GITNUX MARKETDATA REPORT 2024

Video Games Industry Statistics [Fresh Research]

Highlights: Video Games Industry Statistics

  • During the COVID-19 pandemic, physical game titles experienced a 82% increase in sales from the previous week, totaling 1.58 million sold worldwide.
  • 67% of global game developers are either part- or full-time permanent employees, and 14% are self-employed.
  • 78% of workers in the UK Games Industry in 2021 had full-time and permanent contracts, while 6% had fixed-term contracts.
  • Sales of video gaming hardware in the US increased by 163% in April 2020 compared to the previous year.
  • During the COVID-19 pandemic, physical game titles experienced a 82% increase in sales from the previous week, totaling 1.58 million sold worldwide.
  • “Pokémon Scarlet” and “Pokémon Violet” were the best-selling video game titles for consoles in Japan in 2022, selling over 4.3 million units.
  • Approximately 4 million video gamers in Italy are aged between 15 to 24, making up the largest share of Italian gaming audiences.
  • In 2022, 19% of video gamers in Germany were aged 50 to 59 years old, which was one of the highest percentages of players.
  • The video game market in France has experienced a significant increase in revenue since 2014, almost doubling in 2021.
  • EA Sports FIFA 23 was the top-selling new video game in Germany in 2022, while The Quarry was the worst-selling new game.
  • In 2020, downloads of PC and console games in Germany had a 58% share of sales volume, up from 45% the previous year.
  • Quebec has the highest concentration of video game industry employees in Canada, with 13,500 direct employees in 2021.
  • In 2019, Ontario had the largest video game industry in Canada with 235 companies, of which 135 were micro companies with five or fewer employees.
  • The average age of video game players is increasing, with 36% of players in the 18-34 age demographic and 6% of players 65 and older.
  • 53% of adult gamers in the US purchased video games from Amazon, making it the most popular platform for video game purchases.

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Table of Contents

Video games have become a major part of our lives, and the industry is growing rapidly. With the rise of mobile gaming, the industry is expected to reach $159 billion by 2020. But what do the numbers really tell us about the industry?

In this article, we’ll take a look at the latest video games industry statistics, and explore what they mean for the future of gaming. We’ll look at the size of the industry, the most popular genres, and the most successful titles. We’ll also discuss the impact of mobile gaming, and the potential for growth in the years to come. So, let’s dive in and explore the fascinating world of video games industry statistics.

Video Games Industry: Most Important Statistics

In 2021, software generated the majority of video gaming revenues in Italy, with 1.8 billion euros in physical and digital gaming sales compared to 443 million euros generated through hardware sales.
78% of workers in the UK Games Industry in 2021 had full-time and permanent contracts, while 6% had fixed-term contracts.
During the COVID-19 pandemic, physical game titles experienced a 82% increase in sales from the previous week, totaling 1.58 million sold worldwide.

Video Games Industry: Statistics Overview

The French video game market has almost doubled since 2014 and exceeded 5.6 billion euros in 2021, representing a 1.6 percent increase from the previous year.

The video game market in France is growing despite the pandemic, which suggests that the video game industry is resilient and will continue to grow in the future. This is beneficial for the industry as it shows that video games are still popular and will remain a profitable industry.

In 2021, software generated the majority of video gaming revenues in Italy, with 1.8 billion euros in physical and digital gaming sales compared to 443 million euros generated through hardware sales.

The shift in the video games industry towards digital software sales becomes clear here, and the increasing importance of digital sales in the industry.

This shift is likely to continue in the future, and companies should be aware of it when making decisions about their products and services.

67% of global game developers are either part- or full-time permanent employees, and 14% are self-employed.

This statistic matters in the context of Video Games Industry Statistics because it provides insight into the employment status of game developers, which is important for understanding the structure and dynamics of the industry.

It also provides insight into the types of employment opportunities available to game developers, which can help inform decisions about career paths and job prospects.

78% of workers in the UK Games Industry in 2021 had full-time and permanent contracts, while 6% had fixed-term contracts.

This matters because it shows that the majority of workers in the industry have stable employment, which is important for the industry’s long-term success.

