Key Takeaways
- 48% of workers surveyed across OECD countries reported receiving training in the 12 months prior to the survey (2020 data release).
- 23% of adults in France reported having participated in continuing education/training during the last year (2019).
- 8.6% of the working-age population (18–64) in the EU participated in education and training in the last four weeks (2020).
- 68% of learning leaders report that they want a centralized learning record to track employee skills (Josh Bersin/Global Learning Technology Study, 2022).
- 41% of companies use credentialing (certificates/micro-credentials) for internal reskilling pathways (World Economic Forum Future of Jobs 2023).
- 52% of organizations offer on-the-job learning as a primary reskilling mechanism (ATD State of Industry 2023).
- 1 in 3 employers (33%) reported a persistent talent shortage despite improved hiring conditions (ManpowerGroup Talent Shortage Survey 2023).
- 43% of employers in the US report that they are unable to fill positions due to a lack of skilled applicants (US Chamber of Commerce workforce report, 2023).
- $31.1 billion global corporate e-learning market size in 2023 (MarketsandMarkets).
- $2.0 billion global virtual classroom market size in 2023 (Fortune Business Insights).
- $17.6 billion global talent management software market forecast by 2025 (Gartner).
- US firms that invest in training have 24% higher productivity than firms with low training investment (OECD analysis of firm-level training and productivity, 2019).
- 26% of adults in the EU reported cost as a barrier to training/education (Eurofound, 2021).
- In the US, workers who participate in job training were 20% more likely to earn higher wages within 12 months (OECD evaluation of ALMP/Job training impacts, 2020).
- 66% of workers who underwent digital skills training reported improved job performance (World Bank digital skills training beneficiary survey, 2021).
Training participation is rising, but skills gaps persist, making credential tracking and measurable reskilling essential.
Related reading
- Upskilling And Reskilling In IndustryUpskilling And Reskilling In The Adult Film Industry Statistics
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- Upskilling And Reskilling In IndustryUpskilling And Reskilling In The Supply Chain Industry Statistics
- Upskilling And Reskilling In IndustryUpskilling And Reskilling In The Video Game Industry Statistics
01 · Category
Participation Rates4 stats
Participation Rates Interpretation
02 · Category
Implementation Metrics5 stats
Implementation Metrics Interpretation
03 · Category
Workforce Needs2 stats
Workforce Needs Interpretation
04 · Category
Market Size3 stats
Market Size Interpretation
05 · Category
Cost Analysis3 stats
Cost Analysis Interpretation
More related reading
06 · Category
Performance Outcomes7 stats
Performance Outcomes Interpretation
07 · Category
Workplace Adoption1 stats
Workplace Adoption Interpretation
08 · Category
Funding And Costs1 stats
Funding And Costs Interpretation
09 · Category
Outcomes And ROI3 stats
Outcomes And ROI Interpretation
Cite This Report
This report is designed to be cited. We maintain stable URLs and versioned verification dates. Copy the format appropriate for your publication below.
Gabrielle Fontaine. (2026, February 13). Upskilling And Reskilling In The Adult Industry Statistics. Gitnux. https://gitnux.org/upskilling-and-reskilling-in-the-adult-industry-statistics
Gabrielle Fontaine. "Upskilling And Reskilling In The Adult Industry Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/upskilling-and-reskilling-in-the-adult-industry-statistics.
Gabrielle Fontaine. 2026. "Upskilling And Reskilling In The Adult Industry Statistics." Gitnux. https://gitnux.org/upskilling-and-reskilling-in-the-adult-industry-statistics.
Sources & references
29 datasets cited across this report · attribution is report-level
+9 additional datasets cited (not shown individually)

