GITNUX MARKETDATA REPORT 2024

Augmented Reality Game Industry Statistics

The augmented reality game industry is expected to continue rapid growth, driven by increasing adoption of AR technology and immersive gaming experiences.

Highlights: Augmented Reality Game Industry Statistics

  • The global augmented reality gaming market was valued at USD 970 million in 2019.
  • It is expected to reach USD 28.8 billion by 2027, growing at a CAGR of 30.8%.
  • Pokémon Go, a popular AR game, generated over 1 billion downloads and $3 billion in revenue.
  • North America contributes the highest revenue in the AR gaming market due to higher technology adoption.
  • China is the largest market for AR by region, with revenue of over $1.12 billion in 2020.
  • The majority of AR users are between 16-34 years old.
  • Currently, around 20% of augmented reality developers are working on gaming applications.
  • Google search volume for the term "AR Games" has increased by approximately 37% in the last five years.
  • 35% of AR application users play AR games frequently or very frequently.
  • AR gamers are 20% more likely to make in-app purchases than non-AR gamers.
  • There are expected to be over 2.4 billion mobile AR users by 2023.
  • By 2023, the AR and VR market is expected to reach $18.8 billion in China.
  • In 2020, around 83% of parents reported their children played Pokémon Go.
  • By 2023, 40-50% of retailers will use AR to enhance customer experience.

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The Latest Augmented Reality Game Industry Statistics Explained

The global augmented reality gaming market was valued at USD 970 million in 2019.

The statistic indicates that the global augmented reality gaming market had a market value of USD 970 million in 2019. This figure represents the total revenue generated by the augmented reality gaming industry through sales of augmented reality gaming products and services. The market value serves as a key indicator of the size and importance of the augmented reality gaming sector, highlighting its significant economic impact and growth potential. This statistic underscores the increasing popularity and adoption of augmented reality technology in the gaming industry, reflecting a growing trend towards immersive and interactive gaming experiences that blend the digital and physical worlds.

It is expected to reach USD 28.8 billion by 2027, growing at a CAGR of 30.8%.

This statistic indicates the projected growth in a particular market with an expected value of USD 28.8 billion by the year 2027, showing a remarkable Compound Annual Growth Rate (CAGR) of 30.8%. This means that over the forecast period, the market is anticipated to expand rapidly at an average rate of 30.8% per year. The impressive growth rate suggests a strong demand for the products or services within this market, potentially driven by favorable market conditions, technological advancements, changing consumer preferences, or other factors that are fueling substantial growth in the industry. Overall, this statistic signifies a significant opportunity for businesses operating in this market to capitalize on the expected growth and potentially generate substantial revenue in the coming years.

Pokémon Go, a popular AR game, generated over 1 billion downloads and $3 billion in revenue.

The statistic “Pokémon Go, a popular AR game, generated over 1 billion downloads and $3 billion in revenue” highlights the impressive success of the mobile game in terms of both user adoption and financial performance. With over 1 billion downloads, Pokémon Go has achieved widespread popularity and engagement among users worldwide. The $3 billion in revenue signifies the substantial economic impact of the game, showcasing its effectiveness in monetizing its large user base through in-app purchases and other revenue streams. Overall, this statistic underscores the significant market presence and success of Pokémon Go as a leading player in the augmented reality gaming industry.

North America contributes the highest revenue in the AR gaming market due to higher technology adoption.

The statistic stating that North America contributes the highest revenue in the AR gaming market due to higher technology adoption suggests that the region has embraced augmented reality technology more significantly than other regions, leading to increased revenue generation within the AR gaming industry. This implies that North American consumers and businesses are more inclined towards adopting and investing in AR technology for gaming purposes compared to other global markets. The higher familiarity and acceptance of AR technology within North America likely result in greater market penetration, increased consumer engagement, and ultimately higher revenue streams for companies operating in the AR gaming market within the region.

China is the largest market for AR by region, with revenue of over $1.12 billion in 2020.

The statistic states that China is the leading market for Augmented Reality (AR) technology in 2020, with revenue exceeding $1.12 billion. This indicates that China has the highest adoption and investment in AR technology compared to other regions, making it a key player in the global AR market. The substantial revenue generated in China further highlights the growing popularity and commercial success of AR applications within the country. This statistic reflects the significant opportunities and potential for growth within the AR industry in China, as well as the country’s commitment to innovation and technology advancement.

The majority of AR users are between 16-34 years old.

This statistic suggests that a significant portion of augmented reality (AR) users fall within the age range of 16 to 34 years. This age demographic represents a large portion of the user base utilizing AR technology. The data indicates that young adults, typically classified as Generation Z and Millennials, demonstrate a higher propensity for engaging with AR applications and devices. This trend could be influenced by factors such as technological savvy, interest in innovative experiences, and digital native behaviors commonly associated with younger age groups. Understanding this age distribution among AR users can be valuable for companies and developers looking to tailor their AR products and marketing strategies to effectively reach this demographic.

Currently, around 20% of augmented reality developers are working on gaming applications.

The statistic indicates that approximately 20% of augmented reality developers are currently focusing their development efforts on gaming applications. This suggests that a significant portion of the augmented reality development community is involved in creating gaming experiences that leverage AR technology. The prevalence of gaming applications in this space may reflect the popularity and market demand for interactive and immersive gaming experiences enhanced by augmented reality elements. It also highlights the potential of AR technology to drive innovation and engagement in the gaming industry, fostering new opportunities for developers to create compelling and interactive gaming experiences for users.

