GITNUX REPORT 2024

Board Game Statistics Showcase Booming Market and Popular Games

Unveiling the Power of Play: Dive into the Lucrative and Fascinating World of Board Games!

Author: Jannik Lindner

First published: 7/17/2024

Statistic 1

The average number of board games owned by a board game hobbyist is around 10-20.

Statistic 2

The average duration of a board game session is around 45-60 minutes.

Statistic 3

Board game players ages 12-54 spend an average of 6.5 hours per week playing games.

Statistic 4

The average household in the United States spends around $130 per year on board games.

Statistic 5

The average American household spends approximately $47 per year on board games.

Statistic 6

The average playtime for a board game session is around 90 minutes.

Statistic 7

The global board games market is projected to reach $12 billion by 2023.

Statistic 8

The Settlers of Catan, a popular board game, has sold over 32 million copies worldwide.

Statistic 9

The annual revenue of the board game industry in the United States is around $1.2 billion.

Statistic 10

The board game industry is expected to grow at a CAGR of 9.1% from 2021 to 2028.

Statistic 11

Monopoly, one of the best-selling board games of all time, has been licensed in more than 100 countries.

Statistic 12

The global sales of collectible card games and board games reached $4.4 billion in 2020.

Statistic 13

The board game industry is estimated to have over 700 publishers globally.

Statistic 14

The global sales of jigsaw puzzles reached $15 billion in 2020.

Statistic 15

Around 30,000 new board game titles are released globally each year.

Statistic 16

The global market for board game accessories, such as dice and card sleeves, is valued at $2.3 billion.

Statistic 17

The board game industry is projected to grow at a rate of 10.4% annually from 2021 to 2026.

Statistic 18

The global market for trading card games, a subset of board games, is estimated to reach $1.83 billion by 2027.

Statistic 19

The global market size of educational board games is projected to reach $880 million by 2027.

Statistic 20

The board game market in Europe is expected to grow by 7.6% from 2021 to 2028.

Statistic 21

The average board game player spends around $200 on games and accessories annually.

Statistic 22

The global market for family board games is expected to reach $11.27 billion by 2027.

Statistic 23

The global market for cooperative board games is estimated to grow at a CAGR of 10.5% from 2021 to 2028.

Statistic 24

Board game industry revenue in China reached $790 million in 2020, making it one of the fastest-growing markets.

Statistic 25

The global market for card and board games is projected to reach $12.8 billion by 2026.

Statistic 26

The board game industry is estimated to have over 3,000 new game titles released each year.

Statistic 27

The classic board game, Scrabble, has sold over 150 million sets worldwide.

Statistic 28

The global market for party board games is estimated to reach $3.7 billion by 2027.

Statistic 29

The global market for strategy board games is anticipated to reach $5.9 billion by 2027.

Statistic 30

In 2019, the board games and puzzles category saw a 22% increase in sales in the United States.

Statistic 31

The board game industry is estimated to have grown by 9% in 2020 despite the pandemic.

Statistic 32

In 2020, the sales of tabletop games in the UK grew by 20%.

Statistic 33

The number of board game cafes worldwide has been steadily increasing, with over 1,000 in operation.

Statistic 34

The board game industry saw a 13% growth in revenue in 2018.

Statistic 35

The average age of board game players in the United States is 34 years old.

Statistic 36

Board game crowdfunding campaigns raised a total of $176 million in 2020.

Statistic 37

Board games can increase cognitive skills and improve executive function in both children and adults.

Statistic 38

The board game industry experienced a surge in sales during the COVID-19 pandemic, with a 21% increase in 2020.

Statistic 39

Board games have been shown to improve social skills and promote teamwork and cooperation.

Statistic 40

The number of board game cafes in North America has more than tripled in the last decade.

Statistic 41

Board game Kickstarter campaigns raised over $200 million in 2020.

Statistic 42

Board game sales on Amazon grew by 20% in 2020 compared to the previous year.

Statistic 43

The average board game designer spends between 1-3 years developing a new game before release.

Statistic 44

Board game sales in Canada increased by 35% in 2020 compared to the previous year.

Statistic 45

Board games have been shown to reduce stress and anxiety levels in players.

Statistic 46

The board game market in Asia Pacific is expected to grow at a CAGR of 10.2% from 2021 to 2028.

Statistic 47

Board games have been shown to improve spatial reasoning and critical thinking skills in children.

Statistic 48

The board game industry in the UK saw a 30% increase in sales in 2020.

Statistic 49

Board games have been linked to improved memory retention and overall cognitive function in adults.

Statistic 50

Kickstarter is the largest crowdfunding platform for board game projects, with over 6,000 launched in 2020.

Statistic 51

The number of board game conventions worldwide has grown by 20% in the last 5 years.

