GITNUX MARKETDATA REPORT 2024

Statistics About The Most Popular Games In China

There is a strong preference for mobile games among Chinese gamers, with titles such as Honor of Kings and Peacekeeper Elite being incredibly popular.

Highlights: Most Popular Games In China

  • As of July 2021, Honor of Kings was the most popular online mobile game in China, with approximately 112 million monthly active users.
  • In 2020, the gaming industry in China had an estimated value of $41 billion.
  • There are nearly 660 million gamers in China in 2020, which makes it the world's biggest gaming market.
  • In 2019, online gaming had a 79% share of total revenue in China's gaming market.
  • Since January 2015, Tencent Game's King of Glory has been downloaded 200 million times.
  • PlayerUnknown's Battlegrounds Mobile (PUBG Mobile) has generated over $1 billion in revenue in the global market as of 2019.
  • As of September 2020, the Honor of Kings eSports tournament had attracted over 100 million views on average.
  • In China, 65% of all mobile gamers are women.
  • In March 2020, 55% of all Internet users in China had downloaded a mobile game.
  • 95% of mobile gamers in China play games on their smartphone daily.
  • Tencent and NetEase together accounted for nearly 58% of China's mobile game market as of 2021.
  • In 2020, female gamers made up 54.69% of Honor of Kings' player base.
  • As of Q3 2020, Fantasy Westward Journey, developed by NetEase, was the seventh most popular mobile game in China with almost 7 million players.
  • Mobile games accounted for nearly 60% of China's video game revenue in Q1 2020.
  • As of 2019, the number of mobile game users in China was predicted to increase to 728 million by 2023.
  • Honor of Kings was the top-grossing mobile game in May 2020, generating nearly $204.5 million in revenue for Tencent.
  • In Q3 2018, PUBG Mobile, developed by Chinese tech giant Tencent, had more than 20 million daily active users in China.

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China is home to one of the largest and most diverse gaming markets in the world. With millions of gamers across the country, various genres of games have gained immense popularity and shaped the gaming culture in China. In this blog post, we will explore some of the most popular games in China, delving into the gaming preferences and trends that have captivated the Chinese gaming community.

The Latest Most Popular Games In China Explained

As of July 2021, Honor of Kings was the most popular online mobile game in China, with approximately 112 million monthly active users.

The statistic indicates that in July 2021, Honor of Kings was the most widely used online mobile game in China, attracting around 112 million monthly active users. This figure suggests the significant popularity and widespread adoption of the game among Chinese mobile gamers during that time period. The large user base indicates that Honor of Kings has successfully engaged a substantial portion of the gaming population in China, potentially due to its gameplay, features, or marketing strategies. The statistic serves as a testament to the game’s success and market dominance in the competitive Chinese mobile gaming industry, highlighting its appeal and influence among gamers in the country.

In 2020, the gaming industry in China had an estimated value of $41 billion.

The statistic “In 2020, the gaming industry in China had an estimated value of $41 billion” represents the total economic worth of the gaming sector within China for the year 2020. This figure encompasses revenues generated from various sources within the industry, including sales of video games, hardware, subscriptions, in-game purchases, and advertising. The $41 billion value highlights the significant growth and importance of the gaming industry in China, showcasing its economic impact and influence on consumer behavior and entertainment preferences within the country. This statistic provides a snapshot of the size and importance of the gaming market in China, reflecting its role as a key player in the global gaming industry.

There are nearly 660 million gamers in China in 2020, which makes it the world’s biggest gaming market.

The statistic that there are nearly 660 million gamers in China in 2020, making it the world’s biggest gaming market, highlights the remarkable size and influence of the gaming industry in China. With a population exceeding 1.4 billion people, the fact that over half of its population are gamers underscores the widespread popularity and penetration of gaming culture in the country. This statistic signifies China’s significant role in shaping global gaming trends, as well as its potential as a lucrative market for game developers and publishers. Additionally, the sheer scale of gamers in China signals the immense opportunities for businesses looking to tap into this vast consumer base, emphasizing the importance of this market in the gaming industry’s landscape.

In 2019, online gaming had a 79% share of total revenue in China’s gaming market.