Google search volume for the term “AR Games” has increased by approximately 37% in the last five years.

The statistic indicates that the search volume on Google for the term “AR Games” has grown by around 37% over the past five years. This implies an increasing interest in augmented reality (AR) gaming among Google users during this period. Such a significant rise in search volume suggests that AR games have gained popularity and attention within the broader gaming community. This statistic can be indicative of various factors such as advancements in AR technology, the release of popular AR games, or growing consumer awareness and interest in immersive gaming experiences. Tracking search volume trends can provide valuable insights into evolving consumer interests and preferences in the gaming industry.

35% of AR application users play AR games frequently or very frequently.

The statistic “35% of AR application users play AR games frequently or very frequently” indicates the proportion of users who actively engage with augmented reality (AR) games on a regular basis. This finding suggests that a significant segment of AR application users are enthusiastic about utilizing AR technology for gaming purposes, demonstrating a strong interest and enjoyment in this particular aspect of AR technology. Understanding the preferences and behaviors of this subgroup of users can provide valuable insights for developers to create more engaging and relevant AR gaming experiences, ultimately fostering the growth and adoption of AR applications in the gaming industry.

AR gamers are 20% more likely to make in-app purchases than non-AR gamers.

The statistic ‘AR gamers are 20% more likely to make in-app purchases than non-AR gamers’ suggests that there is a significant difference in the likelihood of making in-app purchases between gamers who use augmented reality (AR) features in their games and those who do not. Specifically, AR gamers are 20% more likely to engage in this type of transaction than non-AR gamers. This finding implies that the incorporation of AR technology in gaming experiences may influence consumer behavior and increase their propensity to make in-app purchases. The statistic highlights the potential impact of AR features on monetization strategies within the gaming industry and underscores the importance of considering such technological advancements in designing effective revenue streams for game developers.

There are expected to be over 2.4 billion mobile AR users by 2023.

This statistic indicates that by the year 2023, it is projected that the number of users engaging with mobile augmented reality (AR) technology will exceed 2.4 billion worldwide. This suggests a significant growth in the adoption and utilization of AR applications on mobile devices within the next few years. As AR technology continues to advance and become more integrated into various industries and everyday life, the increasing number of users signifies a growing interest and acceptance of AR as a valuable tool for enhancing user experiences, entertainment, education, and business applications. This statistic underscores the rapid expansion of the AR market and highlights the considerable potential for further development and innovation in this area.

By 2023, the AR and VR market is expected to reach $18.8 billion in China.

The statistic stated that by the year 2023, the Augmented Reality (AR) and Virtual Reality (VR) market in China is anticipated to grow to a total value of $18.8 billion. This projection suggests a significant expansion in the adoption and usage of AR and VR technologies within the Chinese market over the coming years. The growth in this sector can be attributed to increasing investments, advancements in technology, a rising demand for immersive experiences in various industries such as gaming, education, healthcare, and retail, as well as the proliferation of AR and VR-enabled devices among consumers. This development signifies both the growing significance of AR and VR applications and the increasing role these technologies are expected to play in shaping the future of various sectors in China.

In 2020, around 83% of parents reported their children played Pokémon Go.

The statistic states that in the year 2020, approximately 83% of parents reported that their children engaged in playing the mobile game Pokémon Go. This finding suggests that a large proportion of children were involved in this particular form of digital entertainment during that time period. The statistic provides insight into the popularity and prevalence of Pokémon Go among children, highlighting the widespread adoption of the game among this demographic. It also indicates the extent to which parents were aware of their children’s participation in this specific activity, suggesting a level of parental involvement and monitoring of their children’s digital behavior.

By 2023, 40-50% of retailers will use AR to enhance customer experience.

The statistic “By 2023, 40-50% of retailers will use AR to enhance customer experience” suggests a significant growth in the adoption of augmented reality (AR) technology within the retail sector within the next few years. Augmented reality has the potential to revolutionize the way retailers engage with and cater to their customers by providing interactive and personalized experiences. This trend indicates a shift towards more immersive and innovative retail strategies that can help businesses differentiate themselves in a competitive market, attract tech-savvy consumers, and boost customer satisfaction. As AR technology continues to evolve and become more accessible, it is expected to play a crucial role in shaping the future of retail experiences and setting new standards for customer engagement.

Conclusion

The statistics surrounding the Augmented Reality game industry clearly highlight its potential for growth and success in the coming years. With increasing user engagement, technological advancements, and market expansion, this industry is poised to revolutionize the gaming experience. It is evident that Augmented Reality games have the power to transform the way we interact with the digital world, offering endless possibilities for immersive and captivating gameplay. As both developers and consumers continue to embrace this innovative technology, we can expect to see even more impressive statistics and achievements in the future.

References

0. – https://www.www.forbes.com

1. – https://www.mobilemarketingmagazine.com

2. – https://www.sensortower.com

3. – https://www.www.nielsen.com

4. – https://www.www.globaltimes.cn

5. – https://www.www.alliedmarketresearch.com

6. – https://www.trends.google.com

7. – https://www.www.globalwebindex.com

8. – https://www.www.globenewswire.com

How we write our statistic reports:

We have not conducted any studies ourselves. Our article provides a summary of all the statistics and studies available at the time of writing. We are solely presenting a summary, not expressing our own opinion. We have collected all statistics within our internal database. In some cases, we use Artificial Intelligence for formulating the statistics. The articles are updated regularly.

See our Editorial Process.

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