
GITNUXSOFTWARE ADVICE
Arts Creative ExpressionTop 10 Best Markerless Motion Capture Software of 2026
Top 10 markerless motion capture software ranked for accuracy and studio workflow fit, with comparisons of Move.ai, DeepMotion, and Plask.
How we ranked these tools
Core product claims cross-referenced against official documentation, changelogs, and independent technical reviews.
Analyzed video reviews and hundreds of written evaluations to capture real-world user experiences with each tool.
AI persona simulations modeled how different user types would experience each tool across common use cases and workflows.
Final rankings reviewed and approved by our editorial team with authority to override AI-generated scores based on domain expertise.
Score: Features 40% · Ease 30% · Value 30%
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Move.ai is the best pick for studios needing repeatable markerless animation capture from single-camera footage, whereas DeepMotion fits when you want developer-friendly, cloud-driven automation for consistent markerless-to-rig conversion and export.
Editor’s top 3 picks
Three quick recommendations before you dive into the full comparison below — each one leads on a different dimension.
Move.ai
End-to-end capture processing that produces retarget-ready skeletal animation for production pipelines.
Built for fits when studios need repeatable markerless capture from single-camera footage for animation production..
DeepMotion
Editor pickDeepMotion Studio plus API lets teams submit capture jobs and retrieve exported animation assets inside custom pipelines.
Built for fits when studios need repeatable markerless-to-animation conversion with developer-friendly automation..
Plask
Editor pickJob-based processing with pipeline-friendly publishing, designed for automated reruns and standardized exports.
Built for fits when studios need repeatable markerless motion outputs for pipeline automation and controlled capture conditions..
Comparison Table
Move.ai
SMBMarkerless motion capture from multi-camera or single-camera video using proprietary AI.
End-to-end capture processing that produces retarget-ready skeletal animation for production pipelines.
Move.ai ingests single-camera footage and generates pose tracks that can be cleaned and prepared for animation production. The export workflow supports common rigging and interchange formats for use in Maya and Blender pipelines, plus downstream animation iteration through common skeletal workflows. The capture output is designed for practical use in character animation tasks that need consistent motion over multiple takes.
A key tradeoff is that occlusion-heavy shots and fast gestures can require extra cleanup before retargeting. Move.ai works best when capture framing keeps the subject readable across most frames, such as stage walkthroughs, choreographed performances, and body-motion studies with stable viewpoints.
- +Markerless skeletal output from single-camera footage
- +Export formats support common animation pipelines
- +Consistent processing for take-based animation iteration
- –Occlusions and extreme motion can increase cleanup needs
- –Shot framing limits consistency more than multi-camera rigs
Animation studios
Turn performance takes into rigs
Faster animation iteration
R&D developers
Batch motion capture processing
Higher throughput per dataset
Show 2 more scenarios
Motion study teams
Capture gait and body mechanics
Cleaner motion datasets
Extract consistent pose tracks from controlled walk and movement sequences for analysis.
Game animation pipelines
Prototype character movement quickly
Shorter content production cycles
Use captured skeletal animation to seed gameplay-ready motion while iterating in DCC tools.
Best for: Fits when studios need repeatable markerless capture from single-camera footage for animation production.
DeepMotion
API-firstCloud-based AI markerless motion capture from video with automatic rigging and export.
DeepMotion Studio plus API lets teams submit capture jobs and retrieve exported animation assets inside custom pipelines.
DeepMotion Studio supports monocular depth estimation from a single camera input and then generates pose motion suitable for skeletal rigging workflows. The tool emphasizes a production-minded loop with preview, cleanup controls, and retargeting so animation can be adapted to target rigs before export. Export options cover standard interchange formats used for downstream animation work, including BVH, FBX, and Alembic cache.
A key tradeoff is that footage quality and scene visibility still drive pose stability, so heavily occluded actions can require extra cleanup time. DeepMotion fits teams that already have a character library and want a repeatable conversion path from recorded sequences into animation assets for Maya or Unreal Engine pipelines.
