GITNUX MARKETDATA REPORT 2024

Statistics About The Most Popular Gamecube Games

The most popular Gamecube games are Super Smash Bros. Melee, The Legend of Zelda: The Wind Waker, and Mario Kart: Double Dash, based on sales and critical acclaim.

Highlights: Most Popular Gamecube Games

  • Super Smash Bros Melee is the best-selling GameCube game of all time, with over 7.41 million copies sold
  • Mario Kart: Double Dash, ranks as the second-best selling GameCube game, selling 6.96 million copies worldwide.
  • The GameCube version of Resident Evil 4 sold over 1.6 million copies worldwide.
  • Metroid Prime, the first Metroid game in 3D, sold over 2.82 million copies on GameCube.
  • Luigi’s Mansion, the GameCube launch title, sold over 3.33 million copies worldwide.
  • Animal Crossing on GameCube sold 2.32 million copies.
  • Mario Party 7 was the best-selling Mario Party game on GameCube with 2.08 million copies sold.
  • Star Wars Rogue Squadron II: Rogue Leader sold over a million copies on the GameCube.
  • Super Mario Sunshine sold 6.3 million copies making it the 3rd best-selling game.
  • Pikmin, one of the new franchises introduced on the GameCube, sold over 1.63 million copies.
  • The racing game F-Zero GX sold over 0.65 million copies worldwide.
  • The horror game Eternal Darkness: Sanity's Requiem, despite being highly acclaimed, sold fewer than half a million copies.
  • Approximately 0.36 million copies of Final Fantasy: Crystal Chronicles were sold in Japan.
  • The sports game Mario Golf: Toadstool Tour sold 1.09 million copies.
  • Fire Emblem: Path of Radiance sold approximately 0.54 million units worldwide.
  • Wario World, the platform game developed by Treasure, sold over 0.26 million copies in the U.S.
  • Sonic Adventure 2 Battle, a Sega title, sold approximately 1.44 million copies.
  • The Paper Mario series' entry on GameCube, Paper Mario: The Thousand-Year Door, sold around 1.91 million units worldwide.

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In the early 2000s, Nintendo released the Gamecube, a beloved gaming console that brought joy to countless players around the world. With its unique controller and impressive library of games, the Gamecube quickly became a favorite among gamers of all ages. In this blog post, we will explore some of the most popular Gamecube games that captured the hearts and minds of players during this golden era of gaming. Join us as we reminisce about the unforgettable adventures, thrilling battles, and endless fun that these iconic games provided.

The Latest Most Popular Gamecube Games Explained

Super Smash Bros Melee is the best-selling GameCube game of all time, with over 7.41 million copies sold

The statistic stating that Super Smash Bros Melee is the best-selling GameCube game of all time, with over 7.41 million copies sold, highlights the immense popularity and commercial success of the game within the GameCube console’s library. This figure signifies the widespread appeal and enduring popularity of Super Smash Bros Melee among gamers, as evidenced by the significant number of units sold. The sheer sales numbers also suggest that the game has stood the test of time since its release, maintaining its relevance and value as a beloved title in the gaming community.

Mario Kart: Double Dash, ranks as the second-best selling GameCube game, selling 6.96 million copies worldwide.

The statistic that “Mario Kart: Double Dash ranks as the second-best selling GameCube game, selling 6.96 million copies worldwide” highlights the significant commercial success of the game on the Nintendo GameCube platform. By selling 6.96 million copies globally, the game has achieved a high level of popularity and widespread adoption among gamers. The ranking as the second-best selling GameCube game underscores its impressive performance in terms of sales compared to other titles on the platform. This statistic not only showcases the game’s appeal and longevity but also indicates its impact on the gaming community and industry during the GameCube era.

The GameCube version of Resident Evil 4 sold over 1.6 million copies worldwide.

The statistic that the GameCube version of Resident Evil 4 sold over 1.6 million copies worldwide highlights the commercial success of the game on that platform. This figure indicates a significant level of popularity and demand for the game, which is impressive considering the relatively smaller market share of the GameCube compared to other gaming consoles. The high number of units sold suggests that Resident Evil 4 resonated well with players, likely due to its innovative gameplay, engaging storyline, and critical acclaim. This statistic also demonstrates the enduring appeal of the Resident Evil franchise and the ability of well-crafted games to attract a large audience across different regions globally.

Metroid Prime, the first Metroid game in 3D, sold over 2.82 million copies on GameCube.

