GITNUX MARKETDATA REPORT 2024

Most Violent Games Statistic Statistics

Most violent games are typically played by young adult males, with the average player's age being around 26, and the majority of players spending approximately 5 hours per week on such games.

With sources from: pewresearch.org, bbc.com, grandviewresearch.com, commonsensemedia.org and many more

Statistic 1

God of War III was ranked as the third most violent video game ever, according to a 2014 poll.

Statistic 2

As of November 2020, 200 million copies of Grand Theft Auto games have been sold, making it one of the highest-selling violent video games.

Statistic 3

Approximately 48% of U.S. adults play video games, but only about 15% play games where violence is the focus.

Statistic 4

Manhunt, one of the most violent video games, was banned in several countries including the UK and New Zealand.

Statistic 5

40% of all video games sold in 2018 were violent, with a rating of "Mature" or "Adults Only".

Statistic 6

According to a 2015 study, teens who play violent video games for long periods have increased aggression levels compared to those who don't.

Statistic 7

More than 80% of the top selling video games in 2017 contained violent content.

Statistic 8

Despite the widespread popularity of violent video games, the U.S. video game industry has seen a 75% decrease in violent crime since 1995.

Statistic 9

Approximately 70% of parents believe that video games can have a harmful effect on their child, especially violent ones.

Statistic 10

Players of violent video games like PLAYERUNKNOWN'S BATTLEGROUNDS, spend an average of six to ten hours a week playing.

Statistic 11

Around 44% of video game players prefer games where they can compete with others, often in violent scenarios.

Statistic 12

Approximately 8% of all video game genre sales in 2020 consisted of shooting games, often violent in nature.

Statistic 13

"Mortal Kombat" series, known for its over-the-top violence, has sold more than 49 million units worldwide as of 2021.

Statistic 14

Games containing violence represent 12.8% of the video games available on Steam as of 2019.

Statistic 15

Nearly one in five U.S. teens report that they have been bullied because of their gaming habits, particularly violent games.

Statistic 16

"Doom" series, one of the seminal first-person shooter games noted for its violent content, has sold over 10 million copies worldwide to date.

Statistic 17

Violent video games, particularly first-person shooters, represent a $15 billion industry worldwide.

Statistic 18

Around 10% of all video games released ever have had a "Mature" or higher rating, indicating significant violent content.

Statistic 19

The average age of a gamer is 35, and they often play games with violent themes.

Statistic 20

Roughly 22% of video game developers are working on action games, many of which have significant violent content.

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In the following post, we will explore a multitude of statistics regarding violent video games, shedding light on their prevalence, impact, and reception in the gaming industry and society at large. From sales figures to player preferences and societal attitudes, these statistics offer a comprehensive look at the controversial yet pervasive world of violent gaming.

Statistic 1

"God of War III was ranked as the third most violent video game ever, according to a 2014 poll."

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Statistic 2

"As of November 2020, 200 million copies of Grand Theft Auto games have been sold, making it one of the highest-selling violent video games."

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Statistic 3

"Approximately 48% of U.S. adults play video games, but only about 15% play games where violence is the focus."

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Statistic 4

"Manhunt, one of the most violent video games, was banned in several countries including the UK and New Zealand."

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Statistic 5

"40% of all video games sold in 2018 were violent, with a rating of "Mature" or "Adults Only"."

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Statistic 6

"According to a 2015 study, teens who play violent video games for long periods have increased aggression levels compared to those who don't."

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Statistic 7

"More than 80% of the top selling video games in 2017 contained violent content."

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Statistic 8

"Despite the widespread popularity of violent video games, the U.S. video game industry has seen a 75% decrease in violent crime since 1995."

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Statistic 9

"Approximately 70% of parents believe that video games can have a harmful effect on their child, especially violent ones."

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Statistic 10

"Players of violent video games like PLAYERUNKNOWN'S BATTLEGROUNDS, spend an average of six to ten hours a week playing."

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Statistic 11

"Around 44% of video game players prefer games where they can compete with others, often in violent scenarios."

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Statistic 12

"Approximately 8% of all video game genre sales in 2020 consisted of shooting games, often violent in nature."

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Statistic 13

""Mortal Kombat" series, known for its over-the-top violence, has sold more than 49 million units worldwide as of 2021."

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Statistic 14

"Games containing violence represent 12.8% of the video games available on Steam as of 2019."

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Statistic 15

"Nearly one in five U.S. teens report that they have been bullied because of their gaming habits, particularly violent games."

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Statistic 16

""Doom" series, one of the seminal first-person shooter games noted for its violent content, has sold over 10 million copies worldwide to date."

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Statistic 17

"Violent video games, particularly first-person shooters, represent a $15 billion industry worldwide."

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Statistic 18

"Around 10% of all video games released ever have had a "Mature" or higher rating, indicating significant violent content."

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Statistic 19

"The average age of a gamer is 35, and they often play games with violent themes."

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Statistic 20

"Roughly 22% of video game developers are working on action games, many of which have significant violent content."

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Interpretation

In conclusion, the statistics presented shed light on the prevalence and impact of violent video games in the gaming industry and society at large. While there is a significant market for these games and a notable percentage of players engage with them regularly, concerns over their influence on aggression levels, behavior, and societal perceptions persist. The wide range of perspectives from adults, parents, players, and developers reflects the complex nature of the discussion surrounding violent video games. As the industry continues to evolve and statistics fluctuate, ongoing research and discussions are crucial to understanding and managing the implications of these games on individuals and communities.

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