- +API-driven capture job automation for pipeline integration
- +Studio retargeting workflow reduces rig-matching labor
- +BVH, FBX, and Alembic cache export cover common asset paths
- +Single-camera capture reduces hardware and setup complexity
- –Occlusion-heavy shots often need manual cleanup passes
- –Fine-grained control over low-level pose constraints can lag advanced DCC tools
Animation production teams
Convert actor footage into rigged motion
Faster animation assembly
Motion capture technical directors
Standardize animation delivery across rigs
More predictable rig results
Show 2 more scenarios
Pipeline and integration engineers
Automate capture jobs at scale
Less manual session handling
API access supports batch submissions and retrieval of animation outputs for asset management.
Interactive real-time teams
Ship captured motion to game assets
Shorter asset handoff loop
Standard export formats support downstream integration into engine animation systems.
Best for: Fits when studios need repeatable markerless-to-animation conversion with developer-friendly automation.
Plask
SMBBrowser-based markerless motion capture and 3D animation workspace.
Job-based processing with pipeline-friendly publishing, designed for automated reruns and standardized exports.
Plask’s workflow is built for teams that need repeatable processing from input footage to rig-ready outputs, with export options used in Maya and other downstream systems. The automation surface makes it easier to run capture jobs in batches and standardize settings across takes. Integration depth is strongest when motion outputs must feed an existing retargeting, animation, or engine pipeline with minimal interactive intervention.
A tradeoff appears in how much tuning is required for difficult scenes, since occlusions and fast motion can still demand careful capture setup and post-checking. Plask works best when a studio can control camera placement, lighting, and subject motion to keep pose estimation stable. It is less suitable for fully uncontrolled footage where no reshoot or capture parameter adjustments are possible.
- +Batchable capture jobs support consistent motion processing runs
- +Developer-facing automation helps integrate capture into pipelines
- +Export outputs target common animation and interchange workflows
- +Configuration controls reduce rework across multiple takes
- –Occlusions and fast action can increase cleanup time
- –Pipeline integration takes effort for teams without animation tooling
- –Capture setup quality materially affects output stability
- –Advanced scene handling may require iterative parameter tuning
Animation pipeline engineers
Automated motion capture ingestion
Faster iteration on motion assets
Studios with batch workflows
High-volume take processing
Lower rework across sessions
Show 2 more scenarios
R&D teams testing capture accuracy
Parameter tuning for stable poses
More reliable rig outputs
Runs controlled capture variations to find settings that maintain pose stability.
Game animation teams
From footage to engine-ready assets
Shorter path to anim playback
Exports motion data to feed downstream rigging, retargeting, or engine ingestion steps.
Best for: Fits when studios need repeatable markerless motion outputs for pipeline automation and controlled capture conditions.
Rokoko
SMBMotion capture ecosystem including Rokoko Vision for markerless video-based mocap.
Rokoko’s on-set real-time preview for markerless performance reduces re-takes by catching tracking failures early.
Rokoko delivers markerless motion capture with a studio workflow built around its Rokoko Video and optional real-time preview paths. The pipeline converts recorded performance into skeletal animation suitable for retargeting and downstream DCC or engine use.
Export support covers common animation exchange formats and preserves timing through capture-to-keys processing. Workflow control centers on recording session setup, preview QC, and cleanup steps before export.
- +Markerless output integrates into skeletal animation pipelines for retargeting work
- +Real-time preview supports on-set QC before committing long takes
- +Export formats cover common handoff needs into DCC and engines
- +Session configuration stays focused on capture quality and cleanup passes
- –Occlusion-heavy scenes can produce joint instability that needs post cleanup
- –Reliable results require consistent camera coverage and disciplined setup
Best for: Fits when studios need fast markerless capture reviews and repeatable export to animation tools.
The Captury
enterpriseReal-time markerless motion capture system for professional production environments.
BVH and FBX export geared toward skeletal rigging workflows, with preview-driven iteration before committing final exports.
The Captury turns markerless video into usable motion capture output by combining monocular depth estimation with pose estimation and temporal smoothing. It supports common interchange formats such as BVH and FBX, with downstream workflows targeting animation and rigging pipelines.
The tool also provides a preview workflow during processing and offers integration points for common DCC and engine handoffs like Maya and Blender exports. For studios and developers, the differentiation is the end-to-end tracking-to-asset workflow rather than a generic viewer.