The statistic that online gaming held a 79% share of total revenue in China’s gaming market in 2019 indicates the significant dominance and popularity of online gaming within the industry during that period. This high percentage suggests that the majority of revenue generated in the gaming market in China was derived from online gaming products and services, highlighting the strong consumer demand and engagement with digital gaming platforms. This statistic underscores the shift towards digital and online gaming experiences in China, reflecting the growing importance of internet connectivity and technology advancements in the gaming industry, as well as the evolving preferences of Chinese consumers towards interactive and online entertainment options.

Since January 2015, Tencent Game’s King of Glory has been downloaded 200 million times.

The statistic indicates that Tencent Game’s King of Glory, a popular mobile game, has seen a considerable level of success in terms of user adoption since January 2015, with a total of 200 million downloads. This figure reflects the widespread appeal and popularity of the game among mobile users, as it has attracted a significant number of players worldwide. The high number of downloads suggests that King of Glory has achieved a strong market presence and user engagement over the years, solidifying its position as a leading player in the mobile gaming industry.

PlayerUnknown’s Battlegrounds Mobile (PUBG Mobile) has generated over $1 billion in revenue in the global market as of 2019.

The statistic that PlayerUnknown’s Battlegrounds Mobile (PUBG Mobile) has generated over $1 billion in revenue in the global market as of 2019 indicates the significant financial success and widespread popularity of the mobile video game. This achievement highlights the game’s ability to attract a large number of players and monetize effectively through in-game purchases, advertisements, and other revenue streams. The figure suggests that PUBG Mobile has established a strong foothold in the competitive mobile gaming industry, positioning itself as a major player in the market and demonstrating the potential for mobile games to generate substantial revenue on a global scale.

As of September 2020, the Honor of Kings eSports tournament had attracted over 100 million views on average.

The statistic indicates that, on average, the Honor of Kings eSports tournament garnered over 100 million views as of September 2020. This figure highlights the significant popularity and reach of the tournament, showcasing the high level of interest and engagement from viewers. It suggests that the eSports tournament has successfully captured a large audience and has gained substantial attention within the gaming community. The statistic reflects the widespread appeal and success of the Honor of Kings eSports tournament as a major event in the eSports industry, drawing in a vast number of viewers from around the world.

In China, 65% of all mobile gamers are women.

The statistic “In China, 65% of all mobile gamers are women” indicates that 65% of the total mobile gaming population in China consists of female players. This suggests that women are a significant and influential demographic within the mobile gaming industry in China. Understanding this statistic can help game developers and marketers tailor their products and strategies to better cater to the preferences and habits of female gamers in the Chinese market. Additionally, this data may also have implications for efforts to promote gender diversity and inclusivity within the gaming community.

In March 2020, 55% of all Internet users in China had downloaded a mobile game.

The statistic “In March 2020, 55% of all Internet users in China had downloaded a mobile game” indicates that over half of internet users in China had engaged in downloading mobile games during that time period. This suggests a significant level of interest and participation in mobile gaming among the Chinese internet user population. The statistic provides valuable insight into the preferences and behaviors of internet users in China, highlighting the popularity and accessibility of mobile games in the country. This information may be useful for companies and developers in the gaming industry looking to target Chinese consumers and understand their gaming habits.

95% of mobile gamers in China play games on their smartphone daily.

The statistic “95% of mobile gamers in China play games on their smartphone daily” indicates that a very high percentage of mobile gamers in China engage in playing games on their smartphones every day. This suggests that the smartphone has become a popular and integral platform for gaming in the country. The statistic highlights the widespread adoption and usage of smartphones for gaming purposes among the gaming population in China, emphasizing the importance of mobile gaming as a daily leisure activity for a vast majority of players.

Tencent and NetEase together accounted for nearly 58% of China’s mobile game market as of 2021.

The statistic indicates that Tencent and NetEase, two major players in the Chinese gaming industry, collectively held a substantial share of approximately 58% in the country’s mobile game market by the year 2021. This suggests that these two companies have established a dominant presence in the industry, exerting significant influence over the mobile gaming landscape in China. Their combined market share highlights their competitive advantage and underscores their position as key drivers of revenue and innovation within the sector. As such, their performance and strategies will continue to shape the dynamics of the Chinese mobile gaming market moving forward.

In 2020, female gamers made up 54.69% of Honor of Kings’ player base.