Sales of video gaming hardware in the US increased by 163% in April 2020 compared to the previous year.

During the COVID-19 pandemic, people turned to video games for entertainment during periods of self-isolation. This indicates that the video game industry is resilient and can weather difficult times, and that it is likely to continue to be a popular form of entertainment in the future.

During the COVID-19 pandemic, physical game titles experienced a 82% increase in sales from the previous week, totaling 1.58 million sold worldwide.

This statistic is important because it shows the impact of the pandemic on the video game industry. With many people stuck at home, the demand for physical games increased significantly, demonstrating the resilience of the industry in the face of a global crisis.

“Pokémon Scarlet” and “Pokémon Violet” were the best-selling video game titles for consoles in Japan in 2022, selling over 4.3 million units.

This statistic is important because it shows the strength of the Japanese video game market, which is the third-biggest gaming market in the world. It also demonstrates the success of the Nintendo Switch in Japan, as the games were released for the console in November of that year.

The best-selling video games in the UK in 2021 were FIFA 22, Call of Duty: Vanguard and Grand Theft Auto V, with sales of 2.34 million, 975 thousand and 967 thousand units respectively.

This is important as it provides insight into the current trends in the video game industry, allowing developers and publishers to make informed decisions about their future products.

Approximately 4 million video gamers in Italy are aged between 15 to 24, making up the largest share of Italian gaming audiences.

This statistic matters in the context of Video Games Industry Statistics because it shows that the majority of gamers in Italy are in the younger age range.

This information can be used to inform marketing and advertising strategies in order to better target this demographic. Additionally, it can help game developers understand the preferences of this age group and create games that cater to their interests.

In 2022, 19% of video gamers in Germany were aged 50 to 59 years old, which was one of the highest percentages of players.

The video game industry is not just popular among younger generations, but also among older generations. This could be an indication that the video game industry is becoming more mainstream and accepted by all age groups.

This could be beneficial for the industry as it could lead to more people playing video games, which would result in increased revenue for the industry.

In 2021, FIFA 22 was the top-selling video game in France with 1.59 million units sold, followed by Mario Kart 8 Deluxe (503,150) and FIFA 21 (501,483).

It shows the popularity of the FIFA series and how it has grown over the years, as well as the success of other popular titles in the market.

It also provides insight into the trends in the gaming industry and can help inform marketing and development strategies.

The video game market in France has experienced a significant increase in revenue since 2014, almost doubling in 2021.

This growth is likely due to the increased popularity of video games during the pandemic, showing the importance of the industry in the current climate.

EA Sports FIFA 23 was the top-selling new video game in Germany in 2022, while The Quarry was the worst-selling new game.

This provides insight into the current trends in the video game industry in Germany. It shows which games are popular and which ones are not, which can be used to inform future marketing and product development decisions.

Additionally, it can be used to compare the performance of different games in different countries, helping to identify potential areas of growth or decline in the industry.

In 2020, downloads of PC and console games in Germany had a 58% share of sales volume, up from 45% the previous year.

The video game industry is increasingly transitioning to digital downloads, which can be more profitable for game developers and publishers.

This shift is likely to continue in the future, as more consumers opt for digital downloads over physical copies.

Quebec has the highest concentration of video game industry employees in Canada, with 13,500 direct employees in 2021.

It shows the growth of the video game industry in Quebec. It also demonstrates that Quebec is a major hub for the video game industry in Canada, which is important for the industry as a whole.

This statistic can be used to inform decisions about where to invest in the video game industry, as well as to understand the economic impact of the industry in Quebec.

In 2019, Ontario had the largest video game industry in Canada with 235 companies, of which 135 were micro companies with five or fewer employees.

The majority of the video game industry in Canada is made up of small companies with five or fewer employees. This indicates that the industry is highly competitive and that the majority of companies are small businesses.

This also highlights the importance of providing support to small businesses in order to ensure the continued success of the video game industry in Canada.

The average age of video game players is increasing, with 36% of players in the 18-34 age demographic and 6% of players 65 and older.

Video games are no longer a hobby exclusively enjoyed by the young, but rather by people of all ages. This means that video game companies can target a wider audience, and can create games that appeal to different age groups.