- +Produces BVH and FBX outputs for direct animation pipeline handoff
- +Temporal smoothing reduces frame-to-frame jitter in typical walk cycles
- +Preview workflow shortens iteration loops before final export
- +Supports common DCC-oriented export targets for rigging and retargeting
- –Accuracy drops with fast motion and heavy occlusion between limbs
- –Depth estimation quality depends on camera placement and consistent framing
Best for: Fits when teams need repeatable markerless capture exports for animation rigs with minimal post-processing.
OpenCap
SMBOpen-source markerless motion capture platform developed at Stanford University for 3D movement analysis from smartphone or multi-camera video.
Markerless capture pipeline optimized for single-camera video to deliver BVH and FBX-ready skeletal animation.
OpenCap is a markerless motion capture workflow built around single-camera pose estimation, then turning poses into editable skeletal data. The core loop centers on uploading video, running pose inference with temporal smoothing, and exporting standardized animation files for downstream rigging and retargeting.
OpenCap is distinct for studios and developers who need a repeatable pipeline that fits into Maya, Blender, Unreal Engine, or Unity workflows through common interchange formats like BVH and FBX. It also supports automation through programmatic interfaces for batch processing and integration into existing capture tooling.
- +Single-camera input lowers capture setup and speeds iteration for many projects
- +Exports BVH and FBX for common animation and retargeting pipelines
- +Temporal smoothing reduces pose jitter across typical walking and turning clips
- +Automation and API access support batch runs for multi-take processing
- –Accuracy drops in heavy occlusion and fast limb motion without careful framing
- –Exported skeletal results often need retargeting and rig tuning per character
Best for: Fits when animation teams need markerless capture from ordinary footage and reliable BVH or FBX outputs for iteration.
Meshcapade
API-firstPlatform for creating animatable 3D body models and motion data from monocular video using markerless pose and shape estimation.
One-click skeletal output pipelines that keep BVH and FBX bone naming consistent across processed takes for easier downstream retargeting.
Meshcapade targets studios that need markerless capture outputs designed for downstream animation and engine pipelines, with a workflow centered on preparing footage for pose results. The tool focuses on pose estimation, skeletal rigging, and format exports such as BVH and FBX for animation systems.
It also supports iterative capture processing with controls for cleanup steps like smoothing and refinement. Meshcapade is best evaluated by how well its exported skeletons match rig expectations and how repeatable the processing is across similar takes.
- +BVH and FBX exports for common animation and retargeting pipelines
- +Pose cleanup controls help reduce jitter before retargeting
- +Workflow supports iterative processing for consistent batch outputs
- +Good fit for small teams building offline animation tools
- –Limited guidance for multi-camera calibration workflows
- –Fewer depth-sensor fusion features than some competitors
- –Skeleton outputs require rig-mapping time for nonstandard rigs
- –No dedicated real-time preview workflow for live director feedback
Best for: Fits when studios need reliable offline markerless pose outputs into animation and engine formats, not live capture control.
DARI Motion
vertical specialistMarkerless motion capture system for sports performance and biomechanical assessment.
Temporal stabilization with drift correction applied before retargeting to deliver steadier skeletal trajectories for export.
DARI Motion focuses on monocular markerless motion capture with an end-to-end pipeline for pose estimation, skeletal rigging, and export. The workflow emphasizes a developer-friendly handoff, with common interchange outputs like BVH, FBX, and Alembic cache for downstream animation and simulation.
Capture results are processed with temporal smoothing and drift correction to stabilize joint trajectories before export. The platform targets teams that need repeatable configuration for batch capture runs and predictable output formats for animation pipelines.
- +Monocular capture workflow avoids multi-camera calibration overhead
- +Stabilization includes temporal smoothing and drift correction for cleaner joints
- +Multiple export targets support BVH, FBX, and Alembic cache pipelines
- +Retargeting-oriented skeletal output fits common animation rigging needs
- –Occlusions can degrade joint quality without additional footage angles
- –Higher-precision results require careful capture framing and consistent lighting
Best for: Fits when studios need monocular capture batches and predictable BVH, FBX, or Alembic outputs for animation workflows.
Kinetisense
vertical specialistMarkerless 3D functional movement assessment system for clinical and sports use.
Export-ready pose output with smoothing controls that improve downstream joint stability for animation playback.
Kinetisense performs markerless motion capture by turning video input into tracked human poses and exportable animation data. The workflow centers on pose estimation, temporal smoothing, and common capture-to-animation outputs such as BVH and FBX.
