GITNUX REPORT 2024

Global Board Game Sales Statistics: Explosive Growth and Revenue Milestones

Dive into the booming board game industry: stats reveal growth, key players, and market trends.

Author: Jannik Lindner

First published: 7/17/2024

Statistic 1

Hasbro's gaming category, which includes board games, generated $1.83 billion in net revenues in 2020

Statistic 2

Asmodee Group reported revenues of €769 million in 2020

Statistic 3

Ravensburger, a leading puzzle manufacturer, sold 28 million puzzles worldwide in 2020

Statistic 4

Asmodee Group acquired 18 companies between 2018 and 2020

Statistic 5

Hasbro's Dungeons & Dragons brand saw a 33% revenue increase in 2020

Statistic 6

Games Workshop, known for Warhammer, reported revenues of £353 million in 2021

Statistic 7

Hasbro's gaming portfolio includes over 1,500 brands

Statistic 8

Asmodee Group's portfolio includes over 300 game brands

Statistic 9

Hasbro's Monopoly brand generated over $1 billion in retail sales in 2020

Statistic 10

Asmodee Group's top 20 brands account for 77% of its sales

Statistic 11

Hasbro's gaming revenue increased by 15% in 2020 compared to 2019

Statistic 12

Asmodee Group's e-commerce sales grew by 100% in 2020 compared to 2019

Statistic 13

Kickstarter campaigns for tabletop games raised $236.6 million in 2020

Statistic 14

The average pledge for successful tabletop game campaigns on Kickstarter was $70 in 2020

Statistic 15

Kickstarter campaigns for board games raised $233 million in 2019

Statistic 16

The success rate for board game campaigns on Kickstarter was 56.9% in 2020

Statistic 17

The average Kickstarter board game campaign goal was $19,358 in 2020

Statistic 18

The strategy games segment accounted for the largest revenue share of 31.3% in 2021

Statistic 19

Card and dice games segment is expected to witness the fastest CAGR of 14.4% from 2022 to 2030

Statistic 20

Chess set sales increased by 87% in the US in 2020

Statistic 21

Puzzle sales grew by 42% in 2020 in the US

Statistic 22

The educational games segment is projected to grow at a CAGR of 23.79% from 2021 to 2026

Statistic 23

The global collectible card game market was valued at $9.12 billion in 2020

Statistic 24

The party games segment is expected to grow at a CAGR of 12.5% from 2021 to 2028

Statistic 25

The global chess market size was valued at $558.8 million in 2020

Statistic 26

The miniature wargames market was valued at $2.5 billion in 2020

Statistic 27

The global market for strategy games is expected to reach $16.1 billion by 2025

Statistic 28

The global market for party games is projected to reach $5.7 billion by 2025

Statistic 29

The global market for educational board games is expected to reach $21.8 billion by 2027

Statistic 30

The global market for family board games is projected to reach $8.5 billion by 2025

Statistic 31

The global market for word and trivia games is expected to reach $3.2 billion by 2025

Statistic 32

The board games market is expected to grow at a CAGR of 13.7% from 2022 to 2030

Statistic 33

The global board games market is expected to reach $30.93 billion by 2028

Statistic 34

The global market for educational toys and games is projected to reach $68.4 billion by 2027

Statistic 35

The global market for tabletop games is expected to reach $12 billion by 2023

Statistic 36

The global market for traditional toys and games is projected to reach $138.1 billion by 2025

Statistic 37

The global board games market size was valued at USD 13.75 billion in 2021

Statistic 38

The global playing cards and board games market size is expected to reach $21.56 billion by 2025

Statistic 39

The global jigsaw puzzle market size was valued at $9.1 billion in 2020

Statistic 40

The global playing cards market size was valued at $487.8 million in 2020

Statistic 41

Monopoly has sold more than 275 million games worldwide

Statistic 42

Catan has sold over 32 million copies worldwide

Statistic 43

Gloomhaven has sold over 200,000 copies since its release in 2017

Statistic 44

Ticket to Ride has sold over 6 million copies worldwide

Statistic 45

Pandemic has sold over 2 million copies globally

Statistic 46

Asmodee's top-selling game, Dobble (Spot It! in North America), has sold over 20 million copies

