Key Takeaways
- 72 total weapons available at peak
- 28 multiplayer maps added over lifetime
- 5 Zombies maps released, including original 'Outbreak'
- Call of Duty Online was released exclusively in Mainland China on January 16, 2015
- Developed by Raven Software and Spark, with publishing by Tencent Games
- The game uses an modified version of the IW 3.0 engine from Call of Duty: Modern Warfare 2
- Supports Team Deathmatch with 6v6 up to 18v18 player counts
- Zombies mode features 4-player co-op with progressive rounds
- Kill Confirmed mode requires collecting enemy tags
- Registered players exceeded 100 million by end of 2015
- Average daily active users (DAU) peaked at 2.5 million in 2016
- Total matches played surpassed 10 billion by 2020
- Revenue generated exceeded 5 billion RMB by 2020
- Average revenue per paying user (ARPPU): 350 RMB annually
- 25% monetization rate among active players
Call of Duty Online brought 500 million weapons and huge China scale, before shutting down in 2021.
Related reading
01 · Category
Content and Updates22 stats
Content and Updates Interpretation
02 · Category
Development and Release30 stats
Development and Release Interpretation
03 · Category
Gameplay Features23 stats
Gameplay Features Interpretation
More related reading
04 · Category
Player Statistics26 stats
Player Statistics Interpretation
05 · Category
Revenue and Impact20 stats
Revenue and Impact Interpretation
Cite This Report
This report is designed to be cited. We maintain stable URLs and versioned verification dates. Copy the format appropriate for your publication below.
Lukas Bauer. (2026, February 13). Call Of Duty Online Statistics. Gitnux. https://gitnux.org/call-of-duty-online-statistics
Lukas Bauer. "Call Of Duty Online Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/call-of-duty-online-statistics.
Lukas Bauer. 2026. "Call Of Duty Online Statistics." Gitnux. https://gitnux.org/call-of-duty-online-statistics.
Sources & references
26 datasets cited across this report · attribution is report-level