It also targets practical studio use with a configuration-driven pipeline for repeatable captures and a preview loop for checking tracking quality before export. Data can then be reused downstream in standard DCC and engine pipelines that expect rigged motion or exported joint transforms.
- +Pose-to-animation exports for BVH and FBX reduce DCC re-rig time
- +Temporal smoothing options help reduce per-frame jitter in joint trajectories
- +Preview-first workflow supports faster capture validation before exporting
- +Studio-oriented configuration supports repeatable takes across sessions
- –Single-camera tracking can degrade accuracy through occlusion-heavy motion
- –Rig control and retargeting quality depends on the target skeleton setup
Best for: Fits when studios need markerless pose capture with BVH or FBX handoff for routine animation blocking.
STT Systems
vertical specialistMarkerless motion capture and analysis systems for biomechanics and sports science.
Pose stabilization configuration that targets temporal jitter reduction before skeleton export.
STT Systems targets studios and development teams that need markerless capture with an end-to-end workflow from recording through export formats used in common animation and engine pipelines. The core capability centers on pose extraction and skeletal output with downstream support for typical mocap interchange formats, plus configurable processing steps for cleanup and temporal stability.
Integration depth is strongest when capture output must feed existing DCC or real-time review routines without manual reformatting. The product fit is narrowest for teams that require a very specific retargeting rig or a facial and hand tracking pipeline out of the box.
- +Markerless skeletal output designed for direct animation and engine ingest
- +Processing controls support reducing jitter and smoothing pose over time
- +Exports cover common mocap interchange needs for pipeline handoff
- +Workflow supports iterative capture review to shorten reshoot loops
- –Advanced cleanup tuning can require careful scene and camera setup
- –Facial and hand tracking depth is limited compared with specialized tools
Best for: Fits when capture teams need markerless skeletal output with predictable export into an existing Maya, Blender, or engine pipeline.
Conclusion
After evaluating 10 arts creative expression, Move.ai stands out as our overall top pick — it scored highest across our combined criteria of features, ease of use, and value, which is why it sits at #1 in the rankings above.
Use the comparison table and detailed reviews above to validate the fit against your own requirements before committing to a tool.
How to Choose the Right markerless motion capture software
Markerless motion capture software turns monocular or multi-view video into skeletal motion suitable for animation and real-time engine pipelines. This guide covers Move.ai, DeepMotion, Plask, Rokoko, The Captury, OpenCap, Meshcapade, DARI Motion, Kinetisense, and STT Systems. Each tool review focuses on how capture processing, exports, and workflow fit differ across single-camera and higher-discipline setups.
Studios and developers typically evaluate these tools by how reliably joints stabilize through occlusion and fast motion and how repeatably outputs match downstream rigging requirements. The strongest workflow patterns show up in Move.ai for retarget-ready skeletal animation from single-camera footage and in DeepMotion for API-driven capture job automation through DeepMotion Studio.
Markerless motion capture software for converting video to skeletal animation outputs
Markerless motion capture software estimates pose from video and generates skeletal animation outputs like BVH and FBX for rigging and retargeting workflows. The processing has to manage temporal smoothing and jitter reduction when joints wobble across frames and when limbs occlude each other.
Move.ai is built around end-to-end capture processing that produces retarget-ready skeletal animation from single-camera footage for production pipelines. DeepMotion emphasizes DeepMotion Studio plus an API that lets teams submit capture jobs and retrieve exported animation assets inside custom pipelines.
Markerless capture output reliability, export handoff, and workflow automation
Markerless motion capture software is judged by how consistently it stabilizes skeletal joints across frames when limbs occlude each other and when motion accelerates past typical walk-cycle pacing. The most repeatable tools reduce cleanup pressure so exported rigs stay predictable across takes.
Workflow fit matters just as much as pose accuracy. A tool must produce export formats that match downstream rigging and retargeting steps, such as BVH and FBX, and it must support either repeatable batch processing or on-set inspection to avoid re-takes.
Retarget-ready skeletal output from monocular footage
Move.ai produces retarget-ready skeletal animation from single-camera footage with export formats aimed at production pipelines. OpenCap also targets single-camera input with BVH and FBX-ready skeletal animation for iteration, but it relies more on careful framing when occlusion and fast limb motion increase.