Statistic 47

Magic: The Gathering has over 35 million players worldwide

Statistic 48

Cards Against Humanity has sold over 10 million copies

Statistic 49

Scrabble has sold over 150 million sets worldwide

Statistic 50

Uno has sold over 150 million copies worldwide

Statistic 51

North America dominated the board games market with a revenue share of 34.8% in 2021

Statistic 52

The Asia Pacific board games market is expected to grow at the fastest CAGR of 14.3% from 2022 to 2030

Statistic 53

The tabletop games market in Europe was valued at €1.8 billion in 2020

Statistic 54

The UK board games and puzzles market grew by 31% in 2020

Statistic 55

The board games market in China is expected to grow at a CAGR of 15.3% from 2021 to 2026

Statistic 56

The board games market in India is expected to grow at a CAGR of 17% from 2021 to 2026

Statistic 57

The board games market in Japan is expected to grow at a CAGR of 9.2% from 2021 to 2026

Statistic 58

The board games market in Germany was valued at €600 million in 2020

Statistic 59

The board games market in Brazil is expected to grow at a CAGR of 14.8% from 2021 to 2026

Statistic 60

The board games market in Australia is expected to grow at a CAGR of 13.5% from 2021 to 2026

Statistic 61

The board games market in South Korea is expected to grow at a CAGR of 12.7% from 2021 to 2026

Statistic 62

The board games market in Canada is expected to grow at a CAGR of 11.9% from 2021 to 2026

Statistic 63

The board games market in Mexico is expected to grow at a CAGR of 13.2% from 2021 to 2026

Statistic 64

The board games market in Spain is expected to grow at a CAGR of 12.1% from 2021 to 2026

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Summary

  • The global board games market size was valued at USD 13.75 billion in 2021
  • The board games market is expected to grow at a CAGR of 13.7% from 2022 to 2030
  • Hasbro's gaming category, which includes board games, generated $1.83 billion in net revenues in 2020
  • Asmodee Group reported revenues of €769 million in 2020
  • Monopoly has sold more than 275 million games worldwide
  • Catan has sold over 32 million copies worldwide
  • The strategy games segment accounted for the largest revenue share of 31.3% in 2021
  • Card and dice games segment is expected to witness the fastest CAGR of 14.4% from 2022 to 2030
  • North America dominated the board games market with a revenue share of 34.8% in 2021
  • The Asia Pacific board games market is expected to grow at the fastest CAGR of 14.3% from 2022 to 2030
  • Kickstarter campaigns for tabletop games raised $236.6 million in 2020
  • The average pledge for successful tabletop game campaigns on Kickstarter was $70 in 2020
  • Gloomhaven has sold over 200,000 copies since its release in 2017
  • Chess set sales increased by 87% in the US in 2020
  • Puzzle sales grew by 42% in 2020 in the US

Roll for initiative and brace yourself for a dice-rolling good time, because the board game industry is on a winning streak! With a global market size hitting USD 13.75 billion in 2021 and a projected growth at a CAGR of 13.7% until 2030, its clear that tabletop games are more than just a roll of the dice. From powerhouse brands like Hasbro banking $1.83 billion in 2020 to fan favorites like Monopoly and Catan boasting millions in sales, the strategy games segment leading the way, and Kickstarter campaigns pulling in millions, its game over for boredom in this lively market.

Company Performance

  • Hasbro's gaming category, which includes board games, generated $1.83 billion in net revenues in 2020
  • Asmodee Group reported revenues of €769 million in 2020
  • Ravensburger, a leading puzzle manufacturer, sold 28 million puzzles worldwide in 2020
  • Asmodee Group acquired 18 companies between 2018 and 2020
  • Hasbro's Dungeons & Dragons brand saw a 33% revenue increase in 2020
  • Games Workshop, known for Warhammer, reported revenues of £353 million in 2021
  • Hasbro's gaming portfolio includes over 1,500 brands
  • Asmodee Group's portfolio includes over 300 game brands
  • Hasbro's Monopoly brand generated over $1 billion in retail sales in 2020
  • Asmodee Group's top 20 brands account for 77% of its sales
  • Hasbro's gaming revenue increased by 15% in 2020 compared to 2019
  • Asmodee Group's e-commerce sales grew by 100% in 2020 compared to 2019