Statistic 52

The pandemic led to a 22% increase in board game sales in the U.S. in 2020.

Statistic 53

Board game sales on Amazon increased by 37% in the UK in 2020.

Statistic 54

Board games have been shown to enhance problem-solving skills and creativity in children.

Statistic 55

The number of board game cafes and bars in the U.S. has doubled in the last decade.

Statistic 56

The number of new board game releases on Kickstarter reached 1,400 per month on average in 2020.

Statistic 57

Board games can enhance social skills and facilitate bonding among family and friends.

Statistic 58

Board games can improve logical thinking skills and decision-making abilities in players.

Statistic 59

In the U.S., over 400 million board games and puzzles are sold each year.

Statistic 60

The global market for miniature board games is expected to grow at a CAGR of 10.1% from 2021 to 2028.

Statistic 61

Board games can help reduce screen time and promote face-to-face interaction.

Statistic 62

The board game market in Latin America is projected to expand at a CAGR of 11.5% from 2021 to 2028.

Statistic 63

Board games can improve communication skills and foster teamwork in players.

Statistic 64

Board games can provide opportunities for learning and skill development in a fun and engaging way.

Statistic 65

The board game industry in the Middle East and Africa is expected to grow at a CAGR of 9.7% from 2021 to 2028.

Statistic 66

The global market for educational board games is projected to expand at a CAGR of 11.2% from 2021 to 2028.

Statistic 67

Board games featuring cooperative gameplay have been shown to promote empathy and collaboration among players.

Statistic 68

The market for adult board games is growing, with an increasing number of specialized games catering to adult audiences.

Statistic 69

Board game sales in the Asia Pacific region saw a 19% increase in 2020 compared to the previous year.

Statistic 70

The most popular board game in the world, Chess, is played by an estimated 605 million adults regularly.

Statistic 71

Ticket to Ride, a popular board game, has won the prestigious Spiel des Jahres award in 2004.

Statistic 72

The top 5 board games of all time (by sales) are Chess, Checkers, Monopoly, Scrabble, and Clue.

Statistic 73

Collectible card game Magic: The Gathering has over 35 million players globally.

Statistic 74

The top-selling board game of all time, Chess, has an estimated 600 million players worldwide.

Statistic 75

Strategy board games are the most popular genre, accounting for 34% of the market share.

Statistic 76

The Dungeons & Dragons board game franchise has generated over $1 billion in sales.

Statistic 77

The board game industry saw a 42% increase in sales in the UK in 2020.

Statistic 78

The board game industry in Germany is the largest in Europe, with an annual revenue of over €400 million.

Statistic 79

The board game industry in Australia is valued at over AUD 500 million.

Statistic 80

The Italian board game market is valued at €51 million, making it one of the largest in Europe.

Share:FacebookLinkedIn
Sources

Our Reports have been cited by:

Trust Badges

Summary

  • The global board games market is projected to reach $12 billion by 2023.
  • The average number of board games owned by a board game hobbyist is around 10-20.
  • The most popular board game in the world, Chess, is played by an estimated 605 million adults regularly.
  • In 2019, the board games and puzzles category saw a 22% increase in sales in the United States.
  • The Settlers of Catan, a popular board game, has sold over 32 million copies worldwide.
  • The board game industry is estimated to have grown by 9% in 2020 despite the pandemic.
  • The annual revenue of the board game industry in the United States is around $1.2 billion.
  • Ticket to Ride, a popular board game, has won the prestigious Spiel des Jahres award in 2004.
  • In 2020, the sales of tabletop games in the UK grew by 20%.
  • The average duration of a board game session is around 45-60 minutes.
  • The board game industry is expected to grow at a CAGR of 9.1% from 2021 to 2028.
  • Monopoly, one of the best-selling board games of all time, has been licensed in more than 100 countries.
  • The number of board game cafes worldwide has been steadily increasing, with over 1,000 in operation.
  • The board game industry saw a 13% growth in revenue in 2018.
  • Strategy board games are the most popular genre, accounting for 34% of the market share.

Forget about rolling the dice in life, because when it comes to the board game industry, the odds are definitely in its favor! With a projected $12 billion market value by 2023 and an average board game enthusiast owning a collection of 10-20 games, its clear that tabletop fun is on the rise. From the timeless Chess engaging over 600 million players worldwide to modern classics like The Settlers of Catan and Ticket to Ride raking in millions of copies sold and prestigious awards won, its no wonder the industry saw a 9% growth even during the pandemic. So grab your favorite game piece and join the winning strategy - because in this world of board games, everyones a winner!

Average number of board games owned

  • The average number of board games owned by a board game hobbyist is around 10-20.
  • The average duration of a board game session is around 45-60 minutes.
  • Board game players ages 12-54 spend an average of 6.5 hours per week playing games.
  • The average household in the United States spends around $130 per year on board games.
  • The average American household spends approximately $47 per year on board games.
  • The average playtime for a board game session is around 90 minutes.