53% of adult gamers in the US purchased video games from Amazon, making it the most popular platform for video game purchases.

This is important for the Video Games Industry as it highlights the dominance of Amazon in the market.

The number of jobs indirectly supported by video games studios in the UK has more than doubled from 2011 to 2019, increasing from 16.25 thousand to over 30 thousand.

This statistic matters because it shows the growth of the video game industry in the UK, which is a major contributor to the economy.

It also indicates that the industry is creating more jobs and providing more opportunities for people to work in the industry. This is important for the overall health of the economy and for the future of the industry.

In 2011, 16,250 jobs were indirectly supported by video game studios in the UK, and in 2020, digital console games accounted for 24.3 percent of gaming expenditure of consumers in the UK.

This statistic is important because it shows the growth of the video game industry in the UK over the past decade. It also shows that digital gaming is becoming increasingly popular, with digital console games accounting for a large portion of gaming expenditure.

This indicates that the video game industry is growing and becoming more profitable, which is beneficial for the economy and for the people employed in the industry.

Conclusion

The video game industry is a rapidly growing market, and the statistics show that it is becoming increasingly popular. With the rise of mobile gaming, the industry is becoming more accessible to a wider range of people.

This means that the potential for growth is huge. As the industry continues to expand, we can expect to see more exciting and innovative games being released. With the right strategies and investments, the video game industry could become a major player in the global economy.

References

1 – https://www.statista.com/statistics/1110290/video-game-market-turnover-in-france/

2 – https://www.statista.com/statistics/789666/video-games-industry-revenues-by-device-in-italy/

3 – https://www.statista.com/statistics/453790/game-developer-employment-status-worldwide/

4 – https://www.statista.com/statistics/1096378/employment-contract-type-in-the-games-industry-in-the-uk/

5 – https://www.statista.com/statistics/282558/quarterly-consumer-spend-on-video-games-in-the-us/

6 – https://www.statista.com/statistics/1109979/video-game-console-sales-covid/

7 – https://www.statista.com/statistics/322746/best-selling-console-games-japan/

8 – https://www.statista.com/statistics/274072/most-popular-games-in-the-united-kingdom-uk-by-unit-sales/

9 – https://www.statista.com/statistics/1111624/number-of-video-game-players-in-italy-by-age-group/

10 – https://www.statista.com/statistics/1112939/video-gamers-age-distribution-germany/

11 – https://www.statista.com/statistics/412464/top-10-video-games-in-france-by-volume-across-all-platforms/

12 – https://www.statista.com/statistics/1110290/video-game-market-turnover-in-france/

13 – https://www.statista.com/statistics/1366800/top-ranked-new-video-games-sales-germany/

14 – https://www.statista.com/statistics/485452/download-share-in-video-game-sales-germany/

15 – https://www.statista.com/statistics/441490/video-game-employee-canada/

16 – https://www.statista.com/statistics/1076020/video-game-company-size-region/

17 – https://www.statista.com/statistics/189582/age-of-us-video-game-players/

18 – https://www.statista.com/statistics/1309290/video-game-purchases-channels-usa/

19 – https://www.statista.com/statistics/321030/jobs-indirectly-supported-by-video-games-studios-uk/

20 – https://www.statista.com/statistics/324091/spending-on-video-games-distribution-by-sector-uk/

WifiTalents, cited April 2024: Video Games Industry

FAQs

What is the size of the video game industry?

The video game industry is estimated to be worth $159 billion in 2020.

What are the most popular video game genres?

The most popular video game genres are action, shooter, role-playing, sports, and strategy.

What is the average age of a video game player?

The average age of a video game player is 35 years old.

What is the most profitable video game franchise?

The most profitable video game franchise is Grand Theft Auto.

How we write our statistic reports:

We have not conducted any studies ourselves. Our article provides a summary of all the statistics and studies available at the time of writing. We are solely presenting a summary, not expressing our own opinion. We have collected all statistics within our internal database. In some cases, we use Artificial Intelligence for formulating the statistics. The articles are updated regularly.

See our Editorial Process.

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