The statistic that “Metroid Prime sold over 2.82 million copies on GameCube” indicates the commercial success of the game as it achieved significant sales numbers. This figure reflects the popularity and appeal of Metroid Prime as the first installment of the Metroid series to transition into 3D gameplay on the GameCube platform. By selling over 2.82 million copies, the game demonstrated strong consumer interest and market demand, solidifying its position as a successful title within the gaming industry. Additionally, this statistic may also serve as a key performance indicator for assessing the overall impact and reach of the Metroid franchise in the gaming market.

Luigi’s Mansion, the GameCube launch title, sold over 3.33 million copies worldwide.

The statistic that Luigi’s Mansion, the GameCube launch title, sold over 3.33 million copies worldwide indicates the significant commercial success of the game. Selling over 3.33 million copies is a strong indicator of the game’s popularity and appeal among players globally. This level of sales demonstrates both the strong interest in the GameCube platform at its launch and the positive reception of Luigi’s Mansion as a compelling title within the gaming community. The high sales figures suggest that the game was well-received by players and helped drive the initial success of the GameCube console upon its release.

Animal Crossing on GameCube sold 2.32 million copies.

The statistic “Animal Crossing on GameCube sold 2.32 million copies” represents the total number of units of the video game Animal Crossing that were sold for the Nintendo GameCube console. This figure indicates the level of popularity and commercial success of the game during its release period, suggesting a significant level of consumer interest and demand for the title. The sales figure provides an insight into the game’s market performance and can be used to assess its impact on the gaming industry, as well as to compare its success relative to other games or iterations within the Animal Crossing franchise or similar genres.

Mario Party 7 was the best-selling Mario Party game on GameCube with 2.08 million copies sold.

The statistic that Mario Party 7 was the best-selling Mario Party game on GameCube with 2.08 million copies sold means that out of all the Mario Party titles released for the GameCube console, Mario Party 7 had the highest number of sales, reaching a total of 2.08 million units. This indicates that Mario Party 7 was particularly popular among GameCube owners compared to other Mario Party games in the series. The high sales figure suggests that the game was well-received by players and likely offered engaging gameplay and appealing features that resonated with audiences, contributing to its success in the market.

Star Wars Rogue Squadron II: Rogue Leader sold over a million copies on the GameCube.

The statistic indicates that the video game “Star Wars Rogue Squadron II: Rogue Leader” achieved sales of over one million copies specifically on the Nintendo GameCube platform. This statistic highlights the game’s commercial success and popularity among GameCube owners. Selling over a million copies is considered a significant milestone in the video game industry, demonstrating the game’s appeal to a wide audience and likely contributing to its reputation as a successful title within the Star Wars gaming franchise. Additionally, the statistic could also be an important factor for stakeholders such as the game developers, publishers, and platform holders in assessing the game’s impact and financial performance.

Super Mario Sunshine sold 6.3 million copies making it the 3rd best-selling game.

The statistic “Super Mario Sunshine sold 6.3 million copies making it the 3rd best-selling game” indicates that the video game Super Mario Sunshine has achieved significant commercial success by selling 6.3 million copies worldwide. This sales figure positions it as the third best-selling game among all the video games ever released. The statistic highlights the popularity and market demand for the game, showcasing its widespread appeal and impact in the gaming industry. The high number of units sold reflects the game’s ability to resonate with a large audience and generate substantial revenue for the developers and publishers.

Pikmin, one of the new franchises introduced on the GameCube, sold over 1.63 million copies.

The statistic ‘Pikmin, one of the new franchises introduced on the GameCube, sold over 1.63 million copies’ indicates that Pikmin, a video game released for the GameCube console, achieved significant commercial success by selling more than 1.63 million copies. This statistic underscores the popularity and appeal of the Pikmin franchise among gamers during the GameCube era, highlighting its ability to attract a large player base and generate substantial revenue for the game developers. The high sales figure suggests that Pikmin had a strong impact on the market and positioned itself as a successful and well-received gaming franchise within the competitive video game industry.

The racing game F-Zero GX sold over 0.65 million copies worldwide.

The statistic that the racing game F-Zero GX sold over 0.65 million copies worldwide indicates that the game achieved significant sales success in the global market. Selling over 0.65 million copies suggests that the game was popular among gamers and was able to attract a large audience. This statistic highlights the game’s commercial success and its ability to generate revenue through sales. It also provides insight into the game’s reach and popularity on a global scale, showing that it was well-received by players around the world.

The horror game Eternal Darkness: Sanity’s Requiem, despite being highly acclaimed, sold fewer than half a million copies.