Interpretation

In the world of board games, it seems the battle for supremacy is not just on the game boards but also in the sales figures. Hasbro's gaming empire may have reigned supreme, with its Monopoly brand rolling in the dough, but Asmodee Group is not far behind, strategically acquiring companies and seeing explosive e-commerce growth. Ravensburger, the puzzle aficionados, made their mark with a whopping 28 million puzzles sold in 2020. Whether you're rolling the dice with Dungeons & Dragons or painting miniatures in the world of Warhammer, one thing is clear: the business of play is serious fun.

Crowdfunding

  • Kickstarter campaigns for tabletop games raised $236.6 million in 2020
  • The average pledge for successful tabletop game campaigns on Kickstarter was $70 in 2020
  • Kickstarter campaigns for board games raised $233 million in 2019
  • The success rate for board game campaigns on Kickstarter was 56.9% in 2020
  • The average Kickstarter board game campaign goal was $19,358 in 2020

Interpretation

In a world where strategic maneuvering is not just limited to game boards, the rise of tabletop game campaigns on Kickstarter has taken the art of crowdfunding to a whole new level. With a staggering $236.6 million raised in 2020 alone, it's clear that gamers are willing to put their money where their meeples are. As average pledges hit $70, it seems that backers are saying, "Shut up and take my money!" But with success rates hovering around 56.9%, creators must strategize wisely to hit their average campaign goal of $19,358. In the cutthroat world of crowdfunding, it's not all fun and games – but for those who play their cards right, the rewards are nothing short of legendary.

Game Categories

  • The strategy games segment accounted for the largest revenue share of 31.3% in 2021
  • Card and dice games segment is expected to witness the fastest CAGR of 14.4% from 2022 to 2030
  • Chess set sales increased by 87% in the US in 2020
  • Puzzle sales grew by 42% in 2020 in the US
  • The educational games segment is projected to grow at a CAGR of 23.79% from 2021 to 2026
  • The global collectible card game market was valued at $9.12 billion in 2020
  • The party games segment is expected to grow at a CAGR of 12.5% from 2021 to 2028
  • The global chess market size was valued at $558.8 million in 2020
  • The miniature wargames market was valued at $2.5 billion in 2020
  • The global market for strategy games is expected to reach $16.1 billion by 2025
  • The global market for party games is projected to reach $5.7 billion by 2025
  • The global market for educational board games is expected to reach $21.8 billion by 2027
  • The global market for family board games is projected to reach $8.5 billion by 2025
  • The global market for word and trivia games is expected to reach $3.2 billion by 2025

Interpretation

In a world where rolling the dice of fate can lead to a strategic victory, it seems that the board game industry is playing its cards right. From the mind-bending puzzles to the intense chess matches, sales are soaring faster than a speedily thrown party game question. As educational games cleverly teach us valuable lessons and collectible card games hold their value like hidden treasures, it's clear that players of all ages are embracing the joy of unplugged entertainment. So, whether you're marching miniature armies across a battlefield or testing your wits with trivia, the board game world is a vibrant and ever-evolving realm where everyone has a winning move to make.

Market Growth

  • The board games market is expected to grow at a CAGR of 13.7% from 2022 to 2030
  • The global board games market is expected to reach $30.93 billion by 2028
  • The global market for educational toys and games is projected to reach $68.4 billion by 2027
  • The global market for tabletop games is expected to reach $12 billion by 2023
  • The global market for traditional toys and games is projected to reach $138.1 billion by 2025

Interpretation

Looks like the board game industry is gearing up for a monopoly on our hearts and wallets! With a growth rate faster than a speed-die roll, it's clear that players around the world are ready to toss the dice and make their move. The astounding projections for educational toys and tabletop games show that fun and learning go hand-in-hand, while traditional toys and games continue to reign supreme in the kingdom of play. In this game of market dominance, it's clear that the only risk is running out of storage space for all those precious game boxes!

