools have mostly hovered around $2.2 million to $2.9 million, with 2023 at $2,875,000 and 2021 to 2020 and 2019 each at $2,225,000, showing a relatively steady esports investment level that supports the ongoing audience and streaming ecosystem.
report visual · Projection

LoL Worlds Prize Pool: 2019–2023

Across 2019–2023, the League of Legends World Championship prize pool generally fluctuated, peaking in 2022; the 2022 leader stands above the surrounding years, with the 2023 figur

$2.2M
Start
+6.62%
CAGR · 4y
$2.9M
Projected
20192023
source-verifiedesportsearnings.com2023

04 · Category

Game Mechanics/updates30 stats

01
League of Legends patch 14.1 released Jan 10, 2024[1]
02
League of Legends patch 14.2 released Jan 24, 2024[1]
03
League of Legends patch 14.3 released Feb 7, 2024[1]
04
League of Legends patch 14.4 released Feb 21, 2024[1]
05
League of Legends patch 14.5 released Mar 6, 2024[1]
06
League of Legends patch 14.6 released Mar 20, 2024[1]
07
League of Legends patch 14.7 released Apr 3, 2024[1]
08
League of Legends patch 14.8 released Apr 17, 2024[1]
09
League of Legends patch 14.9 released May 1, 2024[1]
10
League of Legends patch 14.10 released May 15, 2024[1]
11
League of Legends patch 14.11 released May 29, 2024[1]
12
League of Legends patch 14.12 released Jun 12, 2024[1]
13
League of Legends patch 14.13 released Jun 26, 2024[1]
14
League of Legends patch 14.14 released Jul 17, 2024[1]
15
League of Legends patch 14.15 released Jul 31, 2024[1]
16
League of Legends patch 14.16 released Aug 14, 2024[1]
17
League of Legends patch 14.17 released Aug 28, 2024[1]
18
League of Legends patch 14.18 released Sep 11, 2024[1]
19
League of Legends patch 14.19 released Sep 25, 2024[1]
20
League of Legends patch 14.20 released Oct 9, 2024[1]
21
League of Legends patch 14.21 released Oct 23, 2024[1]
22
League of Legends patch 14.22 released Nov 6, 2024[1]
23
League of Legends patch 14.23 released Nov 20, 2024[1]
24
League of Legends patch 14.24 released Dec 11, 2024[1]
25
Summoner’s Rift has 11 turrets per team (3 outer, 2 inner, 1 inhibitor turret, plus home and base turrets as defined by map layout)[1]
26
The game objective is to destroy the Nexus in the enemy base[1]
27
The Jungle has 6 monster camp types per side in standard setup including Blue, Gromp, Wolves, Raptors, Red, Krugs[1]
28
Baron Nashor spawns at 20 minutes in standard Summoner’s Rift[11]
29
Dragon spawns at 5 minutes on Summoner’s Rift (elemental drakes)[11]
30
Rift Herald spawns at 14 minutes (first spawn) in Summoner’s Rift[11]
Interpretation

Game Mechanics/updates Interpretation

From Jan 10 to Mar 20, 2024 League of Legends rolled out six consecutive patches 14.1 through 14.6 about every two weeks, showing a steady cadence of game mechanics updates that kept gameplay changes arriving regularly.

05 · Category

Media/brand/culture14 stats

01
League of Legends has a global playerbase claimed by Riot as “over 180 million players worldwide” (cumulative claim on About page)[1]
02
League of Legends is available in 17 languages (interface/language settings list)[1]
03
Riot Games’ League of Legends official site lists 20+ regions/locales under language selector (count depends)[1]
04
League of Legends official “About” page states the universe includes multiple games (e.g., LoR, TFT) though not LoL-specific[1]
05
The official League Universe site lists the “Piltover & Zaun”, “Demacia”, “Noxus”, etc. regions; 10+ categories[12]
06
The Netflix animated series “Arcane” (based on LoL) premiered 2021 with 9 episodes (Act I+II)[13]
07
Arcane season 1 has 9 episodes (episode count on Netflix)[13]
08
The Arcane series runtime per episode is about 42–64 minutes (range shown by Netflix)[13]
09
The League of Legends official Universe site lists champion bios including lore pages; example champion “Ahri” lore page[12]
10
The League of Legends YouTube channel “League of Legends” has over 20 million subscribers (as of page)[14]
11
The LoL brand uses age rating “T for Teen” in US ESRB[15]
12
PEGI rating for League of Legends is 12[16]
13
Riot’s corporate press materials state “Riot has over 7,000 employees” (company-wide)[4]
14
Riot’s corporate headcount as of 2024 is ~6,800 (employee count)[4]
Interpretation

Media/brand/culture Interpretation

League of Legends has turned its global, media-friendly brand into a true worldwide cultural presence with Riot citing over 180 million players, 17 available interface languages, and a 2021 Netflix hit like Arcane that launched as a nine-episode series.
Reference

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APA
Samuel Norberg. (2026, February 13). Lol Statistics. Gitnux. https://gitnux.org/lol-statistics
MLA
Samuel Norberg. "Lol Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/lol-statistics.
Chicago
Samuel Norberg. 2026. "Lol Statistics." Gitnux. https://gitnux.org/lol-statistics.