The statistic that in 2020, female gamers made up 54.69% of the player base for Honor of Kings indicates a significant gender representation within the gaming community for this specific game. With females comprising more than half of the player base, it suggests that Honor of Kings has a relatively balanced gender representation compared to many other online games where male players tend to dominate. This statistic reflects the increasing diversity within the gaming industry and highlights the growing popularity of mobile games among female gamers. It also signifies the importance of developing and marketing games that can appeal to a broader audience, beyond the traditional male demographic.

As of Q3 2020, Fantasy Westward Journey, developed by NetEase, was the seventh most popular mobile game in China with almost 7 million players.

The statistic indicates that as of the third quarter of 2020, Fantasy Westward Journey, a mobile game developed by NetEase, ranked as the seventh most popular game in China with a player base of nearly 7 million users. This suggests that the game holds a significant market share and is well-received by a substantial number of mobile gamers in China. The large player count signifies the game’s popularity and success within the competitive mobile gaming industry in the country, highlighting NetEase’s ability to create engaging and appealing gaming content that resonates with a broad audience.

Mobile games accounted for nearly 60% of China’s video game revenue in Q1 2020.

In the first quarter of 2020, mobile games contributed to approximately 60% of the total revenue generated by the video game industry in China. This statistic highlights the substantial impact and dominance of mobile gaming within the Chinese market during that period. The popularity of mobile games can be attributed to factors such as the widespread use of smartphones, accessibility, and the variety of gaming options available on mobile platforms. This data underscores the shifting landscape of the gaming industry towards mobile platforms, indicating a significant market share and revenue potential for mobile game developers and companies in China.

As of 2019, the number of mobile game users in China was predicted to increase to 728 million by 2023.

The statistic highlights a projected increase in the number of mobile game users in China over a four-year period, from 2019 to 2023. Specifically, the data suggests that the number is expected to rise to 728 million users by the end of 2023. This prediction indicates a significant growth trend in the mobile gaming market in China, reflecting the widespread popularity and increasing adoption of mobile games among the Chinese population. Factors contributing to this growth may include advancements in technology, increased smartphone penetration, and shifting consumer preferences towards mobile entertainment options. The statistic serves as an important indicator for companies and stakeholders in the gaming industry, emphasizing the potential for market expansion and opportunity for strategic business decision-making in the Chinese mobile gaming sector.

Honor of Kings was the top-grossing mobile game in May 2020, generating nearly $204.5 million in revenue for Tencent.

The statistic highlights that Honor of Kings ranked as the highest revenue-generating mobile game in May 2020, accumulating approximately $204.5 million in revenue specifically for Tencent, the game’s developer. This information underscores the game’s immense popularity and financial success, positioning it as a major player in the mobile gaming industry during that specific time period. The statistic reflects Honor of Kings’ ability to attract a large player base and monetize effectively through in-game purchases or other revenue streams. Overall, this statistic showcases the significant impact and profitability of Honor of Kings within the competitive mobile gaming market in May 2020.

In Q3 2018, PUBG Mobile, developed by Chinese tech giant Tencent, had more than 20 million daily active users in China.

The statistic indicates that in the third quarter of 2018, the popular mobile game PUBG Mobile, which is developed by the Chinese technology company Tencent, had over 20 million daily active users specifically in China. This figure highlights the widespread popularity and engagement with the game among Chinese users during that period. The high number of daily active users suggests a strong player base and demonstrates the significant impact that PUBG Mobile had on the gaming market in China at that time, further solidifying Tencent’s position as a major player in the gaming industry.

Conclusion

After examining the data and trends, it is clear that the gaming industry in China is thriving with a wide variety of popular games capturing the interest of gamers. From mobile games to online multiplayer titles, Chinese gamers have diverse preferences that have shaped the landscape of the gaming market in the country. As technology continues to advance and gaming culture evolves, it will be fascinating to see how the popularity of games in China further develops in the future.

References

0. – https://www.www.grin.com

1. – https://www.sensortower.com

2. – https://www.www.forbes.com

3. – https://www.www.businesswire.com

4. – https://www.www.chinainternetwatch.com

5. – https://www.www.wepc.com

6. – https://www.www.statista.com

7. – https://www.nikopartners.com

8. – https://www.www.scmp.com

How we write our statistic reports:

We have not conducted any studies ourselves. Our article provides a summary of all the statistics and studies available at the time of writing. We are solely presenting a summary, not expressing our own opinion. We have collected all statistics within our internal database. In some cases, we use Artificial Intelligence for formulating the statistics. The articles are updated regularly.

See our Editorial Process.

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