Interpretation

In a world where dice are rolled and cards are shuffled, statistics reveal that board game enthusiasts walk a fine line between strategy and fun. With the average hobbyist owning a collection akin to a small game store, it's no wonder that the average session lasts just long enough to pit wits and camaraderie against each other in a battle of wills lasting 45 to 60 minutes. From tweens to middle-aged players, the commitment is real, with a weekly sacrifice of 6.5 hours in the name of board game glory. As households carefully budget their entertainment, the annual investment in board games hovers around a respectable $130, proving that in this world of playtime evolution, the love for rolling the dice and moving pieces still holds a special place in our hearts.

Global board games market projection

  • The global board games market is projected to reach $12 billion by 2023.
  • The Settlers of Catan, a popular board game, has sold over 32 million copies worldwide.
  • The annual revenue of the board game industry in the United States is around $1.2 billion.
  • The board game industry is expected to grow at a CAGR of 9.1% from 2021 to 2028.
  • Monopoly, one of the best-selling board games of all time, has been licensed in more than 100 countries.
  • The global sales of collectible card games and board games reached $4.4 billion in 2020.
  • The board game industry is estimated to have over 700 publishers globally.
  • The global sales of jigsaw puzzles reached $15 billion in 2020.
  • Around 30,000 new board game titles are released globally each year.
  • The global market for board game accessories, such as dice and card sleeves, is valued at $2.3 billion.
  • The board game industry is projected to grow at a rate of 10.4% annually from 2021 to 2026.
  • The global market for trading card games, a subset of board games, is estimated to reach $1.83 billion by 2027.
  • The global market size of educational board games is projected to reach $880 million by 2027.
  • The board game market in Europe is expected to grow by 7.6% from 2021 to 2028.
  • The average board game player spends around $200 on games and accessories annually.
  • The global market for family board games is expected to reach $11.27 billion by 2027.
  • The global market for cooperative board games is estimated to grow at a CAGR of 10.5% from 2021 to 2028.
  • Board game industry revenue in China reached $790 million in 2020, making it one of the fastest-growing markets.
  • The global market for card and board games is projected to reach $12.8 billion by 2026.
  • The board game industry is estimated to have over 3,000 new game titles released each year.
  • The classic board game, Scrabble, has sold over 150 million sets worldwide.
  • The global market for party board games is estimated to reach $3.7 billion by 2027.
  • The global market for strategy board games is anticipated to reach $5.9 billion by 2027.

Interpretation

In a world where screens dominate our lives, the board game industry is staging a remarkable comeback, proving that analog entertainment still holds its charm. With a projected market size worthy of a high-stakes game itself, the industry's growth rates are setting records faster than a player rolling double sixes. From Settlers of Catan to Monopoly, these timeless classics continue to captivate millions worldwide, showing that human connection and strategic thinking are key players in any success story—no dice needed. As jigsaw puzzle sales skyrocket and new game titles flood the market like eager challengers, it's clear that tabletop fun is more than just a passing trend—it's a global movement of play, bringing friends and families together one roll of the dice at a time.