The statistic indicates that despite receiving high praise and critical acclaim, the horror game Eternal Darkness: Sanity’s Requiem had relatively low sales, accumulating less than half a million copies sold. This disparity between critical reception and commercial success may be attributed to various factors such as limited marketing efforts, niche appeal within the gaming community, competition from other popular titles, or even ineffective distribution strategies. While the game may have resonated well with critics and a dedicated fan base, its failure to reach a wider audience and achieve higher sales figures highlights the complex and unpredictable nature of the video game industry, where quality and popularity do not always directly correlate with commercial success.

Approximately 0.36 million copies of Final Fantasy: Crystal Chronicles were sold in Japan.

The statistic indicates that around 0.36 million copies of Final Fantasy: Crystal Chronicles were sold in Japan. This figure gives insight into the level of popularity and commercial success of the game in the Japanese market. By selling 0.36 million copies, it suggests that there is a notable demand for the game among Japanese consumers. This information can be valuable for assessing the game’s performance and impact in Japan compared to other regions, as well as for understanding the market dynamics and preferences of Japanese gamers.

The sports game Mario Golf: Toadstool Tour sold 1.09 million copies.

The statistic that the sports game Mario Golf: Toadstool Tour sold 1.09 million copies represents the total number of units of the game that were purchased by consumers. This figure indicates the level of popularity and demand for the game within the market. By selling over a million copies, Mario Golf: Toadstool Tour can be considered a successful product in terms of sales. This statistic provides insight into the game’s reach and potential impact on the gaming industry, as well as serving as a measure of consumer interest and engagement with the title.

Fire Emblem: Path of Radiance sold approximately 0.54 million units worldwide.

The statistic indicating that Fire Emblem: Path of Radiance sold approximately 0.54 million units worldwide represents the total number of copies of the game that have been purchased by consumers across all regions. This figure provides insight into the popularity and commercial success of the game on a global scale. By selling 0.54 million units, the game has achieved a significant level of sales in the video game market, showcasing its appeal to players and potentially indicating the strength of the Fire Emblem franchise. This statistic can also be used to analyze the game’s performance relative to other titles in the series or within the broader gaming industry, offering valuable information for stakeholders such as developers, publishers, and investors.

Wario World, the platform game developed by Treasure, sold over 0.26 million copies in the U.S.

The statistic that Wario World, a platform game developed by Treasure, sold over 0.26 million copies in the U.S. is indicating the total number of units of the game that were purchased by consumers in the United States. This figure suggests that there was a moderate level of demand for the game in the U.S. market, with approximately 260,000 copies sold. This statistic is important for assessing the commercial success and popularity of the game, as well as for understanding consumer behavior and preferences within the gaming industry. It also provides insights into the market performance and impact of the game on the gaming industry as a whole.

Sonic Adventure 2 Battle, a Sega title, sold approximately 1.44 million copies.

The statistic that “Sonic Adventure 2 Battle, a Sega title, sold approximately 1.44 million copies” provides information on the sales performance of the specific video game title. This statistic highlights the popularity and success of Sonic Adventure 2 Battle, indicating that it was a commercially successful release for Sega. The number of copies sold, approximately 1.44 million, reflects the level of consumer interest and adoption of the game. Additionally, this statistic can serve as a metric for evaluating the game’s market impact, revenue generation, and overall contribution to Sega’s business performance during the period of sales.

The Paper Mario series’ entry on GameCube, Paper Mario: The Thousand-Year Door, sold around 1.91 million units worldwide.

The statistic that ‘The Paper Mario series’ entry on GameCube, Paper Mario: The Thousand-Year Door, sold around 1.91 million units worldwide indicates the commercial success of the game within the gaming market. By selling nearly 2 million units globally, the game demonstrated a significant level of popularity and appeal to players. This statistic highlights the game’s strong performance in terms of sales and suggests that it was well-received by players around the world. The sales figure of 1.91 million units provides valuable insight into the game’s reach and impact within the gaming community, making it a notable success in the Paper Mario series and the broader video game industry.

References

0. – https://www.vgsales.fandom.com

1. – https://www.www.nintendolife.com

2. – https://www.web.archive.org

3. – https://www.en.wikipedia.org

4. – https://www.www.vgchartz.com

How we write our statistic reports:

We have not conducted any studies ourselves. Our article provides a summary of all the statistics and studies available at the time of writing. We are solely presenting a summary, not expressing our own opinion. We have collected all statistics within our internal database. In some cases, we use Artificial Intelligence for formulating the statistics. The articles are updated regularly.

See our Editorial Process.

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