Key Takeaways
- The CG industry employed approximately 450,000 professionals worldwide in 2023.
- Average salary for a CG artist in the US was USD 85,000 annually in 2023.
- India hosts over 60,000 VFX and CG artists, making it the second-largest hub after the US in 2023.
- Gaming CG revenue reached USD 184 billion globally in 2023.
- VFX spending by top 10 films averaged USD 150 million each in 2023.
- Autodesk Maya annual revenue from CG licenses exceeded USD 1.2 billion in FY2023.
- North America CG revenue share 38% of global USD 57B total in 2023.
- Asia-Pacific CG market revenue USD 18.5 billion in 2023, 32% global share.
- Europe's CG industry generated EUR 12 billion in 2023, led by UK and France.
- The global computer graphics market size was valued at USD 56.87 billion in 2023 and is projected to reach USD 124.50 billion by 2032, exhibiting a CAGR of 9.1% during the forecast period.
- The computer graphics software segment dominated the market with a 42% share in 2023 due to rising demand for 3D modeling tools.
- North America held over 35% of the global CG market revenue in 2023, driven by Hollywood VFX studios.
- 68% of CG professionals use ray tracing in daily workflows as of 2023 surveys.
- Adoption of Unreal Engine 5 reached 45% among game studios by end of 2023.
- AI-driven CG tools like Stable Diffusion used by 32% of artists in 2023.
In 2023, CG expanded fast across gaming and VFX, totaling USD 57B globally with rapid AI and ray tracing adoption.
Related reading
01 · Category
Employment & Labor30 stats
Employment & Labor Interpretation
02 · Category
Financial Performance28 stats
Financial Performance Interpretation
03 · Category
Geographic Distribution17 stats
Geographic Distribution Interpretation
More related reading
04 · Category
Market Size & Growth30 stats
Market Size & Growth Interpretation
05 · Category
Technology Adoption30 stats
Technology Adoption Interpretation
CG industry: workforce, jobs growth & emerging AI skills
Key CG workforce and workforce-skill signals point to continued hiring momentum and faster adoption of AI/ML capabilities.
Cite This Report
This report is designed to be cited. We maintain stable URLs and versioned verification dates. Copy the format appropriate for your publication below.
Catherine Wu. (2026, February 13). Cg Industry Statistics. Gitnux. https://gitnux.org/cg-industry-statistics
Catherine Wu. "Cg Industry Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/cg-industry-statistics.
Catherine Wu. 2026. "Cg Industry Statistics." Gitnux. https://gitnux.org/cg-industry-statistics.
Sources & references
91 datasets cited across this report · attribution is report-level