Growth in board games and puzzles category

  • In 2019, the board games and puzzles category saw a 22% increase in sales in the United States.
  • The board game industry is estimated to have grown by 9% in 2020 despite the pandemic.
  • In 2020, the sales of tabletop games in the UK grew by 20%.
  • The number of board game cafes worldwide has been steadily increasing, with over 1,000 in operation.
  • The board game industry saw a 13% growth in revenue in 2018.
  • The average age of board game players in the United States is 34 years old.
  • Board game crowdfunding campaigns raised a total of $176 million in 2020.
  • Board games can increase cognitive skills and improve executive function in both children and adults.
  • The board game industry experienced a surge in sales during the COVID-19 pandemic, with a 21% increase in 2020.
  • Board games have been shown to improve social skills and promote teamwork and cooperation.
  • The number of board game cafes in North America has more than tripled in the last decade.
  • Board game Kickstarter campaigns raised over $200 million in 2020.
  • Board game sales on Amazon grew by 20% in 2020 compared to the previous year.
  • The average board game designer spends between 1-3 years developing a new game before release.
  • Board game sales in Canada increased by 35% in 2020 compared to the previous year.
  • Board games have been shown to reduce stress and anxiety levels in players.
  • The board game market in Asia Pacific is expected to grow at a CAGR of 10.2% from 2021 to 2028.
  • Board games have been shown to improve spatial reasoning and critical thinking skills in children.
  • The board game industry in the UK saw a 30% increase in sales in 2020.
  • Board games have been linked to improved memory retention and overall cognitive function in adults.
  • Kickstarter is the largest crowdfunding platform for board game projects, with over 6,000 launched in 2020.
  • The number of board game conventions worldwide has grown by 20% in the last 5 years.
  • The pandemic led to a 22% increase in board game sales in the U.S. in 2020.
  • Board game sales on Amazon increased by 37% in the UK in 2020.
  • Board games have been shown to enhance problem-solving skills and creativity in children.
  • The number of board game cafes and bars in the U.S. has doubled in the last decade.
  • The number of new board game releases on Kickstarter reached 1,400 per month on average in 2020.
  • Board games can enhance social skills and facilitate bonding among family and friends.
  • Board games can improve logical thinking skills and decision-making abilities in players.
  • In the U.S., over 400 million board games and puzzles are sold each year.
  • The global market for miniature board games is expected to grow at a CAGR of 10.1% from 2021 to 2028.
  • Board games can help reduce screen time and promote face-to-face interaction.
  • The board game market in Latin America is projected to expand at a CAGR of 11.5% from 2021 to 2028.
  • Board games can improve communication skills and foster teamwork in players.
  • Board games can provide opportunities for learning and skill development in a fun and engaging way.
  • The board game industry in the Middle East and Africa is expected to grow at a CAGR of 9.7% from 2021 to 2028.
  • The global market for educational board games is projected to expand at a CAGR of 11.2% from 2021 to 2028.
  • Board games featuring cooperative gameplay have been shown to promote empathy and collaboration among players.
  • The market for adult board games is growing, with an increasing number of specialized games catering to adult audiences.
  • Board game sales in the Asia Pacific region saw a 19% increase in 2020 compared to the previous year.

Interpretation

In a world where screens dominate our daily lives, it seems that the timeless appeal of board games is experiencing a renaissance. With sales soaring, conventions expanding, and cafes multiplying faster than you can say "Monopoly," it's clear that the allure of rolling dice and moving tokens is far from obsolete. From enhancing cognitive skills to promoting social interaction and teamwork, board games have proven themselves to be more than just entertainment; they're a gateway to intellectual growth and interpersonal connection. So, while the statistics may show a surge in numbers, the real magic lies in the way these games bring us together, one strategic move at a time.

Most popular board game worldwide

  • The most popular board game in the world, Chess, is played by an estimated 605 million adults regularly.
  • Ticket to Ride, a popular board game, has won the prestigious Spiel des Jahres award in 2004.
  • The top 5 board games of all time (by sales) are Chess, Checkers, Monopoly, Scrabble, and Clue.
  • Collectible card game Magic: The Gathering has over 35 million players globally.
  • The top-selling board game of all time, Chess, has an estimated 600 million players worldwide.

Interpretation

In a world where the battle for entertainment supremacy unfolds across a 64-square battlefield or on a journey by train, the realm of board games has never been more diverse or fiercely contested. With armies of 605 million adults strategizing their moves in the timeless game of Chess, to the thrilling narratives spun in Ticket to Ride's victory lap at the prestigious Spiel des Jahres in 2004, it's clear that the allure of tabletop adventure knows no bounds. From the classic showdowns of Checkers and Monopoly to the lexical challenges of Scrabble and the enigmatic mysteries of Clue, the top 5 board games by sales stand as monuments to our collective love affair with gaming. And in the realm of collectible card games, Magic: The Gathering weaves its spell over 35 million players worldwide, proving that the quest for victory knows no borders or constraints. So whether you're a grandmaster mapping out your next move or a novice ready to embark on a new journey, the world of board games offers a tapestry of challenges waiting to be conquered by players of all stripes.

Sales trends in different regions

  • Strategy board games are the most popular genre, accounting for 34% of the market share.
  • The Dungeons & Dragons board game franchise has generated over $1 billion in sales.
  • The board game industry saw a 42% increase in sales in the UK in 2020.
  • The board game industry in Germany is the largest in Europe, with an annual revenue of over €400 million.
  • The board game industry in Australia is valued at over AUD 500 million.
  • The Italian board game market is valued at €51 million, making it one of the largest in Europe.

Interpretation

In a world where strategic thinking meets dragon-slaying adventures, the board game industry is not playing around. With Strategy games leading the charge, it seems like players are trading dice rolls for calculated moves. From the dungeons of Dungeons & Dragons raking in an impressive $1 billion to the UK seeing a 42% increase in board game sales, it's clear that the industry is rolling high numbers. And let's not forget Germany, where board games reign supreme with a revenue larger than a lavish European castle. Meanwhile, Australia and Italy are showing that board games are a global currency, valued at AUD 500 million and €51 million respectively. So, as we move our meeples and roll our dice in these various gaming landscapes, it's evident that the board game revolution is in a class of its own.

References