Market Size

  • The global board games market size was valued at USD 13.75 billion in 2021
  • The global playing cards and board games market size is expected to reach $21.56 billion by 2025
  • The global jigsaw puzzle market size was valued at $9.1 billion in 2020
  • The global playing cards market size was valued at $487.8 million in 2020

Interpretation

It seems like in this digital age, people are still finding joy in the analog world of board games, playing cards, and jigsaw puzzles. With the global market sizes of these nostalgic pastimes steadily climbing, perhaps we're all craving a break from screens and a return to the simple satisfaction of gathering around a table with friends and family. After all, there's no app or algorithm that can replicate the laughter, rivalry, and camaraderie that a good old-fashioned board game night brings. So roll the dice, shuffle the cards, and piece together those jigsaw puzzles – because in a world filled with pixels and virtual realities, there's nothing quite like the tangible thrill of analog fun.

Popular Games

  • Monopoly has sold more than 275 million games worldwide
  • Catan has sold over 32 million copies worldwide
  • Gloomhaven has sold over 200,000 copies since its release in 2017
  • Ticket to Ride has sold over 6 million copies worldwide
  • Pandemic has sold over 2 million copies globally
  • Asmodee's top-selling game, Dobble (Spot It! in North America), has sold over 20 million copies
  • Magic: The Gathering has over 35 million players worldwide
  • Cards Against Humanity has sold over 10 million copies
  • Scrabble has sold over 150 million sets worldwide
  • Uno has sold over 150 million copies worldwide

Interpretation

In a world where board games reign supreme, these sales figures tell a tale of strategy, collaboration, and sheer luck. From the iconic Monopoly paving the way with its coveted real estate empire to the ever-innovative Catan building new frontiers one settlement at a time, the industry thrives on diversity. Gloomhaven sneaks in with a cult following, while Ticket to Ride takes enthusiasts on a global adventure. Pandemic, ever timely, reminds us of the fragility of our world. Asmodee's Dobble makes a spot-on impression, Magic: The Gathering weaves a spellbinding community, and Cards Against Humanity brings out the wild side in us all. Scrabble and Uno stand their ground, proving that classic never goes out of style. In the world of board games, every roll of the dice and draw of the card adds up to an epic tale of fun, strategy, and unforgettable memories.

Regional Markets

  • North America dominated the board games market with a revenue share of 34.8% in 2021
  • The Asia Pacific board games market is expected to grow at the fastest CAGR of 14.3% from 2022 to 2030
  • The tabletop games market in Europe was valued at €1.8 billion in 2020
  • The UK board games and puzzles market grew by 31% in 2020
  • The board games market in China is expected to grow at a CAGR of 15.3% from 2021 to 2026
  • The board games market in India is expected to grow at a CAGR of 17% from 2021 to 2026
  • The board games market in Japan is expected to grow at a CAGR of 9.2% from 2021 to 2026
  • The board games market in Germany was valued at €600 million in 2020
  • The board games market in Brazil is expected to grow at a CAGR of 14.8% from 2021 to 2026
  • The board games market in Australia is expected to grow at a CAGR of 13.5% from 2021 to 2026
  • The board games market in South Korea is expected to grow at a CAGR of 12.7% from 2021 to 2026
  • The board games market in Canada is expected to grow at a CAGR of 11.9% from 2021 to 2026
  • The board games market in Mexico is expected to grow at a CAGR of 13.2% from 2021 to 2026
  • The board games market in Spain is expected to grow at a CAGR of 12.1% from 2021 to 2026

Interpretation

Board games are not just for rainy days anymore; they are taking the world by storm! With North America leading the charge, it seems that strategic thinking and family fun are top priorities. The Asia Pacific region is showing impressive growth, proving that there is no limit to the love of tabletop games. Meanwhile, Europe continues to set the bar high with a staggering market value in billions. The UK deserves a round of applause for their massive growth in 2020 - clearly, Brits know how to keep calm and play on. As for China, India, Japan, Germany, Brazil, Australia, South Korea, Canada, Mexico, and Spain - it seems that everyone is rolling the dice for a brighter, more entertaining future!

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