GITNUX MARKETDATA REPORT 2024
Kids Into Statistics
Kids Into Statistics is a program designed to introduce young learners to the field of statistics through interactive and engaging activities.
In this post, we explore a myriad of statistics related to the activities and interests of children and young people. From sports and online learning to mental health, video gaming, and social media engagement, these statistics provide a glimpse into the diverse and evolving landscape of children’s interests and behaviors.
Statistic 1
"Approximately 52% of children under 18 get into sports activities according to their interests."
Statistic 2
"More than 60 million children in the United States participate in organized athletics annually."
Statistic 3
"In 2021, two out of every five children aged 3 to 18 years into online learning due to the COVID-19 pandemic."
Statistic 4
"37% of kids get into coding through camps and extracurricular classes."
Statistic 5
"Approximately 10% of children aged 5-16 in the UK get into mental health issues."
Statistic 6
"11% of US kids get into making YouTube videos frequently."
Statistic 7
"Approximately 48% of children under age 12 get into reading for pleasure."
Statistic 8
"About 79% of kids age 6-12 in the US are into video gaming."
Statistic 9
"Nearly 1 in 3 children in the United States get into overweight or obesity issues."
Statistic 10
"Over 70% of teenagers are into social media platforms."
Statistic 11
"About 50% of children aged 6 to 18 get into arts and crafts activities weekly."
Statistic 12
"One in five kids aged 8 to 12 get into some type of cyberbullying."
Statistic 13
"In 2020, 8.4% of US kids get into e-learning platforms."
Statistic 14
"8 out of 10 children aged 6 to 17 report that they are currently into books."
Statistic 15
"Around 9% of children in the US get into ADHD (attention-deficit/hyperactivity disorder)."
Statistic 16
"About 60% of children aged 3 to 18 get into physical activities daily."
Statistic 17
"1 in 4 children in America gets into a mentoring relationship prior to adulthood."
Statistic 18
"In 2021, around 20% of new Lego buyers were adults getting into building Lego for mindfulness."
Statistic 19
"In 2017, 42% of children in the age group of 0-8 years used to get into online activities on a mobile device."