Key Highlights
- The global bowling industry revenue was estimated at approximately $9 billion in 2022
- There are over 12,000 bowling centers across the United States
- The average annual spending on bowling per person in the U.S. is around $34
- Approximately 4 million Americans bowl regularly
- The number of female bowlers in the U.S. has increased by 12% over the past decade
- Youth participation in bowling has grown by 8% in the last five years
- Bowling alley revenues saw a 5% increase in 2023 compared to the previous year
- The average lane rental price in the U.S. is approximately $30 per hour
- Over 70% of bowling alleys offer food and beverage services
- The most popular day for bowling in the U.S. is Friday evening
- The United States accounts for roughly 60% of the global bowling market
- The global bowl-o-matic lane machine market size was valued at $1.2 billion in 2021
- Modern digital scoring systems are installed in over 85% of bowling alleys
The bowling industry is indeed bouncing back and striking new heights, with a global revenue of nearly $9 billion in 2022 and innovative trends that are redefining the way millions of Americans and international enthusiasts engage with this timeless sport.
Growth Dynamics and Future Trends
- The eSports segment related to competitive bowling is growing at an annual rate of 15%
- The fastest-growing market segment in bowling is boutique and upscale lanes, with a growth rate of 20% per year
- 30% of bowling centers report an increase in corporate and private event bookings
- There is a projected 3% annual growth rate in the bowling equipment market until 2028
- Bowling alleys that offer craft beer have seen a 12% increase in patronage
- The fastest-growing geographic market for bowling globally is Asia-Pacific, with a CAGR of 6% from 2020 to 2025
- The adoption of environmentally friendly lane maintenance systems has increased by 18% in the past five years
- The bowling industry has seen a 9% CAGR in digital and online marketing efforts over the last three years
- The global virtual reality bowling market is expected to grow at a CAGR of 20% from 2023 to 2028
- The recent trend of boutique lanes emphasizes luxury and unique experiences, with setups costing upwards of $200,000 per lane
- The global market share for automated scoring systems is projected to reach 90% by 2025
- The average annual growth rate of the bowling industry in the U.S. is estimated at 2.5%
Growth Dynamics and Future Trends Interpretation
Industry Infrastructure and Facilities
- There are over 12,000 bowling centers across the United States
- The average lane rental price in the U.S. is approximately $30 per hour
- Over 70% of bowling alleys offer food and beverage services
- Bowling industry employment in the U.S. involves approximately 120,000 workers nationwide
- The number of new bowling alleys opened in North America increased by 10% in 2022
- The average lifespan of a bowling lane is about 10 years with proper maintenance
- The average lane throughput on a busy weekend is about 14 games per lane per hour
- 80% of bowling centers offer birthday party packages
- The investment cost for opening a new bowling alley ranges from $500,000 to $2 million, depending on size and location
- 90% of modern bowling alleys are equipped with automated pinsetters
- The average cost of a game in a bowling alley in the U.S. is $4.50
- In North America, government or municipal funding accounts for about 15% of bowling alley revenue, mainly through grants and subsidies
- About 45% of bowling alleys are located within shopping malls or entertainment complexes
- The average expenditure on lane upkeep per year per lane is approximately $2,500
- The number of bowling alleys operating more than 10 lanes has increased by 12% since 2019
Industry Infrastructure and Facilities Interpretation
Market Size and Revenue Trends
- The global bowling industry revenue was estimated at approximately $9 billion in 2022
- Bowling alley revenues saw a 5% increase in 2023 compared to the previous year
- The United States accounts for roughly 60% of the global bowling market
- The global bowl-o-matic lane machine market size was valued at $1.2 billion in 2021
- The global bowling ball market is expected to reach $500 million by 2025
- Retail sales of bowling shoes and accessories in North America were around $200 million in 2022
- Over 50% of bowling alley revenue is generated from food, beverages, and party packages
- The average revenue per lane in the U.S. is around $120,000 annually
- The average monthly foot traffic in active bowling centers is approximately 5,000 visitors
- About 10% of all bowling balls sold globally are custom-designed for individual bowlers
- The number of multi-purpose entertainment centers including bowling in their offerings increased by 15% in 2022
Market Size and Revenue Trends Interpretation
Participation and Demographics
- The average annual spending on bowling per person in the U.S. is around $34
- Approximately 4 million Americans bowl regularly
- The number of female bowlers in the U.S. has increased by 12% over the past decade
- Youth participation in bowling has grown by 8% in the last five years
- The most popular day for bowling in the U.S. is Friday evening
- Caters to over 100 million individual bowlers annually worldwide
- 50% of bowling alleys incorporate glow-in-the-dark or blacklight bowling to attract younger crowds
- 65% of first-time bowlers are aged between 10 and 20 years
- The average spending on equipment and accessories per bowler is $45 annually
- Nearly 60% of bowlers also participate in social media related to bowling
- The demographic with the highest bowling participation rate in the U.S. is aged 35-44, at approximately 25%
- Bowling leagues in the U.S. have seen a 15% decline in memberships over the past decade
- The most common reason for bowling alley closures is declining attendance, accounting for 45% of cases
- The popularity of boutique bowling venues has increased by 22% in the last three years
- The average age of a typical bowler in the U.S. is approximately 36 years old
- The number of female-owned bowling alleys increased by 8% between 2018 and 2023
- Approximately 18% of bowlers participate in amateur or professional tournaments annually
- The percentage of households owning bowling equipment is approximately 10%
- During the holiday season, bowling alleys experience a 15-20% increase in patronage
- The top reason for casual participation in bowling is social time with friends or family, cited by 68% of bowlers
- 25% of bowling alleys run loyalty programs to retain customers
- Women comprise approximately 25% of all league bowlers in the U.S.
- The average duration of a typical bowling game is around 10 minutes
- The most common age group for first-time bowlers is 8-12 years old, constituting about 35% of new participants
- Over 80% of bowlers in the U.S. participate in some form of organized league or competition
- Women’s participation in junior leagues has increased by 10% since 2020
Participation and Demographics Interpretation
Technological Innovations and Market Share
- Modern digital scoring systems are installed in over 85% of bowling alleys
- Over 40% of bowling alleys have integrated virtual and augmented reality experiences into their offerings
- Digital scoring systems have improved lane efficiency by approximately 25%
- The majority of bowling leagues have shifted to digital platforms for scheduling and scoring, with 70% adopting such methods
- The global bowling equipment market share is projected to be led by the U.S., Europe, and Asia-Pacific regions
- The penetration of mobile apps allowing bowlers to reserve lanes has reached 65% among U.S. bowling alleys
Technological Innovations and Market Share Interpretation
Sources & References
- Reference 1IBISWORLDResearch Publication(2024)Visit source
- Reference 2BOWLINGResearch Publication(2024)Visit source
- Reference 3STATISTAResearch Publication(2024)Visit source
- Reference 4BOWLINGMEDIAResearch Publication(2024)Visit source
- Reference 5BOWLINGCENTERResearch Publication(2024)Visit source
- Reference 6NATIONALBOWLINGSOCIETYResearch Publication(2024)Visit source
- Reference 7BOWLINGINDUSTRYResearch Publication(2024)Visit source
- Reference 8GRANDVIEWRESEARCHResearch Publication(2024)Visit source
- Reference 9WORLDBOWLINGResearch Publication(2024)Visit source
- Reference 10ESPORTSOBSERVERResearch Publication(2024)Visit source
- Reference 11MARKETSANDMARKETSResearch Publication(2024)Visit source