API-driven automation for capture jobs and pipeline integration
DeepMotion pairs DeepMotion Studio with an API that supports submitting capture jobs and retrieving exported assets inside custom pipelines. Plask focuses on job-based processing with pipeline-friendly publishing so teams can rerun standardized exports in automated workflows.
On-set quality control to catch tracking failures early
Rokoko includes on-set real-time preview so capture teams can detect tracking failures before committing long takes. The Captury emphasizes preview-driven iteration before final exports, which helps reduce rework, but fast motion and heavy occlusion can still lower accuracy.
Stabilization controls that reduce jitter and drift before export
DARI Motion applies temporal stabilization with drift correction before retargeting to deliver steadier skeletal trajectories for export. STT Systems prioritizes pose stabilization configuration for temporal jitter reduction before skeleton export.
Export format coverage for animation rig handoff
The Captury produces BVH and FBX exports geared toward skeletal rigging workflows and uses temporal smoothing to reduce frame-to-frame jitter in typical walk cycles. Meshcapade outputs BVH and FBX with one-click skeletal pipelines that keep BVH and FBX bone naming consistent across processed takes.
Choose markerless capture software by input type, stabilization strategy, and integration workflow
Start by matching the capture input model to studio reality. Single-camera footage reduces setup time, while multi-view triangulation workflows justify more calibration effort only when occlusion and complex movement demand higher consistency.
Next, choose stabilization and processing control based on how much cleanup the pipeline can absorb. Some tools optimize for on-set rejection of bad takes, while others optimize for automated processing reruns or temporal drift correction before exports.
Select the capture intake model that matches your footage and schedule
If production footage is already captured as single-camera video, Move.ai and OpenCap focus on single-camera workflows that output BVH and FBX-ready skeletal animation. If capture operations can run more disciplined on-set QC, Rokoko’s real-time preview supports early rejection of tracking failures before export.
Pick automation depth by deciding who runs jobs and where files land
If capture runs must be triggered from a custom tool or pipeline, DeepMotion offers API-driven capture job automation for integration and asset retrieval. If the priority is batch reruns with standardized publishing, Plask supports pipeline-friendly job processing that emphasizes automated reruns of capture outputs.
Choose stabilization and stabilization timing based on downstream cleanup capacity
For steadier trajectories before retargeting, DARI Motion applies drift correction and temporal smoothing before export, which reduces joint instability that shows up during retargeting. For teams that want jitter reduction focused on export staging, STT Systems provides processing controls that target temporal jitter reduction before skeleton export.
Validate export handoff formats against your rig and retargeting expectations
If the rigging pipeline is built around BVH and FBX, The Captury produces BVH and FBX outputs with temporal smoothing designed for typical locomotion jitter. If consistent bone naming across takes matters for repeated retargeting, Meshcapade keeps BVH and FBX bone naming consistent to reduce mapping friction.
Plan for occlusion behavior and cleanup time using your motion profile
When occlusions and extreme motion are frequent, Move.ai notes increased cleanup needs and Rokoko warns that occlusion-heavy scenes can produce joint instability. If captures are occlusion-light and standardized, Plask and OpenCap can deliver predictable processing, but heavy occlusion and fast limb motion can still increase cleanup work.
Who should use markerless motion capture software from this set
Markerless motion capture software fits teams that need skeletal rig outputs from video without physical marker setups and that must align exports with animation or engine pipelines. The best match depends on whether the team needs repeatable single-camera processing or job automation that plugs into developer workflows.
The tools also split by how they handle quality control. Some products help teams avoid bad takes through preview, while others focus on stabilization and drift correction to reduce downstream cleanup needs.
Animation studios standardizing character motion from existing video
Move.ai is built for repeatable markerless processing from single-camera footage into retarget-ready skeletal animation assets. The Captury also outputs BVH and FBX for direct handoff into skeletal rigging workflows with temporal smoothing for jitter reduction.
Studios and developers building automated capture pipelines
DeepMotion supports API-driven capture job automation through DeepMotion Studio so capture jobs can be submitted and retrieved inside custom pipelines. Plask supports job-based processing and pipeline-friendly publishing that supports automated reruns and standardized exports.
Teams that need on-set validation before committing long takes
Rokoko’s on-set real-time preview helps capture teams catch tracking failures early to reduce re-takes. Meshcapade reduces downstream mapping friction by keeping BVH and FBX bone naming consistent across processed takes, which supports stable retargeting on already approved takes.
Research or production teams prioritizing stabilization and drift reduction
DARI Motion applies temporal stabilization with drift correction before retargeting to produce steadier skeletal trajectories for export. STT Systems focuses on pose stabilization configuration that targets temporal jitter reduction before skeleton export.
Common markerless motion capture software pitfalls
Teams often assume markerless capture accuracy is uniform across motion types, but occlusion and fast action directly affect skeletal joint stability and cleanup effort. Cleanup is also not a single switch, so tools that reduce jitter still may require rerig or constraint tuning when exported poses do not match target rigs.
Another common failure is choosing an integration approach that misaligns with how jobs must be triggered and assets must be stored. Some tools support export-driven workflows while others support API-driven job control, and selecting the wrong one creates avoidable manual steps.
Selecting a single-camera workflow without testing occlusion-heavy scenes
Move.ai warns that occlusions and extreme motion can increase cleanup needs, and Rokoko notes that occlusion-heavy scenes can produce joint instability. A practical validation pass should include limb crossings and face-to-body or arm-to-torso blocking patterns that force occlusion.
Treating export format support as the same as pipeline integration readiness
The Captury can export BVH and FBX for skeletal rigging handoff, but batch automation and deep pipeline control may still require a separate integration plan. DeepMotion adds API-driven capture job automation that better fits developer-built pipelines than an export-only workflow.
Ignoring stabilization timing and retargeting stage placement
DARI Motion applies temporal stabilization with drift correction before retargeting, which reduces unstable joints during the retargeting step. STT Systems focuses on pose stabilization configuration for temporal jitter reduction before skeleton export, so retargeting behavior still depends on target rig alignment.
Overestimating repeatability when capture framing is inconsistent
OpenCap states that export accuracy drops in heavy occlusion and fast limb motion without careful framing, and Rokoko emphasizes disciplined setup for reliable results. Any pilot set should lock camera coverage and subject placement long enough to test repeatability across multiple takes.
Assuming bone mapping will be consistent across processed takes without checking naming conventions
Meshcapade is designed to keep BVH and FBX bone naming consistent across processed takes to simplify downstream retargeting. Tools without that naming consistency can force per-take mapping work even when exports land in the right format.
How We Selected and Ranked These Tools
We evaluated markerless motion capture software by scoring features at 40%, ease at 30%, and value at 30%. Features coverage focused on capture processing outcomes, export handoff formats like BVH and FBX, and workflow additions such as job-based publishing or real-time preview.
Ease tracked how directly teams can move from input footage to usable skeletal outputs without heavy manual intervention. Value reflected how much repeatability the workflow delivers for typical studio motion ranges and cleanup tolerance, and Move.ai stood out by delivering retarget-ready skeletal animation from single-camera footage with end-to-end processing aimed at production pipelines.
Frequently Asked Questions About markerless motion capture software
Which tools in the markerless mocap category expose an API for automated capture jobs?
How does DeepMotion Studio fit teams that need capture results to land directly in production DCC and engine tools?
When does single-camera tracking become a better choice than a multi-view rig for markerless mocap?
What breaks if a markerless pipeline fails to handle occlusion and jitter reduction before skeletal export?
Which toolchains support exporting to both BVH and FBX for standard rigging workflows?
How does a pipeline handle retargeting and rig compatibility when joint naming or skeletal structure differs between tools?
Where does on-set real-time preview reduce risk during capture, and which tools provide that feedback loop?
How do integrations differ for Maya and Blender pipelines across these markerless mocap tools?
What tradeoff appears when exporting Alembic cache versus skeletal animation files like BVH or FBX?
Tools reviewed
Primary sources checked during evaluation.
Referenced in the comparison table and product reviews above.
- Arts Creative ExpressionTop 10 Best Motion Capture Animation Software of 2026
- Art DesignTop 10 Best Marker Software of 2026
- Arts Creative ExpressionTop 10 Best Real Time Motion Capture Software of 2026
- Arts Creative ExpressionTop 10 Best Stop Motion Animation Services of 2026
- Art DesignTop 10 Best Motion Graphic Services of 2026
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